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[Kronos] Pirate Faction Frigates

First post First post First post
Author
Mike Voidstar
Voidstar Free Flight Foundation
#1281 - 2014-03-06 22:19:50 UTC
TrouserDeagle wrote:
Mike Voidstar wrote:
TrouserDeagle wrote:
not engaging isn't really a good counter



Odd. Thats the only counter allowed to most PvE boats.

Having it on the one line of ships breaks nothing and gives those ships a known element of danger.


do you know what a dreadnought is


As it happens I do. What is the point to the question?

I know the 90% web is very powerful. If it was on any ship that could fit a web it would be stupid... However, its only on serpentis ships, which meams you maybe take unusual care around an unusual ship.
X Gallentius
Black Eagle1
#1282 - 2014-03-07 16:37:41 UTC  |  Edited by: X Gallentius
TrouserDeagle wrote:
not engaging isn't really a good counter
Is bringing the right ship for the job a good counter?

I'm just wondering because there are several ships out there that are OP until somebody brings a hard counter for them.
Syrias Bizniz
some random local shitlords
#1283 - 2014-03-08 00:29:22 UTC
X Gallentius wrote:
TrouserDeagle wrote:
not engaging isn't really a good counter
Is bringing the right ship for the job a good counter?

I'm just wondering because there are several ships out there that are OP until somebody brings a hard counter for them.



Shocking News from 2k3
PeanutButter JellyTime22
Federal Navy Academy
Gallente Federation
#1284 - 2014-03-08 00:58:26 UTC
I really don't understand the Cruor change, if anything it's making the ship WORSE, the two bonuses are now mutually exclusive. You can't make use of the neut/nos bonus outside of 7km in which case the web bonus becomes obsolete, and vice versa. Having to choose between which of the ship's bonuses that you want to use is very poor planning and really needs to be reworked.
The only reason the Bhaalgorn works well with the web bonus is because it's neuts have a 30km range and therefore both bonuses can be used together and complement each other. This will not work on the Cruor because the ranges involved do not complement each other, the neuts need more range (if so, why not just buy a senintel?) or the webs need to go back to 90% again.
Besides, what is the reasoning behind reducing the ship's PG? It makes the ship a horror to fit, with mis-matched bonuses and a nice shiny price tag with absolutely no reason for said price tag.
If you want to improve the ship so that people might fly it, it needs a 4th mid slot so it can use both a web and cap booster, along with the fitting to do so. Then just leave it alone.
If you want to nerf the ship so that it becomes worse than the current Succubus in terms of being useful, keep it up, it will be

TL;DR: The Cruor bonuses cannot be used together and need to be reworked.
Buckethead bot
Ministry of War
Amarr Empire
#1285 - 2014-03-08 01:23:33 UTC
basicly what you have just said,
SUMMER CRUOR IS A JOKE
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#1286 - 2014-03-08 08:52:55 UTC  |  Edited by: Wacktopia
CCP Rise wrote:
Serpentis: One of the strongest and most fun pirate factions at the moment is certainly Serpentis. We didn't want to make major changes in theme, but there is a big conversation that can be had about the web strength bonus. As it stands, at 10% per level, it is one of the strongest bonuses in the game and in the right situation it can feel downright broken.


It's a nice bonus, however, since it does not have a range bonus, I would argue it is balanced with a risk of fighting closer in. On the cruiser and bs hulls this us more of an issue but I guess on the frigate the bonus is potentially more 'broken' since they fight closer in, probably have more more 1v1s, and are at a much greater chance of getting killed when under 90% web.

The reality is that if you fit two webs on a standard, unbonused ship or two ships with a web you almost have the same effect as the serp bonus.

I think you hit the nail on the head that in the right (wrong?) situation it can feel broken. I would guess that situation is predominantly 1v1 frigs and only on the serp frigate hull?

If you do consider nerfing the web on the frig hull I hope it will not automatically pave the way for the Vindi / Vigilant.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#1287 - 2014-03-08 09:09:22 UTC
Mike Voidstar wrote:
TrouserDeagle wrote:
Mike Voidstar wrote:
TrouserDeagle wrote:
not engaging isn't really a good counter



Odd. Thats the only counter allowed to most PvE boats.

Having it on the one line of ships breaks nothing and gives those ships a known element of danger.


do you know what a dreadnought is


As it happens I do. What is the point to the question?

I know the 90% web is very powerful. If it was on any ship that could fit a web it would be stupid... However, its only on serpentis ships, which meams you maybe take unusual care around an unusual ship.


I fit Vindicator drones to my dreads, just saying.
Bertrand Butler
Cras es Noster
#1288 - 2014-03-08 09:26:25 UTC

Quote:
The reality is that if you fit two webs on a standard, unbonused ship or two ships with a web you almost have the same effect as the serp bonus.


Thats not even close man. 2 serp webs will get you down to 2% speed or so...
Lloyd Roses
Artificial Memories
#1289 - 2014-03-08 13:14:53 UTC
Syrias Bizniz wrote:
[...]
This is the only thing the Dramiel can shine in, and that's sad. Because with the mobile depots at hand, i can also just fit an MWD to my Firetail instead of an ab, and eat said kiting ships alive, too.


There will be people still flying Dramiels, yes.
Maybe even I will.
But it will certainly not be the best choice for the things i intend to do.


Fan of the dramiel right here. I think a huge and apparently underestimated advantage is the dps-output for a dramiel without any damageamps added. Even going full stock with 150s, a rocket launcher and hobgoblins, you'll end up at roughly 180+dps with near all of your fittings still free, allowing for MSE, MSE#MASB, dualrep-armor and whatnot.

I use the dramiel less for it's offensive qualities, but rather for its insane mobility and flexible damage-application + sigtanking. However, the same will apply to the dramiel that applied earlier to the Tempest, Hurricane, Rifter and Stiletto - the Dram wasn't good recently, but it hasn't been ****** enough to be labeled *broken*. So with the competition making leaps forward, the Dramiel will be the new trash-tier, and my dualprop-dualrep drams most likely hauled and locked to the nearest station - replaced by succubi. :<
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#1290 - 2014-03-08 13:57:24 UTC
Pirate ships should be a little special.

The DD has it (Web Strength) , the proposed Cruor has it (Web Range / NOS).

NFI what's going to happen with the Worm's 'super drones' but it's different and could be called special I guess.
NFI what's gonna happen with the Succ but it too Is different and can certainly be called special.

Seems to me though, that the Dram is being left out in the cold much like the Succ and Worm were previously.
Please don't do that CCP Rise. If the changes go through then it will be left way behind.




Sieonigh
Sebiestor Tribe
Minmatar Republic
#1291 - 2014-03-08 17:09:23 UTC  |  Edited by: Sieonigh
ok i weigh in my 2 cents,

i feel the dram and the daredevil have to low HP amounts.

__________________________total
DRAMIEL____590 / 590 / 520___1700
DAREDEVIL__530 / 560 / 630___1720
WORM______830 / 500 / 620___1950 wow
CRUOR_____480 / 740 / 580___1800
SUCCUBUS__650 / 550 / 540___1740
ASTERO_____540 / 600 / 600___1740


now given that the astero is a cloky ship should it not be the one with the lowest HP? not trying to incite a nerf on it but rather a slight buff to the dram, daredevil ? at liest the succubus has its main tank HP stacked more on the shilds
Harvey James
The Sengoku Legacy
#1292 - 2014-03-08 18:28:06 UTC
Sieonigh wrote:
ok i weigh in my 2 cents,

i feel the dram and the daredevil have to low HP amounts.

__________________________total
DRAMIEL____590 / 590 / 520___1700
DAREDEVIL__530 / 560 / 630___1720
WORM______830 / 500 / 620___1950 wow
CRUOR_____480 / 740 / 580___1800
SUCCUBUS__650 / 550 / 540___1740
ASTERO_____540 / 600 / 600___1740


now given that the astero is a cloky ship should it not be the one with the lowest HP? not trying to incite a nerf on it but rather a slight buff to the dram, daredevil ? at liest the succubus has its main tank HP stacked more on the shilds


i have been saying this about dram and DD ... dramiel being angel is supposed to be shield tanked and DD armour tank .. dram and DD need to have more HP stacked on their main tank.. succubus could use more too.

DRAMIEL____640 / 540 / 570___1750
DAREDEVIL__500 / 650 / 620___1770
SUCCUBUS__720 / 510 / 560___1790

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

bassie12bf1
Republic Military School
Minmatar Republic
#1293 - 2014-03-08 19:36:40 UTC
I feel like the current succubus hull is kinda too bulky to have anything related to speed, though the other Sansha frigate that's only used for rats does seem the right kinda look for speed if you ask me.
Fourteen Maken
Karma and Causality
#1294 - 2014-03-08 19:48:00 UTC  |  Edited by: Fourteen Maken
PeanutButter JellyTime22 wrote:
I really don't understand the Cruor change, if anything it's making the ship WORSE, the two bonuses are now mutually exclusive. You can't make use of the neut/nos bonus outside of 7km in which case the web bonus becomes obsolete, and vice versa. Having to choose between which of the ship's bonuses that you want to use is very poor planning and really needs to be reworked.
The only reason the Bhaalgorn works well with the web bonus is because it's neuts have a 30km range and therefore both bonuses can be used together and complement each other. This will not work on the Cruor because the ranges involved do not complement each other, the neuts need more range (if so, why not just buy a senintel?) or the webs need to go back to 90% again.
Besides, what is the reasoning behind reducing the ship's PG? It makes the ship a horror to fit, with mis-matched bonuses and a nice shiny price tag with absolutely no reason for said price tag.
If you want to improve the ship so that people might fly it, it needs a 4th mid slot so it can use both a web and cap booster, along with the fitting to do so. Then just leave it alone.
If you want to nerf the ship so that it becomes worse than the current Succubus in terms of being useful, keep it up, it will be

TL;DR: The Cruor bonuses cannot be used together and need to be reworked.


The Web range bonus on the Cruor is useful to counter kiters, with overheated faction webs I think the range is like 36km... that's extremely useful regardless of the range of your weapons, for either closing down or for GTFO. Nice buff imo, looks like it's got good survivability in solo low sec roams.

EDIT: also really liking the new Worm Big smile
Crazy KSK
Tsunami Cartel
#1295 - 2014-03-08 20:49:07 UTC
Fourteen Maken wrote:


The Web range bonus on the Cruor is useful to counter kiters, with overheated faction webs I think the range is like 36km... that's extremely useful regardless of the range of your weapons, for either closing down or for GTFO. Nice buff imo, looks like it's got good survivability in solo low sec roams.

EDIT: also really liking the new Worm Big smile


only if your opponent does not have a web, if he does you will not get further then 13km, in falloff of your lasers and not able to use your neuts/nos at all

Quote CCP Fozzie: ... The days of balance and forget are over.

Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#1296 - 2014-03-09 07:00:55 UTC
Crazy KSK wrote:
Fourteen Maken wrote:


The Web range bonus on the Cruor is useful to counter kiters, with overheated faction webs I think the range is like 36km... that's extremely useful regardless of the range of your weapons, for either closing down or for GTFO. Nice buff imo, looks like it's got good survivability in solo low sec roams.

EDIT: also really liking the new Worm Big smile


only if your opponent does not have a web, if he does you will not get further then 13km, in falloff of your lasers and not able to use your neuts/nos at all


If he does you will get just as close as he will and then they will have NO cap, and you will have all of it. sure they may still be able to fire sometimes with some weapons, but prop, most tanks, and point/web would struggle with what is basically a capless neut that recharges its users cap.
Also if you don't insist on only using it solo, it becomes a simply amazing support ship for any small gang. A long range web bonus is something that very few ships have and only 1 out of the non t2+ line, and only 2 of them can really fit a armor tank. Ok yes maybe the Cruor could be the perfect solo facwar ship, but your really looking at it from the wrong way. The Cruor sets the stage for the rest of the line and its range web bonus is ultimately more effective than a effectiveness bonus, as with it you can actually catch your opponent in the first place.

&
RISE, KEEP SANSHA SANSHA!
Fourteen Maken
Karma and Causality
#1297 - 2014-03-09 18:03:54 UTC
Crazy KSK wrote:
Fourteen Maken wrote:


The Web range bonus on the Cruor is useful to counter kiters, with overheated faction webs I think the range is like 36km... that's extremely useful regardless of the range of your weapons, for either closing down or for GTFO. Nice buff imo, looks like it's got good survivability in solo low sec roams.

EDIT: also really liking the new Worm Big smile


only if your opponent does not have a web, if he does you will not get further then 13km, in falloff of your lasers and not able to use your neuts/nos at all


meh can't win them all, you always have the option to burn out if you don't like the look of things whereas the other guy won't be able to get away unless you let him. Going from the stats in the op It looks to be a good ship for solo; if the fight starts at range I can't imagine many frigates or even interceptors could pin it down without faction gear, if it starts up close you can use your nos to win the cap war against almost anything. That covers a lot of solo fights that you can either win or get away from at will, it's all down to timing and judging things right but it should be good value for money.
Kapytul Gaynez
Hedion University
Amarr Empire
#1298 - 2014-03-09 23:17:43 UTC
I really think the actual effectiveness of the Cruor mis-matched bonuses will remain a mystery until we get them on the test server. Their are definite pros and cons when looking at it on paper. To a lesser extent the effect of the proposed changes to the Worm and Succubus will also be interesting when they are actually flown instead of us just modifying our fitting tools.
Anthar Thebess
#1299 - 2014-03-10 10:50:45 UTC
Sansha nation is abducting people from all nations in EVE.
They are assimilating them, and connecting their minds to their collective.
Those people are working then for glory of Sansha.

Why we cannot make Sansha ships to have benefits from all 4 races ships skills?
(bonuses are just suggestions - probably OP, but utilizing 4 race ship bonus is good move)

SUCCUBUS


Amarr Frigate Bonus:
7.5% bonus to Small Energy Turret tracking speed

Caldari Frigate Bonus:
20% bonus to Afterburner velocity bonus (was 5% energy turret damage)

Minmatar Frigate Bonus:
4% bonus to Agility

Gallente Frigate Bonus:
4% of Warp Distruptor and Scrambler Range Per level

Role Bonus:
150% bonus to Small Energy Turret damage (was 100% energy turret damage)

Phantasm

Amarr Cruiser Bonus:
7.5% bonus to Medium Energy Turret tracking speed

Caldari Cruiser Bonus:
20% bonus to Afterburner velocity bonus

Minmatar Cruiser Bonus:
4% bonus to Agility

Gallent Cruiser Bonus :
4% of Warp Distruptor and Scrambler Range Per level

Role Bonus:
150% bonus to Medium Energy Turret damage
Kagura Nikon
Native Freshfood
Minmatar Republic
#1300 - 2014-03-10 11:28:09 UTC
Anthar Thebess wrote:
Sansha nation is abducting people from all nations in EVE.
They are assimilating them, and connecting their minds to their collective.
Those people are working then for glory of Sansha.

Why we cannot make Sansha ships to have benefits from all 4 races ships skills?
(bonuses are just suggestions - probably OP, but utilizing 4 race ship bonus is good move)

SUCCUBUS


Amarr Frigate Bonus:
7.5% bonus to Small Energy Turret tracking speed

Caldari Frigate Bonus:
20% bonus to Afterburner velocity bonus (was 5% energy turret damage)

Minmatar Frigate Bonus:
4% bonus to Agility

Gallente Frigate Bonus:
4% of Warp Distruptor and Scrambler Range Per level

Role Bonus:
150% bonus to Small Energy Turret damage (was 100% energy turret damage)

Phantasm

Amarr Cruiser Bonus:
7.5% bonus to Medium Energy Turret tracking speed

Caldari Cruiser Bonus:
20% bonus to Afterburner velocity bonus

Minmatar Cruiser Bonus:
4% bonus to Agility

Gallent Cruiser Bonus :
4% of Warp Distruptor and Scrambler Range Per level

Role Bonus:
150% bonus to Medium Energy Turret damage



ccp never chanes a ship so that someone that is able to fly it now will not be able to undock with it after the patch

"If brute force does not solve your problem....  then you are  surely not using enough!"