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Player Features and Ideas Discussion

 
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Planetary Intercation Templates

First post
Author
Dyson Veare
Brutor Tribe
Minmatar Republic
#1 - 2014-02-23 18:01:26 UTC
We need saveable templates in game. As well as "assign all" same resource or "collect all" resources function so that I don't have to spend and hour per planet setting it up. I have had to move so much lately that I am losing massive interest in PI since I always have to set it back up over and over.

100's of links, 100's of selecting and double clicking. There is nothing fun about it and it is a shear waste of time. Why cannot there be templates where I can choose, much like a ship fitting, to layout my planet in a specified saved fasion, that auto places links and sets up routes just as I had them saved on another planet???

This would be a HUGE feature boost to PI. I know a lot of corp m8's that would likely do it more if it wasn't such a pain in the arse.

ALSO, why can't we access launch to customs office from station? Why even let us view the planet if we still have to undock, then fly to that system just to see into the customs office and perform actions. This should be able to be done since you cannot pick up the resources without flying there anyways, so what exactly would it hurt allowing us to move resources from the planet to the customs office from in station. Were not using a ship to do it either way so I shouldn't be required to be in that system undocked, just to do it.

Xe'Cara'eos
A Big Enough Lever
#2 - 2014-02-23 18:19:49 UTC
This seems like a reasonable implementation, and hopefully not too difficult, definitely a QoL feature

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Harvey James
The Sengoku Legacy
#3 - 2014-02-23 19:46:27 UTC
PI is pretty poorly implemented .. there is very little information on how too even get started or even if what you are doing is the optimal way .. there seems too be a lot of wastage .. excessive clicking... and im sure some of the stuff gets lost when you try too route stuff after importing it from another planet... its impossible too setup a whole chain from tier 1 -4 on the same planet..

there isn't enough grid too make full use of extractors to processors ratio... it needs a complete rework really .. along with some proper thought-out guides

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#4 - 2014-02-23 20:28:42 UTC
I have removed a rule breaking post and those quoting it.
The OP has the right to post an idea to discuss and has the right to expect a civil and healthy discussion as a result. You don't have to agree, but post your arguments in a civil manner please.
You also might want to visit this thread on PI.

The rules:
22. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.


ISD Ezwal Community Communication Liaisons (CCLs)