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[Kronos] Pirate Faction Frigates

First post First post First post
Author
seth Hendar
I love you miners
#221 - 2014-02-25 17:28:56 UTC
LT Alter wrote:
Where it comes to the serpentis faction I believe the bonus should stay and I'm happy to hear that it is. The reason being while it may be considered an OP bonus at times, it is one of the few bonuses that doesn't really scale well into larger fleets. The vindicator and the vigilant are one of those few parts of eve gameplay that remain best used in medium sized engagement and help the smaller gangs fight the big gangs.

If you don't get what I mean by that, the fact is at the large combat scale these faction bs just aren't as popular because of their restricted range for dmg application and on the low range of the webs, making it largely ineffective for use in the larger gangs, while in smaller gangs that remain very compact and efficient they become key role ships that help them immensely.

+200% exactly this

i would expect CCP to actually rebalance pirate ships around this, powerfull bonuses that doesn't scale well, so it's usefull in small gank but disregarded by bigger entitys.

imao, serp and angels are mostly fine (except Dram wich was overnerfed last time imao)

the rattle/gila/worm is the exact opposite of that, designed to go around the 50 drone assist limit, this will favor big blobs, not so much the small gangs => you failed big time on this one

blood/sansha => not enought experience with those so pretty hard to see how they will scale here
CCP Rise
C C P
C C P Alliance
#222 - 2014-02-25 17:31:57 UTC
Ashley Animus wrote:
There would be no need to continue the 300% drone bonus on the gila and rattlesnake. Serpentis and Angel ships also don't have a consistant bonus for their damage.

Daredevil 200%
Vigilant 75%
Vindicator 37.5%

Dramiel 100%
Cynabal 25% ROF and 10% damage per level
Machariel 25% ROF and 5% damage per level

The only consistant ones were sansha and blood and now sansha is leaving blood behind on that too it seems.


^^

@ccp_rise

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#223 - 2014-02-25 17:34:44 UTC
Ok after a bit of thinking, my thoughts

The succubus has really dumb bonuses. 7.5% lets it have blaster tracking with glatlings.. so thats not great.

The AB bonus lets it.. scram kite i guess? But it doesn't have a range bonus so that won't really work that well. Tracking bonuses are really really weak and should be higher than 7.5% on a frigate to be useful. All in all i think its pretty bad.

Cruor.. What is the point of this thing? like honestly? Are you just going to hope you can nos your enemies to death before they kill you and your miserable tank/dps? The only think you could really do with this is be a **** with links, and even then it wouldn't be great.

Dramiel.. don't care? Never really liked the dramiel.

DD.. The web strength makes it an absolute monster with links + rails. Should be rebalanced to be less lopsided that way imo.

Worm... Well the worm looks like a down right beast. +1 for that one.

BYDI recruitment closed-ish

Bertrand Butler
Cras es Noster
#224 - 2014-02-25 17:34:45 UTC  |  Edited by: Bertrand Butler
It goes without saying that it will be totally absurd to roll out the 2 drone policy the worm gets into the gila/RS.









We'll get 3 drones @200%.
Phoenix Jones
Small-Arms Fire
#225 - 2014-02-25 17:35:23 UTC
Amount of drones in space was discussed by the server gods a few weeks ago.

Seems Rise is happy so far.

Yaay!!!!

Michael Harari
Genos Occidere
HYDRA RELOADED
#226 - 2014-02-25 17:35:26 UTC
Bertrand Butler wrote:
It goes without saying that it will be totally absurd to roll out the 2 drone policy the worm gets into the gila/RS.









We'll get 3 drones.


Probably 3-4 and 5 drones, with reduced damage bonus.
CCP Ytterbium
C C P
C C P Alliance
#227 - 2014-02-25 17:36:03 UTC
Hey guys,

We really need some more rants and complains to be going on in this thread please. All the confusion caused by the positive comments is getting to CCP Rise's head - he's becoming irrational and randomly attacking various people in the office. We'd use the straight-jacket to tie him up for a while, but it's currently being occupied by CCP Fozzie as he's having his daily drooling fit.

Thank you for your cooperation citizens.
Omega Amatin
Open University of Celestial Hardship
Art of War Alliance
#228 - 2014-02-25 17:36:38 UTC
So is the point of this change to make pirate faction ships more specialized? Isnt the point of them in the first to be versitile?

Guristas potential changes are not looking good to me, and the overshadowed comment I just dont understand why. The Rattlesnake and Gila are the only shield tanked ships that have 125mbps... so please explain how the Domi/Ish and the Rattle/Gila are the same.

In summary I don't want to lose the durability that having 125mbps on Guristas ships or drone capacity which will effect flexability. I really hope that these changes happen to frigates at first and then you see if it really makes the changes you want.
Omnathious Deninard
University of Caille
Gallente Federation
#229 - 2014-02-25 17:36:51 UTC
CCP Rise wrote:
Ashley Animus wrote:
There would be no need to continue the 300% drone bonus on the gila and rattlesnake. Serpentis and Angel ships also don't have a consistant bonus for their damage.

Daredevil 200%
Vigilant 75%
Vindicator 37.5%

Dramiel 100%
Cynabal 25% ROF and 10% damage per level
Machariel 25% ROF and 5% damage per level

The only consistant ones were sansha and blood and now sansha is leaving blood behind on that too it seems.


^^

Other weapon systems though don't have a linear progression.
A heavy drone is half as fast as a medium drone and does two times the damage.
A medium drone is half as fast as a light drone and does slightly less than twice the damage.

If you don't follow the rules, neither will I.

Anya Klibor
Native Freshfood
Minmatar Republic
#230 - 2014-02-25 17:38:14 UTC
CCP Ytterbium wrote:
Hey guys,

We really need some more rants and complains to be going on in this thread please. All the confusion caused by the positive comments is getting to CCP Rise's head - he's becoming irrational and randomly attacking various people in the office. We'd use the straight-jacket to tie him up for a while, but it's currently being occupied by CCP Fozzie as he's having his daily drooling fit.

Thank you for your cooperation citizens.


Hey guys,

We need more devs to come in here and act like they're being useful, because in a week's time this thread will be forgotten about when the negativity reaches a "boiling point" as it always has in these threads and we will be ignored once again.

Thanks for your cooperation.

Leadership is something you learn. Maybe one day, you'll learn that.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#231 - 2014-02-25 17:39:17 UTC
Phoenix Jones wrote:
TrouserDeagle wrote:
Phoenix Jones wrote:
I like the drone concept. Consider implementing it with all ships.



it makes drone ships less expensive, but it also diminishes the supposed advantages of drones, it's stupid.


That advantage wod be lagging the field till people crash?

Drone revamp has to happen, and it is. Main part is volume of drones itself.

I look forward to the changes


you're talking about blobbing. I'm talking about pvp.
doc627
Death's Knell
#232 - 2014-02-25 17:39:53 UTC
Lugalzagezi666 wrote:
Giving a drone ship bonus only for 1 type of drones basically means killing its versatility (doesnt mean much for worm, but gila and rattler, thats another thing).





One of the rattlesnakes greatest strengths is the size of it 's drone bay and the ability to switch drone damage types on the fly in the more difficult missions. So cutting down the drone bay's size but increasing the drone DPS seems an odd choice considering the rattlesnake is used for missions mostly. Adjusting the missile bonus does warrant further discussion. =)
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#233 - 2014-02-25 17:40:07 UTC
CCP Ytterbium wrote:
Hey guys,

We really need some more rants and complains to be going on in this thread please. All the confusion caused by the positive comments is getting to CCP Rise's head - he's becoming irrational and randomly attacking various people in the office. We'd use the straight-jacket to tie him up for a while, but it's currently being occupied by CCP Fozzie as he's having his daily drooling fit.

Thank you for your cooperation citizens.


ok, I'll stop posting constructive criticism and switch to rants.
SkyMeetFire
Viziam
Amarr Empire
#234 - 2014-02-25 17:40:15 UTC
CCP Ytterbium wrote:
Hey guys,

We really need some more rants and complains to be going on in this thread please. All the confusion caused by the positive comments is getting to CCP Rise's head - he's becoming irrational and randomly attacking various people in the office. We'd use the straight-jacket to tie him up for a while, but it's currently being occupied by CCP Fozzie as he's having his daily drooling fit.

Thank you for your cooperation citizens.


You in 10 minutes...
Layne Rockefeller
School of Applied Knowledge
Caldari State
#235 - 2014-02-25 17:40:32 UTC  |  Edited by: Layne Rockefeller
Just wanted to chime in with others in that the Worm looks like a hoot, but that similar changes to the Gila and Rattlesnake seem worrisome.

That said, I think the Gila needs a change more than the Rattlesnake: I'm just not sure what that change should be. The Gila would lose a great deal of flexibility if changes like those made to the Worm were made on the Gila, but the flexibility has kind of been a sign that the Gila doesn't have a kick-ass niche like other ships. The Cynabal steamrolls people in solo PvP with the right pilot and the Gila... is good for POS bashes?

In any case, I'm all for change, and I agree with the sentiment that the Guristas ships are really hard to figure out. Even the Rattlesnake with its great shield tank and DPS seems like it's missing something, but I guess I'm comfortable leaving that to smarter spaceship designers than myself.
Bertrand Butler
Cras es Noster
#236 - 2014-02-25 17:41:20 UTC
CCP Ytterbium wrote:
Hey guys,

We really need some more rants and complains to be going on in this thread please. All the confusion caused by the positive comments is getting to CCP Rise's head - he's becoming irrational and randomly attacking various people in the office. We'd use the straight-jacket to tie him up for a while, but it's currently being occupied by CCP Fozzie as he's having his daily drooling fit.

Thank you for your cooperation citizens.


ok.

WHY STILL 90% WEBS CCP RISE ARE YOU ******** OR STHPLZPLZ DO STH WITH THE DRAM NOONEWILL FLY IT AFTER THE CHANGESWTF ARE YOU DOING TO MY WORMWHY GIVEMISSILE DAMAGE TYPE BONUSES ARE YOU DENSE100% BONUS TO AB NONONO DAMN YOU MANWTFOPOPOPOPOP-WEB RANGE BONUS ANDNO BONUSRANGE TO NEUTNOS BLEUGH$#%2DRONES2 ******* DRONESONE DIES ONE REMAIN NERFEDNERF DUHNO NOSOLD MECHANICWTF OH ****.
Zarnak Wulf
Task Force 641
Empyrean Edict
#237 - 2014-02-25 17:42:40 UTC
Phoenix Jones wrote:
sten mattson wrote:
the AB speed bonus was deemed to OP for the assault frigates , what makes the dev team think that double that bonus for the succubus is gonna make it balanced?

granted, the succubus doesnt have the tank of an AF , but now it has the same firepower as the slicer with a tracking bonus. However, an AB on a succubus will just be a GTFO button since it reaches MWD speeds without even overheating.

looking forward to testing these on the test server, as i just recently trained all racial frigs to V last week :D


I'm guessing they think that 1 pirate ship won't kill all of eve...



They cut 14 PG from the ship. Fitting an oversized AB will be very ugly.
Harvey James
The Sengoku Legacy
#238 - 2014-02-25 17:43:31 UTC  |  Edited by: Harvey James
CCP Rise wrote:
I must say it is nice to read this thread, although surely with this much happiness I've done something wrong...

Anyway! A few points on some things I see coming up a lot:

  • The Succubus bonuses are on the wrong race skill - yes! I will flip that around immediately.

  • We need a missile based pirate faction - yes! We didn't want to use an existing faction for this for a few different reasons (Imagine the rage if Angel turned into missiles or Guristas just became Caldari), but we would like to address it as soon as possible. I don't know when that will be, but it won't be never.

  • Why not ewar drone bonus for Guristas? - ewar drones are kind of a mess currently and we don't want to explicitly commit ships to being bonused for them until we solve that.

  • The Cruor range bonuses are out of whack - yes! The last iteration actually had the Cruor setup with an energy warfare range bonus. In the end we just found too many problems with that version and feel a lot better about this one, even though some times it may seem awkward. The vampire bonus is much more unique and pushes the ships towards a much different play style that should be a lot more interesting than some kind of hybrid ewar support ship that is overshadowed in any one purpose by a tech 2 ship. On top, this bonus set is very solid at all three ship sizes.

  • I'll try to look for some other stuff to respond to but I can't remember other big ones right this second.


    succubus - shield recharge rate is out of whack ... lasers use too much pg still/needs a nos on it . at least give its pg back
    dramiel - heeds a sharper focus .. its too minnie like armour tanking etc..
    daredevil - 90% webs are OP either nerf webs or reduce bonus.. i prefer both .. should have dramiels drones
    cruor - lasers use more pg than nos/neuts ... more range would help too ..T2 neuts/nos aren't worth using over meta 4

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Omnathious Deninard
    University of Caille
    Gallente Federation
    #239 - 2014-02-25 17:44:17 UTC
    CCP Ytterbium wrote:
    Hey guys,

    We really need some more rants and complains to be going on in this thread please. All the confusion caused by the positive comments is getting to CCP Rise's head - he's becoming irrational and randomly attacking various people in the office. We'd use the straight-jacket to tie him up for a while, but it's currently being occupied by CCP Fozzie as he's having his daily drooling fit.

    Thank you for your cooperation citizens.

    We could try and convince Dinsdale Pirannha that this is to directly buff [insert null block alliance here].

    If you don't follow the rules, neither will I.

    Silivar Karkun
    Doomheim
    #240 - 2014-02-25 17:45:08 UTC
    Sansha: Sansha needs help. The Nightmare is getting used, mostly as a PVE platform, but the Succubus and Phantasm are among the least used ships in EVE. That means we have an opportunity to try something new! The theme we are currently excited about revolves around afterburners. By giving a substantial boost to the velocity bonus from afterburners we create an extremely powerful frigate, a lot of new options for the cruiser, and affect the Nightmare the least, which matches well with the impact we want.

    can't say much about this, while i understand you want to give them something new, i dont see whats the use of an AB, well out of PvE situations, a bonus of optimal range could be good for it, its not like the nightmare is used with tachyons anyway.

    the other could be a capacitor need for the lazors, but i dont think people would agree with that, think of it, the blood raiders are the slow, jamming pirates that use powerdrain and short range lasers to finish their enemies, the sansha are more oriented to be the long rangers that disable the enemies tracking and range so they cant shoot them from afar.

    it makes more sense that the sansha's have a range bonus that adds to their good laser damage bonuses, that or a defensive bonus for them, the guristas already cover the resistance bonus, so they could have a shield boost bonus like the minmatar ships, another would be to increase their max velocity, so they can get better speeds both with an AB and a MW



    Blood: This line is very similar in some ways to Sansha. We have a battleship in the Bhaalgorn with a unique and valuable niche and then a frigate and cruiser that almost no one uses. The main difference with Blood is that, when it comes to energy warfare, you get very different roles at different sizes even with the same bonus, so it can be difficult to find a way to tie all three together. What we are proposing at the moment is to change the web effectiveness bonus to web range for the Cruor and Ashimmu(which is a broadly useful bonus AND doesn't overlap with Serpentis AND matches the Bhaalgorn) and then to give all three "old NOS", that is, Energy Vampires would continue to leech from your target until their cap reaches zero, regardless of your own cap level. This would be role bonus functionality that stacks on top of the old bonus to energy turret damage as well as the NOS/Neut effectiveness bonus from Amarr. This should offer a lot of new and powerful options to Blood Raiders without having any negative impact on the Bhaalgorn's current role.

    not much to discuss about blood raiders, i think the approach you're giving them is good, but i dont know how it pans out for PvE on this, i know they would be really cool for PvP of course

    Guristas: This has probably been the hardest faction to figure out. The Rattlesnake and Gila both have their uses but are both overshadowed in many ways by the new Ishtar and Dominix. We wanted Guristas to keep a drone theme but to move in a new and unique direction rather than trying to compete directly with other popular drone ships. As the Worm shows below, we are looking at giving each Guristas ship a bandwidth that allows for only two drones, but a large damage and hitpoint bonus to those drones, leading to very high overall drone damage and toughness. Additionally, the former missile velocity bonus will change to kinetic and thermal missile damage, giving Guristas even more punch. I understand that you will need specifics on the other two Guristas ships to make final opinions on the theme, but for now just look at the Worm and let us know if it seems fun and we'll go from there.

    pigeonholing gurista ships to a kin/thermal damage hole would make them even less used, its like the current problem some people have with the kinetic damage bonus of caldari hulls, if you want something unique for the guristas, well, there are other options that hasnt been covered yet, and that is to add one aditional drone per lvl, the only subcap that can do that right now is the guardian vexor, while i see that its a special edition ship, i think the guristas would get a nice feature there