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Expedition timers no longer reset?

Author
Batelle
Federal Navy Academy
#21 - 2014-03-04 05:52:22 UTC
Working as intended for years and years
Nerf the **** out of something in the laziest way possible that does not address the problem without considering the implications (in this case unrated sites).
call it a bugfix
classic ccp.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

March rabbit
Aliastra
Gallente Federation
#22 - 2014-03-04 16:54:15 UTC
Tauranon wrote:

If I am playing 5 hours per day, there is a fair chance that I'll be able to complete most of of my escalations.

not sure if it is normal to have MORE THAN 1 escalation at a time.... They should be rare.

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#23 - 2014-03-04 17:00:49 UTC
DeMichael Crimson wrote:
Yeah, the escalation timer change in my opinion is completely unwarranted. The old mechanic worked just fine and everyone was happy with it.


Did anyone see full-time incursion runners whine about "incursion is too profitable"?
Or full-time lvl4 runners about "lvl4s are too good"?

There is one difference between "6/10 in 0.0", Incursions and lvl4s: 0.0 people keep silent about their internal sources of income Twisted

So silence about "broken 6/10" doesn't amuse me Cool And this is not a sign that everything is ok.

The Mittani: "the inappropriate drunked joke"

Tauranon
Weeesearch
CAStabouts
#24 - 2014-03-04 23:18:24 UTC  |  Edited by: Tauranon
March rabbit wrote:
DeMichael Crimson wrote:
Yeah, the escalation timer change in my opinion is completely unwarranted. The old mechanic worked just fine and everyone was happy with it.


Did anyone see full-time incursion runners whine about "incursion is too profitable"?
Or full-time lvl4 runners about "lvl4s are too good"?

There is one difference between "6/10 in 0.0", Incursions and lvl4s: 0.0 people keep silent about their internal sources of income Twisted

So silence about "broken 6/10" doesn't amuse me Cool And this is not a sign that everything is ok.


The only way I've ever been able to fill the escalation page is with highsec dens or highsec hideouts.

I have 3 6/10 escalations from 305 rally points. ie the escalation rate is likely to be 1%, but the study of the escalation rate alone takes months.

Rally point takes 7 minutes to do, ie they escalate every 11 hours of ratting on average. The longest streak between escalations was 230 - ie 1610 minutes of perfect concentration ratting, or probably more like 2000 minutes for me after interruptions and non perfect play - or - nearly a months ratting between escalations.

The expectation of loot from a gurista 6/10 is 600m per run, will take me about 40 minutes including reshipping and travel (this is a sample based on the actual sig, because I've done more ded 6 sigs than I have ded 6 escalations).

700 minutes at 21m/isk/hr ratting is 245m + 40 minutes at 600m = 845m total expectation = 1.14m / minute = 68m isk/hr expected long term.

presuming I was cheating the escalation system, and resetting it 4 times on average, and improving my loot expectation to 1.2b a run. This covers all the likely probabilities, (a) that you get both booster and invuln drop. (b) you get one of them show on scan and decide to take it "as is" because tomorrow might be worse, (c) you get more faction drops along the way and (d) you are unable to log on a day and lose your farm encounter(s) occasionally.

Total time would have been 700+40x4 = 860, total isk "expectation" would have been 101m/hr, or still below sisters blitzing.

ie whatever they were looking for - wasn't happening in the ded 6. IMO the faux ded 6s (serp and angel guaranteed escalations) have slower and harder endings than the gurista one, and only the angel one is likely to be equivalent value, and I don't believe sansha / blood would be more valuable on average.
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