These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

RLML and RHML

First post
Author
HellGate fr
#1 - 2014-02-25 06:32:56 UTC
Are total crap.

45 sec to unload the launchers ?
35 sec to reload them ?

It must be a conspiracy from infiltrated agents to make CCP waste time into developping stupid sh it that nobody will ever use.
HellGate fr
#2 - 2014-02-25 06:38:25 UTC
Ah yeah inb4 random argument about burst dmg, arties are better anyway.

That is all, thank you.
Xercodo
Cruor Angelicus
#3 - 2014-02-25 06:40:08 UTC
But if they had any normal firing rates would they not completely over run torpedos and HAMs?

The Drake is a Lie

Malcanis
Vanishing Point.
The Initiative.
#4 - 2014-02-25 06:44:43 UTC
HellGate fr wrote:
Are total crap.

45 sec to unload the launchers ?
35 sec to reload them ?

It must be a conspiracy from infiltrated agents to make CCP waste time into developping stupid sh it that nobody will ever use.


Those are not the only stats those mods have

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

I Love Boobies
All Hail Boobies
#5 - 2014-02-25 06:45:35 UTC
They should have left them alone. They were fine before the "tweaking" done to them.
Lugia3
Federal Navy Academy
Gallente Federation
#6 - 2014-02-25 07:00:38 UTC
Go put arty on a cavalry Raven. See how that turns out.

"CCP Dolan is full of shit." - CCP Bettik

Silvetica Dian
Imperial Shipment
Amarr Empire
#7 - 2014-02-25 11:58:30 UTC
HellGate fr wrote:
Are total crap.

45 sec to unload the launchers ?
35 sec to reload them ?

It must be a conspiracy from infiltrated agents to make CCP waste time into developping stupid sh it that nobody will ever use.


Confirming that rapid light caracals don't in any way murder our frigate gangs and people should stop using them now.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Luwc
State War Academy
Caldari State
#8 - 2014-02-25 13:08:18 UTC
They are pretty ****** but there is at least some use to them...

but as a dude with all missile skills V.

Yes... They suck.

http://hugelolcdn.com/i/267520.gif

Space Bartender
University of Caille
Gallente Federation
#9 - 2014-02-25 13:45:45 UTC
Just wait for a "rapid reload" skill...
Malcanis
Vanishing Point.
The Initiative.
#10 - 2014-02-25 15:00:32 UTC
I Love Boobies wrote:
They should have left them alone. They were fine before the "tweaking" done to them.


Unfortunately, the RLML was a bit too "fine". The RHML never had any other stats IIRC.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Turelus
Utassi Security
#11 - 2014-02-25 15:13:55 UTC
Please direct your feedback to CCP Rise and CCP Fozzie so it may be promptly ignored while you're told how these are super bad ass awesome in PVP and everyone will use them. Lol

On a serious note: Feature & Ideas find the thread there and join in with everyone else who told CCP it was a stupid idea from day one. Hell they're removing scatter cans maybe we will get lucky and have RML's changed as well.

Turelus CEO Utassi Security

Malcanis
Vanishing Point.
The Initiative.
#12 - 2014-02-25 15:50:14 UTC
Turelus wrote:
Please direct your feedback to CCP Rise and CCP Fozzie so it may be promptly ignored while you're told how these are super bad ass awesome in PVP and everyone will use them. Lol

On a serious note: Feature & Ideas find the thread there and join in with everyone else who told CCP it was a stupid idea from day one. Hell they're removing scatter cans maybe we will get lucky and have RML's changed as well.


Fozzie and Rise also receive feedback from people who are using them just fine.

And of course the actual stats on their use.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

HellGate fr
#13 - 2014-02-25 19:31:30 UTC
Malcanis wrote:
Turelus wrote:
Please direct your feedback to CCP Rise and CCP Fozzie so it may be promptly ignored while you're told how these are super bad ass awesome in PVP and everyone will use them. Lol

On a serious note: Feature & Ideas find the thread there and join in with everyone else who told CCP it was a stupid idea from day one. Hell they're removing scatter cans maybe we will get lucky and have RML's changed as well.


Fozzie and Rise also receive feedback from people who are using them just fine.

And of course the actual stats on their use.


That's really cute but it doesn't seem surprising since most people suck at pvp anyway and don't know what optimization is, since the only "pvp" that they have ever known is made of being a lemming in 100+ nullsec fleets.


And again, arties are better for hit and run, so maybe stop blindly and hypocritically sucking CCP off because you're in CSM and face the facts : they killed RLMLs, and they released unviable RHMLs which could actually be a lot more better with proper changes. (either more rof, or just less reload time, or just more capacity)
Yarda Black
The Black Redemption
#14 - 2014-02-25 19:37:29 UTC
The concept appeals to me as in: This module functions differently due to more than just stats.

Tried them twice on Caracals and I true enough, did heavy damage to frigs/destroyers with each Caracal, but... no

I'd be a liar if I said I still used them.


unidenify
Deaf Armada
#15 - 2014-02-25 20:02:20 UTC  |  Edited by: unidenify
HellGate fr wrote:
Malcanis wrote:
Turelus wrote:
Please direct your feedback to CCP Rise and CCP Fozzie so it may be promptly ignored while you're told how these are super bad ass awesome in PVP and everyone will use them. Lol

On a serious note: Feature & Ideas find the thread there and join in with everyone else who told CCP it was a stupid idea from day one. Hell they're removing scatter cans maybe we will get lucky and have RML's changed as well.


Fozzie and Rise also receive feedback from people who are using them just fine.

And of course the actual stats on their use.


That's really cute but it doesn't seem surprising since most people suck at pvp anyway and don't know what optimization is, since the only "pvp" that they have ever known is made of being a lemming in 100+ nullsec fleets.


And again, arties are better for hit and run, so maybe stop blindly and hypocritically sucking CCP off because you're in CSM and face the facts : they killed RLMLs, and they released unviable RHMLs which could actually be a lot more better with proper changes. (either more rof, or just less reload time, or just more capacity)



how about increase capacity.

it seem silly that non-rapid Heavy can hold 40 heavy while rapid heavy launcher has slight over half capacity.
Gary Bell
Therapy.
The Initiative.
#16 - 2014-02-25 20:12:06 UTC
HellGate fr wrote:
Malcanis wrote:
Turelus wrote:
Please direct your feedback to CCP Rise and CCP Fozzie so it may be promptly ignored while you're told how these are super bad ass awesome in PVP and everyone will use them. Lol

On a serious note: Feature & Ideas find the thread there and join in with everyone else who told CCP it was a stupid idea from day one. Hell they're removing scatter cans maybe we will get lucky and have RML's changed as well.


Fozzie and Rise also receive feedback from people who are using them just fine.

And of course the actual stats on their use.


That's really cute but it doesn't seem surprising since most people suck at pvp anyway and don't know what optimization is, since the only "pvp" that they have ever known is made of being a lemming in 100+ nullsec fleets.


And again, arties are better for hit and run, so maybe stop blindly and hypocritically sucking CCP off because you're in CSM and face the facts : they killed RLMLs, and they released unviable RHMLs which could actually be a lot more better with proper changes. (either more rof, or just less reload time, or just more capacity)



This just in the needs and thoughts of 5 outweigh the rest of eve..
Garandras
The Scope
Gallente Federation
#17 - 2014-02-25 22:05:21 UTC
So the RLML's are terribad now because they dont fit into your style of PvP? you like to sit frrom afar and shoot your enemies in safety?

Me I would rather fly my frig at something with arties, then RLML's any day..

Hell even the RHML hit frigs like a truck >_>

in the end just depends on what you want to shoot at
Hasikan Miallok
Republic University
Minmatar Republic
#18 - 2014-02-26 00:12:52 UTC
The current iteration has a faster reload time and more ammo than when they were first released, meaning it now can fill a couple of niche roles.

PROS ...
- ideal secondary weapon on turret bonused ships that otherwise would leave the launcher hardpoint empty, particularly if the ship lacks a drone bay
- suited as a primary weapon on cruisers who will mainly be killing frigates and drones

CONS ...
- changing damage type takes too long
- cannot fit defenders
- needs a "partial reload" option to allow finishing off ships that will otherwise rapidly self repair during extended reloads

Mallak Azaria
Caldari Provisions
Caldari State
#19 - 2014-02-26 00:14:21 UTC
A guy has been rolling around Deklein in a Scythe Navy Issue using RLML & has killed 50-odd ships for 1 loss. I guess they're working as intended.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Arthur Aihaken
CODE.d
#20 - 2014-02-26 01:31:38 UTC
Malcanis wrote:
Unfortunately, the RLML was a bit too "fine". The RHML never had any other stats IIRC.

The original RHML proposal was fairly decent, actually.

I am currently away, traveling through time and will be returning last week.

12Next page