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What is the role of lowsec?

Author
David Grogan
University of Caille
Gallente Federation
#41 - 2011-11-11 14:18:24 UTC
Joseph Dreadloch wrote:


Lowsec is supposed to offer the dangers of nullsec without the headaches of large alliances or blobs.


the problem is that it fails to achieve exactly that.

Most good low sec moons are taken by Large Alliances
They drop supercap blobs on people all the time.

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Jack Dant
The Gentlemen of Low Moral Fibre
#42 - 2011-11-11 15:02:38 UTC
Buzzmong wrote:
If you want to populate low sec more you have to make getting into it easier.

I'm curious as to how effective adding NPC Navy (not Concord) ships would be to the 0.4/0.3 boarder systems that directly connect to high sec in order to give a semi-illusion of security at the gates.

Not this again. Getting into lowsec is trivial:

You can fly a cloaky ship.

You can fly a fast-aligner (frig or interceptor, most AFs).

You can do the mwd/cloak trick in most heavier stuff.

You can have a scout check the gate, and use another one of the many high-low connections if there is a camp.

If those options are not enough, you have no business going into lowsec.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Lando Tarsadan
Doomheim
#43 - 2011-11-11 15:04:48 UTC
Buzzmong wrote:
If you want to populate low sec more you have to make getting into it easier.

I'm curious as to how effective adding NPC Navy (not Concord) ships would be to the 0.4/0.3 boarder systems that directly connect to high sec in order to give a semi-illusion of security at the gates.

I certainly don't want NPC Police in all of low sec, but currently the difference between 0.5 and 0.4 isn't a small shift, it's a massive brick wall, and I think that scares a large portion of highsec'ers away.

If you made getting into and (back out of) the boarder systems easier, then it might encourage more people to go exploring.

Hopefully those people who find the boarder systems less scary than they imagined would actually then explore more of the less safe low sec systems.


Of course, the ironic thing about EVE is that the pirates who want more targets in low sec operate in such a way that it deters people from going in the first place. Bit like poachers in Africa, eventually they'll cause their prey to be so rare if not extinct that by their actions, they'll destroy their own livelihood and money income.


I guess that would just "expand" highsec from a sirtain point of view. I mean the gate campers in low will just move to the next system and setup camp there.

imho what scares people is the unknown. First time i went into low id heard stories about how fast id loose my ship and what not. fact were I did not meet a gatecamp in lowsec until my 7th entry I was in a nano frig and they did not even get a lock. started to make me relax more. after my first visit to null and seeing how effective bubbles were. lowsec hardly ever brings out a sweat.

as mentioned if you want to move stuff in low use a covops cloakie if you wanna be safe. they are extremely hard to catch without a bubble. so imho lowsec have the reputation it has cause of lack of knowledge about what they acually can do to you there if you plan your steps right.

Dont do stupid things like taking a bulky slow 30 sec alligning ship to a 10 man gatecamp :)
Cpt Greagor
Liquid Relief
#44 - 2011-11-11 15:10:34 UTC
The role of lowsec? To give everyone something to complain about.

Carebears wrote:
I always get ganked


Low-Sec Pilots wrote:
Not enough people to gank


Null Pilots wrote:
Low-sec is too safe

 - Today's Goals -  Log Into Forums - [X] Make More Useless Posts - [X] Log Into EVE - [  ]

Buzzmong
Aliastra
Gallente Federation
#45 - 2011-11-11 15:17:17 UTC  |  Edited by: Buzzmong
Jack Dant wrote:
If those options are not enough, you have no business going into lowsec.


And there we go with the attitude problem I alluded to.

I *know* all those tricks. Do newbies and a large potion of high seccers know them? No, they probably don't, and it's them that need to be encouraged to go into low sec to populate it.


Also, let's break that list down when applied to the carebear PVE missioners that are needed to populate lowsec:

Quote:
You can fly a cloaky ship.

Cloak modules on all but cov-ops have a sizable disadvantage, they're also pretty much never used on PVE fits. Might as well stay in high sec and use a more effective fit.

Quote:
You can fly a fast-aligner (frig or interceptor, most AFs).

Again, PVP ships for PVE players. Who'd use an inty or AF for level 4's except for lulz and the challenge? Most carebears won't.

Quote:
You can do the mwd/cloak trick in most heavier stuff.

True I'll concede it's a viable option, but if you don't PVP/Corp with PVPers or experienced players/read the forums, you probably don't know about it.

Quote:
You can have a scout check the gate, and use another one of the many high-low connections if there is a camp.

Lots of PVE carebears run only one account. Having to use a scout is too much effort for lots of them if they even know they could.
If you're going to low-sec for missions/PVE and you need to get to a specific system, lots of the time those "other connections" simply don't exist.


Do you see what I'm getting at?

The current mechanics do not encourage carebears to go to low/null. Sure, there's ways around it, but they're often at odds with what the carebears want/need.
Jack Dant
The Gentlemen of Low Moral Fibre
#46 - 2011-11-11 15:38:51 UTC
Buzzmong wrote:
Jack Dant wrote:
If those options are not enough, you have no business going into lowsec.


And there we go with the attitude problem I alluded to.

I *know* all those tricks. Do newbies and a large potion of high seccers know them? No, they probably don't, and it's them that need to be encouraged to go into low sec to populate it.

*snip*

Do you see what I'm getting at?

The current mechanics do not encourage carebears to go to low/null. Sure, there's ways around it, but they're often at odds with what the carebears want/need.

Lowsec doesn't need more carebears. With more carebears it becomes just a washed out version of 0.0.

The strong point of lowsec is casual PVP. It's the wild west or street gang gameplay with pirates, anti-pirates and militia. All of it right next door to highsec and in a sea of stations so people can log on and off at their pleasure. That's what needs buffing, not giving pirates more mission ravens to gank.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Soporo
#47 - 2011-11-11 16:31:51 UTC
Quote:
My idea of a Lowsec fix would be to restrict the use of Supercaps, and perhaps even carriers. This would force Lowsec back into what it used to be, a haven for small gang pvp.


This, I reckon. Fun vanishes when cynos pop.

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken

Nova Fox
Novafox Shipyards
#48 - 2011-11-11 16:33:52 UTC
Bann Cynos in Low sec. :)

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Diosas
Doomheim
#49 - 2011-11-11 16:39:41 UTC
Joseph Dreadloch wrote:
Poetic Stanziel wrote:
Lowsec's role in EVE Online should be that of getting players interested in the idea of sovereignty, getting them familiar with the concept.[/url]


A thousand times, NO. Lowsec is supposed to offer the dangers of nullsec without the headaches of large alliances or blobs.

.


Have you been in low sec recently? Lowsec is full of fail 0.0 alliances, with large blobs, and tugging themselves with their super cap toys...PL for example!
BrundleMeth
State War Academy
Caldari State
#50 - 2011-11-11 17:11:04 UTC
The day I discovered I couldn'e launch Bombs from my Manticore was the last day I entered lo-sec on purpose... (Unless travelling to 0.0)...
Herzog Wolfhammer
Sigma Special Tactics Group
#51 - 2011-11-11 18:13:18 UTC
Lowsec should be like the Caribbean seas of the Pirate age.

But the pirates of EvE didn't act like the pirates of RL.

Did the pirates of RL history shoot and sink EVERYTHING that moved until everybody got the hint and avoided the region? Did they camp the harbors shutting down all trade and commerce and hence making the island colonies ghost towns?

They didn't. And so the Caribbean was a hotspot of riches, trade, commerce, and ... profit? In order to have targets - for the pirates that would be merchant vessels plying trade routes, governors daughters to kidnap and ransom, military ships to commandeer - you have to have commerce.

But if they shelled every port, sunk every ship down to even every native fishing boat and barge, and simply killed everybody, the Caribbean would have been what?

It would have been what lowsec is today: like the parking lot outside of the mall in the movie "Dawn of the Dead". Nothing but "zombies" if after starving to death the pirates managed to keep moving - waiting for one speck of life to show up and swarm it.

Let's face it, the gankers, griefers, campers, and other such sociopaths have WON lowsec. CCP should send them little awards for their effort. When you kill everything that moves, there is little that moves. I used to mission in low as a noob because I was not a worthy target and thus was left alone. Now it's a kill fest where people keep a Vent or IM channel open while playing BF3 of TF2 and when the call goes up - when a living person appears outside of that mall in our "Dawn of the Dead" parking lot - they log in and swarm it, camp it in station, etc.

They won lowsec, and are kings of all they survey. Which is not much.

Bring back DEEEEP Space!

Morganta
The Greater Goon
#52 - 2011-11-11 18:27:19 UTC
no man's land just wastes space and would limit access between empire and null

http://upload.wikimedia.org/wikipedia/commons/6/69/Aerial_view_Loos-Hulluch_trench_system_July_1917.jpg

it is what it is, a place for slightly better pay for a good bit more risk without all the trappings (no pun) of null

or the dangerous shortcut through the dark forest

Nephilius
Deep Core Mining Inc.
Caldari State
#53 - 2011-11-11 19:01:00 UTC
Poetic Stanziel wrote:
Joseph Dreadloch wrote:
A thousand times, NO. Lowsec is supposed to offer the dangers of nullsec without the headaches of large alliances or blobs.

I still think the differences between lowsec, npc nullsec, and w-space are minimal (mainly small variations in mechanics -- what is allowed and not allowed.) Other than bubbles and stealth bomber bombs, there is little to differentiate npc nullsec from lowsec. There's little reason to have two areas of the game so similar.

Thus, it seems logical that lowsec should change, and should be the bridge from highsec to other areas of the game. Lowsec needs an identity.


I like this, because it focuses on a couple of things that bother me, like bombs and other things that are restricted to nul for whatever dumbazz reason. Moar sandbox please, I wanna nuke a lowsec gate camp, gd it!
"If."
Zircon Dasher
#54 - 2011-11-11 19:04:31 UTC
Herzog Wolfhammer wrote:
They didn't. And so the Caribbean was a hotspot of riches, trade, commerce, and ... profit? In order to have targets - for the pirates that would be merchant vessels plying trade routes, governors daughters to kidnap and ransom, military ships to commandeer - you have to have commerce.


I like watching Pirates of the Caribbean too.

What would Cpt. Jack do if the governors stopped paying ransoms? What would Jack to if all the governors daughters killed themselves before "other" payment could be extracted? What would Jack do if if all the military ships decided on "death before dishonor"? Wouldnt Jack be smarter just to sink everything and salvage what little he could that was of value?

Quote:
when a living person appears outside of that mall in our "Dawn of the Dead" parking lot - they log in and swarm it, camp it in station, etc.


So what you are saying is that lowsec has lots of players in it?

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Poetic Stanziel
The Scope
Gallente Federation
#55 - 2011-11-11 19:09:45 UTC
Buzzmong wrote:
I *know* all those tricks. Do newbies and a large potion of high seccers know them? No, they probably don't, and it's them that need to be encouraged to go into low sec to populate it.

I spent a lot of time encouraging newbies to try out lowsec while I was in E-Uni.

Anytime some newbie on the Uni Mumble server would ask "I'd like to do my PI in lowsec, does anyone have any suggestion?" Four or five people would then immediately pipe up: "Don't go to lowsec. You'll lose so many ships that you won't make any profit." "There are assholes in lowsec." "Pirates don't make it worth the effort." Etc. Etc. Etc.

I'd have to shout all the naysayers down and explain to the newbie that lowsec is pretty awesome and exciting. That I've made hundreds of Iteron III runs to pick up my materials and was only ever killed once. I'd then explain to them the MWD-Cloak trick, some other tips with bookmarks, and then hope that the carebear naysayers in the Uni didn't convince him to stay in highsec (which is what makes the Uni so bad at times, because it's an organization that puts ******* fear into people), and that I was able to convince the nubling to try lowsec.
Gogela
Epic Ganking Time
CODE.
#56 - 2011-11-11 19:12:03 UTC
XIRUSPHERE wrote:
Poetic Stanziel wrote:
MeestaPenni wrote:
Every time I think, "it should be fairly easy for a moderately large corporation to exert significant influence in these solar systems." I have yet to see it happening.

There's no profit in doing so. The game gives no advantage to doing so, currently. So there's little reason for large corps to bother.

I'm not saying my proposal gives much more advantage, but it does offer some advantage to claiming and controlling systems. There is the e-peen factor (which cannot be understated), plus the benefits of safer travel (the police system) and planetary control.


I can tell you with a straight face that travel in lowsec is near perfectly safe if you pay attention and do it right, if you're just moving from point to point any frigate with a nano will do it for the most part. If you want to move something bigger it takes no more effort than Cloak+mwd and you really have to screw that one up to get caught even in a fully plated battleship.

Personally I have seen lowsec be the stepping stone to null countless times for friends and enemies alike and most if not all of them step into the faceless meat grinder of null and quite a few don't like it. I have also seen plenty of creativity and conflict derived from terms the players set, truly emergent game play where you know your neighbors and do battle with them for good reason. You can make pretty good isk from anomalies and killer isk from agents that give superior rewards for the risk involved but nothing as contrived and ridiculous as the exploitation of incursions and other near risk free ventures in high sec.

If you open low sec up to being controlled it's just going to be enveloped by hordes of lemmings who are only interested in kill mail mining and having space just to spite your face.


As a low sec camper I would like to amend this, because it's not entirely accurate. Yes, lowsec is pretty safe if you want it to be, but there are only a few who are safe. Nano frigs? Yes. Anything that can warp cloaked is safe... but a bs w/ a cloak? No way compadre. I lock facst... and rig my camping craft of choice to lock faster. I also can move my a55 when I need to, so if you are slow to align or warp I'll decloak you before you can align cloaked. Shuttles are safe. Here's what I won't even try for: Blockade runners, Recon ships, frigs, T3 (never know about the covert reconfig and they are tough nuts to crack anyway).... these ships can't be caught in lowsec if the pilot is remotely aware and decent. I think everything else is catch-able.

Signatures should be used responsibly...

Elson Tamar
Aliastra
Gallente Federation
#57 - 2011-11-11 19:16:06 UTC
In my opinion Low sec is a place to meet very cool people who want to shoot you. Since moving in lowsec a lot more i have had a blast, i gte very little done meeting people and chatting with them and being taught the ropes of PVP, what i will say is i reckon populating it with NPC haulers random aggressive empire patrols (ie if your not of that race your gonna get shot by em) and stuff to give more character to low sec, once your past the low sec entyrence it does tend to be somewhat dead. I kinda would like the wild west feel in the atmosphere.
Herzog Wolfhammer
Sigma Special Tactics Group
#58 - 2011-11-11 19:23:29 UTC
Zircon Dasher wrote:
Herzog Wolfhammer wrote:
They didn't. And so the Caribbean was a hotspot of riches, trade, commerce, and ... profit? In order to have targets - for the pirates that would be merchant vessels plying trade routes, governors daughters to kidnap and ransom, military ships to commandeer - you have to have commerce.


I like watching Pirates of the Caribbean too.

What would Cpt. Jack do if the governors stopped paying ransoms? What would Jack to if all the governors daughters killed themselves before "other" payment could be extracted? What would Jack do if if all the military ships decided on "death before dishonor"? Wouldnt Jack be smarter just to sink everything and salvage what little he could that was of value?

Quote:
when a living person appears outside of that mall in our "Dawn of the Dead" parking lot - they log in and swarm it, camp it in station, etc.


So what you are saying is that lowsec has lots of players in it?



What did you try to ransom? Was it a faction BS worth the asked for ISK or some T1 cruiser and some ridiculous amount. Jack Sparrow would not go and hijack a small fishing boat and demand a ton of gold from the captain.

People do not get suicidal unless there is no other way out. So tell me, what comes first: the dishonoring of the ransom in favor of KM addiction or players SDing to avoid ransoms?

Lowsec does not have many players. People waiting "for a call to go up" while playing something else are not playing in lowsec. Get it? Sometimes I catch a random WH back to high sec that drops me a few jumps into low and almost every time I would find out that when I made those few jumps, the WH would be found and whoever was in there would get attacked. So somebody sees me pop up in local, they are checking their scouts, and drawing the conclusion that I did not come through their gank pipeline, find the WH that I "borrowed" on my way back from 0.0.

So yes, there are a lot of people "playing" lowsec - for only that time it takes to shoot something. I can't blame them for playing something else while they camp lowsec to death and for no reason other than "the killz/lulz".

But hey I hope they are enjoying those other games they play while not really playing EvE.




Bring back DEEEEP Space!

Cearain
Plus 10 NV
#59 - 2011-11-11 19:25:29 UTC  |  Edited by: Cearain
Joseph Dreadloch wrote:
Poetic Stanziel wrote:
Lowsec's role in EVE Online should be that of getting players interested in the idea of sovereignty, getting them familiar with the concept.[/url]


A thousand times, NO. Lowsec is supposed to offer the dangers of nullsec without the headaches of large alliances or blobs.

My idea of a Lowsec fix would be to restrict the use of Supercaps, and perhaps even carriers. This would force Lowsec back into what it used to be, a haven for small gang pvp.



This

If you are interested in null sec sov there is no reason to stop off in low sec first. There are plenty of null sec alliances who are looking for new players.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Gogela
Epic Ganking Time
CODE.
#60 - 2011-11-11 19:28:59 UTC
Herzog Wolfhammer wrote:
Zircon Dasher wrote:
Herzog Wolfhammer wrote:
They didn't. And so the Caribbean was a hotspot of riches, trade, commerce, and ... profit? In order to have targets - for the pirates that would be merchant vessels plying trade routes, governors daughters to kidnap and ransom, military ships to commandeer - you have to have commerce.


I like watching Pirates of the Caribbean too.

What would Cpt. Jack do if the governors stopped paying ransoms? What would Jack to if all the governors daughters killed themselves before "other" payment could be extracted? What would Jack do if if all the military ships decided on "death before dishonor"? Wouldnt Jack be smarter just to sink everything and salvage what little he could that was of value?

Quote:
when a living person appears outside of that mall in our "Dawn of the Dead" parking lot - they log in and swarm it, camp it in station, etc.


So what you are saying is that lowsec has lots of players in it?



What did you try to ransom? Was it a faction BS worth the asked for ISK or some T1 cruiser and some ridiculous amount. Jack Sparrow would not go and hijack a small fishing boat and demand a ton of gold from the captain.

People do not get suicidal unless there is no other way out. So tell me, what comes first: the dishonoring of the ransom in favor of KM addiction or players SDing to avoid ransoms?

Lowsec does not have many players. People waiting "for a call to go up" while playing something else are not playing in lowsec. Get it? Sometimes I catch a random WH back to high sec that drops me a few jumps into low and almost every time I would find out that when I made those few jumps, the WH would be found and whoever was in there would get attacked. So somebody sees me pop up in local, they are checking their scouts, and drawing the conclusion that I did not come through their gank pipeline, find the WH that I "borrowed" on my way back from 0.0.

So yes, there are a lot of people "playing" lowsec - for only that time it takes to shoot something. I can't blame them for playing something else while they camp lowsec to death and for no reason other than "the killz/lulz".

But hey I hope they are enjoying those other games they play while not really playing EvE.



...honoring ransoms? When did that start? How about ask for a reasonable ransom and then just kill them anyway? Works for me...

Signatures should be used responsibly...