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Getting ganked on a closed Jita gate

First post
Author
Mara Pahrdi
The Order of Anoyia
#221 - 2014-02-24 06:31:49 UTC
Tauranon wrote:
Nexus Day wrote:
Domanique Altares wrote:
drummendejef maaktnietuit wrote:

This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button?


That's cool.

It makes me think that it would be a better idea to go dock up somewhere nearby and wait until off-peak hours to get into Jita.

Great advice. Unless you have a job. And maybe a life.


For today according to dotlan.

peak ship kills in perimeter per hour = 40
peak ship kills in maurasi per hour = 5
peak ship kills in Niyabainen per hour = 11
peak ship kills in Muvolailen per hour = 4

mileage may vary of course, but plainly 2 of those systems are pretty close to highsec "background noise" for kills, and even if you intend on doing it the dumb way - by showing up at the gate and getting rejected, you are plainly more likely to have the time to warp off.

You can further lower your chances by having midpoint safes beween the ring-road gates, so that you don't visibly align towards a jita gate, which means if you have someone personally following you in a cloaker, they can't observe your alignment to the jita gate. IMO actual positioning of a ganksquad outside of perimeter wouldn't be that expected, which would bring it down to the subset of gankers who personally followed you, had their ganksquad really close and boxed you with 2 scouts, which if you had an inkling was happening, you could overshoot your intended gate by 1, and then double back.

As always EVE does in fact have a myriad of useful survival tools - they are usually suffiicient that I can deal with highsec as not merely a ganktarget, but as a wartarget.

Sshhh. Don't tell everybody how to get into Jita on weekend. Gankers might adapt! Blink

Remove standings and insurance.

Tauranon
Weeesearch
CAStabouts
#222 - 2014-02-24 07:16:37 UTC
Mara Pahrdi wrote:

Sshhh. Don't tell everybody how to get into Jita on weekend. Gankers might adapt! Blink


I have complete faith in my fellow pilots reliable stupidity/autopilots that I could sit there and convo targets in Urlen, and they'd still lemmings onto the gate. At best I'd probably get blamed for losses.
Mario Putzo
#223 - 2014-02-24 07:34:12 UTC  |  Edited by: Mario Putzo
Just another example of why people should be able to make purchases in the systems surrounding Jita (and other market hubs) receive products in those stations in which they made purchases. Less load in Jita means the folks seeding the market can get in, and the folk buying stuff can still get stuff on the weekend.

1) I should not have to have another player transport stuff into or out of Jita for me.
2) I should not be forced to wait on a gate for customs to sort their **** out.
3) I should not be forced to find a new market hub, if me and the Caldari have chill standings.

Its time to fix the Jita overflow problem, and unfortunately CCP is going to need to add a little automation to the system to do so. Forcing people to sit in vulnerable positions is poor game design, restricting peoples access to markets is bad game design. Telling players that there isn't a problem and there are other options 15 jumps away is not a solution.

I provided CCP a fix in the other "WTF Jita" thread on how to reduce overall load allowing for more sustainable usage. Time to nut up or shut up CCP. This isn't an issue solved by "just use contracts". We need to have access to product in Jita without having to enter it, so the load is split evenly.

Contrary to popular belief cramming as many people into a system as possible then slowing down time or capping it isn't a FIX. it is a bandaid. But this wouldn't be the first time you just put a bandaid on a problem and kicked the can down the road would it.
Tauranon
Weeesearch
CAStabouts
#224 - 2014-02-24 07:47:54 UTC
Mario Putzo wrote:


Forcing people to sit in vulnerable positions is poor game design.



As I said, I have complete faith in my fellow pilot Roll
March rabbit
Aliastra
Gallente Federation
#225 - 2014-02-24 07:54:12 UTC
baltec1 wrote:
March rabbit wrote:
Tippia wrote:
Dave Stark wrote:
clicked jump on the jita gate.
didn't jump me in to jita.
Working as intended.

looks like standard description of a bug for me


The cap is there for a reason and not an unintended accident. Its not a bug.

customer doesn't need reasons. he paid for service and he should get it.

I think my job will be really cool (tho very fast finished) should i start to telling customers that their calls could not be even started because of my internal reasons. But no: i investigate every case when customer didn't get his service and i fix my software to ensure it was the last report

The Mittani: "the inappropriate drunked joke"

Mara Pahrdi
The Order of Anoyia
#226 - 2014-02-24 08:30:25 UTC
Mario Putzo wrote:
Forcing people to sit in vulnerable positions is poor game design, restricting peoples access to markets is bad game design. Telling players that there isn't a problem and there are other options 15 jumps away is not a solution.

Nobody forces them to sit on the Perimeter-Jita gate.
Mario Putzo wrote:
Telling players that there isn't a problem and there are other options 15 jumps away is not a solution.

But one or two jumps are an option.

Remove standings and insurance.

drummendejef maaktnietuit
Ramm's RDI
Tactical Narcotics Team
#227 - 2014-02-24 09:14:08 UTC
SpoonRECKLESS wrote:
drummendejef maaktnietuit wrote:
Hey guys,

most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck.

This makes the Jita gate more dangerous than a lowsec gate to die on, while you should be on the safest part beeing in 1.0 space.

This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!)

I'm talking about Blockade Runners, Covert Ops, T3's.



What did you lose?



Nothing important, just beeing annoyed by the fact that I did lose it while I was reading the pop-up.
One Eyed Runner
GetYaTitsOut
#228 - 2014-02-24 09:59:43 UTC
you need the super secret Jita gate password to get in... I never have any problem jumping...P

I live in Jita so f*ck off

Jonas Staal
Republic Military School
Minmatar Republic
#229 - 2014-02-24 10:14:16 UTC
Domanique Altares wrote:
Dave Stark wrote:
Lors Dornick wrote:
Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.


"don't play the game you're paying to play!"


That's pretty much what OP wants to do. He wants to play Route 66 Online, where the Good Buddy Convoy always gets their shipment in on time.

What he's actually playing is EVE Online, where Jita Traffic Control cockblocks you, and loitering on the gate makes you fodder for people who want your stuff.


The problem is that this is not a game feature, rather a side effect to a sub-optimal fix to the overpopulation in Jita.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#230 - 2014-02-24 10:19:30 UTC
I'll admit I gave up around page 8 and jumped to the end, so I might be a bit behind the conversation:

I understand some people want solutions to know for certain if they are going to be able to jump or not, but I just don't see any sane way. The nature of it, is that the gate isn't locked solid for ten minutes straight, then letting a hundred folks in before shutting again - it is constantly flickering between an open and locked state.

Some have said they want notification of if they can jump when they try to warp. Well, I'm sorry, but how long does it take a freighter to align and warp across perimetre? Whatever information you got when you clicked warp will have been out of date before you enter warp, let alone when you finally land. Others have suggesting using the billboards. Although the idea of the Jita gate billboards being turned into flashing red/green disco lights does appeal, I don't see how that helps anyone much.

Some have suggested once you press jump, you are invulnerable, regardless of whether or not you jump. Hate to tell you this, but you are in for a shock if you think this is a solution. As the resident of many a 10-minute warp tunnel, and someone who spent an hour loading in to B-R, the absolute last thing you want is to lock yourself out of controlling the ship for an indefinite period of time. Once that invulnerability kicks in, you aren't removing it manually and returning to state, you are stuck til they let you in. After ten minutes, do you still wait. After half an hour, do you still wait? And did you know, many a time, your ship has appeared in the destination system, with the gate cloak ticking down, even though you are still staring at the warp tunnel, with no means to defend your ship (I have both been killed, and warped to the next gate by my FC while still watching a warp tunnel)? Aside from removing yourself from the choice to stop in the adjoining system, you will just move the gank squads in to Jita itself, to catch the guys loaded in with the pilot still staring at a warp tunnel, or the guys who walked away from the screen while the loading occurs. It solves nothing.
Samoth Egnoled
Caldari Provisions
#231 - 2014-02-24 10:25:02 UTC
Lol Highsec....Safe...

Good one
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#232 - 2014-02-24 10:41:13 UTC  |  Edited by: Infinity Ziona
Domanique Altares wrote:
Angeleh wrote:

The gate malfunctioning and not transporting the ship is a game fault that then makes the ship vulnerable - and gankers knowing where this game fault happens a lot makes the fault easily exploitable.


The gate is not malfunctioning. It is performing its purpose as intended.


Lol. Given CCP Explorers asinine comments regarding "players should use couriers instead of using Jita" its not suprising they fail to cause players to go immune like in a normal jump. Rather than admitting the game is failing they hide their heads in the proverbial sand. It is the development team and its leadership that is malfunctioning.

When the developers refuse to fix their game, while still taking money from their customers, one would think they would alleviate the consequences of the broken mechanics as much as possible.

When you take a gate normally you become invulnerable while jumping. This should extend to players attempting to take a gate and being queued. The only people I would imagine who would be against that are carebear gankers too scared to pvp outside of 0.9 systems or alts of nullbears too scared to use their mains to pvp in 0.9 systems.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Inxentas Ultramar
Ultramar Independent Contracting
#233 - 2014-02-24 10:46:25 UTC
When you try to jump into a pop-capped system you are basicly at the mercy of gankers as you are targetable. The only reason you are targetable is because you are being denied the jump. While you can make an educated guess whether or not it may happen, you are still combating hardware limitations, not the intellect of other players, and as such any traffic-based jump denial resulting in loss is percieved as unfair. Not that weird really, it's basicly a weapons timer taking you by surprise.
Kagura Nikon
Native Freshfood
Minmatar Republic
#234 - 2014-02-24 11:01:43 UTC
Angeleh wrote:
A ship that has made it to the gate and activated it should be out safe and not risk being killed.

The gate malfunctioning and not transporting the ship is a game fault that then makes the ship vulnerable - and gankers knowing where this game fault happens a lot makes the fault easily exploitable.

I can see where OP is coming from, just saying people need to move is not a solution at all. First large ships takes forever to move in which time they could be killed (but should have been safe), secondly the ship needs to stay right at the gate to keep spamming the jump command.

I have not yet been killed at a Jita gate while waiting to get in though and do not know if it is really problem?



you should as well know that it may happen and no go trough that gate with too valuable stuff on easily gankable ships.


"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#235 - 2014-02-24 11:02:54 UTC
Infinity Ziona wrote:
Domanique Altares wrote:
Angeleh wrote:

The gate malfunctioning and not transporting the ship is a game fault that then makes the ship vulnerable - and gankers knowing where this game fault happens a lot makes the fault easily exploitable.


The gate is not malfunctioning. It is performing its purpose as intended.


Lol. Given CCP Explorers asinine comments regarding "players should use couriers instead of using Jita" its not suprising they fail to cause players to go immune like in a normal jump. Rather than admitting the game is failing they hide their heads in the proverbial sand. It is the development team and its leadership that is malfunctioning.

When the developers refuse to fix their game, while still taking money from their customers, one would think they would alleviate the consequences of the broken mechanics as much as possible.

When you take a gate normally you become invulnerable while jumping. This should extend to players attempting to take a gate and being queued. The only people I would imagine who would be against that are carebear gankers too scared to pvp outside of 0.9 systems or alts of nullbears too scared to use their mains to pvp in 0.9 systems.



The game is not failing.. the head of the dumb players that cannot accept to spread a bit their activities is failing altough.

Want to take the full advantage of jita? PAY THE PRICE

Want a bit mroe safety.. pay the price of a slighly higher cost in dodixie or amarr.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#236 - 2014-02-24 11:06:02 UTC  |  Edited by: Infinity Ziona
Inxentas Ultramar wrote:
When you try to jump into a pop-capped system you are basicly at the mercy of gankers as you are targetable. The only reason you are targetable is because you are being denied the jump. While you can make an educated guess whether or not it may happen, you are still combating hardware limitations, not the intellect of other players, and as such any traffic-based jump denial resulting in loss is percieved as unfair. Not that weird really, it's basicly a weapons timer taking you by surprise.

Yeah, and its such a simple thing to fix, there are so many avenues to at least partly alleviate the issue.

1. Cap the system based on pilots in space. Pilots docked do not put a load on Jita's node since market and chat spam are on their own system.

2. Log off timers in Jita. How many people contributing to the cap are simply AFK all day. Why are they contributing to the cap?

3. Remove all missions, mining, pvp in Jita. There is absolutely no reason for people to be pvp'ing or otherwise doing anything in Jita except trading. They can **** off and go elswhere, there are thousands and thousands of systems in EVE. If you must camp people in Jita, you can do so on the gates in the surrounding systems.

4. Allow remote buying and selling in surrounding systems.

5. Add a scaling tax based on population.

That's just a few things they could do until they find a solution to the problem.


Kagura Nikon wrote:

The game is not failing.. the head of the dumb players that cannot accept to spread a bit their activities is failing altough.

Want to take the full advantage of jita? PAY THE PRICE

Want a bit mroe safety.. pay the price of a slighly higher cost in dodixie or amarr.

Not really interested in your simplistic ideas. Learn something about crowd behavior and implementation of solutions to crowd behavior before commenting on a very complex issue such as crowd behavior.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Hasikan Miallok
Republic University
Minmatar Republic
#237 - 2014-02-24 11:14:50 UTC
Infinity Ziona wrote:

Kagura Nikon wrote:

The game is not failing.. the head of the dumb players that cannot accept to spread a bit their activities is failing altough.

Want to take the full advantage of jita? PAY THE PRICE

Want a bit mroe safety.. pay the price of a slighly higher cost in dodixie or amarr.

Not really interested in your simplistic ideas. Learn something about crowd behavior and implementation of solutions to crowd behavior before commenting on a very complex issue such as crowd behavior.



Red Frog charge a grand total of $1,000,000 ISK to shift up to a billion ISK of goods from Jita to Perimeter and will usually do it well under 24 hours.

If the goods you are buying cost so little that a measly million is too much to get them shifted then its no great loss to buy them elsewhere.

It really amazes me people actually want to "go shopping" in Jita personally and freight the goods out. It's a bit like the CEO of Walmart flying to China and picking up the next shipment and flying it home personally.
Chribba
Otherworld Enterprises
Otherworld Empire
#238 - 2014-02-24 11:15:32 UTC
What stops the ganker from ganking you on the other side? As you clearly are just sitting there idle, watching a movie, waiting for the gate to let you through. So while you're in the best part of Ted & Bill's most Excellent adventure, you will have been let through and ganked on the other side instead?

I'd vote no, because not doing that gives a bigger chance of a new trade hub starting up, as it may force you elsewhere - or risk it.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Matthew97
#239 - 2014-02-24 11:19:29 UTC
Maybe if you don't Auto-pilot it wouldn't be an issue?

I go in and out of Jita a lot and never have any issues getting through the gate. In-fact, I can get in -> buy what I need -> get out and the AP'ing freighter that I Jumped ahead of is still sitting there waiting.

I see this as a Buff for people who actually play the game rather than AFK everywhere
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#240 - 2014-02-24 11:23:02 UTC
Hasikan Miallok wrote:
Infinity Ziona wrote:

Kagura Nikon wrote:

The game is not failing.. the head of the dumb players that cannot accept to spread a bit their activities is failing altough.

Want to take the full advantage of jita? PAY THE PRICE

Want a bit mroe safety.. pay the price of a slighly higher cost in dodixie or amarr.

Not really interested in your simplistic ideas. Learn something about crowd behavior and implementation of solutions to crowd behavior before commenting on a very complex issue such as crowd behavior.



Red Frog charge a grand total of $1,000,000 ISK to shift up to a billion ISK of goods from Jita to Perimeter and will usually do it well under 24 hours.

If the goods you are buying cost so little that a measly million is too much to get them shifted then its no great loss to buy them elsewhere.

It really amazes me people actually want to "go shopping" in Jita personally and freight the goods out. It's a bit like the CEO of Walmart flying to China and picking up the next shipment and flying it home personally.

Its more like you need to go shop in Woolies, but Woolies though serving a population of over 50,000 customers only has 100 carparks. Then you complain to Woolies and they tell you if you can't get a park then you should get a courier to do your shopping for you. You might only want bread or milk but you're expected to get a courier, you need the bread and milk for your kids to go to school tomorrow but the couriers are really unreliable and might not pick up your bread and milk today or ever.

More importantly, from a development and business point of view and directly regarding EVE specifically, CCP has customers who cannot log into their game, they have a market system that is so faulty that only one main trading hub exists (Amarr, Rens and Dodixie are not main hubs when compared to Jita, they are at best secondary hubs).

They have a responsibility as recipients of our subscriptions to ensure the game works to a reasonable standard. In regards to Jita, the game is not working to a reasonable standard. By reasonable standard I mean one in which you can access your account and play the game in a reasonable amount of time and with a minimum of customer frustration.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)