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Why hi sec players will NOT move into low or null no matter how much you cry about it.

First post
Author
Jita Alt666
#381 - 2011-11-22 01:07:19 UTC
nahtoh wrote:
Famble wrote:
Time.

There's no place for a casual player in null. None.

If null is effectively endgame, and endgame requires a large, consistent time commitment (it has in every mmo I've ever played), and most Eve players are casual then I'm pretty sure we've arrived at the ultimate stalemate.


Crap, utter total crap.

Your not gonna own space without freinds a lot of freinds. But a casual player can quite happy survive in NPC 0.0. Been there done that. Get freindly witht the other locals (if you can)learn how to use the map, safes, pay attention, don't rat or mine in main pipes, etc.

You will sometimes get poped (it happens), you can be unlucky, you can end up just pissing someone off and reaping that peticular whirlwind.

It can be done.

Not every allaince is CTAs all the time, yes some with have a minimum lvl of ops or you xing up if hostiles roll through.

On the other hand if you want to own space you need to HTFU and defend it.


I find myself partially agreeing with an intrepid crossings alt Ugh

I know numerous "casual" (1-5 hours a week at odd times) players who inhabit various 0.0 alliances. It is easier to be casual in NPC space, it is possible any where. Most alliances will be pretty happy if you show up once a week on an op.
Herzog Wolfhammer
Sigma Special Tactics Group
#382 - 2011-11-22 02:56:10 UTC
Jita Alt666 wrote:
Herzog Wolfhammer wrote:


Please list the appeasements.

Suicide ganking is going on and more so on the 29th.
There are still bubbles but I read that they didn't exist when the game started.
So I would like to know more about this talking point that you push, because you are pushing the same old boilerplate as I have seen many times.


I can outline this template:
The game was better before (begin) People of lesser coping skills (already a degregating approach to a certain type of player) are (insert problem they are having here) and CCP in order to (Appease, keep, shut them up, etc) made changes that (ruin, diminish, etc) the game.

I can base prescription drug commercials and political movements on that template alone. So there is a pattern here, and it's arguable, and becoming very transparent.



Yr/Appeasement
06 Tutorial
08 Tutorial expansion
11 Tutorial redevelopment
04 Capital Ships
05 Concord Buff
06 Contract warnings implemented
06 Removal of Remote Doomsday
07 Speed Nerf
08 Market purchase/sell 50% off of regional average warning
07 Removal of freeform contracts
11 Removal of insurance for concord violations...

This is not tears. Making the game more accessible makes the game bigger and means potential development of more things. Increasing revenue does mean dumbing things down.



This is the better answer. But let me put some thoughts into the points:

06 Tutorial (do killing players for not knowing is some kind of accomplishment?)
08 Tutorial expansion (again, killing a player for not knowing a few things - was there a trophy for that? I have known unrepentant noob harvesters who would reimburse noobs and teach them how to fight if all they did was ask)
11 Tutorial redevelopment (what did I say? You drive me to drink... more)
04 Capital Ships (how was this an appeasement unless this was something the "nullbears" cried for but I know not enough of cap ships to comment further)
05 Concord Buff (with all the bragging about how SGs can alpha a ship so well, why was this an issue? It's moot with the Tier 3 and heinous alpha capability)
06 Contract warnings implemented (not something I know about )
06 Removal of Remote Doomsday (there was one? Lol )
07 Speed Nerf (was speed a problem for carebears that they whined for it? In my early days I relied heavily on speed to avoid PVP so perhaps this goes both ways)
08 Market purchase/sell 50% off of regional average warning (bleh - I never did market fu)
07 Removal of freeform contracts (you're killing me here)
11 Removal of insurance for concord violations...(with new tools for it - but even gankers had to submit that it didn't make sense to pay insurance for ships lost to criminal acts).

I don't see WTZ on that list. I have seen many 15KM hores harvesting people in that zone cry on the forums about the good old days when they had all that fish in the barrel and called that PVP. Why not add that?

In the meantime, people are still doing whatever they want, and that's why I asked for this list of "appeasments" because it's a tired argument, as if the very idea itself is clutched at for sake of having something to complain about.

Bring back DEEEEP Space!

THXBYE
Elite War Squad
#383 - 2011-11-22 02:58:47 UTC
Because they are mentally disturbed.

Im being 100% honest. They are scared

Universal PvP System Mode: ..default.aspx?g=posts&t=38634 In Game Laws, Fines and Taxes: ..default.aspx?g=posts&t=36124 Stations and NPC Services Costs: ..default.aspx?g=posts&t=39038

Herzog Wolfhammer
Sigma Special Tactics Group
#384 - 2011-11-22 03:00:23 UTC
nahtoh wrote:
Famble wrote:
Time.

There's no place for a casual player in null. None.

If null is effectively endgame, and endgame requires a large, consistent time commitment (it has in every mmo I've ever played), and most Eve players are casual then I'm pretty sure we've arrived at the ultimate stalemate.


Crap, utter total crap.

Your not gonna own space without freinds a lot of freinds. But a casual player can quite happy survive in NPC 0.0. Been there done that. Get freindly witht the other locals (if you can)learn how to use the map, safes, pay attention, don't rat or mine in main pipes, etc.

You will sometimes get poped (it happens), you can be unlucky, you can end up just pissing someone off and reaping that peticular whirlwind.

It can be done.

Not every allaince is CTAs all the time, yes some with have a minimum lvl of ops or you xing up if hostiles roll through.

On the other hand if you want to own space you need to HTFU and defend it.

Oh in passing I DON'T CARE IF YOU STAY IN HIGHSEC, not a hunt for more targets/what ever bullshit reaason some of you will try and warp what I say to justify ignoring or twisting my points.

Casual play is possable in 0.0, its how i started out there.




Who says you have to own space?

Heck I have seen enough deserted 0.0 systems full of stuff for the taking and safely behind gank pipelines that others maintained. They are so busy sitting on that gate they leave nice stuff untouched.

Thanks to all you rubes working hard in 0.0 for all those hours I spent hitting exploration sites without so much as a visit in local.

"own" - HA!!!

In 0.0, space owns YOU. Lol

Bring back DEEEEP Space!

JitaJane
Science and Trade Institute
Caldari State
#385 - 2011-11-22 03:14:53 UTC
Freya Gleamingstar wrote:
Staying constructive, would not moving all Level 4 Combat mission resource into Lowsec be in general beneficial for the community?

Earlier posts are right, there is a distinct lack of "Security" in Lowsec. We shouldnt be relying on NPC security in Lowsec anyway beyond ineffectual gateguns. Thriving mission areas (imagine 200 people from Umokka being in a Lowsec system, perhaps 150 genuine people, and a handful of traders and outlaws). The beauty of Lowsec would be the community being able to police it itself. Definitely an EvE style Wild West - everyone has a gun, most people willing to use it for the greater good if necessary. Might work, might not, who can say?

Could mean a new lease of life for Bandit Cartels and Anti-Pirate/Security Corporations, and perhaps encourage corps to branch out into Lowsec.

As it stands, theres little incentive to move from Highsec, when its so comfortable :)

Oft repeated and useless idea. People do 4s because the risk/reward makes them beneficial. And the isk/hr only gets good when you have a dedicated mission boat. Moving them to low makes them a poor investment. I can run 3s in a matter of minutes. 4s are a little longer but worth it because of the higher isk/hr. If I am splitting my profits with a security detail or running in a less optimal PvP ship that margin disappears. So if in some hypothetical fantasy universe CCP implemented such a change the end result would be some yartard 2 years later saying they need to move 3s to lowsec.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Elrich Kouvo
Doomheim
#386 - 2011-11-22 05:10:50 UTC
Destiny Corrupted wrote:
Ptraci wrote:
Where are you hiding the buffalo, CCP? A few years ago there was buffalo everywhere you looked. Those were happy times. We could kill all the buffalo we wanted for as long as we wanted. Now I went and got myself an even bigger gun to kill buffalo. I come back, and the buffalo is gone. Where did you put it? I want my buffalo back! I want to kill buffalo again with my new gun!

Nice allegory. Except it's wrong.

I've been playing EVE for almost eight years. Back in those early times, the concept of the carebear didn't even exist. Everyone (or almost everyone) did a fair share of both pve and pvp. People needed to mine and rat to build up the economy and replace ship losses. Very few individuals were directly opposed to shooting other players' ships; they saw it as an inherent aspect of the game. Some people went to low-sec to rat and mine, while others tried to chase them down. Then in a few hours, you'd see the order reversed.

EVE's player base was growing exceptionally fast those days. For the first few years, the growth was exponential. Then, as EVE became a major MMO, it attracted the attention of both RMTers, and the general populace. As banner ads started appearing on sites like Penny Arcade and major gaming publications, more and more "temps" joined up. These weren't players who stuck with the game for many years; they were people who jumped from MMO to MMO, looking for quick new thrills. They didn't see the game for what it is, and so in times of hardship, they cried. Many changes were made to appease these people, at the expense of loyal customers who contributed to CCP with both guidance and stable subscriptions, both theirs and those of the friends they recruited by word of mouth.

So, why are you wrong? It's because a few years ago there were less buffalo than there are today. A few years ago, players were more emotionally prepared to face EVE's challenges. Players fought back when attacked, kills needed to be worked for, and the whole atmosphere of the game was simply tougher. Today, EVE is full of these "buffalo." They join the game in droves, and leave with their first Hulk losses. As CCP makes more and more changes to the game that serve to coddle the carebears, the mean old wolves will have more and more buffalo to hunt, not less. This is the reason why I, and many of my friends, left null and never looked back. Killing twenty buffalo a day is much more satisfying than killing (and dying to) one wolf a week.

Actually back in 2004 pirates were really pirates. They would type "YARRRR!!!!" into local chat as they attacked your ship. If they got you they would ransom the ship, and the player would apply a bounty to the pirate. Today we have Nullbears, extreme gate campers, suicide gankster, and wardec'ers. These are infact PVP, but a far cry from how EVE started out. You want more PVP in low sec? Fix the bounty hunter system.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#387 - 2011-11-22 05:15:45 UTC
look, its simple, people like highsec because of how it works.
there is no way without breaking highsec to force people to move, and to be honest if you do that they will quit instead of move.

if you remove lvl 4, incursions, mining, PI and research and all the other stuff that i seen as massive isk faucets people will just do lvl 3s all day.

lowsec is a crapfest, pirates kill anything that moves = not fun did you have to kill the rifter? the raven? no even if the value of the loot would have been 200k isk you would have killed it. pirates in eve should be like real pirates, go for the big loots not the meh.

nullsec is a "lets blue everyone and never fight when we do we must have NUMBAAZZ" it be fun to have a corp of 20 guys take a system in null, defend from the occasional wannabee pvper that attack miners. but even empty space is owned in eve. if your not in a super alliance, your a renter, so all profits are lost.

Highsec
decent isk, no drama, no politics
Ranger 1
Ranger Corp
Vae. Victis.
#388 - 2011-11-22 05:30:52 UTC
Elrich Kouvo wrote:
Destiny Corrupted wrote:
Ptraci wrote:
Where are you hiding the buffalo, CCP? A few years ago there was buffalo everywhere you looked. Those were happy times. We could kill all the buffalo we wanted for as long as we wanted. Now I went and got myself an even bigger gun to kill buffalo. I come back, and the buffalo is gone. Where did you put it? I want my buffalo back! I want to kill buffalo again with my new gun!

Nice allegory. Except it's wrong.

I've been playing EVE for almost eight years. Back in those early times, the concept of the carebear didn't even exist. Everyone (or almost everyone) did a fair share of both pve and pvp. People needed to mine and rat to build up the economy and replace ship losses. Very few individuals were directly opposed to shooting other players' ships; they saw it as an inherent aspect of the game. Some people went to low-sec to rat and mine, while others tried to chase them down. Then in a few hours, you'd see the order reversed.

EVE's player base was growing exceptionally fast those days. For the first few years, the growth was exponential. Then, as EVE became a major MMO, it attracted the attention of both RMTers, and the general populace. As banner ads started appearing on sites like Penny Arcade and major gaming publications, more and more "temps" joined up. These weren't players who stuck with the game for many years; they were people who jumped from MMO to MMO, looking for quick new thrills. They didn't see the game for what it is, and so in times of hardship, they cried. Many changes were made to appease these people, at the expense of loyal customers who contributed to CCP with both guidance and stable subscriptions, both theirs and those of the friends they recruited by word of mouth.

So, why are you wrong? It's because a few years ago there were less buffalo than there are today. A few years ago, players were more emotionally prepared to face EVE's challenges. Players fought back when attacked, kills needed to be worked for, and the whole atmosphere of the game was simply tougher. Today, EVE is full of these "buffalo." They join the game in droves, and leave with their first Hulk losses. As CCP makes more and more changes to the game that serve to coddle the carebears, the mean old wolves will have more and more buffalo to hunt, not less. This is the reason why I, and many of my friends, left null and never looked back. Killing twenty buffalo a day is much more satisfying than killing (and dying to) one wolf a week.

Actually back in 2004 pirates were really pirates. They would type "YARRRR!!!!" into local chat as they attacked your ship. If they got you they would ransom the ship, and the player would apply a bounty to the pirate. Today we have Nullbears, extreme gate campers, suicide gankster, and wardec'ers. These are infact PVP, but a far cry from how EVE started out. You want more PVP in low sec? Fix the bounty hunter system.


Well, I can certainly get behind the "fix the bounty hunter system" idea.

If it was actually VERY profitable (and I do mean very) to hunt your average pirate, and if that system could not be exploited for personal gain by the pirates themselves, I think you'd find a surprising amount of normally non-PVP oriented people doing it.

I'm not saying they'd be very good at it, at least not at first. But like every other richly money making activity in EVE, more than a few people would figure it out.

Of course, the seriously risk adverse crowd would demand that more peaceful pursuits be made equally lucrative in the name of fairness.

Sigh.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#389 - 2011-11-22 05:38:22 UTC
Elrich Kouvo wrote:
Actually back in 2004 pirates were really pirates. They would type "YARRRR!!!!" into local chat as they attacked your ship. If they got you they would ransom the ship, and the player would apply a bounty to the pirate. Today we have Nullbears, extreme gate campers, suicide gankster, and wardec'ers. These are infact PVP, but a far cry from how EVE started out. You want more PVP in low sec? Fix the bounty hunter system.

Not sure what game you played, because back in 2004, pirates would call you a ***** if they managed to kill you, and a ****** if you managed to escape. Your mother would be insulted in either scenario. Bounties were self-collected, and only a few people wore them as badges of honor.

Not much has actually changed over the years, except ship stats, and the proportion of people who accept pvp as an inherent aspect of the game (regardless of their own activities), to those who don't.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Elrich Kouvo
Doomheim
#390 - 2011-11-22 05:41:58 UTC
Ranger 1 wrote:
Elrich Kouvo wrote:
Destiny Corrupted wrote:
Ptraci wrote:
Where are you hiding the buffalo, CCP? A few years ago there was buffalo everywhere you looked. Those were happy times. We could kill all the buffalo we wanted for as long as we wanted. Now I went and got myself an even bigger gun to kill buffalo. I come back, and the buffalo is gone. Where did you put it? I want my buffalo back! I want to kill buffalo again with my new gun!

Nice allegory. Except it's wrong.

I've been playing EVE for almost eight years. Back in those early times, the concept of the carebear didn't even exist. Everyone (or almost everyone) did a fair share of both pve and pvp. People needed to mine and rat to build up the economy and replace ship losses. Very few individuals were directly opposed to shooting other players' ships; they saw it as an inherent aspect of the game. Some people went to low-sec to rat and mine, while others tried to chase them down. Then in a few hours, you'd see the order reversed.

EVE's player base was growing exceptionally fast those days. For the first few years, the growth was exponential. Then, as EVE became a major MMO, it attracted the attention of both RMTers, and the general populace. As banner ads started appearing on sites like Penny Arcade and major gaming publications, more and more "temps" joined up. These weren't players who stuck with the game for many years; they were people who jumped from MMO to MMO, looking for quick new thrills. They didn't see the game for what it is, and so in times of hardship, they cried. Many changes were made to appease these people, at the expense of loyal customers who contributed to CCP with both guidance and stable subscriptions, both theirs and those of the friends they recruited by word of mouth.

So, why are you wrong? It's because a few years ago there were less buffalo than there are today. A few years ago, players were more emotionally prepared to face EVE's challenges. Players fought back when attacked, kills needed to be worked for, and the whole atmosphere of the game was simply tougher. Today, EVE is full of these "buffalo." They join the game in droves, and leave with their first Hulk losses. As CCP makes more and more changes to the game that serve to coddle the carebears, the mean old wolves will have more and more buffalo to hunt, not less. This is the reason why I, and many of my friends, left null and never looked back. Killing twenty buffalo a day is much more satisfying than killing (and dying to) one wolf a week.

Actually back in 2004 pirates were really pirates. They would type "YARRRR!!!!" into local chat as they attacked your ship. If they got you they would ransom the ship, and the player would apply a bounty to the pirate. Today we have Nullbears, extreme gate campers, suicide gankster, and wardec'ers. These are infact PVP, but a far cry from how EVE started out. You want more PVP in low sec? Fix the bounty hunter system.


Well, I can certainly get behind the "fix the bounty hunter system" idea.

If it was actually VERY profitable (and I do mean very) to hunt your average pirate, and if that system could not be exploited for personal gain by the pirates themselves, I think you'd find a surprising amount of normally non-PVP oriented people doing it.

I'm not saying they'd be very good at it, at least not at first. But like every other richly money making activity in EVE, more than a few people would figure it out.

Of course, the seriously risk adverse crowd would demand that more peaceful pursuits be made equally lucrative in the name of fairness.

Sigh.
Maybe. As I was reminiscing about my low sec adventure in 2004 I remembered a carebear friend of mine actually chasing down a pirate and blowing him up(Don't under estimate the appeal of vengeance). He was bragging about how he used EMP ammo to do it. We were both around 2 weeks old, and we had a blast. I know most of high sec would like to engage in PVP for various reasons, but CCP needs to fix some things first.

P.S. finally good that we can agree on something.
Elrich Kouvo
Doomheim
#391 - 2011-11-22 05:44:11 UTC  |  Edited by: Elrich Kouvo
Destiny Corrupted wrote:
Elrich Kouvo wrote:
Actually back in 2004 pirates were really pirates. They would type "YARRRR!!!!" into local chat as they attacked your ship. If they got you they would ransom the ship, and the player would apply a bounty to the pirate. Today we have Nullbears, extreme gate campers, suicide gankster, and wardec'ers. These are infact PVP, but a far cry from how EVE started out. You want more PVP in low sec? Fix the bounty hunter system.

Not sure what game you played, because back in 2004, pirates would call you a ***** if they managed to kill you, and a ****** if you managed to escape. Your mother would be insulted in either scenario. Bounties were self-collected, and only a few people wore them as badges of honor.

Not much has actually changed over the years, except ship stats, and the proportion of people who accept pvp as an inherent aspect of the game (regardless of their own activities), to those who don't.

Slarti? Nah he was a nice guy.
Hrothgar Davansson
Doomheim
#392 - 2011-11-22 06:10:35 UTC
Ranger 1 wrote:
Quote:
When I log on for a couple of hours in the evening after a day at work I don't want to be told that I have to spend the time sitting still staring at a gate because we might have some roamers around, I don't want some bossy director nagging at me for not getting into a fleet every 15 mins. Been to null, tried it, hated it - too much like work which I what I play this game to get away from.


I just wanted to point out that that "bossy director" probably wanted you to get in fleet so that if you got into trouble help could warp to you directly.

Likewise, if there is an imminent threat in the area, you can damn well devote a little time occasionally to watching your team mates backs... just as you are expecting them to watch yours. That is the small price you pay for access to the resources you desire. If everyone thought as you did, your entire corp would lose access to those resources.

Your play style is valid, I'm not saying otherwise, but your choices should be reflected in your level of income.


My playstyle is reflected in my level of income - my main earns a fraction of what a null sec player with his epxerience and skill level could - I know because I used to earn it.
Jenshae Chiroptera
#393 - 2011-11-22 10:07:48 UTC
Russell Casey wrote:
Jenshae Chiroptera wrote:
... and yet I come across eight guarded bubbles in 17 jumps, half of those jumps through low sec?

Yeah, fine when you are deep but going in or out, the spiders be getting in ye hair from everywhere!


That's why the null chokes need to go. Once you get past them there's literally hundreds of empty systems people could settle in far from the power blocs to build their own empires---but the problem is, they all use the same pipes for empire access so while a big alliance may not care who lives at the highsec exit, they will care who's using their low-null pipe since it's literally their lifeline.

The map needs a rework, imo, less of a flower, more like the rings of a tree with high in the "core" and low and null as the outer layers.


Quoting for emphasis.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

March rabbit
Aliastra
Gallente Federation
#394 - 2011-11-22 11:05:30 UTC
Freya Gleamingstar wrote:
Staying constructive, would not moving all Level 4 Combat mission resource into Lowsec be in general beneficial for the community?

- a lot less loot and minerals from reprocessed loot in market
- a lot less incoming ISKies from bounties
- a lot less LPs for fractions
- some decreasing in player count

Yes. Maybe this will benefit the game.

Freya Gleamingstar wrote:

Earlier posts are right, there is a distinct lack of "Security" in Lowsec. We shouldnt be relying on NPC security in Lowsec anyway beyond ineffectual gateguns. Thriving mission areas (imagine 200 people from Umokka being in a Lowsec system, perhaps 150 genuine people, and a handful of traders and outlaws). The beauty of Lowsec would be the community being able to police it itself. Definitely an EvE style Wild West - everyone has a gun, most people willing to use it for the greater good if necessary. Might work, might not, who can say?

Could mean a new lease of life for Bandit Cartels and Anti-Pirate/Security Corporations, and perhaps encourage corps to branch out into Lowsec.

problem is: gun of pirate and gun of a mission runner is a very different guns.
Let's say with fit for lvl4 you have no chance in pvp. And with pvp fit you will have no success in regular lvl4. So you simply give pirates free targets.

So at the end i you are right about bandit cartels. But there will be no Wild West at all.

Freya Gleamingstar wrote:
As it stands, theres little incentive to move from Highsec, when its so comfortable :)

And removing lvl4s from high-sec will not make a difference.

Your idea can work only if there is changes to lvl4s to make it near to pvp style. So mission runner will use the same tactics and fitting for mission as he will need to use for defense from pirates.

The Mittani: "the inappropriate drunked joke"

Ptraci
3 R Corporation
#395 - 2011-11-22 11:40:54 UTC
Herzog Wolfhammer wrote:


I don't see WTZ on that list. I have seen many 15KM hores harvesting people in that zone cry on the forums about the good old days when they had all that fish in the barrel and called that PVP. Why not add that?



Because WTZ was added specifically to address the bookmark problem with the database, because everyone and his mother was making insta-warp bookmarks to all the possible gates and stations and the sheer volume of bookmarks was slowing the database to a crawl, causing lag.

As part of the war on lag CCP decided to allow WTZ and simultaneously purged all bookmarks from the database.

Those who cry about WTZ would cry about anything, since this change was not done in any way to prevent PVP but rather to address an (unintentionally) disruptive pattern of player behavior in response to gate camps. But then again we already know that gankers are a bunch of instant-gratification seeking spoiled little princesses anyway. Those who do real PvP tend not to brag about it at all.
Esunisen
Les Tueurs de Killer
#396 - 2011-11-22 12:07:26 UTC
MeestaPenni wrote:
Zagdul wrote:
We actually are but there's still a couple obstacles in our way to completely freeport Delve.


What are the obstacles?


Goons ?
Xpaulusx
Naari LLC
#397 - 2011-11-22 13:57:44 UTC
You can't force players to do what you want to do, just look at the bitching and moaning in this thread. There is no right and wrong here, just difference of play styles. i always liked the options in this game, there is no other game out there like Eve. I truely hope CCP dosen't change things so much as to limit the options. As for null alot of us left just to take a break from constant fleet fights, some simply waiting for the winter expansion which i think will improve the game somewhat. Lotta good stuff on the horizon Blink

......................................................

Nephilius
Deep Core Mining Inc.
Caldari State
#398 - 2011-11-22 14:11:01 UTC
A couple of things I just want to point out from my perspective...

If Hisec is such a huge money maker, why isn't everyone there? I've had friends in Null before, the money they made was just crazy compared to the piddly Lvl4s in hisec. Lvl4s are in hisec to give those who do not want to take the risks of losec or Nulsec, because otherwise, the risk vs reward becomes horribly skewed.

While Nulsec may not be the foreboding land everyone makes it out to be, you damn well better know someone or your ass is grass if you wander out there. Sure, casuals may be able to get out there and play, and there are some NRDS corps and alliances out there, many more are NBSI because that's what attracts pilots. To really enjoy what it has to offer, you need an in. I myself have been leaning more and more towards Losec/Nulsec, and have even been venturing in there as of late poking my nose around, but until I make some friends out there, I'm not going to stay overnight.

As for Losec, until the majority of the inhabitants start acting more like the pirates of history and less like a somali death squad, Losec will never improve. The historical pirate was fully content to take the stuffs and then send the victim on their way, and many times, even gave the crew of their captured ships the opportunity to join with the pirates. They knew that a scorched earth policy will do them no good, and reduce their chances for loot and victims. Yet, the majority of Eve's yarrbears shoot anything that moves, until nothing moves anymore, and then start screaming for CCP to force more fish into the pond to shoot at. Those players are the ones responsible for the sad state that Losec is in today. CCP would have to do some serious buffing to losec to make it even a tiny bit worthwhile to your average player, and if the scorched earth trend continues, even that won't do anything.
"If."
Artisan Botanist
Republic Military School
Minmatar Republic
#399 - 2011-11-22 14:47:54 UTC  |  Edited by: Artisan Botanist
My first post since my resub <3

When I left, 0.0 was a joke that only interested bi-polar people, people who wanted to RMT or people who wanted to pass time.

0.0 now is still a joke that only interests the same people.

The question really is "why would anyone need to move to 0.0?" and 'fun' doesnt qualify for an answer

Whatever I need I can get from hisec, 'fun' seems to be faster and less bloated in hisec too, supercaps are too fat much like the leaders of massive alliances.

Lets look at how CCP advertise 0.0

> Chance to be part of massive player controlled fleets

By the looks of things nothing has changed in 0.0 and these fleets dont exist, unless you mean these Fatal Ascension forum fleets that have put maximum effort in being stupid on eve-o

> Chance to be part of player driven wars

Atlas dying for the 10th time isnt considered PvP OR warfare

> Chance to pilot and shoot the most strongest ships

Not that appealing

> Bragging rights

Who really would brag about owning space / land in a game? My 100 days away from EVE and I never once heard anyone talk to me in RL about space, NAPs or whos balls they are keep moist because they are too scared to actually play the game

> Political conflicts

Political drama is always fun, in fact the 0.0 drama is one of the few things that make 0.0 unique and attractive, but again there hasnt been any of that in a long time


Fact of the matter is, 0.0 is really a game of its own and can really be compared to DUST, its just there and the only time 0.0 becomes important is when you are travelling through it, which is almost always unnecessary unless you are coming through / from a WH.

I doubt security has changed either, hi sec / low sec is far more dangerous than 0.0, there is a much higher chance you will die in hi sec than there is in 0.0, as for PvP last I checked PL and AIDs were the only things considered PvP in 0.0

CCP should just say goodbye to 0.0 and move it on a different server, call it Autismilarity or something and focus on WH, Lowsec and hi sec, you know the places that are actually considered dangerous AND fun :P

Oh and for the sake of things

TLDR: 0.0 is ****, why move there when you can have fun everywhere else
Hauling Hal
The Scope
Gallente Federation
#400 - 2011-11-22 15:00:31 UTC
Works for all sides of the debate:

"My part of the sand box is better than your part of the sand box. Why doesn't CCP make you all come to my part?"

Guess the sand box concept is working as intended then.