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Which POS mechanic would you like to see fixed first?

Author
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#21 - 2014-02-25 18:07:16 UTC
Thur Barbek wrote:
They should really just scrap the current pos code and start over. I feel it would be easier than trying to hack in fixes. They have said before that most of the problems is that there is a bunch of code from when pos's dealt with sov ownership that breaks everything.

I can't think of any pos feature that works well currently. The worst is a tie between trying to share research/manufacture slots and the moon goo interface.

The best is probably the new CHA modules they added recently.



than the new code wont match with the old code which they consider hell and refuse to work with but they will rebalance ships and add some new gimmicks they think keep pilots happy, instead of having a team of DEVs working on a new code and a way to implement it with out it becoming an eve online 2 and start over.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Erotica 1
Krypteia Operations
#22 - 2014-02-25 18:08:46 UTC
Are we talking about player owned stations or is this a clever way to get past the language filters and asking about game mechanics in general. I also know many pos mechanics around here, if that is also what we are talking about. Or are we talking about the inner workings of a modern day cash register?

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Jarvin Spoo
Clandestine Management Group
#23 - 2014-02-25 19:05:53 UTC
Mara Pahrdi wrote:
Your Dad Naked wrote:
I'd prefer if they simply became free to shoot/loot. Disappearing would be a bit boring and simple.

I like this. Lets add, that in order to get the unfueled POS back to normal state for another 30 days, a corp has to fuel it for at least 24h.


This is my number one thing I wish would change, It would really be cool if after a particular amount of time of being unfueled, the tower (and ALL the modules still connected to it becomes 'Abandoned'. At which point, anyone can come in, fuel it up...and take over shop. As well as just unanchor the tower (and ALL the modules connected to it) and scoop it into your cargo. This would allow for some interesting 'squatting' situations to develop.

My very close second wish is-- and this will go against many on this board, and may seem like 'tears', but I would like to see better defenses for POSs. One part of this would be to add some ability for POS owners to establish some control as to how the weapons fire when unmanned as opposed to the 'random cycle of weapons and ships.' Maybe be able to create a hierarchy of plans that the POS will follow - 'Focus turrets on all Battlecruiser class ships' if non exist then 'Focus turrets on all Battleship class ships'.
Tau Cabalander
Retirement Retreat
Working Stiffs
#24 - 2014-02-25 19:12:21 UTC
Erotica 1 wrote:
Are we talking about player owned stations or is this a clever way to get past the language filters and asking about game mechanics in general. I also know many pos mechanics around here, if that is also what we are talking about. Or are we talking about the inner workings of a modern day cash register?

In the EVE context, "POS POS" might be more accurate. Blink
DaReaper
Net 7
Cannon.Fodder
#25 - 2014-02-25 19:28:27 UTC  |  Edited by: DaReaper
A few things, i'll agree with scrapping the entire thing and starting over from scratch. Now to add fixes...

1) and this used to really annoy the **** out of me but has gotten better, have the pos ***** mails give you a time left on fuel. Its fine if you have one pos crying for fuel, you can count the mails and go 'doh 10 hours left' its a totally separate issue if you have 30 pos' crying at once (yes I had this happen, it was a damn nightmare under the old fuel system as I could not tell what each pos needed, so I would waste time going to each one and checking levels, much easyer now with fuel blocks) but come on, how hard is it to say "Large pos in XXXXX has 24 hours of fuel" next one "Large POS in XXXX has 23 hours of fuel" Then you can look at the last mail sent and go 'crap an hour left!"

2) Can we not have a single ship assembly array that does all the ships? Or hell, have the next level up do the ones below. If I deploy an x-l array I should be bale to make all the ships below it. Not have to keep switching arrays to make different sizes.

3) Or how about scrap all the manufatucring arrays and give us a single array that makes everything...

4) Why the hell do I need to be 3k from a ship array to store it?

5) Role... omg roles.. But I would say this needs to go with a corp revamp, the roles suck. Suck so bad. make it simpler.

6) remove moon mining from pos. Make people work for moon goo.

7) I oddly have no issue with the reactor interface, bu the anchoring one is a pita, I hate having to keep zooming out to place guns.

8) make some improvements to the refining array. I;m not saying make it as good as a station, but either allow me to refine multiple ores, or cut the damn time in 1/2 at least.

9) Make dead sticks hackable after 30 days so they can be removed. without shooting them.

That's good I think, some of these ideas my not be 'awesome' but that's the biggest complaints I have

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Oxide Ammar
#26 - 2014-02-25 19:30:37 UTC
They should add an ability to rent research or manufacture slots for the public.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Tau Cabalander
Retirement Retreat
Working Stiffs
#27 - 2014-02-25 19:33:12 UTC
DaReaper wrote:
1) and this used to really annoy the **** out of me but has gotten better, have the pos ***** mails give you a time left on fuel. Its fine if you have one pos crying for fuel, you can count the mails and go 'doh 10 hours left' its a totally separate issue if you have 30 pos' crying at once (yes I had this happen, it was a damn nightmare under the old fuel system as I could not tell what each pos needed, so I would waste time going to each one and checking levels, much easyer now with fuel blocks) but come on, how hard is it to say "Large pos in XXXXX has 24 hours of fuel" next one "Large POS in XXXX has 23 hours of fuel" Then you can look at the last mail sent and go 'crap an hour left!"

FYI, you can just look at the calendar after getting a warning notification.

Though I don't disagree with your suggestion; is sounds trivial to implement.
Tajic Kaundur
Collapsed Out
Pandemic Legion
#28 - 2014-02-25 19:37:40 UTC
Make it easier to transfer between corporations while still set up.

For instance, I lived in a wormhole for a while. I decided to sell the hole, and the tower I was living in, to someone else.

I had to offline everything, spend an hour unanchoring it, stick it in my cargo hold, eject from my ship, let them board it, and set it back up.

WHY.
DaReaper
Net 7
Cannon.Fodder
#29 - 2014-02-25 19:59:19 UTC
Tau Cabalander wrote:
DaReaper wrote:
1) and this used to really annoy the **** out of me but has gotten better, have the pos ***** mails give you a time left on fuel. Its fine if you have one pos crying for fuel, you can count the mails and go 'doh 10 hours left' its a totally separate issue if you have 30 pos' crying at once (yes I had this happen, it was a damn nightmare under the old fuel system as I could not tell what each pos needed, so I would waste time going to each one and checking levels, much easyer now with fuel blocks) but come on, how hard is it to say "Large pos in XXXXX has 24 hours of fuel" next one "Large POS in XXXX has 23 hours of fuel" Then you can look at the last mail sent and go 'crap an hour left!"

FYI, you can just look at the calendar after getting a warning notification.

Though I don't disagree with your suggestion; is sounds trivial to implement.



Yea that's one of my older grips from before the calendar and the fuel blocks change. Its way easier now, but its one of the things that I will always grumble about.

Kinda like how I still want comet mining that was promised In kali

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Lyelle Wolf
Center for Advanced Studies
Gallente Federation
#30 - 2014-02-25 20:04:36 UTC
I'd like to just put a +1 here for this.

-Missile batteries need a bit of love
-I'd like the ability to have more customizable tabs... or even better redo the storage mechanism where we can make tabs in any storage space so we can organize things. The station Containers are nice and all but don't really work for a POS. And don't tell me Freight containers work as well because taking those things out over and over again is not my idea of a feasible organization mechanic.

//LW
Mocam
Aliastra
Gallente Federation
#31 - 2014-02-25 20:10:51 UTC
Simply put - fix the management tools.

I'd like to see the full modular systems come out but without good, solid management tools...

After those are fixed, the entire thing can be revamped but until you can properly manage and control the containers and assets attached to a POS, the rest will simply be fluff.
Marsan
#32 - 2014-02-25 20:24:43 UTC
It's never going to happen. CCP has basically said they ain't fixing the POS as:

- It old, crufty, and none of their programmers think it can be fixed without a complete rewrite.
- They aren't going to spend a release or 2 on POSes
- The POS pain is felt by only a small portion of the community.

What they are planning on doing is gradually replacing POS with deployables.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Mara Rinn
Cosmic Goo Convertor
#33 - 2014-02-25 20:47:10 UTC
Tippia wrote:
Everything related to roles and sharing and actually using the different arrays fall back on that scattered approach — make them a single expandable object and the rest will become far more sane.


Well, a good start would be knowing in advance that separate hangars for each POS module is a pain in the rear. In any future POS development, I'd like to see one central storage from and to which all the materials are delivered: something like your personal & corporate hangar system in stations, or at worst something like the Command Centre / Silo plurality in PI.

Then having roles assigned per activity line rather than per type of activity would be nice. I'd prefer a system of ACLs rather than fixed "this person can do this thing to any POS": add a user to a group, then associate that group with a particular activity on a specific activity line. Thus I could reserve some research labs for the corp running the POS and have the rest available for hire by anyone.

A revamp of roles is just as important as a revamp of POS graphics, mechanics and components.
Coffin Packer
Imperial Academy
Amarr Empire
#34 - 2014-02-25 20:56:24 UTC
Felicity Love wrote:
I'd like to see abandoned POS, being those towers that aren't burning fuel, simply blink out of existence (along with any associated structures and contents therein) after 30 days.

Anchor/Unanchor times have been trimmed dramatically over the last few years, so mere laziness is no excuse.

Fuel it or lose it.



Instead of blinking out, I would rather they become un-anchored after 30 days and become scoopable. After 60 days they blink out. If you need a reason, it's due to gravity pulling it out of orbit (or something).
Mario Putzo
#35 - 2014-02-25 21:04:31 UTC
Passive Moongoo collection.
Altessa Post
Midnight special super sexy
#36 - 2014-02-25 21:39:24 UTC  |  Edited by: Altessa Post
Mara Rinn wrote:
In order of preference, I'd like to be able to:

  • set up a POS and have alliance members be able to do research, invention, reverse engineering, reactions, manufacturing, whatever, all with the same access that I would give to members of my own corporation;
  • use NPC & POS refineries the same way as other activity lines;
  • give people the ability to cancel their own jobs, without being able to cancel everyone else's jobs too;
  • pay for POS activity line fees out of my personal wallet;
  • set up usage fees based on standings, just like POCOs;
  • use BPOs from my personal hangar when doing research at a POS in the same system;


.....


Pretty much this. Allow us to offer the asset of a POS to our alliance (or other pilots) for money. This creates new gameplay.
Additionally, I would like to see POS lines similar like those offered in stations. No dedicated silo for each materials. Keep it simple: a hangar like container for stuff plus various structures to unlock capabilities. Capabilities operate on stuff in the hangar, the resulting product ends again in the hangar.
Having to store the right ingredients in a specific structure is just artificially dull.

On the internet, you can be whatever you want to be. It is amazing that so many people chose to be stupid.

DaReaper
Net 7
Cannon.Fodder
#37 - 2014-02-25 23:46:34 UTC
Marsan wrote:
It's never going to happen. CCP has basically said they ain't fixing the POS as:

- It old, crufty, and none of their programmers think it can be fixed without a complete rewrite.
- They aren't going to spend a release or 2 on POSes
- The POS pain is felt by only a small portion of the community.

What they are planning on doing is gradually replacing POS with deployables.


I'm just going to say this, it can and will happen, if enough players do a huge hoop-la over it, and demand that we want it fixed and fixed now. If the voice of players is actually not the minority then it will change CCP's directions. Also, if its holding back the game, they will fix it as well.

However, if this thread fizzles and dies like the WiS' threads do, then it means there is not enough players that care about this issue for them to fix it.

Yes we as customers have no say in how CCP utilizes their resources, however, you get enough angry people demanding a company fixes stuff, then company will tend to listen. When players rally together for a common goal of fixing something that is and has been broken, and if enough people are vocal, they will fix it.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Unsuccessful At Everything
The Troll Bridge
#38 - 2014-02-26 00:01:26 UTC
Remove AFK POS nesting..... the real AFK threat.



Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Mara Rinn
Cosmic Goo Convertor
#39 - 2014-02-26 01:53:56 UTC
Altessa Post wrote:
Having to store the right ingredients in a specific structure is just artificially dull.


Well, ingredient-specific structures could have an advantage in terms of storage-per-CPU/PG for example. The same way ship balancing works: you get either 6000m3 of cargo (adjustable with cargo mods), or 60km3 of specialised bay. So in a modular POS setup, I could imagine "hangar modules" providing say 600k m3 of personal hangar space, while the same CPU or PG budget would buy a "volatile materials module" which provides 3M m3 of storage for moon goo, reactants and gasses.

Thus you can tune your POS to a specific activity by providing heaps of reactant storage, a large number of reactors, and a "docking bay" allowing you to issue courier contracts to/from that POS. Someone else could do a similar setup with heaps of manufacturing material storage, a high time-efficiency refinery and a large number of high time-efficiency manufacturing lines as a specialist front-line ammunition manufacturing bunker.

Someone else might opt for huge amounts of material storage and a few high material-efficiency ship assembly lines as a means of maintaining a steady but profitable supply of ship hulls for a particular market.

Then your POS power plants and computing facilities would simply produce a certain amount of PG or CPU for a fixed budget of fuel blocks per hour (or minutes per block). There would be multiple sized PG and CPU "boxes" to choose from (e.g: units of 1, 10, 100, or some mathematically 'better' scale such as primes, Fibonacci, whatever) and you just plonk them all together to get the PG and CPU you require. Need more invention labs? Stick on a Hyasyoda Mobile Laboratory (5 invention, 1 copy) and add a new 500CPU computing facility. Now your fuel budget just went up by another five fuel blocks a day. Update your contracts to have the new fuel delivered.

Grath Telkin
Amok.
Goonswarm Federation
#40 - 2014-02-26 02:39:44 UTC
1) Controlling Guns- its horrid

2) Anchoring and setting up a tower - life sucking and a pain in the nuts to boot, give me a fitting screen like my ship ok? Let me set it all up and then go actually play eve instead of nannying this stupid thing all damn day.

3) building anything not a super at a tower or refining at a tower sucks, fix that.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.