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[Kronos] Pirate Faction Frigates

First post First post First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#501 - 2014-02-25 22:56:25 UTC  |  Edited by: Tyberius Franklin
TrouserDeagle wrote:
Phoenix Jones wrote:
Worms fine with the new drone changes. Actually good with how it will fly (why have 5 weak drones when you can have two mega drones).

I don't quite get the fixation with having to have 5 drones when these superior drones will out damage, out tank, and outperform the old 5.




8 effective drones in the form of 2 drones won't outdamage 8 effective drones in the form of 5 drones. they will probably get webbed and kited though, which should be interesting.

8 effective drones in the form of 2 does out damage 7.5 in the form of 5 (typical 10%/lvl bonus). Both are better than the 5 effective in the form of 5 we have now.
Lusian
Federal Navy Academy
Gallente Federation
#502 - 2014-02-25 22:57:29 UTC
Just make new ships and with the better stats. Please. Make things easier on yourselves CCP. Make the new ships look good too.
elitatwo
Zansha Expansion
#503 - 2014-02-25 22:58:19 UTC
Mike Voidstar wrote:
... But its something to watch for given the lack of attention drones have gotten over the years.


Ha!

Drones used to be the first real avoxerz in the game!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Rowells
Blackwater USA Inc.
Pandemic Horde
#504 - 2014-02-25 22:59:43 UTC
Lusian wrote:
Just make new ships and with the better stats. Please. Make things easier on yourselves CCP. Make the new ships look good too.

Making new ships is far from easy. Tweaking stats in the code for existing ones is much easier.
Lloyd Roses
Artificial Memories
#505 - 2014-02-25 22:59:49 UTC
I admire the changes for the most part, will surely be nice to see the level shifting a little.

Dramiel will be the new trashcan, cruors will be interesting - but with those bonuses, looks more like a ship that will do fine catching nanoships and killing laser/hybridboats, but also doesn't look like it would stand a chance against projectiles/missiles. It looks very binary.

Worm looks awesome, I'm a fan of efficient slots/mods/drones. Since that also looks like 220dps+ on a kitingfit, +1.
Succubus looks beasty, if it stays that way, looks barely defeatable ina high-class wolf-rayet wormhole. Something like 11m sig and 2+km/s should od a fine speedtank. Add to that 350+ dps and you really got something.
Callisto Helix
Adhocracy Incorporated
Adhocracy
#506 - 2014-02-25 23:04:50 UTC  |  Edited by: Callisto Helix
CCP Rise wrote:
Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch.


Please please please do not give more missile ships type specific damage bonuses. I love the damage increase, just please don't make it type specific.

Missiles are supposed to benefit from being able to choose their damage types, not be pigeon-holed into using just one (or two in this case) to avoid suffering massive loss of DPS.
Omnathious Deninard
University of Caille
Gallente Federation
#507 - 2014-02-25 23:06:09 UTC
TrouserDeagle wrote:
try using 8km/s warriors vs a linked snaked kiting frigate. your drones are capable of going far faster than the target, but you'll have difficulty breaking the recharge on their mse. this is a problem with drones, and CCP are unwilling to fix it because nobody cares about it except me.

This hurts me, I have been wanting drone balance since Crucible.

If you don't follow the rules, neither will I.

Aralieus
Shadowbane Syndicate
#508 - 2014-02-25 23:06:45 UTC
I can only pilot BR ships so that's as far as my opinion can realistically can go. As far as the curor, I really like the new change. I even mentioned something to that effect around two years ago so I'm completely on board with it. A small suggestion however is to not Nerf Pg/CPU and also add a low or mid slot. I hope Ashimmu is allowed the same boni but also increase its agility....its rather sluggish.

Oderint Dum Metuant

Buckethead bot
Ministry of War
Amarr Empire
#509 - 2014-02-25 23:09:41 UTC
Cruor will still lack of dps and tank ! cool i can have bonused range webs when i dont need them much. it will still not reach 200 dps without taking dmg mod in lows. Then you have 2 slots for tank... 0 chance against any missle or minmatar ship
Vaju Enki
Secular Wisdom
#510 - 2014-02-25 23:12:33 UTC
Grath Telkin wrote:
Silivar Karkun wrote:


2. 300% for drones is both absurd in lore explanation and in real aplication, 6 drones compressed in 2 only, bad idea, if you loose those 2 drones you practically loose a bit chunk of your DPS no matter if you can replace them, it makes more sense to have the normal 5 and enhance them all together.


Right so you can only poop out 2 of your 5, and if somebody takes the time to kill one of your two they've chewed through another frigate just getting through one.

Like Frig vs Frig, killing a worms drone is going to be an actual feat of strength, and if its a cruiser you have tackled, forget it he's done he'll never get the damn drones down in time because its a tiny little thing orbiting him taking almost no damage from his cruiser sized weapons.

Now, you would have a thing here if they weren't getting herculean hit points, the change at that point would indeed suck but as each singular drone has more hp than a full flight of lights I think you might be a bit off on this one.


Grath, for me at least it's all about the fun, i love the current worm with it's 25/50 bandwidth/bay size. The new worm you have 2 super drones, obvious it's more powerful then the current worm, but it's not more fun to fly.

Why not keep the worm 5/10 drone ship, and adjust the drone bonus accordingly?

The Tears Must Flow

Audrey Koshka
Ministry of War
Amarr Empire
#511 - 2014-02-25 23:17:00 UTC
Ganthrithor wrote:
Angel ships aren't exactly OP. I don't know how you can state that here with a straight face when the Mach just took a nut-shot from the warp-speed mechanics changes (it's now much, much harder to skirmish with since anything in the game can outrun you as soon as it comes time to warp anywhere)


Most interesting suggestion I've heard on this one is giving Angel ships warp speeds of a class down - Dram warps like an inty, Cynabal warps like a frigate, Mach warps like a cruiser.
Silivar Karkun
Doomheim
#512 - 2014-02-25 23:22:41 UTC  |  Edited by: Silivar Karkun
very well if they're gonna make the missiles suck then at least it should balance with the drones:

WORM

Gallente Frigate Bonus:
+5 aditional bandwidth per lvl

Caldari Frigate Bonus:
4% bonus to all shield resistances

Role Bonus:
100% to drone damage and hitpoints

bandwidth/dronebay 10/50

the ship starts with 2 drones with double the life and hitpoints, and scales to have like 10 drones fielded, but has unbonused missiles.....

drone DPS: (using all 3 T2 DDAs and Hobgoblin IIs)

330

missile DPS: (using T2 launchers and Fury missiles)

38,6

total DPS: 367

it should be enough and it sounds better IMO
Carmello Oskald
F.U.N. Inc.
The Ancients.
#513 - 2014-02-25 23:23:38 UTC
Are the drone bays for the Guristas ships getting nerfed, or are we still going to have a large drone bay to play with even though we will only use 2 drones at a time?
Also, will bandwith be nerfed on these ships?
Silivar Karkun
Doomheim
#514 - 2014-02-25 23:26:00 UTC
Carmello Oskald wrote:
Are the drone bays for the Guristas ships getting nerfed, or are we still going to have a large drone bay to play with even though we will only use 2 drones at a time?
Also, will bandwith be nerfed on these ships?


if you see the worm in the OP its bandwidth was nerfed from 25 to 10, but it remained with its 25 m3 dronebay, basically it obligues you to use only 2 drones, but gives space to have more spare in case you loose them....

Galphii
Caldari Provisions
Caldari State
#515 - 2014-02-25 23:28:52 UTC
Love the worm bonus with drones. They're not just a couple of disposable weapons, they're tough as nails and will kick your enemies in the family jewels. Lol

Sansha ships should be very interesting to fly now, AB speed will definitely help.

Cruor looks better too, definite improvement. Old school NOS ftw Pirate

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#516 - 2014-02-25 23:28:56 UTC
Silivar Karkun wrote:
it should be enough and it sounds better IMO

Sounds better than what? Why are you so determined to change the bonuses?
Silivar Karkun
Doomheim
#517 - 2014-02-25 23:30:33 UTC
Galphii wrote:
They're not just a couple of disposable weapons


but that's the point of drones, they should be disposable not permanent.....
Harvey James
The Sengoku Legacy
#518 - 2014-02-25 23:30:56 UTC
Carmello Oskald wrote:
Are the drone bays for the Guristas ships getting nerfed, or are we still going to have a large drone bay to play with even though we will only use 2 drones at a time?
Also, will bandwith be nerfed on these ships?


ofc they will Nerf Gila/rattlesnakes drone-bay why have a bay of 400 if you could only use up-to 75 bandwidth ?
the worm did have a drone-bay size bonus removed after-all without it being built into its drone-bay like the ishtar got

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#519 - 2014-02-25 23:31:31 UTC
Silivar Karkun wrote:
the ship starts with 2 drones with double the life and hitpoints, and scales to have like 10 drones fielded, but has unbonused missiles.....

Is there a good reason to want to have > 5 drones?
Silivar Karkun
Doomheim
#520 - 2014-02-25 23:34:12 UTC
Riot Girl wrote:
Silivar Karkun wrote:
it should be enough and it sounds better IMO

Sounds better than what? Why are you so determined to change the bonuses?


because those bonuses are awful, i do the work of proposing better bonuses without killing their current stats, drones are meant to be disposable, missiles are meant to be damage selectable, it doesnt make sense to pigeon hole the ship to be kinetic/thermal and obligue it to use 2 drones only just because they will have more damage and HP than the normal.......