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[Kronos] Pirate Faction Frigates

First post First post First post
Author
Goldensaver
Maraque Enterprises
Just let it happen
#1421 - 2014-03-23 20:14:20 UTC
Dun'Gal wrote:
Heh, post more, you're funny

Alright, I'll admit. I am kinda mad. I also had some drinks last night, so that can't have helped.

But have you ever flown a Rail DD? I have. I have never lost a 1v1 in a Rail DD. And I almost always take a 1v1. There's very few things that will ever make me shy away from a 1v1 in a DD. I can literally slowboat faster than most ships MWDing when I have a web on them. In the case of them having a web, I can slowboat faster than most ships if they are AB fit. The only thing that can typically outrun me when I have a web down is an MWD+Web+Scram ship, but most ships can't apply webs and scrams at 18km.

Have I lost Rail DD's? Yes. I have. Always to more than one opponent. As I said, the scalability of the web bonus isn't great, but it's ridiculously overpowered in 1v1 situations.

In my experience, the 90% web bonus is overpowered, easily allowing people to completely dominate range and win almost any fight against similar numbers.

Also worth noting, I'm not completely against the Serp ships having a web strength bonus. I just want a number tweak to bring it into a more reasonable range.
Iyacia Cyric'ai
Lai Dai Counterintelligence
#1422 - 2014-03-24 02:40:06 UTC
Flyinghotpocket wrote:
WHAT? now your really high. brawling in scram range is ALLLLLL the ashimmu does right now. it is to SLOW to do ANYTHING else. i cant beleive you are arguing for the amazing 160 dps the ashimmu can put out. when most other cruisers these days are pushing 400, nay 600 dps these days. the ashimmu does not do damage. the ashimmu does not kite. the ashimmu gets a target. latches on a like a tick ONLY because it has 90% webs. and nuets the crap out of it. IN NO OTHER CIRCUMSTANCE IS THE ASHIMMU EVER USED. with the exception of baiting a fight so people can kill a 140mil mini legion.

what ccp and you are suggest is the that the ashimmu will be cursed just like the cruor in having to sacrifice 2 mids for webing power to hold down ONE target. and many people are going to argue that "you dont need your cap injector anymore you have a nos bro!" really? what is the 12gj's of cap stealing gonna do for your cap heavy ship? NOTHING.

Why do you keep referring to the Ashimmu's current speed and its current role when we're talking about the future Ashimmu which will almost certainly receive a speed buff? I'm also sorry you're not able to see the value of webbing up to and over faction medium neut range on a cruiser.
Dun'Gal
Myriad Contractors Inc.
#1423 - 2014-03-24 06:46:06 UTC  |  Edited by: Dun'Gal
Goldensaver wrote:
Dun'Gal wrote:
Heh, post more, you're funny

Alright, I'll admit. I am kinda mad. I also had some drinks last night, so that can't have helped.

But have you ever flown a Rail DD? I have. I have never lost a 1v1 in a Rail DD. And I almost always take a 1v1. There's very few things that will ever make me shy away from a 1v1 in a DD. I can literally slowboat faster than most ships MWDing when I have a web on them. In the case of them having a web, I can slowboat faster than most ships if they are AB fit. The only thing that can typically outrun me when I have a web down is an MWD+Web+Scram ship, but most ships can't apply webs and scrams at 18km.

Have I lost Rail DD's? Yes. I have. Always to more than one opponent. As I said, the scalability of the web bonus isn't great, but it's ridiculously overpowered in 1v1 situations.

In my experience, the 90% web bonus is overpowered, easily allowing people to completely dominate range and win almost any fight against similar numbers.

Also worth noting, I'm not completely against the Serp ships having a web strength bonus. I just want a number tweak to bring it into a more reasonable range.

Yup and that's a fair thing to say however there's a vital difference beteen the Daredevil and the Cruor that can't be overlooked - the fact that one is always picked over the other simply because it is so much better. I see very little danger in leaving the 90% web on the Cruor especially since the only notable "buff" the ship seems to be getting is the added DPS of a pair of drones, and I guess the "cool" factor of the Nos change.

Putting this slightly differently (and entirely hypothetically) if giving the Rifter a falloff bonus suddenly made it the strongest frigate around, you wouldn't strip the Wolf of this bonus and give it, for example, an optimal bonus, while leaving the Rifter as is. This is however, precisely what's happening with the Cruor/Daredevil situation. Stripping the Cruor of it's strongest bonus isn't going to improve it or make it more popular, especially with the rest of the laughable changes to it (sorry Rise.)

These two ships should quite probably have there web bonuses swapped, ie daredevil gets a range bonus and the cruor maintains its 90% I have a feeling the Daredevil will continue to be just as strong. As for the Cruor, it probably won't be any more popular, but it'll be less bad.

Edit: I forgot to answer your question, but yes I've flown a Rail DD and everything you say about is true, which further compounds everything I've just said, and continues to make me scratch my head at the lack of change to the Daredevil.
LakeEnd
Brutor Tribe
Minmatar Republic
#1424 - 2014-03-24 10:01:53 UTC
Rise, give us rebalance pirate cruisers, please!
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#1425 - 2014-03-24 18:42:22 UTC
Crazy KSK wrote:
Flyinghotpocket wrote:

the cruors current role as a brawler with 90% web is just fine. it pushs a nice 12kehp tank before slaves or links. plenty to land inquisitor or navitas reps. Ashimmu is beautiful currently with the 90% web and one of the strongest t1/faction cruiser tanks in the game at the moment.

the power grid nerf on the cruor will completely destroy it's tank. it will have to fit 1 ACR. like ALLLLL amarr ships worth a damn. this is supposed to be a minmatar/amarr combined ship so cant this ship you know... have epic fitting like all minmatar ships fit the biggest guns and full t2 tank no big deal? can we? for the first ever laser ship?

or you know since amarr ships base speeds are one of the fastest in the game, and the minmatar are general fastest in the game after fitting tank. shouldnt this minmatar/amarr hybrid be wicked ******* fast?


yes that's about the only way either of them can work, with logi, but hold on who in his right mind would bring either of them to a fleet? ah right people using dreads that need a cheap 90% web ship anyone sensible would bring a sentinel or curse of course.

also 12k ehp Lol
http://pastebin.com/eVWSen2k



um people who plan on breaking enemy logi bring them to fleets if they have any idea what they are doing. plenty of people bring them to fleets who dont use dreads and they use them for breaking enemy logi. anybody who is in a fleet that needs neuts is going to pic from 90kehp or 40kehp? thats right the ashimmu crushes the curse with the same nueting power , actually it can fit more medium neuts than the curse and still have 2 times the ehp and 90% win win. in any fleet ehp is paramount for survival.

Sent doesnt fit in novice plexs. the whole unique part of the cruor is the 90% so people who ******* WANT the 90% will pick the cruor to literately hold targets down and guess what? the cruor wont die INSTANTLY when 5 hob's look at if funny.

Amarr Militia Representative - A jar of nitro

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#1426 - 2014-03-24 18:44:23 UTC
Iyacia Cyric'ai wrote:
Flyinghotpocket wrote:
WHAT? now your really high. brawling in scram range is ALLLLLL the ashimmu does right now. it is to SLOW to do ANYTHING else. i cant beleive you are arguing for the amazing 160 dps the ashimmu can put out. when most other cruisers these days are pushing 400, nay 600 dps these days. the ashimmu does not do damage. the ashimmu does not kite. the ashimmu gets a target. latches on a like a tick ONLY because it has 90% webs. and nuets the crap out of it. IN NO OTHER CIRCUMSTANCE IS THE ASHIMMU EVER USED. with the exception of baiting a fight so people can kill a 140mil mini legion.

what ccp and you are suggest is the that the ashimmu will be cursed just like the cruor in having to sacrifice 2 mids for webing power to hold down ONE target. and many people are going to argue that "you dont need your cap injector anymore you have a nos bro!" really? what is the 12gj's of cap stealing gonna do for your cap heavy ship? NOTHING.

Why do you keep referring to the Ashimmu's current speed and its current role when we're talking about the future Ashimmu which will almost certainly receive a speed buff? I'm also sorry you're not able to see the value of webbing up to and over faction medium neut range on a cruiser.

and im sorry your not able to see that no 90% web destroys these current ships utility severely

Amarr Militia Representative - A jar of nitro

Lidia Caderu
Brave Newbies Inc.
Brave Collective
#1427 - 2014-03-25 19:34:20 UTC
Quote:
Role Bonus:
300% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity)


Why cant you do same thing with tristan, give 20 bindwidth and +5% damage bonus, less cargohold, 30m3 for example, But give it one more medium slot??
Harvey James
The Sengoku Legacy
#1428 - 2014-03-25 20:32:18 UTC
Lidia Caderu wrote:
Quote:
Role Bonus:
300% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity)


Why cant you do same thing with tristan, give 20 bindwidth and +5% damage bonus, less cargohold, 30m3 for example, But give it one more medium slot??


cos its dull and homogenizes things ... also droneboats usually have -1 slot like the tristan has 9 ... the worm atm has 10 it shouldn't hopefully rise will see this error..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Nevyn Auscent
Broke Sauce
#1429 - 2014-03-26 00:08:48 UTC
Harvey James wrote:


cos its dull and homogenizes things ... also droneboats usually have -1 slot like the tristan has 9 ... the worm atm has 10 it shouldn't hopefully rise will see this error..

Pirate ships traditionally don't have the different slot layout on the drone boats. Despite the extra slot the Gurista's line isn't known as a good line anyway.
Aglais
Ice-Storm
#1430 - 2014-03-26 00:52:29 UTC
Harvey James wrote:
Lidia Caderu wrote:
Quote:
Role Bonus:
300% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity)


Why cant you do same thing with tristan, give 20 bindwidth and +5% damage bonus, less cargohold, 30m3 for example, But give it one more medium slot??


cos its dull and homogenizes things ... also droneboats usually have -1 slot like the tristan has 9 ... the worm atm has 10 it shouldn't hopefully rise will see this error..


Are you serious? You think that a pirate faction ship should have the same arbitrary gimping that is used on T1/T2 ships, "because the rest have it"?

I will only vouch for one alteration of the Worm's slot layout, and that is making it 2/5/3. Ie. moving a high slot I don't see much use for into a much needed mid, giving it more options for close range (currently, it looks like it's almost going to be pigeonholed into LMLs and trying to kite, in some ways). That extra tank will work wonders, and fits well with Guristas having vast shield tanking potential.
Lucine Delacourt
The Covenant of Blood
#1431 - 2014-03-26 05:39:41 UTC  |  Edited by: Lucine Delacourt
Aglais wrote:
Are you serious? You think that a pirate faction ship should have the same arbitrary gimping that is used on T1/T2 ships, "because the rest have it"?



The gimping isn't arbitrary. Drones are super versatile and most of the drone boats have been more or less fine for years with one less slot. The ones that have been under powered were so for reasons other than the one missing slot.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1432 - 2014-03-26 08:55:33 UTC
The problem with current Guristas ships isn't their tank, so I don't really see what throwing more of it at them via an extra medslot would achieve.
Xayo 204
Brutor Tribe
Minmatar Republic
#1433 - 2014-03-26 15:17:08 UTC
I don't like the 10% damage nerf for sansha ships that is mostly overlooked in the replies here. Afterburners are cool and all, but 10% less damage will hurt the entire sansha line.
Joe Boirele
The Scope
Gallente Federation
#1434 - 2014-03-26 19:10:37 UTC
Xayo 204 wrote:
I don't like the 10% damage nerf for sansha ships that is mostly overlooked in the replies here. Afterburners are cool and all, but 10% less damage will hurt the entire sansha line.

They didn't get a nerf, the +5% per level was stacked into the role bonus, at +150% extra damage, from +100% extra damage

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

ConranAntoni
Deep Core Mining Inc.
Caldari State
#1435 - 2014-03-27 00:54:32 UTC
Anyone know why the Cruor is still a piece of s**t or should I just go ahead and :CCP: the idea of it not being a piece of s**t.


Y'now what, thats not entirely fair as to be honest the balance stuff has mostly been good but come on, lets get real here; the Cruor is really **** poor still. Lets not beat around the bush. Is it going to be fixed or is it seriously staying like that?

Empyrean Warriors - Recruiting now.

Dun'Gal
Myriad Contractors Inc.
#1436 - 2014-03-27 04:22:56 UTC  |  Edited by: Dun'Gal
ConranAntoni wrote:
Anyone know why the Cruor is still a piece of s**t or should I just go ahead and :CCP: the idea of it not being a piece of s**t.


Y'now what, thats not entirely fair as to be honest the balance stuff has mostly been good but come on, lets get real here; the Cruor is really **** poor still. Lets not beat around the bush. Is it going to be fixed or is it seriously staying like that?

Well considering Rise's last post was on page 56, all the way back on the 4th FFS, one of two things is likely going on right now; either a) they are ignoring everything after that post and are going to release as is then throw there arms in the air and say "oh we didn't realize you hate this, but sorry it's already released, woops!" or b) they are actually trying to figure out how this isn't a hilariously terrible attempt at rebalancing the ship.

Of course there is the illusive c) which is they are laughing at us all right now and rubbing there hands together at the thought of releasing blood raider skins for AUR so I can skin my tormentor as one and not have it be a useless ship.Roll
Battlingbean
Wings of the Dark Portal
#1437 - 2014-03-27 07:11:38 UTC
I am so excited the pirate ships are getting rebalanced! I re-subbed almost solely just so I can discuss them.

However, I'd like to discuss the Sansha ship's identity specifically. Since they use Cadari and Amarr technology one would expect excellent fleet ships with unsurpassed power cores. Shield and cap regeneration should be a strong component of the factions technological advantage. Yet the stats seem to be purposely subpar in those areas. For example the shield regeneration time for the old Succubus is 910 seconds compared to the other pirate firgates's 625 seconds. The other Sansha ships have subpar shield regeneration as well and their capacitor regeneration is mediocre. I'd just like to know why and if it is acknowledged.

The Afterburner bonus is certainly unique and likely to be strong. But, since when are Caldari or Amarrian ships fast? They are typically slow impenetrable bricks. This is just some random generic bonus that feels Minmatar. I don't like it.

There are one of two directions I'd like to see Sansha ships head. The first is a more conventional fleet ship that relies on powerful lasers and impressive capacitor and shield regeneration to survive combat. The other option is to make the Succubus and Phantasm more ambush and aggressive focused. Allow them covert cloaks so they can surprise unsuspecting foes but stats such that they don't do well if caught out of position. They even have stealthy names. In this option the Nightmare should remain largely unchanged.
Harvey James
The Sengoku Legacy
#1438 - 2014-03-27 12:37:18 UTC
Battlingbean wrote:
I am so excited the pirate ships are getting rebalanced! I re-subbed almost solely just so I can discuss them.

However, I'd like to discuss the Sansha ship's identity specifically. Since they use Cadari and Amarr technology one would expect excellent fleet ships with unsurpassed power cores. Shield and cap regeneration should be a strong component of the factions technological advantage. Yet the stats seem to be purposely subpar in those areas. For example the shield regeneration time for the old Succubus is 910 seconds compared to the other pirate firgates's 625 seconds. The other Sansha ships have subpar shield regeneration as well and their capacitor regeneration is mediocre. I'd just like to know why and if it is acknowledged.

The Afterburner bonus is certainly unique and likely to be strong. But, since when are Caldari or Amarrian ships fast? They are typically slow impenetrable bricks. This is just some random generic bonus that feels Minmatar. I don't like it.

There are one of two directions I'd like to see Sansha ships head. The first is a more conventional fleet ship that relies on powerful lasers and impressive capacitor and shield regeneration to survive combat. The other option is to make the Succubus and Phantasm more ambush and aggressive focused. Allow them covert cloaks so they can surprise unsuspecting foes but stats such that they don't do well if caught out of position. They even have stealthy names. In this option the Nightmare should remain largely unchanged.


i agree with the first paragraph .. i hope rise listens .. the current proposal gives them poor stats in all these areas.. not very sansha.. more cap is needed especially as you will be perma running an AB along with scorch using up lots of cap..

the AB bonus is a bit random ..but sansha are more than just 2 races combined and it does offer a strong uniqueness to them and the tracking bonus is important here perhaps it needs to be a little stronger at 10% ... especially when you consider how strong that web bonus still is on serpentis .. god knows why they think 90% webs is balanced .. 60% basic webs are OP nevermind 90% ... a web strength skill combined with a potential 50% strength web at T2 lv5 skill would be more balanced and at least require some time and effort to achieve rahter than a 1day old noob being as strong as a 3year old pilot.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Lucine Delacourt
The Covenant of Blood
#1439 - 2014-03-27 18:47:06 UTC
Harvey James wrote:
Battlingbean wrote:
I am so excited the pirate ships are getting rebalanced! I re-subbed almost solely just so I can discuss them.

However, I'd like to discuss the Sansha ship's identity specifically. Since they use Cadari and Amarr technology one would expect excellent fleet ships with unsurpassed power cores. Shield and cap regeneration should be a strong component of the factions technological advantage. Yet the stats seem to be purposely subpar in those areas. For example the shield regeneration time for the old Succubus is 910 seconds compared to the other pirate firgates's 625 seconds. The other Sansha ships have subpar shield regeneration as well and their capacitor regeneration is mediocre. I'd just like to know why and if it is acknowledged.

The Afterburner bonus is certainly unique and likely to be strong. But, since when are Caldari or Amarrian ships fast? They are typically slow impenetrable bricks. This is just some random generic bonus that feels Minmatar. I don't like it.

There are one of two directions I'd like to see Sansha ships head. The first is a more conventional fleet ship that relies on powerful lasers and impressive capacitor and shield regeneration to survive combat. The other option is to make the Succubus and Phantasm more ambush and aggressive focused. Allow them covert cloaks so they can surprise unsuspecting foes but stats such that they don't do well if caught out of position. They even have stealthy names. In this option the Nightmare should remain largely unchanged.


i agree with the first paragraph .. i hope rise listens .. the current proposal gives them poor stats in all these areas.. not very sansha.. more cap is needed especially as you will be perma running an AB along with scorch using up lots of cap..

the AB bonus is a bit random ..but sansha are more than just 2 races combined and it does offer a strong uniqueness to them and the tracking bonus is important here perhaps it needs to be a little stronger at 10% ... especially when you consider how strong that web bonus still is on serpentis .. god knows why they think 90% webs is balanced .. 60% basic webs are OP nevermind 90% ... a web strength skill combined with a potential 50% strength web at T2 lv5 skill would be more balanced and at least require some time and effort to achieve rahter than a 1day old noob being as strong as a 3year old pilot.




I agree with potential for cap issues. I hope they do look at potentially buffing the tracking bonus, although we won't really know where the tracking is at until they are on the test server.
Joker Dronemaster
Aliastra
Gallente Federation
#1440 - 2014-03-27 23:30:05 UTC
CCP Rise wrote:
.......snip......... On top of that, a big goal in this pass was to unify the themes across the entire faction line. You will see more of that when I can post the threads for cruisers and battleships, but wanting a set of bonuses that translates well to all three classes is valuable and this Cruor set does that well........snip...........


So how long do we have to wait for this to happen to the SOE line?

........... Exploration frig........... Exploration cruiser............ Logistics battleship..........

One of these things is not like the others. Oh and since I know someone is going to bring this up. The probe and virus strength bonuses make the Nestor as much of an exploration battleship as the bonuses to mining drones on the Vexor make it a mining barge. Scrap the Logi crap and give it a jump drive! You know you want to!



On a more serious note. Think we'll have the battleships done before the next AT?