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Duke Wendo

Author
Quinn Corvez
Perkone
Caldari State
#21 - 2014-02-22 11:58:39 UTC  |  Edited by: Quinn Corvez
Sunrise Starburst wrote:
Duke Wendo wrote:

As for the time zone differences-
My first response would be 'tough luck'- you decide to set up your stuff in dangerous space- expect there to be danger.
Either recruit people from around the globe or don't set up what you can't defend.


Typical comment from a "high class power bloc"

So a corp waits until it can provide 24 hour covherage before moving into wormspace or doesn't come at all?

Great idea for getting more folks into wormspace right there Einstien, maybe you should run for CSM?

He already addressed that concern: "don't set up what you can't defend".
Sunrise Starburst
Doomheim
#22 - 2014-02-22 12:42:14 UTC
Quinn Corvez wrote:
Sunrise Starburst wrote:
Duke Wendo wrote:

As for the time zone differences-
My first response would be 'tough luck'- you decide to set up your stuff in dangerous space- expect there to be danger.
Either recruit people from around the globe or don't set up what you can't defend.


Typical comment from a "high class power bloc"

So a corp waits until it can provide 24 hour covherage before moving into wormspace or doesn't come at all?

Great idea for getting more folks into wormspace right there Einstien, maybe you should run for CSM?

He already addressed that concern: "don't set up what you can't defend".


Yeee Haaa, yet again you prove my point - Typical comment from a "high class power bloc"

WH Space is Closed - Do not enter unless you can field 24 defence like us big boys.

One week later, new post from same C5/C6 corps - Wut where is all the WH content?? Wormoles are dying where's my shiny blob kils gonna come from now??
Quinn Corvez
Perkone
Caldari State
#23 - 2014-02-22 12:58:23 UTC  |  Edited by: Quinn Corvez
Your sounding like a crazy person and you are not making any sense.

If CCP add a structure that benefits the installer in some way but also drops things of value if destroyed, how is that taking anything away from the smaller groups?

In fact, it would benefit the smaller group because they could mess with the big guys in a way that does't require them to match their enemy's fleet size.
Duke Wendo
Tribal Liberation Force
Minmatar Republic
#24 - 2014-02-22 13:19:13 UTC
Sunrise Starburst-

I'm not from some sort of 'power block'- when I'm online the average number of people in my fleet is about 10- what I would consider a small- medium gang- If you had looked me up before writing, you'd have realised this.

Here is my killboard for the month Duke

I'm not an awesome pilot or FC- I'm just an average joe in a c5 alliance- been part of those 'big blocks' and found them a bit boring- too much power and not enough enemies- tried living in null... meh...too easy.

True we can field a fair number of t3 pilots in our prime time, but there's a lot more corps and alliances and coalitions that easily outnumber us and I like it that way.

I love the wormhole life- we look for fights anywhere we can find them and have a good chance of winning and I love raiding null sec but for one thing-

people can P.O.S up or hide in a station and there's nothing our gang can do about it. To make any kind of impact in w-space or null you need a large amount of people fielded and usually some really big ships to chew through so many structure hitpoints.

The recent mobile structures are moving in a good direction- the E.S.S or (Null Sec Piggy Bank) is great for raiders and mobile tractors too but we need more.

And who's to say you have to have industry and P.I in your system- if you can't defend it- don't build it. Stick to high sec!
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#25 - 2014-02-22 14:22:05 UTC
Duke Wendo wrote:


And who's to say you have to have industry and P.I in your system- if you can't defend it- don't build it. Stick to high sec!


They can defend it currently. That is what a POS is for. You want to essentially take away their only small chance of defending their assets because someone bigger shows up and demands a sacrifice in either ships or loot. Sorry, but If you want a fight or loot, you should have to work for it.

No trolling please

Duke Wendo
Tribal Liberation Force
Minmatar Republic
#26 - 2014-02-22 14:53:09 UTC
Bane Nucleus wrote:
Duke Wendo wrote:


And who's to say you have to have industry and P.I in your system- if you can't defend it- don't build it. Stick to high sec!


They can defend it currently. That is what a POS is for. You want to essentially take away their only small chance of defending their assets because someone bigger shows up and demands a sacrifice in either ships or loot. Sorry, but If you want a fight or loot, you should have to work for it.


That's where scanning and scouting come in- that's the 'work' people put in to find something to shoot at.

And the POS should have some defence- it's just it shouldn't be able to defend all the things.

Yes- all the expensive ships and modules should be behind the station walls / tower shields and all the POS guns.
If you can't take the fight- that's the safe area.

But if you want to make the extra money from industry, research, P.I, sleepers/ pirate combat sites etc - you have to move out of the station/ shields in order to do it.

And that, my friends is where the raiders can raid. We can jump out of wormholes into null sec or into another wormhole system and raid their precious space then dissapear back into wormholes.

I'm not advocating free kills for everything- structures should have varying degrees of self- defence- but that defence should be scaled.

Big/ expensive stuffs- behind POS/ stations.
Medium stuffs- medium defences
Small stuffs- little or no defences
Rall Mekin
End-of-Line
#27 - 2014-02-22 16:54:59 UTC  |  Edited by: Rall Mekin
Let me disclaim End-of-Line is now a somewhat acceptable 23/7 corp--I always have people on roaming. We could take advantage of this mechanic like crazy, but I really think that the quoted proposal is a horrible idea for wormhole space in the long run.

Now, WHY THIS IS A BAD IDEA:

This is nothing more than people with adequate power jerking off to the idea that they could bring overwhelming force into a star system, burn down "part" of a pos without having to deal with the whole thing, and make off with all of someone's stuff before they could adequately respond. It's just a rehash of Two Step's old "make POS'es easier to kill" idea.

I lived in lower class holes, like Bane, most of my wormhole life. THE AVERAGE WORMHOLE CORPORATION--you know, what MOST of wormhole space is actually like--is one time zone, a guy with a few of his "buddies," sometimes just real life buddies, who want to escape the tidi/drama/politics of null and just farm sleepers, do cloaky warfare, and have a good time after work on week nights. They don't even read forums most of the time... They just log on, make isk, and look for a few kills before bed.

These people already live in danger of having everything they own annihilated if someone like -EOL, SKY, Red Coat, etc. decide to evict them for whatever reason. POS'es create a deterrent--as it stands, it takes a reasonable commitment of time and resources to properly remove someone from a wormhole and capture loot... AS IT SHOULD! It's already bad enough once you get hole control on the little guy--they at least deserve the protection like stront timers to hire mercs/batphone their corp/etc.... It would provide a lot of tears, which I usually love and support... but...

Now, why would I not support mass harvesting of tears?

Well, to be honest, this mechanic would simply create a feeding frenzy, and when everyone is fat off the tears and isk of all the people whose stuff we've burned down, what would we do? Everyone would be forced into bigger and bigger power blocks for 23/7 time zone protection... all the small corps would disappear, and wormhole space would ultimately end up emptier... An empty wormhole space with power consolidated into the hands of a few is not what makes wormhole space great... its the thousands of small upstart corps just trying to get by, especially in the lower holes, that creates the awesome content that never winds up on forums, that we never even hear about....

I do not want to see wormhole space empty of small corps. All corps start small. We should all remember our roots.... Would any of us still be out here today, doing the things we do, if we could never even gets our sapling's roots into the cracks of a wormhole, somewhere, half-way safe to grow? I think not... I do not see this ending well for wormhole space at all...
Rall Mekin
End-of-Line
#28 - 2014-02-22 17:01:32 UTC  |  Edited by: Rall Mekin
ADDENDUM:

After reading Duke Wendo's post just before mine, I would point out some stuff going into reaction portions of a tower are pretty expensive. It basically would force all t3 production/industry in wormholes also into the hands of really big corporations... It just makes life harder on indy bears...

Stront timers are an important part of EVE mechanics. I think it's still a terrible idea to remove them, even if only the small, less expensive things are undefended... I also question what is and is not expensive to someone in a C2 or C1.

This is, again, just making it easier for people to take someone's stuff who can't protect themselves 23/7, because they don't want to be bothered with what is required--and should be requied--to invade a star system in a video game.
Duke Wendo
Tribal Liberation Force
Minmatar Republic
#29 - 2014-02-22 17:59:02 UTC
So you think it's a bad idea? That's cool- it's your opinion and this is mine- neither will satisfy everyone.

Eve is an MMO. The content is for groups of players working together- not just 1 or 2 guys with alts thinking they should be able to solo or duo all the content and be safe while they do so.

We are discussing the harshest game environment in eve- seems like a lot of high sec people bring their safety blanket with them and think that all their stuff should be safe wherever they go.

Comon guys- this is lawless space- not empire- why is everything so well defended? There should be a balance.

Players should be the defending force and attacking force- not some massive hit point structure/ forcefield timer.

Yes it might encourage players to form bigger corps and interact more with each other- that's what an MMO is about.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#30 - 2014-02-22 18:19:12 UTC
Duke Wendo wrote:


Eve is an MMO. The content is for groups of players working together- not just 1 or 2 guys with alts thinking they should be able to solo or duo all the content and be safe while they do so.



When it comes to industry, I know very little. That said, I find it hard to believe that anyone would do industry to such an extent in wormhole space. Other than having a 4 man cap escalation fleet in wormhole space and PI, it doesn't seem worth it to do any industry in wh space.

No trolling please

Rall Mekin
End-of-Line
#31 - 2014-02-22 22:48:16 UTC
Bane Nucleus wrote:
Duke Wendo wrote:


Eve is an MMO. The content is for groups of players working together- not just 1 or 2 guys with alts thinking they should be able to solo or duo all the content and be safe while they do so.



When it comes to industry, I know very little. That said, I find it hard to believe that anyone would do industry to such an extent in wormhole space. Other than having a 4 man cap escalation fleet in wormhole space and PI, it doesn't seem worth it to do any industry in wh space.


There are way more indy people in wormhole space than people think.
TurboX3
Pulling The Plug
PURPLE HELMETED WARRIORS
#32 - 2014-02-23 23:29:09 UTC
Duke Wendo for CSM
Winthorp
#33 - 2014-02-24 05:47:38 UTC
Where can i rent this Duke Wendo movie? It sounds like a great spaghetti western.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#34 - 2014-02-24 08:24:46 UTC
Winthorp wrote:
Where can i rent this Duke Wendo movie? It sounds like a great spaghetti western.


Last review I read about it, this movie is more like Star Wars meets Magic Mike....

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Noxisia Arkana
Deadspace Knights
#35 - 2014-02-24 17:18:55 UTC
You could possibly satisfy both points of view here. If I could put up some limited system upgrades that would increase my ability to make isk / generate some ****** static isk that would be neat. If they weren't rediculously expensive to put up (20 - 200 mil depending on effects/bonuses), I wouldn't be opposed to someone showing up at my door and and burning them down and making off with 50 mil worth of material.

I think the problem you'd have is there would be very few structures worth putting up. If I could grind it down in a legion in an hour while you were out with T1 crystals then I would have to be putting structures up every day or two.

Maybe if you put one of these structures into reinforce you'd get a medium sized payout, giving you incentive to shoot at it. When it goes into reinforce, I have to manually rep it with logistics and put a low cost repair into place to online it again. Then at least both sides would get something out of it. If I refuse to come out and play, I'm out a bit of cash and have to use my time to repair it. Also, with this if you were in a different TZ it wouldn't just be gone when I logged on (also might be a good logout trap mechanic...). You may also run the risk of turning those payouts into a farming mechanic of just rolling holes, blapping upgrades, and getting paid to grief offline players.

Of course, if you plan on evicting someone then after you clear the POS out, you're going to reinforce and then blap these upgrades to put up your own.
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