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Why hi sec players will NOT move into low or null no matter how much you cry about it.

First post
Author
Serene Repose
#1 - 2011-11-11 05:53:49 UTC
Have you ever considered the reason most people don't go into null or low sec is because you're out there? This may be hard to believe, and it isn't meant as an insult. If your idea of "play" is destroying things, including the efforts and aspirations of other people, and you're unhappy with null and low sec because there's just not enough people out there to get your ya yas out, it may be highly likely the problem is with you, not the mechanics of the game.

The reason I say this is this issue of null/low/hi sec keeps getting tossed around, but the cogent point about why players aren't encouraged with the idea of leaving hi sec specifically isn't really covered adequately, or is so heavily stomped on by the "destructive" players who also can't seem to keep their attitudes confined to their playing "styles."

So, here it is. The great majority of EVE players do not find constantly fighting with no real opportunity to be creative (rather than destructive) a satisfying, enjoyable or productive way to spend time. This obviates (Google it) itself by the sheer numbers of complaints from the destructive players, and the relative lack of similar complaints by those who are contemptuously labeled "Care Bears." It's even to the point where the destructive minority is urging CCP to change game mechanics to force the productive players into their arena so they may be supplied with a steady stream of victims.

Oddly enough, this disdain for a destructive gaming style has not so much to do with cowardice (and the destructive types with some sort of bravery) as it has to do with the mind-numbing repetitiveness of destructive gameplay. Face it. More intelligent, and widely versed people require something a bit more intricate than pew pew to attract their interest. Self-imagined thugs, however, need only to kick a hole in something to get their titillating giggles out. The adrenalin rush is okay. The satisfaction of seeing an intricately planned and well-executed creation reach fruition is much, much better.

As long as the majority of players see null and low sec as a sucker's bet populated only by those that intend to destroy everything creative players build, just to provide yucks for a minority of vocal (putting it nicely) vandals you will NOT see a major migration of hi sec players into low or null sec. Funny thing about intelligent people. They aren't stupid.

Read it and weep.



We must accommodate the idiocracy.

Jenshae Chiroptera
#2 - 2011-11-11 05:55:19 UTC  |  Edited by: Jenshae Chiroptera
No matter the changes, high sec people chose the safest.

You can take away their "ISK faucets"
Make huge taxes for staying in high sec too long
Split the trade hubs with low sec in between and you will just have four economies and four high sec regions. These players won't move from one of them to another.
You can stand on your head and play a piano upside down

... but you will never get those core high sec players to move. The only result you can get is for them to be sick of it and quit.

Null sec does need work.

Firstly it needs:
- Covert POS in anomalies, cloak is disrupted every time someone leaves or enters it.
- Local removed.
- NPC reports removed.
- Player owned gates (need to disable or destroy someone else's to stop them jumping into your system)
Why does it need changes like this? So that small alliances and corps can survive out there and be a thorn in big alliance's sides.

Secondly is the personal relations:
- people hate those call to arms
- they don't have or want to commit that much time
- with all the ganking, scamming and such behaviour what makes you think that they want to spend any time with you?
- developers can't program better personalities for you.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Nova Fox
Novafox Shipyards
#3 - 2011-11-11 05:56:30 UTC
TD;DR

Basically said that High Sec Players like to create not destroy.

This is not the case though there is much room for colonizing 0.0 and building something that would be talked for ages. There are very few things that come even close to what you can do out there and build out there. Then like all things in order to build you must find the ashes of before to build upon.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Serene Repose
#4 - 2011-11-11 05:57:10 UTC
Jenshae Chiroptera wrote:
Sig
Thanks for proving my point. We, on the other hand, are glad you're there.

We must accommodate the idiocracy.

Zagdul
Federal Navy Academy
Gallente Federation
#5 - 2011-11-11 05:58:34 UTC
Naw... it's the mechanics of the game.

1. Sov structures = too much HP and nobody wants to grind through the timers + stations plus HP of the 3 reinforcement timers you have to wait for.

2. Supercaps.

3. Null has no perks or bonuses. After the sanctum nerf, all the "bears" found it easier and more rewarding to grind incursions or lvl4's in empire so they left.


Definitely mechanics dude.

So, we're bored and mad and gonna take it out on you.

Dual Pane idea: Click!

CCP Please Implement

luZk
Fivrelde Corp
#6 - 2011-11-11 06:01:02 UTC  |  Edited by: luZk
Oh look he want's to be able to market pvp others but dont want to be regular pvp'ed by you!

If there was no destruction, there would be no reason to build new stuff.

http://i.imgur.com/1dl4DM6.jpg

Gilbaron
The Scope
Gallente Federation
#7 - 2011-11-11 06:05:11 UTC
so, how about building and creating something in 00 ?

you can of course put all your building and creating effords into building and creating something that is that much of a benefit for those who only want to destroy (hint: they dont necessary !) that they start defending it for you

ofc not talking about current 00 being not the place to build and create stuff, but at least, there is hope
Zagdul
Federal Navy Academy
Gallente Federation
#8 - 2011-11-11 06:05:54 UTC
Gilbaron wrote:
so, how about building and creating something in 00 ?

you can of course put all your building and creating effords into building and creating something that is that much of a benefit for those who only want to destroy (hint: they dont necessary !) that they start defending it for you

ofc not talking about current 00 being not the place to build and create stuff, but at least, there is hope

Why should we when we can make more isk running level4's in empire + incursions?

Dual Pane idea: Click!

CCP Please Implement

MeestaPenni
Mercantile and Stuff
#9 - 2011-11-11 06:12:32 UTC  |  Edited by: MeestaPenni
Gilbaron wrote:
so, how about building and creating something in 00 ?


Because 0.0 is all about making ISK. And jealously guarding the ISK making. I for one, don't get why the largest alliances don't open up the space to immigrants while imposing a tax structure.

Why aren't the holders of large sovereign space developing that space? I'm wiling to bet that with the right leadership and skills, a huge chunk of high sec population could be moved to null sec and rival Empire space in productivity and income.

I am not Prencleeve Grothsmore.

Krios Ahzek
Royal Amarr Institute
Amarr Empire
#10 - 2011-11-11 06:13:33 UTC
Serene Repose wrote:


Oddly enough, this disdain for a destructive gaming style has not so much to do with cowardice (and the destructive types with some sort of bravery) as it has to do with the mind-numbing repetitiveness of destructive gameplay. Face it. More intelligent, and widely versed people require something a bit more intricate than pew pew to attract their interest. Self-imagined thugs, however, need only to kick a hole in something to get their titillating giggles out. The adrenalin rush is okay. The satisfaction of seeing an intricately planned and well-executed creation reach fruition is much, much better.






So you're saying that PVP is more repetitive and mind numbingly boring than mining, manufacturing and trading?

 Though All Men Do Despise Us

Ptraci
3 R Corporation
#11 - 2011-11-11 06:14:32 UTC
Nova Fox wrote:


Basically said that High Sec Players like to create not destroy.



No, basically said that low/null players are on the losing end of the prisoner's dilemma, having hit "Defect" a few too many times. Now they complain because all you ever get every round is a single point, when they used to get 5. Too many wolves and not enough sheep. But if the wolves are so elite, why can't they just learn to eat wolf? Crying for the sheep to come back won't make them come back, the sheep have better things to do.
Zagdul
Federal Navy Academy
Gallente Federation
#12 - 2011-11-11 06:14:33 UTC  |  Edited by: Zagdul
MeestaPenni wrote:
Gilbaron wrote:
so, how about building and creating something in 00 ?


Because 0.0 is all about making ISK. And jealously guarding the ISK making. I for one, don't get why the largest alliances don't open up the space to immigrants while imposing a tax structure.

Why aren't the holders of large sovereign space developing that space? I'm wiling to bet that with the right leadership and skills, a huge chunk of high sec population could be moved to null sec and rival Empire space in productivity and income.


We actually are but there's still a couple obstacles in our way to completely freeport Delve.

Ptraci wrote:
Nova Fox wrote:


Basically said that High Sec Players like to create not destroy.



No, basically said that low/null players are on the losing end of the prisoner's dilemma, having hit "Defect" a few too many times. Now they complain because all you ever get every round is a single point, when they used to get 5. Too many wolves and not enough sheep. But if the wolves are so elite, why can't they just learn to eat wolf? Crying for the sheep to come back won't make them come back, the sheep have better things to do.


Like level 4's and incursions... amirite?

Dual Pane idea: Click!

CCP Please Implement

MeestaPenni
Mercantile and Stuff
#13 - 2011-11-11 06:18:44 UTC
Zagdul wrote:
We actually are but there's still a couple obstacles in our way to completely freeport Delve.


What are the obstacles?

I am not Prencleeve Grothsmore.

Orien Ardent
The Scope
Gallente Federation
#14 - 2011-11-11 06:33:17 UTC
Zagdul, you're not getting what the OP is saying, Ptraci got it.

A good question would be, what should change in nullsec player attitude to bring industrial players to null. Please keep in mind that null is designed to be in conflict. It would be unreasonable to expect that no one should attack freighters or the like.

So, a question to OP, what should null look like (including player attitude) for industrial players to be interested in going there?
Jita Alt666
#15 - 2011-11-11 06:35:44 UTC
Serene Repose wrote:
Have you ever considered the reason most people don't go into null or low sec is because you're out there? This may be hard to believe, and it isn't meant as an insult. If your idea of "play" is destroying things, including the efforts and aspirations of other people, and you're unhappy with null and low sec because there's just not enough people out there to get your ya yas out, it may be highly likely the problem is with you, not the mechanics of the game.

The reason I say this is this issue of null/low/hi sec keeps getting tossed around, but the cogent point about why players aren't encouraged with the idea of leaving hi sec specifically isn't really covered adequately, or is so heavily stomped on by the "destructive" players who also can't seem to keep their attitudes confined to their playing "styles."

So, here it is. The great majority of EVE players do not find constantly fighting with no real opportunity to be creative (rather than destructive) a satisfying, enjoyable or productive way to spend time. This obviates (Google it) itself by the sheer numbers of complaints from the destructive players, and the relative lack of similar complaints by those who are contemptuously labeled "Care Bears." It's even to the point where the destructive minority is urging CCP to change game mechanics to force the productive players into their arena so they may be supplied with a steady stream of victims.

Oddly enough, this disdain for a destructive gaming style has not so much to do with cowardice (and the destructive types with some sort of bravery) as it has to do with the mind-numbing repetitiveness of destructive gameplay. Face it. More intelligent, and widely versed people require something a bit more intricate than pew pew to attract their interest. Self-imagined thugs, however, need only to kick a hole in something to get their titillating giggles out. The adrenalin rush is okay. The satisfaction of seeing an intricately planned and well-executed creation reach fruition is much, much better.

As long as the majority of players see null and low sec as a sucker's bet populated only by those that intend to destroy everything creative players build, just to provide yucks for a minority of vocal (putting it nicely) vandals you will NOT see a major migration of hi sec players into low or null sec. Funny thing about intelligent people. They aren't stupid.

Read it and weep.





The opportunities to be constructive in 0.0 far out weighs the opportunities to be constructive in empire.

Gilbaron
The Scope
Gallente Federation
#16 - 2011-11-11 06:37:39 UTC  |  Edited by: Gilbaron
Gilbaron wrote:

ofc not talking about current 00 being not the place to build and create stuff, but at least, there is hope


shameless selfquote

thats actually the most important sentence in my posting

00 should ofcourse be much more profitable than it is right now while also encouraging people to start socialising a lot and risking a bit

i like the idea of nerfing havens and sanctums (again) while buffing plexes and exploration (a lot)
big and small industrial players should depend on pve players finding and cleaning plexes while beeing protected by pvp players


everything thats soloable and profitable is a big problem for eve, there should always be teamwork involved in getting rich and famous because thats whats making mmos so sucessfull, the more crossover it is and the easier it is to get into said teamwork the better
Dyner
Brutor Tribe
Minmatar Republic
#17 - 2011-11-11 06:41:34 UTC
Remove high sec.

You want guards? Hire NPC or Player "body guards" to escort you around.

Leave station and gate turrets; in fact...put them at every station and gate. Make people destroy them if they want to keep camping.


Or..

Do the same above but split and make two shards; PVE and PVP.

This current system isn't going to work. Because I can go and gank in hi-sec. So those who absolutely hate pvp will be pissed.

If CCP does something to remove ganking in hi-sec; all the pvpers will be pissed.

At least with two shards...IT'S YOUR OWN DAMN FAULT FOR ROLLING ON THE PVP SHARD OR FOR "FLAGGING" ON THE PVE SHARD.


*shrug*

Can't please everyone; so long as I'm pleased I don't care P
Montevius Williams
The Scope
Gallente Federation
#18 - 2011-11-11 06:45:55 UTC
I dont know why people are so hell bent on getting people in low or null. If people wanna stay in Hi sec, let em stay in Hi sec.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Zagdul
Federal Navy Academy
Gallente Federation
#19 - 2011-11-11 06:51:08 UTC
Orien Ardent wrote:
Zagdul, you're not getting what the OP is saying, Ptraci got it.

A good question would be, what should change in nullsec player attitude to bring industrial players to null. Please keep in mind that null is designed to be in conflict. It would be unreasonable to expect that no one should attack freighters or the like.

So, a question to OP, what should null look like (including player attitude) for industrial players to be interested in going there?

Carebears need to harden up.

Null is better (in my opinion) to build in and achieve what you want. You can just about do everything in null you can do in empire. In most cases, it's safer because you know who your enemies are.

Honestly, I feel safer in nullsec than I do in empire. The problem is that there are too many people in the game who take on new pilots and tell them that 0.0 is this horrible disgusting palace and that evil people live there who's only purpose in life is to make your's, the new player, miserable. This is far from the truth and too many empire alliances/corps/institutions teach that null sec is horrible and that you shouldn't attempt to go if you have less than 20m SP and capitals and etc...

I've _NEVER_ lived in empire. When I had < 2 m SP, I was in null sec. I advise this to all pilots.

Dual Pane idea: Click!

CCP Please Implement

Teamosil
Good Time Family Band Solution
#20 - 2011-11-11 06:53:09 UTC  |  Edited by: Teamosil
IMO wormholes offer the most opportunity to build for somebody who doesn't want to be in a big alliance. You have your own POS, you have to mine and manufacture things you need so you don't have to keep going back out for more supplies, you have your own little base you need to maintain out in space... It's pretty easy to get started there as a small corp or even an individual player. The mechanics prevent it from being effectively dominated by alliances. There is pvp, but it's not overrun with pvp by any means. IMO w-space is custom made for exactly what you're talking about OP.
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