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Why hi sec players will NOT move into low or null no matter how much you cry about it.

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#221 - 2011-11-16 06:26:14 UTC  |  Edited by: Herzog Wolfhammer
Mrs Sooperdudespaceman wrote:
Herzog Wolfhammer wrote:
Mrs Sooperdudespaceman wrote:
Herzog Wolfhammer wrote:
Bubbles in 0.0 NPC space is griefing


Stop posting. You don't even understand 0.0 let alone Eve.

I have yet to see a bubble in a place that was intended for anyone that knows how to avoid bubbles.


You said 'griefers are putting bubbles in 0.0 NPC space to catch new players and this is griefing'. I'm telling you that it isn't even remotely close to 'griefing'. Why don't you petition these bubbles as 'griefing' and see where it gets you.

Next thing you will be saying that anyone that shoots at you in nullsec is a griefer and sov holding alliances are griefing you when they shoot you for entering their space.








Ah yes the old "why don't you" argument. Go take some medications. I won't bother to reiterate everything I wrote before.


There is one cure for all this: point-to-point dial in hyperwarp. That's what I will push for.

It would be the end of bubbles and camps.

It would also be a chance for all those elite uber PVP null-dwellers to put their money where their keyboards are. You want PVP? You say 0.0 takes some dedication and time? Fine. Let us warp to wherever (or whatever limitations of mechanics for a feature that does not exist) and get past your Great Wall of Carebear.

I have a ship that I have kept in one piece since 2009, going in and out of wormholes and into 0.0 for hitting exploration sites RIGHT UNDER YOUR NOSES. The only way this is possible is to avoid your camps. Were it not for wormholes I would be running incursions and raking in the ISK (hey wait a minute...). I can prove that freedom of movement would boost 0.0 population and turn the camps into "combat patrols". Every time I see these l33t null PVPers complain, it's about a LACK of PVP and getting blobbed.

Point to point hyperwarp PLUS being able to take down POCOs and raid Moon mining arrays - this would be a smorgasbord of PVP and chance encounter. Are you uber leet gods of PVP in 0.0 NOT yet tired of sitting on those bubble camps all day? I have been boxed into systems with bubbles on all points getting cursed at in Russian by people who can sit there all day (so I find another day - duh - it's not like I don't have anything else to do) and I watch them and it feels like watching someone multibox five hulks mining in 9.0 space. How does anyone stand that boredom? The campers are not doing anything more exciting than mining.



edit: and how the hell am I getting all these page snipes?

Bring back DEEEEP Space!

Elyssa MacLeod
Doomheim
#222 - 2011-11-16 06:48:48 UTC
Herzog Wolfhammer wrote:


Ah yes the old "why don't you" argument. Go take some medications.


"Why dont you"

ah yes, That feels witty.
/thread

GM Homonoia: Suicide ganks are a valid and viable tactic in EVE.

Where is your God now carebear?

Joshua Aivoras
Tech IV Industries
#223 - 2011-11-19 12:21:33 UTC
Ptraci wrote:
Nova Fox wrote:


Basically said that High Sec Players like to create not destroy.



No, basically said that low/null players are on the losing end of the prisoner's dilemma, having hit "Defect" a few too many times. Now they complain because all you ever get every round is a single point, when they used to get 5. Too many wolves and not enough sheep. But if the wolves are so elite, why can't they just learn to eat wolf? Crying for the sheep to come back won't make them come back, the sheep have better things to do.


Why are PvP'ers 'wolves' and Industrialists 'sheep"?

That attitude in general tward indy's certainly isn't helping.

95% of the players are loving EVE, the other 5%? On the forums.

XJennieX
Brutor Tribe
Minmatar Republic
#224 - 2011-11-19 12:58:56 UTC
everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game
Jenshae Chiroptera
#225 - 2011-11-19 13:11:33 UTC
Jita Alt666 wrote:
Would people go to 0.0 if the power blocs were broken, I don't know but the idiot who wrote this thinks so:
Idiots Idea


Player built jump gates. Have to go their system and knock it out of commission or destroy it to stop them jumping into yours.
That could break up space.
Covert POS, then you could build guerilla bases.

More info in sig.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#226 - 2011-11-19 13:12:19 UTC
XJennieX wrote:
everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game

And what does that tell you about the character of most modern video game players?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Perramas
DreddNaut
#227 - 2011-11-19 13:15:59 UTC
Destiny Corrupted wrote:
XJennieX wrote:
everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game

And what does that tell you about the character of most modern video game players?


That they have very little patience for **** talking epeen waving alcoholic children who like to **** on other peoples sand castles for giggles.

Great minds discuss ideas, average minds discuss events, small minds discuss people- Eleanor Roosevelt

Mrs Sooperdudespaceman
Doomheim
#228 - 2011-11-19 13:16:41 UTC
Hisec PI is being nerfed. The whining continues.
Mrs Sooperdudespaceman
Doomheim
#229 - 2011-11-19 13:21:12 UTC
Herzog Wolfhammer wrote:

There is one cure for all this: point-to-point dial in hyperwarp. That's what I will push for.

It would be the end of bubbles and camps.

It would also be a chance for all those elite uber PVP null-dwellers to put their money where their keyboards are. You want PVP? You say 0.0 takes some dedication and time? Fine. Let us warp to wherever (or whatever limitations of mechanics for a feature that does not exist) and get past your Great Wall of Carebear.

I have a ship that I have kept in one piece since 2009, going in and out of wormholes and into 0.0 for hitting exploration sites RIGHT UNDER YOUR NOSES. The only way this is possible is to avoid your camps. Were it not for wormholes I would be running incursions and raking in the ISK (hey wait a minute...). I can prove that freedom of movement would boost 0.0 population and turn the camps into "combat patrols". Every time I see these l33t null PVPers complain, it's about a LACK of PVP and getting blobbed.

Point to point hyperwarp PLUS being able to take down POCOs and raid Moon mining arrays - this would be a smorgasbord of PVP and chance encounter. Are you uber leet gods of PVP in 0.0 NOT yet tired of sitting on those bubble camps all day? I have been boxed into systems with bubbles on all points getting cursed at in Russian by people who can sit there all day (so I find another day - duh - it's not like I don't have anything else to do) and I watch them and it feels like watching someone multibox five hulks mining in 9.0 space. How does anyone stand that boredom? The campers are not doing anything more exciting than mining.

Yeah, we get it. You want to avoid pvp and travel around 0.0 without being shot at. Nuff said.
Mrs Sooperdudespaceman
Doomheim
#230 - 2011-11-19 13:22:15 UTC  |  Edited by: Mrs Sooperdudespaceman
Perramas wrote:
Destiny Corrupted wrote:
XJennieX wrote:
everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game

And what does that tell you about the character of most modern video game players?


That they have very little patience for **** talking epeen waving alcoholic children who like to **** on other peoples sand castles for giggles.

Stay in Hisec then. The alchololic **** talking children who love to **** on other peoples sandcastles can still find you and it's much easier for them to squash your sandcastles in hisec than if you were in null.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#231 - 2011-11-19 13:26:19 UTC
Perramas wrote:
Destiny Corrupted wrote:
XJennieX wrote:
everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game

And what does that tell you about the character of most modern video game players?


That they have very little patience for **** talking epeen waving alcoholic children who like to **** on other peoples sand castles for giggles.

You certainly make it sound like having little little patience is a virtue.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Jenshae Chiroptera
#232 - 2011-11-19 13:28:50 UTC
Destiny Corrupted wrote:
XJennieX wrote:
everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game

And what does that tell you about the character of most modern video game players?


That they have different ways in which they want to play a game.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#233 - 2011-11-19 13:41:59 UTC
Jenshae Chiroptera wrote:
Destiny Corrupted wrote:
XJennieX wrote:
everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game

And what does that tell you about the character of most modern video game players?


That they have different ways in which they want to play a game.

Photography really interests me. I spend a lot of time traveling among many games' countless settings, and taking beautiful screenshots. Recently, I tried to do this in one of the newer FPS games. The scenery was really amazing. But right when I lined up my shot and was about to hit the "print screen" button, another player killed me with a sniper rifle.

I calmly apologized for intruding on his territory, and explained my intentions. What followed was a slur-ridden tirade that would make a drunken sailor blush. In the end, I took his final piece of advice, "gtfo no0b," and left the server. Later that day, I tried to achieve my gameplay goals, and the same thing happened. Fourteen times. I finally left for good. I simply don't understand why I couldn't be left alone to my enjoyment. I obviously wasn't bothering anyone with my presence. Why did I have such a negative experience?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Dai DIEDIEDIE
Doomheim
#234 - 2011-11-19 13:48:58 UTC
Herzog Wolfhammer wrote:
There is one cure for all this: point-to-point dial in hyperwarp. That's what I will push for.

It would be the end of bubbles and camps.




Bubbles and camps are the only way to catch people in null/0.0.

After reading your bio ,I can see why you would think this kind of thing is a good idea:

'I am exploring deep space for the Arek'Jaalen project. If you see me in 0.0 chances are I am either lost, or some clue led me there, or a wormhole dropped me off. I use a cloak but not AFK. My ship is a battle cruiser equipped for exploration and not capable of bombing, cynos, or any covert/black ops functions. Do not be concerned at my presence.
Though I use a cloak as a form or protection, I am not into AFK cloaking, but I might step out for a minute to get a beer or take a leak.
'
Jenshae Chiroptera
#235 - 2011-11-19 13:49:01 UTC
Destiny Corrupted wrote:
... Why did I have such a negative experience?


Single player mode.

I am not oblivious to the point you are trying to make, however, the entire Internet has made us victims of our own success. I remember when I was dialling into the local university and could have interesting conversations late into the early morning.

Take Waste of Web for example; before that, there was just games like Ultima, Everquest and Anarchy, these odd games you needed an Internet connection for an no one really understood. Then if they did try it, they were confused and bewildered by the complexity and the interactions.
Waste of Web was the first game that could run on almost any machine and any idiot could play.
Hence, their huge numbers. The Internet is like that, full of mindless zombies, going about repeating memes and going "lol" all the time or "u mad bro?" because they haven't got an original thought in the whole group of them.
We made games and the Internet too easy and uncomplicated to access.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ogi Talvanen
Deep Core Mining Inc.
Caldari State
#236 - 2011-11-19 13:51:28 UTC
Serene Repose wrote:
Have you ever considered the reason most people don't go into null or low sec is because you're out there?


Nope.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#237 - 2011-11-19 13:55:19 UTC
Jenshae Chiroptera wrote:
Destiny Corrupted wrote:
... Why did I have such a negative experience?


Single player mode.

I am not oblivious to the point you are trying to make, however, the entire Internet has made us victims of our own success. I remember when I was dialling into the local university and could have interesting conversations late into the early morning.

Take Waste of Web for example; before that, there was just games like Ultima, Everquest and Anarchy, these odd games you needed an Internet connection for an no one really understood. Then if they did try it, they were confused and bewildered by the complexity and the interactions.
Waste of Web was the first game that could run on almost any machine and any idiot could play.
Hence, their huge numbers. The Internet is like that, full of mindless zombies, going about repeating memes and going "lol" all the time or "u mad bro?" because they haven't got an original thought in the whole group of them.
We made games and the Internet too easy and uncomplicated to access.

I don't want to get into a philosophical argument here. In fact, I agree with pretty much everything you said. I'm only left to wonder: "is this a good thing?"

You mentioned single player mode. Are you saying that people who seek this kind of experience should play in single player mode? Should EVE have a single player mode to accommodate these people? Is this the final solution to this whole problem? I mean, there are games out there that already do this, like the X series.

Why should EVE, a game that was intended to focus around player interaction (often involuntary), be changed to suit the tastes of players who seek a single player experience?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Jenshae Chiroptera
#238 - 2011-11-19 14:18:36 UTC
Destiny Corrupted wrote:
Jenshae Chiroptera wrote:
Destiny Corrupted wrote:
... Why did I have such a negative experience?


Single player mode.

I am not oblivious to the point you are trying to make, however, the entire Internet has made us victims of our own success. I remember when I was dialling into the local university and could have interesting conversations late into the early morning.

Take Waste of Web for example; before that, there was just games like Ultima, Everquest and Anarchy, these odd games you needed an Internet connection for an no one really understood. Then if they did try it, they were confused and bewildered by the complexity and the interactions.
Waste of Web was the first game that could run on almost any machine and any idiot could play.
Hence, their huge numbers. The Internet is like that, full of mindless zombies, going about repeating memes and going "lol" all the time or "u mad bro?" because they haven't got an original thought in the whole group of them.
We made games and the Internet too easy and uncomplicated to access.

I don't want to get into a philosophical argument here. In fact, I agree with pretty much everything you said. I'm only left to wonder: "is this a good thing?"

You mentioned single player mode. Are you saying that people who seek this kind of experience should play in single player mode? Should EVE have a single player mode to accommodate these people? Is this the final solution to this whole problem? I mean, there are games out there that already do this, like the X series.

Why should EVE, a game that was intended to focus around player interaction (often involuntary), be changed to suit the tastes of players who seek a single player experience?


Single player mode for taking your screen shots. Besides war declarations, which need a complete overhaul, I think that high security space should be totally safe from PVP. It provides for the market that are "carebears" and it would force "gankbears" to go where they would be at risk.

We also need to start linking up alts and accounts with a player ID or something so that we can strike back at the griefers.

As for a good thing? Yes, I think that less pets are being tortured now that the cretins have a way to express themselves without the risk of an adult grabbing them by the ear.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Serene Repose
#239 - 2011-11-19 15:03:58 UTC
Ogi Talvanen wrote:
Serene Repose wrote:
Have you ever considered the reason most people don't go into null or low sec is because you're out there?


Nope.
Well...maybe you should.

We must accommodate the idiocracy.

Corina Jarr
en Welle Shipping Inc.
#240 - 2011-11-19 15:30:09 UTC
Only reason I won't move into low (or null for that matter) is that my OCD and large stock of supplies spread through certain stations make it impossible. So instead I holiday in low. Decent income from bounties. Sometimes I get shot at... only died once, and that was my own fault (really was).