These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Kronos] Pirate Faction Frigates

First post First post First post
Author
Syrias Bizniz
some random local shitlords
#881 - 2014-02-27 15:14:07 UTC
Hello CCP Rise,

i understand that the 'old' Dramiel had some balance issues scratching on the edge of being overpowered and has gotten a slight mobility, and a somewhat severe fitting reduction to bring it in line with other ships back then.
After that, a general Frigate Balance pass was brought out, with the whole T1 lineup becoming as awesome as it is now.
A Navy-Frigate Rebalance has also been deployed already, especially notable here is how the Firetail went from 'Rifter MK2' to a ... well, Rifter MK7? Dramiel Lite? Whatever it has become, i like it.
However, if i want to upgrade from a Firetail to another Frigate that is similar in it's versatility and general stats, but just better, ... i run into a dilemma.
Either i try the Dramiel, easy to get the same performance like a Firetail, but to get significantly better and to justify the pricetag, i have to put in so much ISK (not for better modules, but for making all the stuff actually FIT that i want to put on there!), that i really can't justify the pricetag. For me it feels like i need to pimp it out so much, that i have the ability to gtfo whenever needed, that i have to play supersafe. Like, OGB, Pirate-Imps, Backup-Griffins. (Note: When i do frigate PvP, it's mostly inside FW space, ... since almost no frig can pick on cruisers or above on their own today.)
I don't like this, i like true solo piloting. Which is okay, i can make the Dram cheaper *cough* and end up with 10 times the pricetag for basically just better topspeed and slightly better caplife.
If i want to go into Assault-Frigates, i have another serious issue: Mobility. I might have by far better stats regarding dps, tank and stuff, but it comes at a cost of nearly 400m/s if i adapt my Firetail onto a Jaguar.

So all in all, the Firetail seems to me like the golden mid of Jag and Dramiel, for a fracture of the pricetag of each.
Now please don't get me wrong, don't you even dare nerfing the firetail, but is there any hope to get at least *SOME* notable changes for the Dramiel? ... Or the Jaguar? It could really use base-speed. Look at it, Rise. It's so damn slow, there are some cruisers that have similar speeds. Man, the other AFs are even slower!

Okay, this got slightly offtopic now, so summary:

Dramiel no real upgrade from Firetail, it's more of a T1 Interceptor, without the Warp-Speed, without the Bubble-Immunity, without the tank, at a lot more of the pricetag, so maybe it's time to push it into a more combat than just speed orientated role? For example: Cut some topspeed, give back fittings?
Mike Whiite
Deep Core Mining Inc.
Caldari State
#882 - 2014-02-27 15:17:27 UTC
[
Kagura Nikon wrote:
Mike Whiite wrote:
CCP Rise wrote:
Hi guys sorry for the space between posts, I wasn't in the office today, and I'm still not Sad

There's two things I can say, one is that we are going to change the Succubus role bonus damage from 125% to 150% to keep the damage potential the same as before. Thanks someone in the thread for pointing that out.

Second, I'll try to put together a longer post tomorrow addressing the conversations around the missile bonus on the Worm and the web bonus on the Cruor. For now I have to leave you with just this though =/

Thanks



Could you also shine a light on the AB bonus on the succubus, instead of a more Caldari related bonus?



Its by far the best and Most pwoerful bonus that ANY of the pirate shisp recieve bar the serpentis bonus.

Just check what a succubus does with a 10 mn ab!!!! MWD are pathwetically horrible in small scale warfare nowadays because of inties with scrams!!!



I'm not stating it isn't a usefull bonus, I'm stating it doesn't make sence.

Sansha is a Amnar Caldari mix, although a ab bonus might be useull it has nothing to do with either of those factions.

give it a bonus that is actualy Caldari, they are the least represented in all the pirate factions and as it is now (pre Reballance )they only provide one bonus and that is the shield resist on the Gurista ships.
Shpenat
Ironman Inc.
Transgress
#883 - 2014-02-27 15:23:01 UTC
Kagura Nikon wrote:


Wrong.. Cruor is useless now. REad the other explanations. You cannot use yoru nets because you need to enter enemy web range. and when both are webbed you are SLOWER than any other frigate, therefore unable to reahc your target.

The succubus is by FAR the most powerful of the changes.

Just learn to use them and annalyse them outside a spreadsheet.


Slower? The Cruor is on par with gallente frigates. It its base speed is higher than most amarr and caldari frigates. So how is it slower?

Or were you only comparing it to other 4 pirate frigates out of which 3 happens to be based on high mobility?

Generally I think the web range bonus is extremely powerful. Especially in catching ships at gates. I can axpect a lot of loki and rapiers being exchanged for this little bugger.
Syrias Bizniz
some random local shitlords
#884 - 2014-02-27 15:24:21 UTC
Mike Whiite wrote:
[
Kagura Nikon wrote:
Mike Whiite wrote:
CCP Rise wrote:
Hi guys sorry for the space between posts, I wasn't in the office today, and I'm still not Sad

There's two things I can say, one is that we are going to change the Succubus role bonus damage from 125% to 150% to keep the damage potential the same as before. Thanks someone in the thread for pointing that out.

Second, I'll try to put together a longer post tomorrow addressing the conversations around the missile bonus on the Worm and the web bonus on the Cruor. For now I have to leave you with just this though =/

Thanks



Could you also shine a light on the AB bonus on the succubus, instead of a more Caldari related bonus?



Its by far the best and Most pwoerful bonus that ANY of the pirate shisp recieve bar the serpentis bonus.

Just check what a succubus does with a 10 mn ab!!!! MWD are pathwetically horrible in small scale warfare nowadays because of inties with scrams!!!



I'm not stating it isn't a usefull bonus, I'm stating it doesn't make sence.

Sansha is a Amnar Caldari mix, although a ab bonus might be useull it has nothing to do with either of those factions.

give it a bonus that is actualy Caldari, they are the least represented in all the pirate factions and as it is now (pre Reballance )they only provide one bonus and that is the shield resist on the Gurista ships.




Well, maybe the Sansha-Scientists (who are said to have relations to the Jove anyways) have figured out that there ships are **** because of the lacking mobility and decided to make a complete overhaul and emphasize on stronger propulsion mods now?

Just because you need the skills to fly that ship doesn't mean it has to be a mix of those two. Also, please note how in the last patches Amarr have gotten some highly mobile ships themselves, just have a look at the omen.
Lugalzagezi666
#885 - 2014-02-27 15:36:19 UTC
Shpenat wrote:

Slower? The Cruor is on par with gallente frigates. It its base speed is higher than most amarr and caldari frigates. So how is it slower?

Generally I think the web range bonus is extremely powerful. Especially in catching ships at gates. I can axpect a lot of loki and rapiers being exchanged for this little bugger.


Why slower? Because once counterwebbed and counterscrammed oponent will be completely dictating range and able to comfortably keep himself out of pitiful range of small neuts.

Web range bonus is powerful, but if you expect 100k+ ehp lokis or covert rapiers that can fit multiple webs being exchanged for 100m isk frig that can fit at most one web and has pathetic ehp, then just RollRoll Not to mention that on any non reg gate skirmish boosted 90% webs so much better its not even contest.
Batelle
Federal Navy Academy
#886 - 2014-02-27 15:43:17 UTC
Serpentis keeps webs Pirate

Bloods get old nos UghPirateTwistedShockedOops This could be scary. Could be OP as **** on the bhaalgorn, with just permatanking forever capacitor forever neuting of everybody. But really cool nontheless. Oh god them X-type large nos have been useless for so long.. but now... there's probably a huge oversupply of them. 8x x-type nos bhaalgorns everywhere...

Guristas: I'm really excited about these changes. They stand to bump up the dps potential of the ships, and not only preserve but further emphasize them as missile/drone hybrids. Love it. People talking about using the worm's drones for maintenance bots are lunatics and provide a perfect example of how terrible the ship is right now. Glad you didn't listen to the people talking about ECM guristas, that's dumb. The missile bonus to both kinetic and thermal is pretty great. Versatile without being too versatile. Getting 8 effective drones while only using 2 drones is also pretty great IMO. I don't care about the usage with drone assist, I'm excited for other reasons. It provides both a strength and a weakness to the ship.

I really hope the exact same bonuses are pasted onto the gila and rattlesnake without any modifications to slot layout and only minor stat tweaks.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Abishai
#887 - 2014-02-27 16:03:13 UTC  |  Edited by: Abishai
I am glad to see a missile damage bonus that is Kinetic/Thermal rather than just Kinetic, however I thought CCP was moving away from the old type specific damage bonus of missiles when they began rebalancing using the RoF bonus.

I would have thought the pirate factions would receive an RoF bonus rather than the type specific bonus we generally see on Caldari ships.

Are we going to see more ships receive a mixed missle damage bonus similar to this one? Are we moving away from a RoF bonus completely?
Itago Gemulus
Station Spinners United
#888 - 2014-02-27 16:08:32 UTC
Kagura Nikon wrote:
Itago Gemulus wrote:
Ill say it again, 90% are to strong, and 20% web range is to weak.

When comparing these, 90% web = 4-5x 60% webs. What other modules get these bonuses (even the new worm drone bonuses are not that strong)

20% web range make very little diffrence, make it 30% as recon ships get or stronger. Even at 50%/level i would likely take current web strenght if i could choose



You realize your nonsense? What would help to have a web range larger than your lock range? This is not the ashimmu, its a FRIGATE! witht he proposed bonus it can already web over 30 km with links or faction web. 50% per level would mean like 50 km!!!! Cruor cannot even lock a target that far!

Peopel need to stop ananlysign the ships on a spreadsheet!!!

Think in combat how the bonuses would affect the combat!!!


Cruor with max boosts will have around 65km locking range with these changes, so easily above 50km. This bonus would also make it possible to use T2 instead of faction with about same range.

Loosing 90% web for dubble web range is not something i would choose to do, at the very least not on ships that already have be in normal web range to do anything as frigates are not realy known to fight at 17.5km+ where a T2 web with OGB will reach you.
Shpenat
Ironman Inc.
Transgress
#889 - 2014-02-27 16:13:39 UTC
Lugalzagezi666 wrote:
Shpenat wrote:

Slower? The Cruor is on par with gallente frigates. It its base speed is higher than most amarr and caldari frigates. So how is it slower?

Generally I think the web range bonus is extremely powerful. Especially in catching ships at gates. I can axpect a lot of loki and rapiers being exchanged for this little bugger.


Why slower? Because once counterwebbed and counterscrammed oponent will be completely dictating range and able to comfortably keep himself out of pitiful range of small neuts.

Web range bonus is powerful, but if you expect 100k+ ehp lokis or covert rapiers that can fit multiple webs being exchanged for 100m isk frig that can fit at most one web and has pathetic ehp, then just RollRoll Not to mention that on any non reg gate skirmish boosted 90% webs so much better its not even contest.


I still dont get it.

Max velocity / mass
Tristan: 325 / 956,000
Cruor: 330 / 1,003,000
Tormentor: 335 / 1,080,000

All of these ships are going to use same armor tank. So how is cruor any slowe than those? Sure it is not fastest frigate. It s on the lower end of spectrum. But I still dont see an issue.

Well the lock time may play the role as well as price. But I might be wrong as I did never gate camp myself.
Kagura Nikon
Native Freshfood
Minmatar Republic
#890 - 2014-02-27 16:22:28 UTC
Riot Girl wrote:
Kagura Nikon wrote:
What? so.. your idea of effectiveness is ensurign that you are not helping your fleet at all?

I'm talking about solo and bonus webs do help your fleet. Do you think the Cruor needs to use its neuts on every ship it sees to be effective?



To be better than Hyena YES. Otherwise use the hyena that is faster, locks faster, has MORE web range.... and is cheaper!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Batelle
Federal Navy Academy
#891 - 2014-02-27 16:23:47 UTC
I think its a bit over-simplistic to say that a 90% web is twice as strong as an 80% web. Just as an illustrative example, when doing incursions in my vindi, I learned that a 80% web and a 90% web are pretty much exactly the same while the target is slowing down. Its many many seconds before the 90% web starts actually showing its strength, and the target was often long dead before that.

It should be obvious to anyone that a long range web and a strong web are different and one is not superior to the other in all situations.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Lugalzagezi666
#892 - 2014-02-27 16:41:27 UTC
Shpenat wrote:
[quote=Lugalzagezi666]I still dont get it.

Max velocity / mass
Tristan: 325 / 956,000
Cruor: 330 / 1,003,000
Tormentor: 335 / 1,080,000

All of these ships are going to use same armor tank. So how is cruor any slowe than those? Sure it is not fastest frigate. It s on the lower end of spectrum. But I still dont see an issue.

Well the lock time may play the role as well as price. But I might be wrong as I did never gate camp myself.


It is not about base speed of hull, it is about actual speed in fight. Simply said: cruor cant use its neuts when kiting, because it is out of range, cruor cant use its neut bonus when webbed and scrammed, because it does not dictate range anymore. So yeah, here go, useless bonus on pirate ship accompanied by two useless highslots on a hull, that doesnt really have optimal layout.

Also why are you even comparing t1 frigs to pirate frig that will most likely cost 100x more? It would look that great compared to daredevil with even stronger web bonus and 385m/s base speed + 820000kg mass, right?

Itago Gemulus
Station Spinners United
#893 - 2014-02-27 16:44:35 UTC
Batelle wrote:
I think its a bit over-simplistic to say that a 90% web is twice as strong as an 80% web. Just as an illustrative example, when doing incursions in my vindi, I learned that a 80% web and a 90% web are pretty much exactly the same while the target is slowing down. Its many many seconds before the 90% web starts actually showing its strength, and the target was often long dead before that.

It should be obvious to anyone that a long range web and a strong web are different and one is not superior to the other in all situations.


So what your saying is that nerfing from 90% to 80% web sternght would have barely no effect. In that case do it already!
Batelle
Federal Navy Academy
#894 - 2014-02-27 16:53:45 UTC
Itago Gemulus wrote:

So what your saying is that nerfing from 90% to 80% web sternght would have barely no effect. In that case do it already!


Oh hell no. If bloods are going to get old-timey nos, serpentis are sure as hell keeping their old-timey webs.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Paul Tsukaya
Doomheim
#895 - 2014-02-27 17:21:03 UTC
I don't see people using the Curor getting more use after these changes.

The web range bonus doesn't synergize with the short range of neut/nos and you can't project with scorch out that far because you have no weapons range bonus.

The PG was nerfed by 14%!!!
Riot Girl
You'll Cowards Don't Even Smoke Crack
#896 - 2014-02-27 17:32:36 UTC
Kagura Nikon wrote:
Riot Girl wrote:
Kagura Nikon wrote:
What? so.. your idea of effectiveness is ensurign that you are not helping your fleet at all?

I'm talking about solo and bonus webs do help your fleet. Do you think the Cruor needs to use its neuts on every ship it sees to be effective?



To be better than Hyena YES. Otherwise use the hyena that is faster, locks faster, has MORE web range.... and is cheaper!

It only has to neut some stuff, not everything.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#897 - 2014-02-27 17:42:08 UTC
rise you promised
Medalyn Isis
Doomheim
#898 - 2014-02-27 17:48:44 UTC
Does anyone else think the afterburner bonus would be much better suited on the Blood Raider ships? Switch the web bonus completely with an afterburner bonus, keep the nos stats. Ship is perfect.

Then give the Sansha an ECM drone bonus and enough bandwidth to utilise 4 drones as I proposed earlier, or if not then give it some type of shield bonus. Something with regards to shifting resistances built into the hull would be pretty nice as someone else suggested earlier.
Catherine Laartii
Doomheim
#899 - 2014-02-27 17:54:06 UTC  |  Edited by: Catherine Laartii
holy jesus will people PLEASE lay off trying to give these things freaking EWAR BONUSES??? They're COMBAT ships, for God's sake! Webs work fine with serpentis because they are strictly in relation to how they perform direct combat, and something silly like tracking disruption or ecm makes no sense on these boats when you have such strong, cheap ewar available elsewhere. Give sansha a range bonus instead of AB, and give some sig-reducing or speed-increasing bonus to Angels and you'll be fine.

Also, drop the web bonuses to the blood raider boats and have them focus on neuts. Cruor and ashimmu with extended nos range would be perfect; ashimmu has 4 mids so it can fit double web. Problems solved.
Jon Joringer
Republic University
Minmatar Republic
#900 - 2014-02-27 17:57:44 UTC  |  Edited by: Jon Joringer
Medalyn Isis wrote:
Does anyone else think the afterburner bonus would be much better suited on the Blood Raider ships? Switch the web bonus completely with an afterburner bonus, keep the nos stats. Ship is perfect.

On one hand, I agree with you. An afterburner bonus seems much more in line with a Minmatar based pirate ship, and it would work well with the Cruor. On the other hand, I would be terribly sad to see the dual EWAR bonus be removed from Blood ships. They're the only pirate faction to heavily draw two really unique bonuses form its parent races (neuts/nos from Amarr, webs from Minmatar) and I think that makes them the best example of what these hybrid pirate faction ships ought to be.

@ Catherine: why can't pirate faction ships have EWAR bonuses? In my opinion, that's what makes the two scariest pirate ships (Bhaalgorn, Vindicator) so scary. They have a terrific ability to screw your day over because of their EWAR bonuses.