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LEGIT ideas to improve wormhole space

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Author
Duke Wendo
Tribal Liberation Force
Minmatar Republic
#41 - 2014-02-22 09:10:42 UTC
Man- you guys... sorry....

Why are the majority of the ideas like 'Hey guys- let's change WH space to be more easy for us!'

This is meant to be the frontier. The edge of space where it's the harshest space there is, randomly shifting (supposedly), very hostile, no free local intel and far from empire civilizations.

I hate seeing ideas like wormhole generators, trading stations, buff black holes- it smacks of 'WE WANT EASY MODE'

I like having black holes- yes they make things difficult- I'd like to see more challenges in w-space, it sets us apart from the k-space people that have it easy.

I got drawn in by the 'explorer of the unknown' angle but really? Are we really just going to turn w-space into another version of null?

Where are all the ideas that create a challenge for players? The random sites that aren't cataloged on eve survival? The sleepers that defend their space by camping wormholes or attack POCOs and towers? The random masses on wormholes? The random wormholes instead of mapped out statics? The officer (or boss) sleepers that take a fleet to tackle and destroy?

I think we have it too easy as it is.

Quinn Corvez
Perkone
Caldari State
#42 - 2014-02-22 09:16:47 UTC  |  Edited by: Quinn Corvez
Bane, you seem quite biased towards low class wormholes and I'm not quite sure where you get the idea that there is no isk to be made in them. I'm not going to argue this point or explain the advantages of having a system with 2 statics as I don't want to derail your thread.

To help brawden your views, I sugesst you take a look at some of the old threads that discuss the need for more conflict drivers.

This is something that I would like adding to the list - more conflict drivers. I want to see a new feature or mechanic added to wormhole space that allows us to roll into someone's wormhole and interact with this new feature in a way the benefits people for fighting. For example, if the residents are unwilling to defend it they lose something while the attackers gain something. I guess it's a similar principle to the ESS.
Duke Wendo
Tribal Liberation Force
Minmatar Republic
#43 - 2014-02-22 09:25:19 UTC
CONFLICT DRIVERS!!!!111

Like if you don't defend your stuff from an attacking force, the attackers can take your stuff away!

Whether that is by destroying that 100mill P.O.C.O. and stealing your P.I. (100 mill P.O.C.O. has an incredible amount of hit points and a reinforce timer- WHY!?) A 200 mill battleship is destroyed far faster!

Your Ammo production/ research and ship building facilities should be anchored around planets (for the workforce/ materials/ whatever!) OUTSIDE OF THE POS SHIELDS!

These structures would be vulnerable to attack by small- medium roaming gangs and if they aren't defended then attackers can take your stuff.

It's meant to be dangerous space guys.... not easy mode high sec.
Quinn Corvez
Perkone
Caldari State
#44 - 2014-02-22 09:27:08 UTC
Duke doesn't post often but when he does, he speaks the truth.

Add roaming sleepers to the number one slot on the list. If our next CSM rep doesn't make this happen within a year, I will personally see to it that he/she is punished! Twisted
Erica Dusette
Division 13
#45 - 2014-02-22 09:43:18 UTC
Duke Wendo wrote:
This is meant to be the frontier. The edge of space where it's the harshest space there is, randomly shifting (supposedly), very hostile, no free local intel and far from empire civilizations.

I totally agree with that outlook myself, but (without advocating any easy-mode) I still think despite it's nature we can expect w-space to end up 'tamed', just like any other space. Unless the environment and rules are continually shifted over time again and again.

So I'd be in favor of some additions with the air of 'settlement' or permanence.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Duke Wendo
Tribal Liberation Force
Minmatar Republic
#46 - 2014-02-22 09:47:59 UTC
Erica Dusette wrote:
Duke Wendo wrote:
This is meant to be the frontier. The edge of space where it's the harshest space there is, randomly shifting (supposedly), very hostile, no free local intel and far from empire civilizations.

I totally agree with that outlook myself, but (without advocating any easy-mode) I still think despite it's nature we can expect w-space to end up 'tamed', just like any other space. Unless the environment and rules are continually shifted over time again and again.

So I'd be in favor of some additions with the air of 'settlement' or permanence.



Which is all fine by me but don't you think if we continue down that road we just have another version of null sec with moving 'gates'?
James Arget
Future Corps
Sleeper Social Club
#47 - 2014-02-22 09:53:53 UTC
It's been a while since I've been in lower class wspace, but I'll chime in for the c5/6 side of things, using a principle that's already present in lower class holes.

My income should come from my entire chain, and not my home.

With the current escalation mechanics, it's far safer and more profitable to stay at home to make my ISK than it is to try to venture out and explore what's around me. It isn't even possible to fully utilize anoms without moving in, since even a fully committed lockout farming crew will only get 3 of the 4 needed capitals into a connected system. That's insane. I would very much like to see the PVE updated so that there are c5 and c6 sites across the spectrum from non-escalatable to some which could pay off with as many as six capitals. Ore sites which escalate on rorquals! I shouldn't be able to collapse all connections, leave the static unopened, and then be in position for most efficient carebearing.

CSM 8 Representative

http://csm8.org

Erica Dusette
Division 13
#48 - 2014-02-22 10:03:20 UTC
Duke Wendo wrote:
Erica Dusette wrote:
Duke Wendo wrote:
This is meant to be the frontier. The edge of space where it's the harshest space there is, randomly shifting (supposedly), very hostile, no free local intel and far from empire civilizations.

I totally agree with that outlook myself, but (without advocating any easy-mode) I still think despite it's nature we can expect w-space to end up 'tamed', just like any other space. Unless the environment and rules are continually shifted over time again and again.

So I'd be in favor of some additions with the air of 'settlement' or permanence.



Which is all fine by me but don't you think if we continue down that road we just have another version of null sec with moving 'gates'?

Well I think the evolution of w-space's 'settlement' is inevitable really but I guess that depends what's implemented and how it works. Changes don't have to include direct 'sovereignty' so in general - no I don't think it will turn it into another nullsec. Null is null and w-space is w-space. There are already a lot of similarities in some ways, but always significant differences too.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#49 - 2014-02-22 11:27:22 UTC
I get your idea, but I think we need less friendly and more shooty shooty

No trolling please

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#50 - 2014-02-22 12:08:21 UTC
Oki as a C4'er...

C7's: Oki whatever, could kinda be cool if they DIDN'T have a static, instead relied on K162's...

POS's: It's kinda feeling like CCP is going replace POS's via deployables, or at least that's my wishful thinking. A deployable FF some deployable guns, job done. Would be nice to get SOME kind of talk from CCP on them one way or another, even if it's just a "F- You stop complaining"
All the POS, development kinda stuff could be rolled into that stuff.

C4's with 2 statics: Ok but that doesn't mean I'll be going up the chain ever. We'll BM it and leave it not-warped. Don't want a K-Space connection, I kinda like being a step away from civilisation.

Black Hole: Yeah it's pretty weird, maybe make it the opposite of a Cataclysmic Variable? Give it local reps bonus. Would certainly change up PVP fleets in there if the standard guardian support is neutered.

Manufacturing outside POS FF: Oki so no manufacturing in W space unless you can run 23/7 guys online? Well it's certainly going to remove all the caps in lower WH's... Not everyone has 100 active members spread across the whole day to defend that stuff. There's a reason reinforcement timers exist...

General Thoughts:

When are we getting new space nebulae backgrounds! It makes me sad going home after trips in K space that i have to look at the dreary old backgrounds.

Bubbles in all their types are a bit annoying. I don't want them removed but they do kinda also cut any PVP operation off at the knees after the first round. Probably more a podding issue but bubbles are what tend to cause it. Getting home is anywhere from a few minutes to a few days depending on exits. Maybe steal from Dust the Clone Reanimation Units? a POS module you can clone jump to but not from? Has a limited number of clones, real small like 8 and take up a ton of resources, maybe one use only. So you can get back into the fight if you feel it's worth the isk investment.

Discovery scanner is a broken local, DO NOT WANT. Or at least don't want the new sigs popping up straight away. Want the human put back into making yourself safe. Yes everyone used probe coverage to do sleeper ops. Yes the broken update of the discovery scanner is the same as clicking the scan button. There should be a better way to do this. A more W-Space way.

PVE is terrible in general. I'd like to see it become a bit more random. Maybe in taking the alliance tournament point system and assigning a points pool to the mission/site and a point value to each PVE ship type then randomly pick stuff till the points are filled. At least that way the magic of running a site for the first time and not knowing what'll happen would kinda come back.

Would be nice if there was a way to lower the mass of a ship. Nanofibre Internal Structures actually increase it....

NO WH stabilisers, random is cool and little empires of W-Space kept open permanently to one another via them is lame.

The T3 balance will be coming soon. While kinda cool and nice to not see so may T3's around, it's be nice if they kept their sleeper origins somehow. I'd like to see a new bonus added to each subsystem that's only active in W-Space, maybe that has instead of skill level is based off the wh class level?

In general on the lower guys going up WH classes. It's not going to happen at the moment. It's basic conflict driver stuff, there's no reason for us TO go up. Most C5/C6's I've been in have had either no one online or way more people online than we can handle, this comes from the big alliances that are around up there. We're not going to fight you. Period.

Fights come down to two reasons.

I want to fight.
I have to fight.

There's then the question...

Can I fight?

For most lower WH groups, who tend to be smaller in size, the question of higher WH PVP is "I want to Fight but I can't fight". You're all too big. You all have too many Logi/Carriers. You all run tons of E-war. There's no point for a smaller group. I see a higher WH, I BM it and move on.

I'm AU TZ , which means I'm often alone. Thus I can reliably take on up to ~5-6 people at once if I know what's there and I plan things out right. If there's Logi, I'm out, won't be able to break it solo. If there's E-War I'm out, won't be able to do anything. If there's more than 2 Domi's or a Armageddon, I'm out, I'll be neuted to death.

I don't mind throwing a ship away on a suicide fight if I think I can get a kill or two out of it. As far as I've seen so far, going up means I'll not get anything out of the trip. You don't mine, I've never seen a PI runner in the few times I've been upwards. I can't kill an Orca in less time that it'll take you to reinforce it with a dozen people. What exactly do you expect me to do going up? Park next to your POS and self destruct. Cause from my point of view, that's what it is.
I can't even do your sites when you're not home to mess with your isk income.

So the question I have for you Bane, what do you propose to answer my question of "Can I Fight?"

I don't personally have a good answer to this.
Maybe reduce the polarisation timer or make it based on sig rad or scan res or something? That way I can cross jump a bit and mess up logi.
Maybe make ECM modules not work in W Space ( lol ).
There's a post from me somewhere with a half thought out idea for sleeper sites merging together from from C1 level up to the max level ones, so at least I can do those lower sleeper sites and go "Ha, I messed with your isk!"
Maybe more things need to be built in W-Space, prevent minerals from being taken through WH's.

Whatever it is, I'd like nothing more than to take myself and maybe even a bunch of my mates up to you guys and come out of it going "Well we lost, but we took a swing and killed at least THAT guy" or "Almost got him before we all DIAF"

Answer this and we can get onto the question of adding more "I have to fight" things in.
Lloyd Roses
Artificial Memories
#51 - 2014-02-22 12:36:42 UTC
I'd be in favor of reshaping a few wormholes, just a little. Currently, there are boatloads of c2-c5, and a very little c1/c6 holes. Mainly, there are to many c5s allowing many people to farm in security by probability, with the rookiefirendly wormholes being quite unattractive or crowded.

So this legit idea is - I'm assuming - impossible:
Reshape currently completely abandoned systems in c3/c4/c5-space (completely empty or no assets by non-closed corporations) to be without moons and host *rapid* wormholes (like, wormholes live four or even eight times as fast, 4/6 (2/3) hours total, 1hr timecrit), and multiple statics + new sets of wandering wormholes exclusively for those new hubholes and add even more wanderings connecting into those hubs. In the end, most of what connects to such a system is a wormholesystem itself. (imagine hubs having constantly around 4-7 whs on an average friday evening)

Given that nearly every system got at least one tower inside, the number of resolving hubs wouldn't be that high... So loads of connections leading through those hubs could make them a formidable spot for clashes, a spot dedicated to attract pvp just like the ESS for null or FW-beacons.
Garaba
SergalJerk
Test Alliance Please Ignore
#52 - 2014-02-22 13:03:07 UTC  |  Edited by: Garaba
In all honesty I think wormholes are in a pretty good place. Most of the issues with whs aren't with the actual wh, but with the pos system.

Lower class systems aren't hugely profitable, but they have other perks. C1/3 give you a static to the security space you want, with no other incoming static to whs. This affords people a lot of diversity with what they want to do. Set up in a c1 with a hs for industry, a low or null for pvp, and running null bear plexus, etc. C3 is the same, but allows you to use larger ships on the k-space you choose.


C2 gives you access to k space as well as a higher class wh for site running and pvp. It also has the same benefits as the c1/3 with the k space static.

C4 are always talked about like a red headed step child, but they are fine, I lived in one for almost a year, and with our c4 static we were making a lot of isk, and had a lot of opportunity for pvp when we wanted.

I don't have any experience with c5/6, but the only real complaints I hear are about the pains of evicting someone. That revolves around pos mechanics for the most part. I mean, it SHOULDN'T be easy to evict someone from their territory. Just look at null. It takes a very long time to do that. In this class of wh the main problem is the logistics of getting your attack fleet into the system undetected. This takes a while because of hole mass mechanics.




My suggestions:

-Modular pos system

-A new module that allows you to scan a wh entrance, and get the exact amount of mass that can still travel through it. Can't tell you how many times people have been stranded on the other side because of this. I mean, we can create jump bridges light years away, how has no one come up with the technology to scan the mass left in a wh yet?


-Oh, and let us unanchor dead sticks. It's ******* ridiculous how many of these things are just floating around. No one wants to spend hours upon hours bashing an abandoned pos.
Tul Breetai
Impromptu Asset Requisition
#53 - 2014-02-22 13:24:04 UTC  |  Edited by: Tul Breetai
BayneNothos wrote:


Discovery scanner is a broken local, DO NOT WANT. Or at least don't want the new sigs popping up straight away.

They don't.

Duke Wendo wrote:


This is meant to be the frontier.


It was also meant to be uninhabitable, but as you can see, the principle "this was meant to be so mlah" isn't applicable in eve.

Stan Primus wrote:
Well three things,
1.) Make players who jump into k-space from w-space not appear in local. I read somewhere that “local” comes from players using gates, but if we enter a k-space system without using a gate then why do we instantly show up? This would make null/low sec roams more interesting for us and make nullsec carebears cry (always a plus). Local is an abomination unto Bob and we should only be tainted by it if we chose to debase ourselves by using gates.

2.) Add a market pos structure. Ok before the trolls descend on me, hear me out. If wormholer corps could construct a market inside a pos this would reduce some of the risk of corp thieves. You could only access the market if you already have a password so basically its just a way of making it easier to do all the things we already do. For example no more waiting for the guy who buys gas to log on because they have a standing buy order, provide greater personal incentives to get people bringing in useful corp assets (shuttles, probes, ammo, t3 subsystems, exotic dances, ect).

3.) FOR THE LOVE OF GOD, ALLIANCE BOOKMARKS!

P.S. First time poster, long time troll

Excellent ideas here, I think of the pos market like the vending machine mobile structure used as an example in that mobile structures thread.


@ like 6 of you: Would more conflict drivers really make you happy if the meta remains the same bland brawls? I'm in w-space for the ganks I earn through adroitness and persistence (courtesy of il negligente locale), are you really in it for t3-t3-logi vs t3-t3-logi?

Edit:
Garaba wrote:

-Oh, and let us unanchor dead sticks. It's ******* ridiculous how many of these things are just floating around. No one wants to spend hours upon hours bashing an abandoned pos.
Seconded!

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

max ericshaun
Trust Doesn't Rust
Goonswarm Federation
#54 - 2014-02-22 16:12:32 UTC
I'd like to see roaming gangs of sleepers that don't drop anything for profit. Add them purely for an increase in danger. Have them randomly show up at wormholes and towers, maybe even POCOs. The fleet size of the sleepers could depend upon the class of the system.

Lost in space

Hatshepsut IV
Un.Reasonable
#55 - 2014-02-22 16:16:46 UTC
Proclus Diadochu wrote:
dan skirata wrote:
Allna wrote:
dan skirata wrote:
A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill themSmile It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics.


I'm really confused about the highlighted/underlined part.


Assuming you are asking seriously, from my experiences so far in wormholes when someone enters the system you are in people either POS up or go on a hunt to find them and kill them. If people set up trading posts, there would be more of a reason to become more friendly with random people who appear in system.


Define... "friendly"


You can hold them ransom at the trading post and threaten to explode them if they don't buy your wares.

Public Channel | Un.Welcome

Paikis
Vapour Holdings
#56 - 2014-02-22 16:25:05 UTC
Forum ate my post. Bah, cliff notes:

Blackhole effect:
Reduce mass of outgoing (static and wandering) holes by 5/10/15/20/25/30%
Increase mass of incoming (K162) holes by 5/10/15/20/25/30%

Harder to get out, easier to get in. More chances for people to screw up while trying to close.

Alternatively;
- Constant 5/10/15/20/25/30% time dilation inside Black Holes (like a real one would do)
- Constant, system wide damage over time applied due to instability. Rep your POS every couple days or the system will check your stront levels.

No to outposts
No to removal of self destruct inside POSes
Rework the sleeper AI so they stop changing targets just when they've finally neuted a capital out and basically have it dead.
Yes to Sleepers attacking your POSes and POCOs
Random Sleeper groups warping at random to sigs and anoms... and yes I want this to open the static.
Statics no longer respawn instantly, but at a random time between 5 and 60 minutes after they are closed.
Lizden Kroff
Kroff Industry
#57 - 2014-02-22 16:28:37 UTC
Hello!

I like this idea: https://forums.eveonline.com/default.aspx?g=posts&t=133863

The most impotrtent part of the idea in my opinion is to increase the refining arrays ore capacity.

Regards
Lizden
Lajos Perseus
False Profits
#58 - 2014-02-22 16:43:31 UTC
No need for a c7. There's enough empty holes as it is!
Rall Mekin
End-of-Line
#59 - 2014-02-22 17:18:07 UTC
Industry -- More Tritanium needs to be in ORE sites in wormhole space, so that building things without importing Tritanium is more reasonable--forgive me if this has been addressed with the recent changes to ore sites. It's been a while since I actually used my two max skill miners.

Escalatable Sites--Escalations would be cooler if they had a "variation" in spawns... including a hell-death escalation that actually stands a chance of killing a proper escalation fleet. As it stands, escalations are pretty easy to learn how to handle.

I like James idea of ore sites that actually escalate from Rorquals warping into them.

RP Content-- I honestly would like to see some RP content of some kind focused on the wormhole community. I mean, Sansha uses wormholes, why can't we randomly encounter a nasty, roaming, incursion-type sansha fleet sometime. Why can't the DEV's sometime take control of a random escalation fleet and just make it "nasty" and super profitable.... PVE, like PVE anywhere, does get boring out here.

C4s with dual statics--I like this idea, but, again, no direct k-space.

Random Chance of Holes Collapsing - Let's face it... holes collapsing more often randomly would be annoying, but it could create some really interesting PVP scenarios. Let's make wormhole space more wild and uncontrolled, not something the vets can predict as easily. Also, I know this does happen sometimes, but it'd be more interesting if it occurred more often.

Sleeper BS Blueprints - Some kind of new ship beyond tech III cruisers that comes from wormhole space would be interesting. Why can't we (in extremely, extremely rare scenarios) find blue prints to sleeper battleships/cruisers/drones and sleeper modules... And yes, I expect them to be in the multi billions for a long time.

That, or maybe CCP could make tech III frigates, destroyers, and battleships eventually. I know a T3 "rebalance" is coming.. if it isn't horribly executed, I've love to see more t3-type ships.

T3 Rebalance--Come on, Tech IIIs get ******** with what you can make them do sometimes tank, mobility, and resist wise. They do need a rebalance of some sort, but not a hard nerf--it really needs to be done with a soft touch, even if its done in increments over a year or two with ample player feedback. This is a sensitive issue to wormhole space, honestly.
dan skirata
Hedion University
Amarr Empire
#60 - 2014-02-22 18:38:14 UTC
Duke Wendo wrote:
Man- you guys... sorry....

Why are the majority of the ideas like 'Hey guys- let's change WH space to be more easy for us!'

This is meant to be the frontier. The edge of space where it's the harshest space there is, randomly shifting (supposedly), very hostile, no free local intel and far from empire civilizations.

I hate seeing ideas like wormhole generators, trading stations, buff black holes- it smacks of 'WE WANT EASY MODE'

I like having black holes- yes they make things difficult- I'd like to see more challenges in w-space, it sets us apart from the k-space people that have it easy.

I got drawn in by the 'explorer of the unknown' angle but really? Are we really just going to turn w-space into another version of null?

Where are all the ideas that create a challenge for players? The random sites that aren't cataloged on eve survival? The sleepers that defend their space by camping wormholes or attack POCOs and towers? The random masses on wormholes? The random wormholes instead of mapped out statics? The officer (or boss) sleepers that take a fleet to tackle and destroy?

I think we have it too easy as it is.



A frontier is always colonized. History has proven it to be true. Also, if you want us far from empire space and the trade hubs, why are you against a trading/bartering post? In every frontier posts for trading and supplies have to be set up.

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