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LEGIT ideas to improve wormhole space

First post
Author
Serendipity Lost
Repo Industries
#121 - 2014-02-24 13:23:38 UTC
I called in some favors for black hole ideas. National Geographic is running an article on them this month so you can read what they really are (as best we know). The article was kind of rushed and is a bit short, but it's a good read none the less.

Just keep in mind that for any black hole ideas to be viable you have to include some sort of quiver/pucker graphic in the discussion. Just effects won't due. CCP is looking to put a little action into the graphic - any ideas to that end need to be part of you black hole improvements.
Chancey Pants
Brutor Tribe
Minmatar Republic
#122 - 2014-02-24 15:39:38 UTC  |  Edited by: Chancey Pants
After reading all the post here the one that made the most sense to me was the one by Shevia. I don't understand really the motivation for changing the place we have all chose to live. Most of the folks out here I would say are here because we want to get away from kspace and all the yuppies who could never cut it here long term. I feel that any change made which makes it easier only lays out welcome mat for the folks we wanted to get away from in the first place.

* station or outpost - I say no because I hate station games and you can say don't play them all you want but if they are allowed the games will ensue. As for making them destructible with a decent timer well then who the **** would put anything in it so what would be the point?

This is supposed to be an inhospitable environment and the fact that folks have beaten their head against the wall for years trying to figure out how to make extended stays here possible should not mean we should now cry out to make life easier.

* hole stabilizer or mass shooter - Some of my most memorable times in wormholes has been getting stuck out in null in a battleship or scanning my way out in an orca. If you have not had the experience stop being a pussy and try it. Fit a mjd to a bs and see how many nullsec gate camps you can make it through.

* pos security changes - Why do we want a bunch of folks we can't rely on in the first place? I enjoy having a close knit group who I can count on. Yes we will always have excellent con-men who say and do anything to get ahead in the game but that's just a reality of life.

* alliance bookmarks - We became an alliance not to long ago so I am of the opinion that it is bad enough when a corp relies on one guy to scan out everything everytime but now we want an entire alliance to rely on that one guy? If it were me I would kick every scrub corp who can't take five minutes of their time to scan or always ask for a warp in.

Now some things I think would be nice is if we as a community made an effort to foster a more helpful environment. If we are to ask for anything new I would like to see tools added to get more folks aware that we are out here and having a ******* blast. Hell CCP recently tried to do their part by taking taking a bunch of folks giving them ships and taking them on a tour. From what I have heard it was a pretty good experience. So I ask all you folks who want more people out here when is the last time you have done anything like this? Maybe next time instead of trolling the next person who ask for help here on the forums contact that person and take them on a day trip to show the ropes a bit.

Sorry for a wall. tldr - instead of asking for changes to the place we love become a helpful community and ask for more ways to let people know we exist and living here can be harsh but more than worth it.
Random Woman
Very Professional Corporation
#123 - 2014-02-24 15:46:25 UTC
Disable the discovery scanner or whatever they call it. Running a signature audit should requiere some effort, eg. a set of probes in the open and someone pressing a button.

Also no I did not read through the entire thread incase it has been mentioned before.
Noxisia Arkana
Deadspace Knights
#124 - 2014-02-24 16:35:42 UTC  |  Edited by: Noxisia Arkana
There are a lot of good ideas here.

If I had to throw in an idea it would be this: There isn't much reason for your average K-space dweller to poke his head into a wormhole (aside from gas mining for 15 mintues - 1/2 hour). We don't really want solo-able high isk content (c5 mauraders aside). I think the idea of making some K-space (high isk content) only accessable through WH space may be a good idea (although you run the risk of another method of isk farming). There needs to be a driver for increased traffic, a reason for people to want to move. This alone will make it easier to find a fight.

Trade hubs -
So, I don't want random people in my system - but I'm going to set up a hub to sell stuff? There might be a few instances where this is beneficial, but most wh groups are going to want to discourage people from seeking their system out.

I think Chitsa does have a point; there does need to be a vision for WH space - or the changes that are made are just change for change sake. If the goal is to leave it untamed frontier - then we have a good system. If the goal is to settle it, but discourage blue donut mentality, then that's going to be tough.

Alternatively, you could leave enough customization in each wormhole to let the corp that owns it craft a system that suits their needs. If you disliked the vision enough, you could still burn it down.

If you have trouble finding fights maybe you live in the wrong wormhole? I know that anything with a HS static has huge traffic from people trying to get in, haul stuff out, or just pee in your cheerios.


Edit: 1. 'Legit' is a tough word to apply to WH space. 2. I'll stamp the 'POS' mechanic change. It would be very nice if corp members could have a decent sized personal hanger and some storage space without putting other pilots ships at risk of theft. There are plenty of other ways to **** over your WH crew if you want to turn coat than emptying out the POS.
The Cue
Pator Tech School
Minmatar Republic
#125 - 2014-02-25 00:37:36 UTC
Joshua Lorne wrote:
The Cue wrote:


Joshua Lorne wrote:
And stop b!tching that the 6 guys in the POS won't come out and engage your 40+ man fleet.


I have never seen more than ten in my corp's fleets. It's usually five or less. I don't really care about the 40 man fleets, there's very little that a 40 man fleet can do to get six guys to come out and fight. I want the ten people with logi who are sitting in their POS to fight my five with local tanks in their system.


That was not directed at you
I've never actually heard of your corp before this thread, so I doubt we have ever came across each other in w-space before

Actually, I've encountered you three times, I keep some fairly extensive notes. If it wasn't directed at me, don't have it right after you quote me.
Red Teufel
Calamitous-Intent
#126 - 2014-02-25 01:29:41 UTC
WHs are probably the best thing in EvE. However they should not be the same. They should not have the same kind of rats, and the same kind of anoms/plexes. Each hole should come with it's very own unique anom and rats. I want that feeling of the unknown again.
Shevai Asan
Aliastra
Gallente Federation
#127 - 2014-02-25 04:14:18 UTC
I believe after all these years, that the unknown has sadly become monotonous. Every sleeper site and escalation has been made readily available, even the amounts of ore in every grav site has become common knowledge, right down to how much is spawned.

Conflict drivers: Instead of every wormhole getting a second 'static', just increase the likelyhood of wandering wormhole spawns. C4's get NO wandering wormholes(k162's obviously don't count). You want conflict? Add more wanderings that randomly spawn and open up more chains.

Shooting Anchored Objects: If the fleet is larger or better setup than what we can field; I don't care who you are, no one is coming out to get smashed under your foot. Ships are easily replaced, but some people fly very expensive pods and we're not going to risk afew billion isk worth of pods over an anchored structure worth only a fraction.

Also on this note; even sieging someone doesn't always get a combat response. You can't imagine how many times we've sieged a wormhole, and they've either self-destructed entire fleets of ships behind pos shields; one by one(including capitals) rather than using them against us, or jumped in a scan ship and logged off, never to be seen again until we've left. Some people just don't pvp, or would rather not have the loss or kill going to someone else. Why LIVE in wormhole space if you're not up for PVP to any extent? Man the POS guns, jump in bombers and drop bombs on the enemy fleet; be a pain in their side until the bitter end; but don't just do nothing. Unless you're just there to farm the hole and run behind POS shields at the first sign of player contact, in which case thats most likely why you were sieged out.

Wormhole Random-osity: Sleeper spawns should be entirely randomized; it makes people pay attention and cuts down on 'the grind'. This goes for all sites that spawn sleepers; change up the tables so it's not the exact same spawn types.(It's fine to have eight cruisers spawn, but make the TYPE of sleeper cruisers entirely random. Maybe you get the neuters, maybe you get the warp scram/webbers.)

Change up the amount of ores that spawn in the ore sites; it should'nt be a guaranteed amount of every ore. Ore site Type A-Z, and each site type has a chance to spawn a certain configuration of that particular spawn.(Maybe you get a spawn that has huge spod rocks, maybe you get one thats full of plagio. Mix it up.

Sleepers at Structures: I think sleeper's randomly spawning around Custom's Offices is one of the best ideas in this thread. Think of them as the frigate scouts, 4-8 of them, hovering around the Custom's Office, gathering information on what it is, and then you warp in with a hauler and they turn aggressive; warp scram, neut and web. It'll definitely make doing PI alot more interesting.(I think randomly spawning sleepers in gas and ore sites would be interesting aswell. Pirates spawn randomly in ore fields in hisec, and Sleepers could easily investigate various anomalies like ore and gas sites at random throughout the sites lifetime.)

Sleeper Incursions: This is a big one, but I feel the only real threat to our POS are other players. I'd personally like to see a Sleeper Incursion fleet randomly spawn in the system. Make a new Sleeper for all I care, a dreadnaught or a carrier sized one; but have the 'Incursion Fleet" spawn in the system and it has to be CONSTANTLY scanned down, because it's constantly 'slow boating' to one of your Custom's Offices or POSs. Ways to stop it? Kill the carrier/dreadnaught and eliminate it's support fleet, or deal with it once it reaches the tower via automated defenses, or actual corpmates manning the guns.

This solves two issues; inactive corps that aren't really active in wormhole space(or those with terrible tower defenses that just scream "Burn me out, my tower can barely defend itself.), and giving those of us who DO live here more content to enjoy and 'deal with'. Think about it, we're basically the aliens here; we're the invasive species as far as the Sleepers are concerned. Why would they let us setup shop in these pockets of space that they've dominated for so long?

Who knows, maybe CCP could maybe do us Wormholers a new type of ship to make, some random items that MAY need reverse engineered, hmmmm?

New Tech 3 Ships: T3 cruisers are on the table to be rebalanced and tweaked. Thats fine. But after all these years, why haven't we seen atleast T3 frigates be introduced? I'm sure most corporation's industrial wing can make any T3 and subsystem in their sleep by now. Give these guys something new to train for and figure out. Give the rest of us something new to play with and enjoy. Maybe in the process, give us new types of sites to run that are actually worth the effort(Ghost Sites...)

Wormhole Mass and Timers: I'm against anything that makes the wormhole mass or timers even more random than what they already are. Due to the randomness of scanning through the chains and finding routes; there does need to be a semblence of "Method" to the madness. You can't merely say "Lets have the mass be so weird that half of an entire fleet can get disconnected". What does that do? You lose half your fleet who then have to self destruct and pod themselves out if the scout did'nt get setup ahead of time? The wormholes themselves are quite fine. You have no real indication of the 'exact' mass that has gone through, nor the 'time stamp' for the hole unless you are sure you're the one who opened it. There needs to be atleast that much of a standard for us to have as a baseline when it comes to moving fleets and doing maneuvers; otherwise no one will leave their home system.

I'm not sure random wormhole mass/time would improve anything, it would just cripple our ability to scan and find conflict and opportunity.
Quinn Corvez
Perkone
Caldari State
#128 - 2014-02-25 07:07:44 UTC  |  Edited by: Quinn Corvez
I don't think random triggers would be a good idea. it would force people to, essentially, blob the sleepers because otherwise you would be constantly losing ships.
Shevai Asan
Aliastra
Gallente Federation
#129 - 2014-02-25 07:15:32 UTC
If you've ever done Quarantine sites in C5s and above, they have entirely random triggers. You definitely don't need to blob any site, we run C5s with only a handful of people, and solo C4s.

Random triggers, just means your FC and the fleet has to keep track of whats in the waves, that way you're only ever popping the initial wave before you move onto the second; and then finish the second before you move onto the third, etc, etc.

Example: You pop three ships in wave one, the third ship was the random trigger. You now have to finish what was in the first wave, because none of them will trigger wave three. If someone pops something in wave two and it spawns the third wave; you've just spawned the entire site in on you at once.

Anyone who has ran a fleet can easily call and mark targets to keep track of the waves; it just requires everyone in the fleet paying attention and listening; which is what we should all expect from the people we fly with.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#130 - 2014-02-25 07:28:28 UTC
T3 Frigs and T3 Destroyers should be a thing.


Actually, let's start a roll out of T3 variants for all classes.

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Quinn Corvez
Perkone
Caldari State
#131 - 2014-02-25 07:46:58 UTC
Yeah introducing some new T3 tech, whether it be modules or ships, would be a great way to drum of more interest in wormhole space.
Tul Breetai
Impromptu Asset Requisition
#132 - 2014-02-25 12:28:42 UTC
Shevai Asan wrote:
Why Live in Wormhole Space:

No Local. The "unknown" drivel everyone spouts is a myth except in the context of delayed local chat, and most of the suggestions in this thread will have 0 effect on that.
Chancey Pants wrote:


* alliance bookmarks - We became an alliance not to long ago so I am of the opinion that it is bad enough when a corp relies on one guy to scan out everything everytime but now we want an entire alliance to rely on that one guy? If it were me I would kick every scrub corp who can't take five minutes of their time to scan or always ask for a warp in.


The problem isn't lazy scanners, it's the scout from corp A calling out an idiot in a golem down the chain and corp B doesn't have the bms. Infuriating when there's nobody else around from corp A to lead...
Random Woman wrote:
Disable the discovery scanner or whatever they call it. Running a signature audit should requiere some effort, eg. a set of probes in the open and someone pressing a button.

Also no I did not read through the entire thread incase it has been mentioned before.

Why should it require extra effort that does the same thing? It's a waste of effort, both still require at least one attentive pilot, cutting the need for probes just makes it simpler to do the exact same thing.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#133 - 2014-02-25 12:35:17 UTC
I always thought the Orca would make a good T3. People use it for so many different things already, command ship, fleet hangar, hauler, crash boat. Would be kinda cool to be able to tweak one towards what you use it for.
Rek Seven
University of Caille
Gallente Federation
#134 - 2014-02-25 12:45:05 UTC
Tul Breetai wrote:

Random Woman wrote:
Disable the discovery scanner or whatever they call it. Running a signature audit should requiere some effort, eg. a set of probes in the open and someone pressing a button.

Also no I did not read through the entire thread incase it has been mentioned before.

Why should it require extra effort that does the same thing? It's a waste of effort, both still require at least one attentive pilot, cutting the need for probes just makes it simpler to do the exact same thing.


For me it's about balancing game play. At the moment, the system favors the guy doing the least work.

Ideally the discovery scanner should have a 5 minuet delay but if you have probes out, new sigs should show up instantly. This would give scouts enough time to find the lazy miners and site runners.
Rek Seven
University of Caille
Gallente Federation
#135 - 2014-02-25 12:50:59 UTC
BayneNothos wrote:
I always thought the Orca would make a good T3. People use it for so many different things already, command ship, fleet hangar, hauler, crash boat. Would be kinda cool to be able to tweak one towards what you use it for.


Good idea. If any non empire group were capable of making a T3 it would be ORE. A T3 Orca and a T3 industrial would be great.
Tul Breetai
Impromptu Asset Requisition
#136 - 2014-02-25 14:00:03 UTC
Rek Seven wrote:


For me it's about balancing game play. At the moment, the system favors the guy doing the least work.

Ideally the discovery scanner should have a 5 minuet delay but if you have probes out, new sigs should show up instantly. This would give scouts enough time to find the lazy miners and site runners.

I can see your point about unconcerned locals getting free intel, but I don't think unnecessary effort should balance necessary effort.

You should be expected to adapt and do better than "ha we just rolled in and caught you cuz you weren't using probes".

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Sith1s Spectre
Imperial Academy
Amarr Empire
#137 - 2014-02-25 14:10:03 UTC
Why can't we just get the basics right?

IE - POS fixes we were promised a year ago (hell i'd settle for a personal SMA)

Black holes with some actual purpose or + side to it

C4s perhaps being changed up a bit to increase the traffic/demand for them

Continue with the ship balancing path instead of adding useless un needed ones and more useless anchorable modules.



Until we can get the basics right i don't trust CCP to implement any new features in WH space because let's be realistic. It took them 3 months to patch out the wormhole wiggle thing that our CSM reps needed us to take footage of the week before the summit.

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Nitrah
Adhocracy Incorporated
Adhocracy
#138 - 2014-02-25 14:39:24 UTC  |  Edited by: Nitrah
Idea: New escalation/exploration PvE effects. Goal: create PvP conflict.

Part 1)
Lower difficulty anomalies start spawning in all classes of wormhole space rarely. Currently, if you live in a c5, and your corp is not on, you have to scan down to a low class connection to find PvE to do, because all of anoms are geared towards mid sized groups. If there are multiple different options for site running, more people will be out of their POS.

Caveats: these would spawn rarely; maybe two or three solo-ish sites (think c2 or c3 difficulty) and three to five small gang sites (c3 to c4 difficulty) per week. This will force people to leave their home system to find them, without having to scan down huge chains. Furthermore, it will give more options for interrupting said site running. Currently, in c5+, to run sites, you bring four + caps and T3 backup. It takes a big fleet to take them on. This would give more options for smaller skirmishes. Maybe even make the sites longer than standard c2-3 length, so you have to stay on the field longer or bring friends.

Part 2)
Sites in WH space (or hell... even k space) escalate on a corp wide basis occasionally. Say 5 - 10% of the time, you run a site, and an escalation similar to k space exploration escalations happens that gives your CORP a long period of time (think one to two months) to find a specific j-sig to run a site that will give suitable rewards /whatever fancy new widgets are in the works, and possibly escalate again. This could be anything from a c1 site escalating to a random site with a difficulty of a c3 with an un-escalated c5 payout to a c6 escalating twice to a new difficulty which would need to do logistics of setting up a beachhead pos and bringing in 6 or 8 capital ships over a period of a week, but with a 15-20b payout.

My thinking is that for any active corp, they would have 20 to 30 target j-sigs they would be hunting for. It would cause people to scan out their chains more. It would cause k-space corps to daytrip into WH space more. It would create a market for professional WH j-sig hunters. It would shake things up a lot. It could be restricted from NPC corps to nudge players into player corps. You could even have the third or forth escalation in a chain have exorbitant payouts, but have multiple corps escalate to the same site, winner takes all. It would shake things up. A lot.

Imagine you are in a moderately sized c5 corp and got an escalation off of one of your sites 3 months ago. You stumble onto the first escalation site after two weeks and you jump your three caps through the link and run the site with your caps, away from your home system, for say two hours, for a total payout of 8B (about 1/4 to 1/3 of your standard weekly haul for the corp). That site escalates a second time, and you hunt for 2-1/2 months. While you are at work one Tuesday, with one week left on the escalation's timer, pilots from another time zone find the site, and your corp quickly deploys a staging pos and starts working jump logistics to deploy your caps to the new system. One day later, you've got half of your caps ready, when another staging pos goes up in system from another corp who got the same escalation. Now it's a race against time to get your assets and pilots in place to spend the two hours running the site for the 50B payout, risking significant assets to being jumped by the other corp.

Possible ideas for new widgets: sleeper ship components /bpcs, components (low difficulty) or BPCs (high difficulty) for implants which would provide a one-time T3 loss without losing SP before being consumed.
Jack Miton
School of Applied Knowledge
Caldari State
#139 - 2014-02-25 21:34:17 UTC
Nitrah wrote:
implants which would provide a one-time T3 loss without losing SP before being consumed.

I like it.

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Joshua Lorne
The Night Crew
#140 - 2014-02-26 02:09:57 UTC
I've said it before, I'll say it again
W-Space is the least broken part of Eve.
99% of the suggestions in this thread would ruin it.

POS changes are not W-Space issues alone but game wide issues and will be treated as such by CCP.

Other then that, the only thing really broken is Data/Relic/Ghost sites being nothing but worthless clutter on my scan window.
But I can live with that.

Overall, based on the suggestions here, the best thing CCP could do for wormhole space... Is nothing.
Leave them alone.