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Why hi sec players will NOT move into low or null no matter how much you cry about it.

First post
Author
Gheng Kondur
Serva Fidem
#301 - 2011-11-20 12:35:12 UTC  |  Edited by: Gheng Kondur
Jenshae Chiroptera wrote:
No matter the changes, high sec people chose the safest.

You can take away their "ISK faucets"
Make huge taxes for staying in high sec too long
Split the trade hubs with low sec in between and you will just have four economies and four high sec regions. These players won't move from one of them to another.
You can stand on your head and play a piano upside down

... but you will never get those core high sec players to move. The only result you can get is for them to be sick of it and quit.



As a self confessed care bear, all of this is just nerf hi-sec which would not make me move, just quit like you have indicated.

Null I'll forget about, apart from the odd trip there (which I do every week or so) there is nothing for me there unless I want to join/create a massive alliance or rent.

Low just has nothing attractive to balance the risk/reward driver. All the good moons are gone, building anything is simply putting up a big kick me sign, and while mining is better and in fact somewhat safer with empty systems, I want to do more than just that. So hi-sec is where I base from.

That's life in EVE and anything that would tempt me out would likley see a load of negative comments from the pew pew crowd unless it is simply to become their target
Serene Repose
#302 - 2011-11-20 13:56:08 UTC
What's funny about it is, to make hi sec insecure totally trashes what shred of logic the racial sovereignty concept hangs by. If the entire map is to be undeveloped, and uncivilized, then there'd be NO stations anywhere but for those built by players. HOWEVER (big however here) how could anyone build a station when there's NO MARKET?

The entire rationale for moving hi sec people into the rest of the map based on making everyone vulnerable (God forbid to the ones who've been playing for eight years) should be disregarded as psycho babble. The idea of transitioning into null sec from hi as a course of maturation, with experience and prosperity, should be the paradigm of choice.

The problem is, we have savages among us. They own computers and download computer games. They slaver over their keyboards looking to PWN, as they have NO ability to do anything else. Their thoughtless and destructive natures ruin their security status and they're FORCED into self-inflicted exile. THEN they crow about it like they really planned it that way!

There's no way to stop them! Well, there are ways but they're all highly illegal. Still...one can hope...and there's a lot of time stretching out there into the future....in case the savages are feeling a bit too secure in mommy's basement.

I think it'd be great if some of these more well-established, and experienced corps would attempt to help migrate, or transition players into the outer regions. But, Pok keeps mentioning this bridge he has for sale in San Francisco. I'm partial to orange bridges.

We must accommodate the idiocracy.

Hrothgar Davansson
Doomheim
#303 - 2011-11-20 14:57:21 UTC
Have played the game for good few years now with various characters - hi sec, lowsec, null tried them all. I have to say that the reason I have been a hisec dweller for the last couple of years is that life in null is just to demanding for a player with a real life outside of the game. When I log on for a couple of hours in the evening after a day at work I don't want to be told that I have to spend the time sitting still staring at a gate because we might have some roamers around, I don't want some bossy director nagging at me for not getting into a fleet every 15 mins. Been to null, tried it, hated it - too much like work which I what I play this game to get away from.

I some ways I am probably the sort of player many null dwellers would like to see out there for a few hours a day - I enjoy a little pvp now and again, as a change of pace I even run a few missions in npc 0.0 once in a while, I don't care if I get get blown up now and again, but move back out to null for real and put up with all the grief that goes with alliance life ? - forget it. This is one of the things I think the rabid pro null crowd forget, null demands a playstyle and committment that empire does not, a playstyle that many of us either cannot fit into aour lives or just dont enjoy. Hisec gives us what we want - remove it or make it less fun for us and more like null/low and we wont move out to join you we will just find another game to play.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#304 - 2011-11-20 19:21:22 UTC
The fabricated statistic of 2% is the flaw in your ointment.

internet spaceships

are serious business sir.

and don't forget it

Ranger 1
Ranger Corp
Vae. Victis.
#305 - 2011-11-20 20:05:57 UTC
Quote:
When I log on for a couple of hours in the evening after a day at work I don't want to be told that I have to spend the time sitting still staring at a gate because we might have some roamers around, I don't want some bossy director nagging at me for not getting into a fleet every 15 mins. Been to null, tried it, hated it - too much like work which I what I play this game to get away from.


I just wanted to point out that that "bossy director" probably wanted you to get in fleet so that if you got into trouble help could warp to you directly.

Likewise, if there is an imminent threat in the area, you can damn well devote a little time occasionally to watching your team mates backs... just as you are expecting them to watch yours. That is the small price you pay for access to the resources you desire. If everyone thought as you did, your entire corp would lose access to those resources.

Your play style is valid, I'm not saying otherwise, but your choices should be reflected in your level of income.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Comrade Commizzar
Eve Revolutionary Army
#306 - 2011-11-20 20:41:02 UTC
Ranger 1 wrote:
Quote:
When I log on for a couple of hours in the evening after a day at work I don't want to be told that I have to spend the time sitting still staring at a gate because we might have some roamers around, I don't want some bossy director nagging at me for not getting into a fleet every 15 mins. Been to null, tried it, hated it - too much like work which I what I play this game to get away from.


I just wanted to point out that that "bossy director" probably wanted you to get in fleet so that if you got into trouble help could warp to you directly.

Likewise, if there is an imminent threat in the area, you can damn well devote a little time occasionally to watching your team mates backs... just as you are expecting them to watch yours. That is the small price you pay for access to the resources you desire. If everyone thought as you did, your entire corp would lose access to those resources.

Your play style is valid, I'm not saying otherwise, but your choices should be reflected in your level of income.

*********
He like, many others, don't find playing the part of a cotton picking serf on the Null Plantation appealing...
and your opinions of his income levels are IRRELEVENT IN A SAND BOX game!
(Sheesh, the arrogance of these entitlement minded Feudalists !)
Akita T
Caldari Navy Volunteer Task Force
#307 - 2011-11-20 21:21:49 UTC  |  Edited by: Akita T
Cipher Jones wrote:
The fabricated statistic of 2% is the flaw in your ointment.


If you must know where the quasi-arbitrary 2% figure comes from, it's the 2.1% that lies beyond two standard deviations in one arm of a normal probability distribution.
http://en.wikipedia.org/wiki/Standard_deviation
You know, with me having had just spoken about how you should think of the player's predispositions towards assessment of "worth" of risk-vs-reward-with-effort-figured-in as a bell curve rather than an archetype (differing from person to person at any given time AND for the same person given the passage of time).

Could be 0.1%, could be 25%, actual number doesn't matter so much as it matters that it's neither 0% nor 100%.
Did you sell your character so it's another person behing it, or did something happen ingame or in RL to make you become much more bitter and snap-happy lately ? I don't remember you having such a propensity of grasping at straws in posts your character used to make a couple of years ago (back when I vaguely remember you posting far more often). Then again, I might be confusing you with somebody of a similar name.


Bottom line, while the EXACT numbers of people that would be attracted to lowsec/0.0/w-space by a boost in each individual rewards levels as opposed to the EXACT number of people that would never actually venture out of highsec no matter what is up for debate (and may only be determined through trial, error and much waiting), there is no doubt that by increasing the rewards (while risk and effort remain unaltered) more people will end up going there eventually, as the "news" spreads.
A similar effect would be achievable if highsec rewards would be reduced, but that would create a higher backlash (because boosting some infrequently used content is less anger-inducing than nerfing some often-used content).

YES, it would be a good idea to ALSO make it more interesting/fun to go into those areas (if possible), while also adding new means to boost one's safety levels and that of corpies/friends via new gameplay mechanics, but those things take far more developer time than fiddling with drop rates, bounty levels and such.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#308 - 2011-11-20 21:33:10 UTC
It got Ban-hammered and locked by CCP Guard....but my restart of this overlong thread with some intelligent comments is HERE


https://forums.eveonline.com/default.aspx?g=posts&t=35735

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Tippia
Sunshine and Lollipops
#309 - 2011-11-20 21:37:24 UTC
Comrade Commizzar wrote:
and your opinions of his income levels are IRRELEVENT IN A SAND BOX game!
No. The fact that it is a sandbox game with the kind of market/war-economy engine that EVE offers at its heart means that income levels are very relevant, because what one person earns directly affects everyone else in that sandbox.
Opertone
State War Academy
Caldari State
#310 - 2011-11-20 21:49:21 UTC
why bla.. bla.. bla.. maths, nonsense, wtf

Why does OP ask the question? Does he want to move player base to low sec? Does he want to bash carebears for risk aversion?

Simple answer, lack of security will not make high sec players move to low sec. People are so risk averse and dislike crying so much that they will not venture into low sec.

Now, why lack of security will not let them move to low sec. Because lack of security means easy asset loss, difficulty to make any money at all. If pirates scan you 24/7 you can not run missions or mine uninterrupted. Net loss, will render players broke.

Now, why is low sec a net loss? Because risk taking can be done for a short amount of time, but the reward in that timeframe must be sufficient for weeks ahead. Perhaps if short activity could justify 3 weeks worth of playing, many people would venture to low sec.

Right now single loss in low can be recovered by 3 weeks of grind in high. And you can't grind in low.

Low - not suitable for grinding, not showing any signs of fast, super profitable activity.

Low sec = nothing else, except lack of security and slightly shorter R&D queues .

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Ambassadeur Ur-Shulgi
Hedion University
Amarr Empire
#311 - 2011-11-20 21:59:37 UTC
Zagdul wrote:
Orien Ardent wrote:
Zagdul, you're not getting what the OP is saying, Ptraci got it.

A good question would be, what should change in nullsec player attitude to bring industrial players to null. Please keep in mind that null is designed to be in conflict. It would be unreasonable to expect that no one should attack freighters or the like.

So, a question to OP, what should null look like (including player attitude) for industrial players to be interested in going there?

Carebears need to harden up.

Null is better (in my opinion) to build in and achieve what you want. You can just about do everything in null you can do in empire. In most cases, it's safer because you know who your enemies are.

Honestly, I feel safer in nullsec than I do in empire. The problem is that there are too many people in the game who take on new pilots and tell them that 0.0 is this horrible disgusting palace and that evil people live there who's only purpose in life is to make your's, the new player, miserable. This is far from the truth and too many empire alliances/corps/institutions teach that null sec is horrible and that you shouldn't attempt to go if you have less than 20m SP and capitals and etc...

I've _NEVER_ lived in empire. When I had < 2 m SP, I was in null sec. I advise this to all pilots.



You know the main problem is that Null has nothing to offer accept pvp... You will make more ISK in WHs (with the coming PI changes) mining ABC and doing sleepers. You will make more money in Highsec doing lvl 4s and Incursions..

The fact is that 0,0 is just a gigant Timesink, and its other players who sink your time.. If I want to log into the game 3 hours and make 300m ISK or more and know that after 3 hour I will have made the ISK, Null is not the place to bee...

I Personaly think that Profits both in low and 0,0 needs to be drasticly Increased. I also think that we need game mechanics for law and order to help Make both low sec and Null safer to live in. EvE hase to Evolve out of the Dark Ages (that means we need to remove Greifing mechanics, And Retards who only play to sabotage for others, If you do this In IRL its Game Over for you and it should be the same In a virtual game that like to lable itself " EVE IS REAL".

I have 99m sp these days and I still dont fly capitals.. My skills are in market trading, manafacturing and sub capital ships. To me Null has nothing to offer, its better to do WHs, incursions and trading In highsec. And then go on some low roams or WH roams for small gang PvP, I dont want to fight laggy big fights, I think they are boring. I like the small gang fights..

I tell NOOBS how it is you wont make more ISK per hour in Null if you count in the risk vs Reward. Its a hughe time sink, and Space looks the and works the same as in Highsec, so dont bother its highly overated..
Andski
Science and Trade Institute
Caldari State
#312 - 2011-11-20 22:00:42 UTC  |  Edited by: Andski
Ambassadeur Ur-Shulgi wrote:
EvE hase to Evolve out of the Dark Ages (that means we need to remove Greifing mechanics, And Retards who only play to sabotage for others, If you do this In IRL its Game Over for you and it should be the same In a virtual game that like to lable itself " EVE IS REAL".


you obviously don't understand the game after so many years meight (((

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Akita T
Caldari Navy Volunteer Task Force
#313 - 2011-11-20 22:21:27 UTC
Opertone wrote:
Simple answer, lack of security will not make high sec players move to low sec. People are so risk averse and dislike crying so much that they will not venture into low sec.

Now, why lack of security will not let them move to low sec. Because lack of security means easy asset loss, difficulty to make any money at all. If pirates scan you 24/7 you can not run missions or mine uninterrupted. Net loss, will render players broke.
Now, why is low sec a net loss? Because risk taking can be done for a short amount of time, but the reward in that timeframe must be sufficient for weeks ahead. Perhaps if short activity could justify 3 weeks worth of playing, many people would venture to low sec. Right now single loss in low can be recovered by 3 weeks of grind in high. And you can't grind in low.

Low - not suitable for grinding, not showing any signs of fast, super profitable activity.
Low sec = nothing else, except lack of security and slightly shorter R&D queues .

I would beg to disagree with you too. You CAN grind in lowsec.
Not everywhere, and not very well in certain areas, but you can.
I personally know people that actually do that (or, well, used to do that back when I was still actively taking an interest, which is not THAT long ago). And they were NOT doing that as part of a large corp, but as solo players.

There are more than a few low truesec lowsec "cul de sacs" with decent agents of various levels, and even blitzing L3s in dirt-cheap things in less peaceful backwaters can yield nearly as much ISK/h as power-steamrolling L4s in high truesec highsec after decent LP conversion rates.
One can also blitz L4s in more expensive boats in areas where you have established yourself as "peaceful enough" to the rest of the "locals" so that your risk of losing stuff will be lowered as they might actually warn you of hostiles in local every now and then.
Then there's also the separate risk of moving your sellable loot to highsec, so that has to also be taken into account.
Yes, it's more adrenaline-filled and therefore nerve-wracking, but for some people the rewards are high enough to go there. ot high enough for others, but some were tempted.

Even a relatively moderate (20%-40%) bump in overall rewards could lead to an increased NRDS (or at least non-NBSI) local presence in some of those semi-established areas (and the start of such a presence in previously nearly empty areas), which in time could lead to increase safety for those that usually live there, maybe also attracting enough wannabe traders to lower the risk of shipping stuff out and lessen the hassle of having to bring stuff in (for a portion of the increased profits), and in the LONG ENOUGH run, to a stable noticeably increased overall//average presence in more lowsec areas.


The transition period for just a moderate bump in rewards could take a really long time, as people need to become aware of it by word-of-mouth (because other methods seldom reach enough people to matter) and then convince themselves (or be convinced by others) to give it a try (some failing and returning tail between legs, of course).
If you bump rewards TOO much too fast though you could end up achieving the exact opposite effect (at least in some areas) for a host of subtly different reasons I care not go into too much detail right this evening, at least in the short run, and in the long run, while you might achieve the same result as the moderate boost, it could come at the expense of a more unstable economy game-wide.

So, you know, there's no magic bullet, no "this will end up better for everybody" 100% certain change, and no quick way to determine which changes will be the most beneficial. Loads of trial and error (with plenty of waiting in between) needs to happen. But... it DOES need to happen. Eventually.
Ambassadeur Ur-Shulgi
Hedion University
Amarr Empire
#314 - 2011-11-20 23:09:05 UTC
Akita T wrote:

I would beg to disagree with you too. You CAN grind in lowsec.
Not everywhere, and not very well in certain areas, but you can.
I personally know people that actually do that (or, well, used to do that back when I was still actively taking an interest, which is not THAT long ago). And they were NOT doing that as part of a large corp, but as solo players.


But why make the time investment? when I can fly 5 jumps jump into an Incursion fleet and make RISK free money for 10 hours straight. Why scan for sig, why trade on the market, why live in Null sec WHy do anything accept Grind Incursions all day and then PVP?

The sad facts of life for me In EVE is that the only thing worth doing is Incursions, everything ells is less ISK for more time Invested and more RISK = NOT WORTH DOING...

People are Lazy we find the smartes fastes way to make ISK, Nobody wants to put im more time then needed. I for one want to spend as little time as possible doing anything that has to do with ISK making... So I stick to Trading (from my station) and doing Incursions when I feel like it... Nothing ells is worth doing at this point.

Iv been playing a few years and Iv tried lots of stuff in this game and In the end it has come down to this...

1. Missions, less ISK = not worth it
2. PI, to much Timesink, transporting, going to be high risk after next update = Not worht It
3. WHs, Isolated, lots of logistics = not worth doing, as It makes you less ISK per hour
4. Scanning, shity Income for poor profits if you count the hourly ISK ? not worth doing
5. 0,0 = highly overated, isolated, forced grouping, forced pvp, Sitting on gates, Crappy Rats bounties and rewards, nerfed complexes count in the RISK and incrusions and trading makes more ISK per hour in highsec.
6. Booster manafactruing.. very fun to call yourself a drug-dealer ingame but after you count Hours spent gas harvesting and cooking on the POS and transporting to market you understand THAT IT SUCKS as an income.
7. Mining, mindblowlingly boring I get so tired after just one Hour of mining that I want to Puke. Should be removed from the game it encurages AFK playing.. and botting..
8. Gas harvesting is a little more fun but not much as the cycles are faster... but still crappy ****.
9. Scaming, Iv done it but I never get any satisfaction from it.. I would much rather Punich people who scam.. DId a few counter scams for a while.. That was fun to scam the scamers.
10. Low sec pirating, **** for income and its a dead profession these days...

Bottom line Nobody with a brain Grinds in low sec, Its just overly complicated when the ISK in highsec is easy and Risk free. But I guess you and your friends are doing it for the thrills??
Ranger 1
Ranger Corp
Vae. Victis.
#315 - 2011-11-20 23:32:46 UTC
Quote:
Bottom line Nobody with a brain Grinds in low sec, Its just overly complicated when the ISK in highsec is easy and Risk free. But I guess you and your friends are doing it for the thrills??


Because it's far more important to earn imaginary money than it is to do something exciting and challenging in a video game... amiright? Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#316 - 2011-11-20 23:37:21 UTC
Ambassadeur Ur-Shulgi wrote:
Bottom line Nobody with a brain Grinds in low sec, Its just overly complicated when the ISK in highsec is easy and Risk free. But I guess you and your friends are doing it for the thrills??

Nah. Doing all of that in lowsec is simple. You just need to find a friendly neighbourhood.

The only real problem with lowsec is that you can't really secure it, which means you'll have all kinds of miscreants dropping in… but then again, some will rather long for those opportunities and some sees this inability to stake a more permanent claim as an advantage.
MatrixSkye Mk2
Republic University
Minmatar Republic
#317 - 2011-11-20 23:38:19 UTC
Ranger 1 wrote:
Quote:
Bottom line Nobody with a brain Grinds in low sec, Its just overly complicated when the ISK in highsec is easy and Risk free. But I guess you and your friends are doing it for the thrills??


Because it's far more important to earn imaginary money than it is to do something exciting and challenging in a video game... amiright? Blink

Just an FYI, but to some, earning imaginary money IS the challenge, just as to some others, imaginary kills on a killboard is the challenge. Some play to destroy riches while others play to build riches.

Successfully doinitwrong™ since 2006.

Tippia
Sunshine and Lollipops
#318 - 2011-11-20 23:42:36 UTC
MatrixSkye Mk2 wrote:
Just an FYI, but to some, earning imaginary money IS the challenge
So why not add some challenge to the challenge? Blink
Ranger 1
Ranger Corp
Vae. Victis.
#319 - 2011-11-20 23:54:58 UTC  |  Edited by: Ranger 1
Tippia wrote:
MatrixSkye Mk2 wrote:
Just an FYI, but to some, earning imaginary money IS the challenge
So why not add some challenge to the challenge? Blink


Indeed.

That would also be why there are suggestions to buff low sec as an income stream. More challenge from the environment AND better addressing the challenge of attaining fiscal superiority. Smile

But some people are insisting that it wouldn't make a difference, so apparently THEY are the ones that disagree with you. They believe that making less money in the least challenging environment available would be (in their opinion) vastly superior.

Go figure.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

MatrixSkye Mk2
Republic University
Minmatar Republic
#320 - 2011-11-20 23:59:30 UTC
Tippia wrote:
MatrixSkye Mk2 wrote:
Just an FYI, but to some, earning imaginary money IS the challenge
So why not add some challenge to the challenge? Blink

Are you referring to earning isk in hi sec?
You're assuming that because earning isk in hi sec isn't a challenge to you that it must not be a challenge for everyone else. Just because something is boring to you doesn't mean it's boring to everyone else.

Me personally, I'd like to see new content and new opportunites to earn isk in hi sec. But it's mostly because I've been playing now for over 5 years and wouldn't mind trying something different.

But, from what I've read from your other posts, your definition of challenge seems to be "non-accomplished" miners need to HTFU while "non-accomplished" gankers, well, we need to hold their hands and shield them from this cold hard universe of Eve, followed by a Twisted.

Successfully doinitwrong™ since 2006.