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[Kronos] Pirate Faction Frigates

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Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#641 - 2014-02-26 04:35:54 UTC
Raine Marelwe wrote:

Again, you had to go to some length to crop my post enough to be able to miss the point this thoroughly (and I have since edited the original to avoid similar derping), nonetheless, I'll bite:

It is a function of opportunity cost. You seem to be the type to noisily proclaim that "Minerals I mine are FREEEEE!!", while blissfully ignorant of the fact that almost every decision anyone makes represents the sacrifice of an alternative. In this particular case, no new option has been 'enabled', as you put it; merely an old one has been 'subsidized'. This means that every other option is comparatively less attractive, as you now must sacrifice more (in the form of potential bonus missile damage) to take advantage of other available options.

Opportunity costs doesn't apply to purpose build fitting the way you are using it. If you need to give something up to accomplish a purpose with a fit you do that because regardless of what fitting options may be bonused, if they detract from your fitting goal they are completely unattractive even though incentivized.

So far as highslot configs, so long as the missile slots remain, even if unbonused we likely won't see any less preference for them than current as people looking for more damage will still gravitate towards it and people looking for utility won't be bothered.
Silivar Karkun
Doomheim
#642 - 2014-02-26 04:38:50 UTC  |  Edited by: Silivar Karkun
Raine Marelwe wrote:
Michael Harari wrote:
Raine Marelwe wrote:
Michael Harari wrote:
Raine Marelwe wrote:
. Drop the missile focus (which encourages more creative use of the highs. Wouldn't Gallente-Caldari combo hulls favor hybrids, anyway?)


You dont have to use the missile bonus




Roll You must have 'missing the point' trained to V.


How does "enabling more options" translate to "less creative fittings"


Again, you had to go to some length to crop my post enough to be able to miss the point this thoroughly (and I have since edited the original to avoid similar derping), nonetheless, I'll bite:

It is a function of opportunity cost. You seem to be the type to noisily proclaim that "Minerals I mine are FREEEEE!!", while blissfully ignorant of the fact that almost every decision anyone makes represents the sacrifice of an alternative. In this particular case, no new option has been 'enabled', as you put it; merely an old one has been 'subsidized'. This means that every other option is comparatively less attractive, as you now must sacrifice more (in the form of potential bonus missile damage) to take advantage of other available options.


suggested something similar to what you said (and several other possible versions), but its deaf ears, these people want their overpowered drone frigate.....they want a ship that counts as 3 instead of a balanced ship with a normal 5 drone flight that can actually be countered.....
Methonash Qorranto
Aliastra
Gallente Federation
#643 - 2014-02-26 04:40:56 UTC
Raine Marelwe wrote:

What, does this concept make you more uncomfortable than interdiction spheres or infinipoints? Why shouldn't we have them? They'd suffer from travel time (especially if they only existed in heavy-size), they'd be individually destructible, and you'd have to sacrifice launched drone 'slots' & bandwidth to use them. Plenty of potential balancing factors, imo.


In short, yes - I am unsettled.

The concept of warp-disrupting/scramming drones is so far "out there", right now, that even if it *were* to be considered seriously, it would take a whole 'nother patch cycle to begin deliberation and subsequent implementation for.

Suggesting something like warp scram/disrupting drones in this thread is like screaming into the Void - such posts would better fit into their own respective feature request/idea thread.
Mike Voidstar
Voidstar Free Flight Foundation
#644 - 2014-02-26 04:43:04 UTC  |  Edited by: Mike Voidstar
Kel hound wrote:

This clarification is great, thank you Rise. Gurista is one of my favorite pirate factions and while I loved the changes for the worm (No, seriously, does this mean that the worms hob's will have almost as much EHP as the ship they're slaved too?) I was concerned about the fate of the Gila and Rattler. Now not so much.


I am not the best at this sort of thing... But I believe the drones will each have somewhere in the neighborhood of double the raw hitpoints of the ship they are launched from. Should make the shield tanked drones have some impressive passive tank. I would not be surprised if this is why they suddenly felt it neccessary to 'adjust' regen rates on drones.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#645 - 2014-02-26 04:51:51 UTC  |  Edited by: Tyberius Franklin
Mike Voidstar wrote:
Kel hound wrote:

This clarification is great, thank you Rise. Gurista is one of my favorite pirate factions and while I loved the changes for the worm (No, seriously, does this mean that the worms hob's will have almost as much EHP as the ship they're slaved too?) I was concerned about the fate of the Gila and Rattler. Now not so much.


I am not the best at this sort of thing... But I believe the drones will each have somewhere in the neighborhood of double the raw hitpoints of the ship they are launched from. Should make the shield tanked drones have some impressive passive tank. I would not be surprised if this is why they suddenly felt it neccessary to 'adjust' regen rates on drones.

May be doing this wrong, but a Hob II shows 3396 raw HP after skills vs the worm's 2437.5.

Edit: Was wrong on the hob, it only has 2830. Drone durability is only 5%/lvl, not 10%.
Mario Putzo
#646 - 2014-02-26 04:55:38 UTC  |  Edited by: Mario Putzo
Dang that worm is going to be pretty hardcore. The bonuses seem off. Gallente getting the bonus to Missiles seems weird. I think that for the sake of tradition you should change the bonuses to.

Gallente Frigate bonus
60% Drone Hit points/Damage per level (used to be 5m3/level)

Role Bonus
50% DMG bonus for Therm and Kin Missile Damage.

Reasoning:
No other Gallente ship has a missile bonus(except the SB of course). Caldari ships do. Since the spot is used by another common Caldari bonus it can be made to fit the role bonus instead.

Secondly the Drones will make up the majority of the damage fielded by the Worm is coming from its drones (pre and post change) I don't think this is something someone should just get for sitting in a ship. In order to achieve the maximum damage the bonus should be based on the level of Gallente Frigate. I think this would help keep the worm in more balance with the other faction frigates, as well as promote the idea of maximizing the frigate skill for optimal damage.

I don't think giving away max damage like that is a good idea.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#647 - 2014-02-26 04:58:55 UTC
Mario Putzo wrote:
Reasoning:
No other Gallente ship has a missile bonus.

Lachesis, though I guess technically it's not attached to the Gal cruiser skill
Mario Putzo
#648 - 2014-02-26 05:01:43 UTC
Tyberius Franklin wrote:
Mario Putzo wrote:
Reasoning:
No other Gallente ship has a missile bonus.

Lachesis, though I guess technically it's not attached to the Gal cruiser skill


Hmm yess I forgot about the ole lach and missiles. Good catch.

Still though I think it makes more sense the way i listed it. I dunno minor nitpick I guess.
Silivar Karkun
Doomheim
#649 - 2014-02-26 05:03:17 UTC  |  Edited by: Silivar Karkun
WORM

Gallente Frigate Bonus:
15% to drone damage and hitpoints

Caldari Frigate Bonus:
4% to all shield resistances

Role Bonus:
75% bonus to drone tracking, optimal falloff and microwarpdrive speed


Slot layout: 3H, 4M, 3L; 2 turrets, 2 launchers (unbonused)

drone bandwidth/drone bay : 25/50

say what you want i dont care, you're gonna just keep supporting that bad design anyways.........

75% aditional bonus to damage and hitpoints at lvl V, along with a bonus for the other statistics, 5 drones avaliable and space for an aditional flight.... 2 turret hardpoints added for people to choose other support weapons if they dont want to mess with missiles. you still get your 8 drones and a bit more of power.....
Mike Voidstar
Voidstar Free Flight Foundation
#650 - 2014-02-26 05:03:29 UTC
Tyberius Franklin wrote:
Mike Voidstar wrote:
Kel hound wrote:

This clarification is great, thank you Rise. Gurista is one of my favorite pirate factions and while I loved the changes for the worm (No, seriously, does this mean that the worms hob's will have almost as much EHP as the ship they're slaved too?) I was concerned about the fate of the Gila and Rattler. Now not so much.


I am not the best at this sort of thing... But I believe the drones will each have somewhere in the neighborhood of double the raw hitpoints of the ship they are launched from. Should make the shield tanked drones have some impressive passive tank. I would not be surprised if this is why they suddenly felt it neccessary to 'adjust' regen rates on drones.

May be doing this wrong, but a Hob II shows 3396 raw HP after skills vs the worm's 2437.5.

Edit: Was wrong on the hob, it only has 2830. Drone durability is only 5%/lvl, not 10%.


Right. I forgot the effects of the various tanking skills on the hull itself. I was thinking it would have around 2000 raw HP.

So each drone will be roughly equal to its mothership
ShahFluffers
Ice Fire Warriors
#651 - 2014-02-26 05:07:08 UTC  |  Edited by: ShahFluffers
I'll throw in my 2 cents since I sometimes use these ship and fight them...

Succubus: I like it... the AB bonus combined with laser tracking will make this into a fine brawler ship. I do have some concerns about the the degree of the AB bonus though. I remember there being many complaints about Assault Frigates having this bonus when they were set to have it. Maybe it should be throttled back a bit to 10 or 15% AB speed per level?

Cruor: I LOVE that the proposed Nos ability on it.... It will certainly help when active tanking and also alleviate some of issues I've had with maintaining cap on a cap hungry ship (neuts, lasers, scram, web, and prop-mod). But the web range bonus doesn't seem to have jive with it. How useful is web range when a Nos can only reach out about 7km (at most)?
And don't think I missed that new drone bay you added! Yay! MOAR DAMAGE!!

Worm: I'm excitedly looking forward to this one. All the Worm REALLY needed to be useful was some more CPU and PG and a damage bonus... but the 300% damage/hp bonus for 2 drones gives this a really interesting flavor that I would like to see in action.

Daredevil: No opinions on it. I never found a way to make it work quite right but I largely chalk that up to my own lack of skill and imagination.

Dramiel: I see you have reduced its cap recharge time, agility, and align time in addition to its sig radius... interesting.


Overall, I'm happy with the changes. I would like to see a bit more locking range on all of them though... pwetty prease?
CW Itovuo
The Executioners
#652 - 2014-02-26 05:22:27 UTC
Rise -

I really like where you're going with the Succubus and Cruor, as well as the 'absolute NOS'. I hope the Phantasm and Nightmare will have similar buffs when their day comes. Those ships are among the most unique looking hulls in the game, and have long been ignored by the community due to price/performance.

In general, I'd like to see more unique designs and less "rebadged Merlins".


I like the changes enough to almost forgive you for foxing up Rapid Lights. Almost.



Storm Novah
Yada Industries
#653 - 2014-02-26 06:04:35 UTC
CCP Rise wrote:

Sansha: Sansha needs help. The Nightmare is getting used, mostly as a PVE platform, but the Succubus and Phantasm are among the least used ships in EVE. That means we have an opportunity to try something new! The theme we are currently excited about revolves around afterburners. By giving a substantial boost to the velocity bonus from afterburners we create an extremely powerful frigate, a lot of new options for the cruiser, and affect the Nightmare the least, which matches well with the impact we want.

*snip*

SUCCUBUS

Amarr Frigate Bonus:
7.5% bonus to Small Energy Turret tracking speed

Caldari Frigate Bonus:
20% bonus to Afterburner velocity bonus (was 5% energy turret damage)

Role Bonus:
125% bonus to Small Energy Turret damage (was 100% energy turret damage)


Slot layout: 3H(-1), 4M, 3L(+1); 2 turrets, 0 launchers
Fittings: 44 PWG(-14), 170 CPU(-5)
Defense (shields / armor / hull) : 650(+41) / 550(+6) / 540(+23)
Capacitor (amount / recharge / cap per second) : 450(+15) / 210000 (-24375) / 2.14 (+.09)
Mobility (max velocity / agility / mass / align time): 340(+53) / 3.5(-.35) / 965000 / 4.68s(-.4)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 32km / 650 / 5
Sensor strength: 13
Signature radius: 33(+2)

Just wanna touch on the major thing that really bothers me about the changes to the succubus. I have no issue with dropping a high slot... I understand and actually agree with it. What I don't understand is why you put it on the lows? I know everyone is going to jump in and be like "damage mods duh" but seriously... who needs 3 damage mods on a frigate that has the kind of damage bonus this one has on the hull already? I think the extra slot would be more beneficial to the mid slots due to the adding of the AB bonus which will practically guarantee anyone fitting a succubus will def be using an AB. Just my thoughts.
Kapytul Gaynez
Hedion University
Amarr Empire
#654 - 2014-02-26 06:18:52 UTC
Storm Novah wrote:
Just wanna touch on the major thing that really bothers me about the changes to the succubus. I have no issue with dropping a high slot... I understand and actually agree with it. What I don't understand is why you put it on the lows? I know everyone is going to jump in and be like "damage mods duh" but seriously... who needs 3 damage mods on a frigate that has the kind of damage bonus this one has on the hull already? I think the extra slot would be more beneficial to the mid slots due to the adding of the AB bonus which will practically guarantee anyone fitting a succubus will def be using an AB. Just my thoughts.



TE's, Nanos, OD's, Heat Sinks, DCU, CPU Upgrades, reactor controls, PDU's or an outside the box armor tank. Plenty of use for 3 lows.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#655 - 2014-02-26 06:38:11 UTC
The Worm changes suck for a couple reasons.

The overall DPS is OP. The weird idea of small numbers of over powered drones is just being different for the sake of being different. Dones are already an odd-ball weapon system, and this just confuses them even more.

Also, split weapons suck. The Worm should be a drone boat, so just go with already established Gallente drone bonuses. HP, damage, velocity would all be fine for the Worm without getting into bizarro bonuses. Just keep it with 5 lights, and give it a fixed 10 or 15m3 bay.

Just drop the missile bonus completely. The flavor for the ship says it is supposed to have e-war bonus. If ECM isn't going to be a thing any more, then give it a scram range bonus. That would make the Worm a nice tanky tackle frigate that could put out some decent drone damage in a way that everyone is familiar with. The scram range would help make up for the ships lack of speed.

So...

Gallente Frigate skill = 10%/level drone HP/damage/velocity

Caldari Frigate skill = 4%/level shield resists

hull bonus = 50% range to scram/disruptor

Go ahead an leave the missile slots in the highs if some one wants to use them. Maybe remove a high slot and add a mid slot.


But please forget about the small-number/over-powered drone idea for Guristas. It will either get abused in drone assists, or it will make them less popular because they'll be too easy to lose a big chunk of DPS. If they don't look good compared to the rebalanced Gallente ships, then just add the new bonuses that you added to Gallente. Add tracking, optimal range, velocity, control range, etc. to the Gila and Rattlesnake instead of making them some terrible split weapon boats with bonuses that aren't comparable to any other ship in the game.
Enzaki
Imperial Academy
Amarr Empire
#656 - 2014-02-26 06:42:21 UTC
the way you posted ship info is a bit **** :P


SUCCUBUS

Amarr Frigate Bonus:
7.5% bonus to Small Energy Turret tracking speed (is that pr lvl or one time bonus) ??????????????
in old days it say per level and now it dont may **** new player over on that one


looool

Nam Ster
Shlyapa Panamka
#657 - 2014-02-26 06:53:23 UTC
for the WORM, why not include the logistics drones over in that bonus - that would increase the way of using the ship.

The way you changing it - it still will be underused, since you basically not changing it at all by making it still a pew-pew-boat of doubtful purpose - there are plenty of such already.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#658 - 2014-02-26 06:57:14 UTC
TrouserDeagle wrote:
because if my dps is in 2 drones, what happens if someone webs one and stops it getting within 8km?
Brawl and scoop.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#659 - 2014-02-26 06:59:20 UTC  |  Edited by: Riot Girl
Vaju Enki wrote:
because it's a 25/50 drone shield tank frigate.

It seems like the 25/50 part is the only issue for you and I have no idea why.

Silivar Karkun wrote:
not gonna keep arguing about the bonuses, but think of it from the victim standpoint, wouldnt those dronesbe too hard (if not impossible) to destroy?, basically you're fighting 1v3, no imagine a small group of 3 worms, those are 16 drones worth of DPS right there.....so its like getting ganked by 9 ships... (3 ships each worm)

With the bonuses you want, it would be like getting ganked by 18 ships. The trauma for victims would be unimaginable.
Kaarous Aldurald
Black Hydra Consortium.
#660 - 2014-02-26 07:17:27 UTC
Buy your Cruors now, folks.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.