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Why hi sec players will NOT move into low or null no matter how much you cry about it.

First post
Author
Destructor1792
Sebiestor Tribe
Minmatar Republic
#461 - 2011-11-27 19:08:07 UTC
This is indeed a difficult one to answer So here's my POV of it:

Null sec is actually safer than Empire "IF" you're in the right corp/alliance. I'm not meaning ones with thousands of members, 50+ will see you relatively safe so Long as you have an active user base & don't stretch yourselves thin.

No-Where in Eve is safe. The biggest issue you have here is that alot of people think Empire is safe & they are immune to most antics that go on in Eve. Again, go live in null sec for a while & you'll see what alot of people mean by null sec being safer.

Some people just plain wont move out of Empire.. Simple as. No amount of pushing, shoving, changing game mechanics will change this. All you'll end up doing is forcing them to quit as the game in no longer enjoyable so you end up with even less people online!

Nothing Lasts forever, especially in Eve. Get used to that and losing ships & pods and the game becomes alot more fun.


Some Possible improvements to nullsec which may increase the population:

Each region should have something unique there. Wether it's a certain type of roid to mine, component to be used or whatever.

Have small high sec islands dotted around nullsec - only two or three systems across. Make it that only something unique can be aquired there. These small hubs can only be accessed by corps not part of an alliance & of a certain size (min~max). Throw in a countdown timer as to the length of time they can stay there before it turf them out to the nearest station. Corp & the members all get a timer of 12-18months til they can return. (no farming for you lot!)

Nothing puts off any potential new nullsec dwellers than being hot-dropped by a bunch of caps! Yeah, alot of us have done it or been on the receiving end of it. This is an Area of the game CCP really needs to look into if they want more people moving into nullsec. Blame the player ran corps & Alliances for this though (the very same lot who gripe that null sec is dead)

Again, this is just my POV on the whole thing. I expect people can come up with better ideas & solutions.

So less whining, more solutions.. The ball's in your court now.....





Not fired a shot in anger since 2011.... Trigger finger is starting to get somewhat itchy.......

mine mi
Garoun Investment Bank
Gallente Federation
#462 - 2011-11-28 12:37:41 UTC
I think the mayor problem is there no real path to null sec, and the game tend to easy comfortable stay in hi
An alternative path

1 - Missions

The missions are too easy, they must remove the triggers ships and randomly, making the waves attack or not together

This force the players to make gangs like the incursions doing now

2 – Faction warfare

Ok, you have your little corp. and a decent amount of isk and enough time to work as a teem; now you need to join a one faction. Why? Two reasons. One to make experience to do pvp, and second to gain standing.

After a while and having gained sufficient experience and standing, its time to go to low sec

Ok, you have one question, why need standing to go to low sec?
This is the second thing to change, the four powers need to reclaim they back yard and the moons in there, and this are a just reword for this patriotic corps.

3 – In low sec

No one can attack your moons except other corps with the appropriate standing.
If anyone else attack your moons, results in an immediate loss of standing and possibly an appearance of naval forces

Corp standing need

6 ---- Rarity 8
7 ---- Rarity 16
8 ---- Rarity 32
9 ---- Rarity 64

If for any reason your corp. lose standing, you must leave the moon

And then after you have more men, capital power and isk you can go and conquer null sec (at least a small part ;)
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#463 - 2011-11-28 12:42:45 UTC
mine mi wrote:
I think the mayor problem is there no real path to null sec, and the game tend to easy comfortable stay in hi
An alternative path

1 - Missions

The missions are too easy, they must remove the triggers ships and randomly, making the waves attack or not together

This force the players to make gangs like the incursions doing now

2 – Faction warfare

Ok, you have your little corp. and a decent amount of isk and enough time to work as a teem; now you need to join a one faction. Why? Two reasons. One to make experience to do pvp, and second to gain standing.

After a while and having gained sufficient experience and standing, its time to go to low sec

Ok, you have one question, why need standing to go to low sec?
This is the second thing to change, the four powers need to reclaim they back yard and the moons in there, and this are a just reword for this patriotic corps.

3 – In low sec

No one can attack your moons except other corps with the appropriate standing.
If anyone else attack your moons, results in an immediate loss of standing and possibly an appearance of naval forces

Corp standing need

6 ---- Rarity 8
7 ---- Rarity 16
8 ---- Rarity 32
9 ---- Rarity 64

If for any reason your corp. lose standing, you must leave the moon

And then after you have more men, capital power and isk you can go and conquer null sec (at least a small part ;)


And isnt it good for null sec actually ?

20k accounts moving to null sec. Null sec "becoming" high sec.

What do you want from null sec ?
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#464 - 2011-11-28 13:04:06 UTC  |  Edited by: Vincent Gaines
Destructor1792 wrote:

Nothing puts off any potential new nullsec dwellers than being hot-dropped by a bunch of caps! Yeah, alot of us have done it or been on the receiving end of it. This is an Area of the game CCP really needs to look into if they want more people moving into nullsec. Blame the player ran corps & Alliances for this though (the very same lot who gripe that null sec is dead)




Being on both ends of a hot drop myself, here's the way I see it.

I have a cyno fitted Arazu with 20 BC/HAC/logi sitting on a titan at my disposal, and jump through a gate. On the other side of the gate are about 8 BC, a dictor, maybe a cyanabal or two. They bubble and agress me, I pop a cyno and the fleet bridges through.

it turns from 11 vs 1 (~10:1) to 21 v 11 (~2:1)... guess who whines about blobbing in local?

Not a diplo. 

The above post was edited for spelling.

Russell Casey
Doomheim
#465 - 2011-11-30 18:19:58 UTC  |  Edited by: Russell Casey
PvP in EVE has always been designed around Land Grab Mode, that's the only goal supported by CCP. Land Grab Mode is taking other people's territory so you can farm to take more territory to farm until you have so much territory most of it isn't even being farmed anymore and squatters can hide out until someone notices large amounts of faction ships dying there. It's true for FW and it's true for null. Players choose to go play Open Team Deathmatch and Can Duel hoping to farm killmails and then get ganked and squall about a lack of PvP development but that's not what the Devs are working on anyway.
Nicolo da'Vicenza
Viziam
Amarr Empire
#466 - 2011-11-30 18:28:18 UTC  |  Edited by: Nicolo da'Vicenza
Nerf incursions.
Nerf JFs.
Fix Wardec system.
Ban NPC Corps
Buff anoms.
Put manufacturing slots into PI
Aiwha
School of Applied Knowledge
Caldari State
#467 - 2011-11-30 18:39:10 UTC
You misunderstand, I don't care if you move down here, but I will enjoy it if you do.

Sanity is fun leaving the body.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#468 - 2011-11-30 18:55:00 UTC
Quote:
No-Where in Eve is safe. The biggest issue you have here is that alot of people think Empire is safe & they are immune to most antics that go on in Eve. Again, go live in null sec for a while & you'll see what alot of people mean by null sec being safer.


I would like to clarify a few things.

First of all, I am not against nullsec, nullsec dwellers, or people moving to nullsec. I simply try to explain that some people will just never want to go there no matter what the reward is.

In WH space, it is always dangerous to fly solo unless you are multiboxing with proper intel. It is easy to get to wspace from hisec.

In lowsec, it is easy to solo around and not die. It's easy to run gate camps if you're scouting (almost always multiboxing again for this.)

In nullsec, its harder to run gates solo (you'll die eventually, sooner than later most times). There are areas you cant go to no matter how big your alliance is. It is easy as hell to solo NPC nullsec however. That part of being in null probably IS safer than hisec. You KNOW when you enemy is in the system.

The only thing you have to worry about in hisec is suicide gankers. War decs take 24 hours to start, and from what I understand are highly avoidable these days. You definitely have more chance of losing a ship in null than you do in high, and you have a WAY higher chance of being podded in null (or wspace) because of warp bubble ships.

This is assuming you take a character of the same real life skill level. Someone who just started eve 3 months ago that ONLY knows how to run missions or mine is gankbait ANYWHERE in new Eden. Someone that knows about dscan, has an intel alt, alliance, goes to intel channels in game has a much lesser chance of dying in any given system. Null is not safer than hisec by a long shot.

internet spaceships

are serious business sir.

and don't forget it