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Eve-Xin - skill planning tool for Windows, Mac and Linux needs testers

Author
Katrial
Hidden Agenda
Deep Space Engineering
#1 - 2014-02-22 20:31:38 UTC
Hi folks,

I've started work on a new skill planning tool called Eve-Xin. It came about because I was having trouble getting excellent tools like EveMon and EveHQ running across the various platforms I use (particularly Windows and Mac), so started looking at writing something (also open-source) that worked without tying itself to one platform.

It's still very young, but it's currently enough to track multiple skill plans across characters.

It has a very simple website at http://kev.github.io/evexin/ and Windows and Mac packages (Linux you'll have to build yourselves for the moment) for the first beta are available at https://github.com/Kev/evexin/releases/tag/evexin-1.0beta1.

If anyone would like to give it a go and provide feedback, please do. If people think it has potential, I'll try to keep working at it as time allows.

Please be kind.
Pew Terror
All of it
#2 - 2014-02-25 19:30:45 UTC
It looks good and like a fun project :D.

Existing software like EveMon has a lot of functionality though that will be hard to replicate in a sensible timeframe (and judging by the projects commit times there isnt much time to work on it).

It would help to know what you plan on the tool being able to do besides platform compatability that makes it stand out from existing tools. It will be much easier to provide feedback.
Katrial
Hidden Agenda
Deep Space Engineering
#3 - 2014-02-25 19:48:25 UTC
Thanks for looking at it and responding.

Yes, I think trying to feature compete with EveMon is madness and, daft as I might be, I'm not going to try. What I'm aiming for is to have something that's good enough for folks to want to use it. Probably only folks who use multiple (or non-Windows) platforms, as EveMon is the de facto standard.

My first aim was to get it able to do multiple skill plans in a simple way and predict training times based on implants etc. - it does this now.

My next aim is to get it to do skill tracking, so you can see what the character's currently doing, and to give useful status reports (you'll run out of skills in <24 hours, your account's about to expire).

Mid-term I want to get it doing more general stuff like reading mail etc.

My ideal would be to be able to open fits exported from the game and say "tell me how to fit this, make a plan", potentially also with "and plan mastery III on it". This one needs the database where everything until this point will just be the API, so this seems like a longer-term goal.

I don't particularly want to go down the EFT route.

But, saying that - if people were to like it, then getting it to do what's useful beyond what I need it to do seems generally desirable.
Katrial
Hidden Agenda
Deep Space Engineering
#4 - 2014-02-27 22:16:28 UTC  |  Edited by: Katrial
And I've also now run this on Ubuntu and a helpful soul in #eve-dev on Fedora - interested Linux people will need to compile it themselves, but there are instructions for Ubuntu in the README. (OS X and Windows packages are available - no need to compile those yourselves)