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[Kronos] Pirate Faction Frigates

First post First post First post
Author
JEFFRAIDER
THIGH GUYS
#361 - 2014-02-25 19:58:38 UTC
The Cruor is a bit of a mess considering how the web range bonus doesn't synergize wtih the nos amount bonus. How about weakening the web range bonus, keeping the nos strength bonus and adding in a nos range bonus? Whatever the numbers work out to for the Cruor to be able to web with a meta 4 web no bonus no heat to about 18km and the nos going say 22km? Seems like it gives it a nice fun role to be an outside scram range fighter without being super OP.
Archanik
Edge Enterprises Inc.
#362 - 2014-02-25 19:59:18 UTC
Imiarr Timshae wrote:
Rattlesnake = only shield tanked drone ship ingame that is viable.

"Lets take the redundant missile velocity bonus and make it a redundant missile damage bonus."

Blink

Also as someone who literally only pilots a rattlesnake unless I'm in a shuttle or in a site the rattler can't get into, I am very strongly opposed to the rattlesnake changing in a negative way. I'll have to wait to see what you guys do as so far for balancing you've done a bang up job.

I would argue that giving the rattler a sentry drone tracking bonus would perfect it. You'll say "But it overlaps with the dominix!" but it doesn't. No-one shield tanks a dominix. No-one armor tanks a rattler. There is no overlap there.

Get an armor tanked dominix, or shell out for a pimped faction shield domi. Sounds fine to me. Lol



This is exactly my feeling on this as well, i only use my rattlesnake anymore and its not like any other ship out there at all, its the only shield tanking drone boat out there, so please dont ruin that or change it too greatly as we dont really have any other good options for drone shield tanking ships!
NinjaStyle
Deep Core Mining Inc.
Caldari State
#363 - 2014-02-25 19:59:28 UTC  |  Edited by: NinjaStyle
Grath Telkin wrote:
Morwennon wrote:
NinjaStyle wrote:
the Cruor will still be crap with the short neut range there is no meaning in the web range when you have to be within 10km just to neut anyways.

i too find that all my targets conveniently situate themselves at my preferred range and never have to run them down or catch them



Cut him some slack he's in Razor


sorry what B-R?

edit - P.S. :smug:
Vaju Enki
Secular Wisdom
#364 - 2014-02-25 20:02:23 UTC  |  Edited by: Vaju Enki
This is horrible news for me, my favorite frigate is the Worm and what make the ship fun for me is the fact that it's shield tanked drone frigate that can use 5 light drones with 5 spare.

Please don't remove the ability to use 5 drones from the Worm, instead change the proposed drone role bonus to 75%-100% bonus to light combat drone damage and hitpoints, and keep the current worm 25 bandwidth and 50 bay.

Also why only a missile bonus, what about rockets?

Thank you.

The Tears Must Flow

Michael Harari
Genos Occidere
HYDRA RELOADED
#365 - 2014-02-25 20:02:55 UTC
NinjaStyle wrote:
Grath Telkin wrote:
Morwennon wrote:
NinjaStyle wrote:
the Cruor will still be crap with the short neut range there is no meaning in the web range when you have to be within 10km just to neut anyways.

i too find that all my targets conveniently situate themselves at my preferred range and never have to run them down or catch them



Cut him some slack he's in Razor


sorry what B-R?


Clearly being in a coalition of alliances with a lot of titans owned by other people makes you qualified to talk about frigate pvp
Liner Xiandra
Sparks Inc
#366 - 2014-02-25 20:03:18 UTC
CCP Rise wrote:

WORM

Gallente Frigate Bonus:
10% bonus to kinetic and thermal missile damage (was 5m3 Drone Bay Capacity per level)

Caldari Frigate Bonus:
4% bonus to all shield resistances


The missile damage bonus being linked to the Gallente side of the frigate feels horribly wrong from a racial distinction point of view. I'm not sure if the shield resist bonus should fit the Gallente any better if they were to swap though.
NinjaStyle
Deep Core Mining Inc.
Caldari State
#367 - 2014-02-25 20:04:12 UTC
Michael Harari wrote:
NinjaStyle wrote:
Grath Telkin wrote:
Morwennon wrote:
NinjaStyle wrote:
the Cruor will still be crap with the short neut range there is no meaning in the web range when you have to be within 10km just to neut anyways.

i too find that all my targets conveniently situate themselves at my preferred range and never have to run them down or catch them



Cut him some slack he's in Razor


sorry what B-R?


Clearly being in a coalition of alliances with a lot of titans owned by other people makes you qualified to talk about frigate pvp


we can't all lose 100b frigs :)
Telemachus Rheade
State War Academy
Caldari State
#368 - 2014-02-25 20:05:52 UTC
Thanks for buffing all the RvB frig noobs in the game! Good changes, so so about the Worm/Gurista line, but will adapt.

Keep the Serpentis 90% web bonus. It's one race of expensive ships. If someone brings a Vindi/Vigilant/DD to a fight, whether it is for dread blapping, or blapping small stuff, good for them and they should have a special bonus.

Don't mess up the Angel/Serpentis line as you move forward with Cruisers and BS Blink. Keep up the good work!
PinkKnife
The Cuddlefish
Ethereal Dawn
#369 - 2014-02-25 20:06:23 UTC  |  Edited by: PinkKnife
JEFFRAIDER wrote:
The Cruor is a bit of a mess considering how the web range bonus doesn't synergize wtih the nos amount bonus. How about weakening the web range bonus, keeping the nos strength bonus and adding in a nos range bonus? Whatever the numbers work out to for the Cruor to be able to web with a meta 4 web no bonus no heat to about 18km and the nos going say 22km? Seems like it gives it a nice fun role to be an outside scram range fighter without being super OP.


This is why I like the idea of the bonus to Neut drones. It removes the aspect of neut range and allows you to kite out to your hearts content.
Storm Novah
Yada Industries
#370 - 2014-02-25 20:06:43 UTC
CCP Rise wrote:
Morwennon wrote:
Will they still have the slightly odd 350 calibration for rigs, or will that be bumped up to 400 as was done for the empire faction ships?


For now the plan is to leave them at the awkward 350. We did have a discussion about this and I don't feel really strongly either way. 400 is nicer for consistency and cleanliness but there also isn't a need for the power boost from the extra 50.

I would heartily disagree... I fly a Nightmare and have flown both the Phantasm and Succubus in the past. Do you have any idea how much easier my life would be if they had the same calibration as all the other ships in the game? I currently have 2 ccc1s and a ccc2 on my Nightmare and wish I could make it 2 ccc2s and 1 cc1 instead. It would let me get rid of 1 of the 2 cap flux coils I have to use. And for the Phantasm... I used to need the exact same thing as my NM along with a power diagnostic unit. I have seen my husband struggle with similar issues for the other pirate faction ships. Its a logical step to take and it would alleviate fitting issues for most of the ships. Anyway... just my thoughts on the matter.

As for the rest of the changes... I am actually very excited. I can go and fly my sub-BS Sansha ships with pride again instead of hiding them like they are some dirty little secret.
Michael Harari
Genos Occidere
HYDRA RELOADED
#371 - 2014-02-25 20:07:01 UTC
NinjaStyle wrote:


we can't all lose 100b frigs :)


120b
Silivar Karkun
Doomheim
#372 - 2014-02-25 20:09:52 UTC
CRUOR

Amarr Frigate Bonus:
15% bonus to Energy Vampire and Energy Neutralizer effectiveness and optimal range (?)

Minmatar Frigate Bonus:
20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)

Role Bonus:
100% bonus to Small Energy Turret damage
note: Energy Vampires operate as though your capacitor is empty (this wording is work in progress)


Slot layout: 4H, 3M, 3L; 2 turrets, 0 launchers
Fittings: 50 PWG(-7), 140 CPU(+3)
Defense (shields / armor / hull) : 480(-103) / 740(+83) / 580(-2)
Capacitor (amount / recharge / cap per second) : 470 / 205000 (-29375) / 2.24 (+.23)
Mobility (max velocity / agility / mass / align time): 330(+22) / 3.6 / 1003000 / 5.01s
Drones (bandwidth / bay): 10(+10) / 10(+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 33km(+8km) / 760 / 6
Sensor strength: 12
Signature radius: 35

so, people was complaining about not enough neuting range? how about that?
NinjaStyle
Deep Core Mining Inc.
Caldari State
#373 - 2014-02-25 20:09:56 UTC
Michael Harari wrote:
NinjaStyle wrote:


we can't all lose 100b frigs :)


120b


you just paid too mutch for it bro Ugh
Michael Harari
Genos Occidere
HYDRA RELOADED
#374 - 2014-02-25 20:10:17 UTC
NinjaStyle wrote:
Michael Harari wrote:
NinjaStyle wrote:


we can't all lose 100b frigs :)


120b


you just paid too mutch for it bro Ugh


Thats what we sell them for
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#375 - 2014-02-25 20:11:07 UTC
why am I the only one who thinks 3 lowslot cruor is ********? it's awful.
Michael Harari
Genos Occidere
HYDRA RELOADED
#376 - 2014-02-25 20:11:50 UTC
TrouserDeagle wrote:
why am I the only one who thinks 3 lowslot cruor is ********? it's awful.


I think moving a high to a low would be pretty good.
Vaju Enki
Secular Wisdom
#377 - 2014-02-25 20:14:09 UTC  |  Edited by: Vaju Enki
Liner Xiandra wrote:
CCP Rise wrote:

WORM

Gallente Frigate Bonus:
10% bonus to kinetic and thermal missile damage (was 5m3 Drone Bay Capacity per level)

Caldari Frigate Bonus:
4% bonus to all shield resistances


The missile damage bonus being linked to the Gallente side of the frigate feels horribly wrong from a racial distinction point of view. I'm not sure if the shield resist bonus should fit the Gallente any better if they were to swap though.


I really hate the new Worm Sad They should just scrap the missile bonus from the ship, the Worm should be a shield tanked (Caldari) drone (Gallente) frigate.

Give it 25/50 bandwidth/bay, and buff/nerf the other bonus accordingly. This 2 drone version of the Worm doesn't seems fun...

The Tears Must Flow

Marsan
#378 - 2014-02-25 20:16:21 UTC
Harvey James wrote:
christ 5km/s succubus... i know its a sandbox but surely limiting prop mods to their class size is sensible here like you do with guns etc...

i mean think about the size of a cruiser AB on a frigate wouldn't it rip the thing apart or something


No please don't do that. Fitting oversized afterburners on ships has so many uses. For example in wspace the HIC with a BS AB for closing holes. Besides fitting an oversized AB has a lot of trade offs already. Certainly a 5km/s seems OP, but given a succubus' range, and cap limitations it's not that bad. The obvious counter is cap drain....

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Ms Michigan
Aviation Professionals for EVE
#379 - 2014-02-25 20:22:31 UTC
Ugg...this thing is already a threadnought.

::HOPING MY COMMENTS AREN'T BURIED::

Ok - so is it just me??? Or aren't Pirate ships SUPPOSED to be the best of the best.

I can't say I like the way CCP is going with all this. It takes longer and more money to train into them for a reason. I KNOW people are going to hate me for saying this...

...but SHOULDN'T THEY BE BETTER IN MOST WAYS than T2 and Navy variants!?

Just saying.

I could comment on EACH ship but overall the feeling I get is "meh." Ugh

I am not saying make each one the ROFL Pawn-mobile, but at least make it something to be FEARED! That you KNOW you don't take on a say a Dare Devil or Nightmare solo in anything else solo or at least without superior skills or superior numbers. There is nothing wrong with that. People can pick their engagements that way and technique.

/Ms Michigan

P.S. Flame on.
PinkKnife
The Cuddlefish
Ethereal Dawn
#380 - 2014-02-25 20:23:10 UTC
CRUOR

Amarr Frigate Bonus:
125% bonus to Energy Neutralizer drone effectiveness

Minmatar Frigate Bonus:
20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)

Role Bonus:
100% bonus to Small Energy Turret damage
note: Energy Vampires operate as though your capacitor is empty (this wording is work in progress)


Slot layout: 3H, 3M, 4L; 2 turrets, 0 launchers
Fittings: 50 PWG(-7), 140 CPU(+3)
Defense (shields / armor / hull) : 480(-103) / 740(+83) / 580(-2)
Capacitor (amount / recharge / cap per second) : 470 / 205000 (-29375) / 2.24 (+.23)
Mobility (max velocity / agility / mass / align time): 330(+22) / 3.6 / 1003000 / 5.01s
Drones (bandwidth / bay): 10(+10) / 10(+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 33km(+8km) / 760 / 6
Sensor strength: 12
Signature radius: 35


Nos range still applicable if you need/want it, and utility high to fit it. Extra high moved to low for better tank/damage trade offs. Drone bonus removes neut range issue and forces interesting dynamic with range and destructible ewar.