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The Highest DPS per ISK (including fitting) past 40 km

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Author
Andy Landen
Deep Core Mining Inc.
Caldari State
#1 - 2014-02-22 23:09:19 UTC  |  Edited by: Andy Landen
I am trying to rank the top 5 ships according to The Highest DPS per ISK (including fitting, implants, command ships alts, and whatever else the ship requires to get its dps) against targets past 40 km range of targets of cruiser or larger signature radius and speed. This dps must be sustainable indefinitely without cap boosters. The purpose is to balance dps with cost where the ship may be easily lost. The typical application is for structure shoots where the risk of loss is high or ratting where the risk of loss to gankers in the area is high.

Special requirements: The ship must do at least 200 dps with level 5 skills and it must sell on the Jita market for no less than 1 mil ISK; no rookie ship with civilian guns submissions doing small dps with divide by zero ISK exploits on this thread. Also, at least 4 slots must be reserved in the medium or low slots for tank; don't want a useless dps ship submission that can't tank anything.

Officer fits will be out because the "per ISK" part throws expensive ships to the bottom of the list. 40 km optimal ships give great versatility in engaging multiple, spread-out hostiles. Battleships yield higher dps, but their higher cost offsets that dps.

Part of my query is in discovering the best way to determine this list. There must be a better way than using the slow EFT level V fitting of each ship. Please share your methods for making the evaluation.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Damien White
Deep Core Mining Inc.
Caldari State
#2 - 2014-02-22 23:30:36 UTC
Why should someone else do the work for you?

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Odithia
Ministry of War
Amarr Empire
#3 - 2014-02-23 00:13:47 UTC
Probably the Vexor.
Lyris Nairn
Perkone
Caldari State
#4 - 2014-02-23 00:15:35 UTC
Brutix and Ferox would be contenders, if you wanted to fiddle with uncommonly used ammo types.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Victoria Thorne
Science and Trade Institute
Caldari State
#5 - 2014-02-23 01:34:35 UTC
Offer something in return for the best fit, else I don't think you'll get many responses.
Bertrand Butler
Cras es Noster
#6 - 2014-02-23 04:12:47 UTC  |  Edited by: Bertrand Butler
Andy Landen, even if you got data about DPS/ISK I don't think you really can do much with it. You have to take into account the role the ship you want to use has, as well as a lot of factors that cannot be easily quantified but are only useful when seen "in context". Trust me, the results you are going to get just by data mining are more or less worthless.

In other words, what are you looking for specifically?
RavenPaine
RaVeN Alliance
#7 - 2014-02-23 04:15:19 UTC  |  Edited by: RavenPaine
What you're looking for is the highest DPS platform mounted on the cheapest hull that can mount it?


40 km Gankfits are generally Nado's
Gh0stBust3rs
Project.Nova
The Initiative.
#8 - 2014-02-23 04:40:16 UTC  |  Edited by: Gh0stBust3rs
Andy Landen wrote:
The question is: Rank the top 5 ships according to The Highest DPS per ISK (including fitting, implants, command ships alts, and whatever else the ship requires to get its dps) against targets past 40 km range of targets of cruiser or larger signature radius and speed. This dps must be sustainable indefinitely without cap boosters. The purpose is to balance dps with cost where the ship may be easily lost.

Special requirements: The ship must do at least 200 dps with level 5 skills and it must sell on the Jita market for no less than 1 mil ISK; no rookie ship with civilian guns submissions doing small dps with divide by zero ISK exploits on this thread. Also, at least 4 slots must be reserved in the medium or low slots for tank; don't want a useless dps ship submission that can't tank anything.

Officer fits will be out because the "per ISK" part throws expensive ships to the bottom of the list. 40 km optimal ships give great versatility in engaging multiple, spread-out hostiles. Battleships yield higher dps, but their higher cost offsets that dps.

Part of my query is in discovering the best way to determine this list. There must be a better way than using the slow EFT level V fitting of each ship. Please share your methods for making the evaluation.



1. Eagle (Rail Fit)
2. Ishtar (Sentry FIt) DPS is destroyable hence the #2
3. Ferox (Rail Fit)
4. Brutix (Rail Fit)
5. Talos/Oracle (Blaster fit)(Pulse Fit)
Orlacc
#9 - 2014-02-23 05:26:48 UTC
Submissions? Lol.

"Measure Twice, Cut Once."

Dino Zavr
Shadow Owls
#10 - 2014-02-23 08:11:17 UTC  |  Edited by: Dino Zavr
Cheapest DPS/ISK ships are used mostly for highsec ganking
and proven solutions are Thrasher and Catalyst destryoers (both use close setup with short range weapons)
and Tornado BC (Talos is also OK but it is the short range ganker).
Missioning ship is not only about DPS, it is about choosing the proper DPS/Tank compromise,
so judging these only by DPS criteria hardly provide you the relevant results.
Level 4 mission sniper fits are normally Dominix and Caldari Navy Raven battlleships
howerver the price does not matter much you hardly will lose them often (unless they become
too tasty for suiciders) as for me i would choose the ship i feel more appropriate for my skills
which are far from perfect, and comfortable to control, so the price is not the issue for me. sorry.
Deerin
East Trading Co Ltd
#11 - 2014-02-23 10:07:31 UTC
It is probably Vexor. 250mm's and bouncers give it roughly 590 dps@40k for around 30M price. Though applying that dps might be problematic due to tracking problems.

[Vexor, 40k]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Co-Processor II

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Limited Adaptive Invulnerability Field I

250mm Railgun II, Caldari Navy Thorium Charge M
250mm Railgun II, Caldari Navy Thorium Charge M
250mm Railgun II, Caldari Navy Thorium Charge M
250mm Railgun II, Caldari Navy Thorium Charge M

Medium Ancillary Current Router I
Medium Hybrid Burst Aerator I
Medium Hybrid Locus Coordinator I

Bouncer II x3


You could go with 250mm thorax @ bouncers and have around 450dps@40k. But most of it will be your tracking bonused guns, which will have better chance of hitting cruiser sized targets.

[Thorax, 40k]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Reactor Control Unit II

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

250mm Railgun II, Caldari Navy Uranium Charge M
250mm Railgun II, Caldari Navy Uranium Charge M
250mm Railgun II, Caldari Navy Uranium Charge M
250mm Railgun II, Caldari Navy Uranium Charge M
250mm Railgun II, Caldari Navy Uranium Charge M

Medium Ancillary Current Router I
Medium Processor Overclocking Unit I
Medium Hybrid Locus Coordinator I

Bouncer II x2

Or you could with HAM caracal, which deals around 400dps @40km and little trouble applying all of it to cruiser targets. Though you'll struggle vs frigs and such andyour dps will be delayed.

[Caracal, 40k]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Phased Weapon Navigation Array Generation Extron
Adaptive Invulnerability Field II
Limited Adaptive Invulnerability Field I

Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile

Medium Anti-EM Screen Reinforcer I
Medium Hydraulic Bay Thrusters I
Medium Rocket Fuel Cache Partition I
Lloyd Roses
Artificial Memories
#12 - 2014-02-23 11:19:22 UTC  |  Edited by: Lloyd Roses
m8, 3.8mil cormorant:

[Cormorant, m8]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

'Orion' Tracking CPU I, Optimal Range Script
Limited 1MN Microwarpdrive I
Alumel-Wired Sensor Augmentation, Targeting Range Script

150mm Compressed Coil Gun I, Caldari Navy Uranium Charge S
150mm Compressed Coil Gun I, Caldari Navy Uranium Charge S
150mm Compressed Coil Gun I, Caldari Navy Uranium Charge S
150mm Compressed Coil Gun I, Caldari Navy Uranium Charge S
150mm Compressed Coil Gun I, Caldari Navy Uranium Charge S
150mm Compressed Coil Gun I, Caldari Navy Uranium Charge S
150mm Compressed Coil Gun I, Caldari Navy Uranium Charge S
[empty high slot]

Small Hybrid Locus Coordinator I
Small Hybrid Locus Coordinator I
Small Hybrid Collision Accelerator I

... with 204dps @ 40km+9.5km. EZ.
Tanking this thing wouldn't change a dime, switching TC and MFS for aux power core and MSE brings it up from 3.4k to 5k ehp - which still is irrelevant.

19.3k ISK/dps Pirate
Andy Landen
Deep Core Mining Inc.
Caldari State
#13 - 2014-02-23 12:18:20 UTC  |  Edited by: ISD Ezwal
Odithia, I was looking at the Vexor with 3 DCA and 4x 200mm for 448 dps at a price of probably around 20 mil; DCU and then not sure what to do with the 5th low slot. The idea of a co-processor and then 250s was floated for 590 dps with a possible tracking issue. I am seeing a difference of about 6 dps at 40 km between a 200 mm and a 250 mm gun (not sure what the tracking looks like) with all 4 guns forming about 80 dps of the 460 dps that I see.

Brutix and Ferox, as BC would be expected to be low on dps but I'll check them out. 52 mil Ferox puts 307 dps at 44 km optimal for 169k ISK/dps.

T3 BC like the Tornado seem interesting at around 71 mil ISK, but with the BS guns I would expect difficulty with cruiser size targets. Still, I'll look at it, too. RavenPaine, do you think that non-MWD cruiser targets can be tracked well at 40km in a Tornado?

The 71m ISK Tornado puts out 575 dps at 39 km optimal with 1400 mm Howitzers. Seems to track at 40 km if velocity is matched against target. 123k ISK/dps

75 mil Naga reveals extended optimal to 64 km for 646 dps using 425 mm Rails. 116k ISK/ dps

I expect the HACs Eagle and Ishtar to run around 185-200 mil, which makes it hard to justify the extra ISK risked for the dps gained. I expect the Talos/Oracle to run about 85 mil.

The HAM caracal is limited to 35 km with only 324 dps. The HM caracal is around 212 dps.

So the Cormorant competes with the Caracal at 204 dps. I guess destroyers can push dps, but using Caldari Navy ammo pushes the cost up. 575 ISK per we are looking at 7 and 2.5s fire rate to cost 1.6k per second (97k per minute) which isn't that bad actually. 19.3k ISK/dps is pretty good even though the dps is only 204 at least it should track smaller stuff better than cruisers.

I guess there is always the stealth bomber like the 33 mil Manticore at 259 dps to 60+ km, but only 164-206 against cruiser targets so around 165k ISK/dps (200 average dps).

*Snip* Please refrain from personal attacks. ISD Ezwal.

To everyone else, it seems that the only real way of evaluating this issue is to hear what people think by experience is good and try it in EFT. I wish there was an easier and more automated way to evaluate the issue. It seems that for the dps/ISK that the sweet spot is either T1 cruisers or T3 BC (maybe).

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Damien White
Deep Core Mining Inc.
Caldari State
#14 - 2014-02-23 13:23:34 UTC  |  Edited by: ISD Ezwal
*Snip* Removed reply to a deleted post. ISD Ezwal.

1. This is EVE prices may and will differ, sometimes by a large margin
2. There is no perfect fitting

But why are these points bad for your question?

Because your question itself does not take into account how you may escape your enemys, how you wanna face them, what rats you are fighting against, when the ship itself will run a profit etc. Simply just saying "It has the lowest isk/dps" and thereby claiming that this is a good fitting is BS.

- What about Propulsion Mods?
- What about Cloacking / Cov Ops Cloack?
- What about fast high DPS but low range Ships?
- What about ships that may cost you a fortune but will run you 10 times the profit?
- What about Salvagers, Tractor Beams, E-War, Probe Launchers?

No, the whole concept behind throw away ships just for the sake of it is wrong, you just cant reduce a fitting to isk vs dps.


Anyway, I have lived in lowsec for a long time and I can say that

"A" 200 DPS is worth nothing
"B" 40km is way to far away
"B.1" 200DPS at 40km is stupid
"C" You die without propulsion mod
"D" Even the cheapest fitting will not save you from using directional scan
"E" "Turn out DPS for as long as possible" is stupid. When there is an enemy player on grid and in firing range you will not survive long enough for a second volley.

In my Oppinion you should look for the highest DPS for a reasonable price. The Talos and Tornado are both perfect ships for low sec PvE stuff and both would fail to count to your list because of "to low isk/dps" and "min 40km optimal". The Pilgrim is a perfect ship for extremely hostile environments but to expensive for your list allthough it would be hard to loose it, same goes for every Cov Ops Nullified T3 Cruiser. Assault frigs and Ceptors are also nice but to expensive and without the neccessary range.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Pew Terror
All of it
#15 - 2014-02-23 13:50:21 UTC
Measuring ship performance by dps/isk is qustionable at best.

Even the OP got presented with the cormorant fit which far outranks all other posted fits on this metric and it meant nothing in the OPs analysis.

Conclusion: Thread based on faulty metric, gaining of insight unlikely. This is now a post cat pictures thread.

Cute Kitten
Andy Landen
Deep Core Mining Inc.
Caldari State
#16 - 2014-02-23 14:54:40 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.
Damien White wrote:
...
1. This is EVE prices may and will differ, sometimes by a large margin
2. There is no perfect fitting

But why are these points bad for your question?

Because your question itself does not take into account how you may escape your enemys, how you wanna face them, what rats you are fighting against, when the ship itself will run a profit etc. Simply just saying "It has the lowest isk/dps" and thereby claiming that this is a good fitting is BS.

Let's see .. I am going for ballpark prices, so price fluctuation is not a big deal. I don't care about perfection, so whatever. My question is fine. While various tactics will be used to escape, the prevailing approach here is that the ship is operating in such a high risk environment, that the only thought is that while it is operational, it is putting out the most dps for the ISK put into it. If it escapes, fine, and if not, then it is replaced immediately. *Snip* Please refrain from personal attacks. ISD Ezwal.

Damien White wrote:
...
- What about Propulsion Mods?
- What about Cloacking / Cov Ops Cloack?
- What about fast high DPS but low range Ships?
- What about ships that may cost you a fortune but will run you 10 times the profit?
- What about Salvagers, Tractor Beams, E-War, Probe Launchers?

I don't care about prop mods *Snip* Please refrain from personal attacks. ISD Ezwal.. They don't add to the dps and are just considered optional as one of the four reserved tanking slots. The goal is not to extend the operational time of the ship, but to simply reserve 4 slots for tank and allow the pilot to tank however he desires (distance, speed, resistance, logi, etc etc).

The op already covered range. 40km was set as a guideline to allow the ship to quickly engage multiple targets at various ranges. Maybe you don't see the need to move quickly from one target to the next, but this question assumes that flexibility in changing targets quickly is needed. Damien, create your own thread focusing on your ideal of short range dps and leave my thread to deal with about 40km dps.

No ship can make up for its cost within a single minute of operation. The assumption is that the environment is so hostile that the ship may be lost quickly. Again, Damien, the question is not your max profit per hour ideal, but my minimum cost per dps. Again, make your own thread for your own question.

See a pattern here? I don't care about salvagers, ewar, or ANYTHING else in this thread.
*Snip* Please refrain from personal attacks. ISD Ezwal.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Damien White
Deep Core Mining Inc.
Caldari State
#17 - 2014-02-23 15:07:39 UTC  |  Edited by: ISD Ezwal
*Snip* Removed reply to an edited out part of the quoted post. ISD Ezwal.

And again, you simply cant reduce a fitting to dps vs isk. 200 DPS is nothing. Most Assault Frigates sould tank this forever. 40km Range also is not even remotely the stuff you wanna go for in PvP Situations since most cruiser simply negate your tracking by close range orbit.

You wanna grind structures with a Cormorat? Realy? This would literaly take days.

You wanna hunt NPC in a Cormorat? Do you realize that all the NPC that might actually give you relevant bounty will more likely be to die of laughter than your 200 DPS?



Please give us one theoratical situation for one of these throw away ships so we can see, what you realy need. Because I can tell you right away, that a low isk cormorat is not the "best" option.


EDIT: I criticize the question because I think this is the best help I can give you instead of giving you modified destroyer or cruiser fitts. You question simply is wrong or not detailed enough.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Andy Landen
Deep Core Mining Inc.
Caldari State
#18 - 2014-02-23 15:24:23 UTC  |  Edited by: ISD Ezwal
Damien White wrote:
Please give us one theoratical situation for one of these throw away ships so we can see, what you realy need. Because I can tell you right away, that a low isk cormorat is not the "best" option.

*Snip* Please refrain from personal attacks. ISD Ezwal.

200 dps by itself is nothing, but with other 200 dps ships it adds up. With fighter assignments, it becomes much more. Do not become blinded by the 200 dps. But yes, higher dps is preferred, and given a range of options, a ship with higher ISK/dps may be selected for higher dps when the risk is lower or for whatever other reason. This list is not meant to be an absolutely perfect authority but instead to be a good guide for selecting the desired tool for the situation when dps and ISK loss are the primary considerations (which they are in the situations I am most interested in).

Close orbiting cruisers are great if they can closely orbit EVERY optimal "ISK/dps" ship in the fleet AT THE SAME TIME and NO WEBS are used against it. Such is not the situation here. In forming my op question, this was considered, trust me. Not an issue for this thread.

Technically, the supers are the ones that traditionally grind structures because subcaps don't grind nearly as fast, if you are worried about speed in structure grinding. But alliances oftentimes bring in small ships to grind structures when the risk is high. 200 cormorants are much different than 1 single cormorant. It will not take days and the destroyer itself is not an issue in this thread. In trying to "understand" the purpose of the question, you undermine the answer by conjuring reasons why the perfectly good answers should not be considered. For now, simply go with the question without worrying about whether it will give us exactly what we want; in this case, all of that was intentionally and carefully built into the question already.

I hope this helps you to understand enough of why this question is fine and why simply answering the question as it was presented will be of tremendous value to all who read this thread with similar interests. I hope it also helps those looking for the "most profitable ship" understand why the best ISK/dps is much more appropriate of a question for risky environments.

*Snip* Please refrain from personal attacks. ISD Ezwal.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Damien White
Deep Core Mining Inc.
Caldari State
#19 - 2014-02-23 15:30:46 UTC  |  Edited by: Damien White
So now we are from "40km + 200 DPS + 4 Med" to freakin Capitalsupport with Supercapitals? O.o

Dude...


EDIT: In that case back to step one, Fly whatever your FC wants you to fly.

EDIT TWO: Or better jet, when you wanna field Supers but cannot afford to loose T1 ships... Dont field Suppers.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Deerin
East Trading Co Ltd
#20 - 2014-02-23 15:48:19 UTC
Andy Landen wrote:

The HAM caracal is limited to 35 km with only 324 dps.


Use range rigs to push beyond 40. Also javelin hams on caracal reach 45k without rigs
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