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[Kronos] Pirate Faction Frigates

First post First post First post
Author
Lucine Delacourt
The Covenant of Blood
#1441 - 2014-03-28 00:55:34 UTC
Joker Dronemaster wrote:
On a more serious note. Think we'll have the battleships done before the next AT?



All the pirate ship changes are coming in the summer expansion. History suggests that it should be released in May or June. The Alliance Tourney is usually between late May to early July. So even if the changes go through after the tourney the ships everyone will be using on SiSi to practice will be the new ones. Hopefully they don't have the ships change mid tourney like just happened in NEO II.
Val'Dore
PlanetCorp InterStellar
#1442 - 2014-03-28 01:50:31 UTC
CCP Rise wrote:
note: Energy Vampires operate as though your capacitor is empty (this wording is work in progress)


Energy Vampires no longer take into account capacitor status.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Joker Dronemaster
Aliastra
Gallente Federation
#1443 - 2014-03-30 07:38:17 UTC
Val'Dore wrote:
CCP Rise wrote:
note: Energy Vampires operate as though your capacitor is empty (this wording is work in progress)


Energy Vampires no longer take into account capacitor status.


this is going to be a role bonus
Barrogh Habalu
Imperial Shipment
Amarr Empire
#1444 - 2014-03-30 08:19:19 UTC
Val'Dore wrote:
CCP Rise wrote:
note: Energy Vampires operate as though your capacitor is empty (this wording is work in progress)


Energy Vampires no longer take into account capacitor status.

I like this. Might throw something about "working to full effect" in.
Hagika
Standard Corp 123
#1445 - 2014-03-31 07:10:39 UTC
Dear CCP, would love a High DPS torp boat. For 1 bill isk, something along the near Vindi dps area.
We really lack a solid pirate missile ship that can shell out the damage.

I know its taboo to step on the State raven area but something near vindi damage would be just fine.
Marcia en Welle
Doomheim
#1446 - 2014-03-31 08:31:07 UTC
Still no update on this........ Feels like an aeon since we last heard any comment. I hope CCP is still listening to feedback. Any comment would be appreciated as to the ETA on getting these on Singularity, and getting the proposals for cruisers and battleships.
Hagika
Standard Corp 123
#1447 - 2014-03-31 18:59:21 UTC  |  Edited by: Hagika
Marcia en Welle wrote:
Still no update on this........ Feels like an aeon since we last heard any comment. I hope CCP is still listening to feedback. Any comment would be appreciated as to the ETA on getting these on Singularity, and getting the proposals for cruisers and battleships.



Usually it goes like this with Rise and Fozzie. They start a thread asking for input and changes and things from experienced players who have more in game experience on these type things than they have.
They respond a few times, disappear and then out of nowhere they announces the changes that no one suggested and they arent very good ones. People speak up giving feedback like they asked, then they are told who cares, we are doing it like this and then it goes through as they put it.

That is the jest of how they do things.
Gremmel
Brutor Tribe
Minmatar Republic
#1448 - 2014-03-31 19:07:28 UTC
Wording ideas for the Cruor

Role Bonus:
Energy Vampires no longer have an activation cost.

Role Bonus:
Fitted Energy Vampires don't use the ships capacitor to activate

Role Bonus:
Energy Vampires don't cost capacitor charge to activate.
Joe Boirele
The Scope
Gallente Federation
#1449 - 2014-03-31 19:12:25 UTC
Gremmel wrote:
Wording ideas for the Cruor

Role Bonus:
Energy Vampires no longer have an activation cost.

Role Bonus:
Fitted Energy Vampires don't use the ships capacitor to activate

Role Bonus:
Energy Vampires don't cost capacitor charge to activate.

No, it keeps draining from the foe even if they have less cap then you.

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#1450 - 2014-03-31 19:40:31 UTC
Marcia en Welle wrote:
Still no update on this........ Feels like an aeon since we last heard any comment. I hope CCP is still listening to feedback. Any comment would be appreciated as to the ETA on getting these on Singularity, and getting the proposals for cruisers and battleships.

seeing as there is no more debate its probably because people have finally accepted that ccp wont change what is broken about the new line of frigates.

Amarr Militia Representative - A jar of nitro

Crazy KSK
Tsunami Cartel
#1451 - 2014-03-31 20:16:15 UTC
Flyinghotpocket wrote:
Marcia en Welle wrote:
Still no update on this........ Feels like an aeon since we last heard any comment. I hope CCP is still listening to feedback. Any comment would be appreciated as to the ETA on getting these on Singularity, and getting the proposals for cruisers and battleships.

seeing as there is no more debate its probably because people have finally accepted that ccp wont change what is broken about the new line of frigates.

I would be debating if there was something to debate about still

Quote CCP Fozzie: ... The days of balance and forget are over.

WouldYouEver HaveSexWith aGoat
Doomheim
#1452 - 2014-04-01 03:16:10 UTC
Joker Dronemaster wrote:
CCP Rise wrote:
.......snip......... On top of that, a big goal in this pass was to unify the themes across the entire faction line. You will see more of that when I can post the threads for cruisers and battleships, but wanting a set of bonuses that translates well to all three classes is valuable and this Cruor set does that well........snip...........


So how long do we have to wait for this to happen to the SOE line?

........... Exploration frig........... Exploration cruiser............ Logistics battleship..........

One of these things is not like the others. Oh and since I know someone is going to bring this up. The probe and virus strength bonuses make the Nestor as much of an exploration battleship as the bonuses to mining drones on the Vexor make it a mining barge. Scrap the Logi crap and give it a jump drive! You know you want to!



On a more serious note. Think we'll have the battleships done before the next AT?
The exploration battleship is kind of a weird idea anyways. I mean, who would want to fly such a thing anyways? Perhaps in WH it would get some use, but the other exploration sites do not have any NPC to fight.

SOE Battleship should have been focused on being a PVE combat ship, something you can take into low/null/WH and feel a bit safer ratting in the hostilities of non-secure space.
Dun'Gal
Myriad Contractors Inc.
#1453 - 2014-04-01 09:00:18 UTC
Flyinghotpocket wrote:
Marcia en Welle wrote:
Still no update on this........ Feels like an aeon since we last heard any comment. I hope CCP is still listening to feedback. Any comment would be appreciated as to the ETA on getting these on Singularity, and getting the proposals for cruisers and battleships.

seeing as there is no more debate its probably because people have finally accepted that ccp wont change what is broken about the new line of frigates.

No, there's no debate because there's nothing left to debate. Everyone has thrown there cards on the table and made the points that needed to be made - now it's a matter of waiting for a response from a Dev on this matter. That said they sure are taking there sweet time... I'd like to think it's because they are taking some of our suggestions to heart and rethinking some of these changes. Only time will tell now.
seth Hendar
I love you miners
#1454 - 2014-04-01 10:13:28 UTC
Dun'Gal wrote:
Flyinghotpocket wrote:
Marcia en Welle wrote:
Still no update on this........ Feels like an aeon since we last heard any comment. I hope CCP is still listening to feedback. Any comment would be appreciated as to the ETA on getting these on Singularity, and getting the proposals for cruisers and battleships.

seeing as there is no more debate its probably because people have finally accepted that ccp wont change what is broken about the new line of frigates.

No, there's no debate because there's nothing left to debate. Everyone has thrown there cards on the table and made the points that needed to be made - now it's a matter of waiting for a response from a Dev on this matter. That said they sure are taking there sweet time... I'd like to think it's because they are taking some of our suggestions to heart and rethinking some of these changes. Only time will tell now.

don't expect any answer, what they will do now is eventually release one update, ignoring the feedback given here, adjusting things / roles bonus in a way nobody wants, then remain mute until the release of summer expansion, leaving us with broken pirate frigs while shitstorm hit forum an ISDs mass close topic and redirect to a "feedback" topic no dev will ever dare to visit, let alone answer
as usual...
Kagura Nikon
Native Freshfood
Minmatar Republic
#1455 - 2014-04-01 10:34:45 UTC
Wording for nos:

Energy Vampires Are useful on this ship.

"If brute force does not solve your problem....  then you are  surely not using enough!"

CCP Rise
C C P
C C P Alliance
#1456 - 2014-04-01 11:46:06 UTC  |  Edited by: CCP Rise
Hello

Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that happen just yet. If we find that things don't go well on sisi or if usage doesn't get a significant bump after TQ release we will probably improve the damage output. For now, all the changes we tried just look too strong to use as a first version.

Hopefully we will have posts on the other pirate classes coming very soon, we were waiting on a dev blog which will have an impact on pirate balance which should be coming out very soon and then we can show you the rest of the ships.

o/

@ccp_rise

Joe Boirele
The Scope
Gallente Federation
#1457 - 2014-04-01 11:56:13 UTC
CCP Rise wrote:
Hello

Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that happen just yet. If we find that things don't go well on sisi or if usage doesn't get a significant bump after TQ release we will probably improve the damage output. For now, all the changes we tried just look too strong to use as a first version.

Hopefully we will have posts on the other pirate classes coming very soon, we were waiting on a dev blog which will have an impact on pirate balance which should be coming out very soon and then we can show you the rest of the ships.

o/


The legend speaks!

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

Medalyn Isis
Doomheim
#1458 - 2014-04-01 13:19:13 UTC  |  Edited by: Medalyn Isis
CCP Rise wrote:
Hello

Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that happen just yet. If we find that things don't go well on sisi or if usage doesn't get a significant bump after TQ release we will probably improve the damage output. For now, all the changes we tried just look too strong to use as a first version.

Hopefully we will have posts on the other pirate classes coming very soon, we were waiting on a dev blog which will have an impact on pirate balance which should be coming out very soon and then we can show you the rest of the ships.

o/

Great to hear back. Thank you for the update. I am interested to hear what the other changes you tried were, you mention they were too strong, but was just wondering what they were?

I earlier proposed giving blood raiders a web strength and range bonus combined. I was wondering if you tried that?

Also very much looking forward to the devblog and proposals for the cruisers and battleships. I am primarily interested to see how the Sansha line plays out, as I am not a big fan of the Sansha changes personally. So I will be very interested to see how they will affect the other ships.

Also really looking forward to getting these on Singularity and testing them out!

Thanks again for the update.

Edit - Also any ETA for the devblog and pirate cruiser and battleship balance?
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#1459 - 2014-04-01 13:51:17 UTC
CCP Rise wrote:
Hello

Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that happen just yet. If we find that things don't go well on sisi or if usage doesn't get a significant bump after TQ release we will probably improve the damage output. For now, all the changes we tried just look too strong to use as a first version.

Hopefully we will have posts on the other pirate classes coming very soon, we were waiting on a dev blog which will have an impact on pirate balance which should be coming out very soon and then we can show you the rest of the ships.

o/

so if it is suppar would it get the broken 200% damage bonus like serp ships?

Amarr Militia Representative - A jar of nitro

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1460 - 2014-04-01 15:39:39 UTC
CCP Rise wrote:
Hello

Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that happen just yet. If we find that things don't go well on sisi or if usage doesn't get a significant bump after TQ release we will probably improve the damage output. For now, all the changes we tried just look too strong to use as a first version.

Hopefully we will have posts on the other pirate classes coming very soon, we were waiting on a dev blog which will have an impact on pirate balance which should be coming out very soon and then we can show you the rest of the ships.

o/


please learn to play, cruor requires 4 lowslots. untanked neuting ships with overpowered webs are really not a good idea. for solo they're extremely powerful and get no fights, and in anything bigger than solo, they're killed instantly. what you're making here is a ship that's not very useful for anything.