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Wormholes

 
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LEGIT ideas to improve wormhole space

First post
Author
Kalel Nimrott
Caldari Provisions
#201 - 2014-03-09 00:03:29 UTC
Glyndi wrote:
I'd like to see ship scanners work on pods. To be able to watch someone destroy all their shiny HG implants while we hold the pod, then let em go after they finish....


Also, dis!

Bob Artis, you will be missed.

O7

Mcpate
Unknown Means Unknown Consequenses
#202 - 2014-03-09 11:20:42 UTC
I have two suggestions Bane. They are not huge game changing concepts, just small tweaks that would be a benefit to wh dwellers from C1's up to C6's alike.

1) There should be a POS Fuel niche hauler similar to the ore, mineral and pi materials haulers.
2) Make it possible to abandon probes (and reconnect) in a system. Scanning / mapping multiple holes simultaneously used to be possible when a wh scout could reconnect to probes he had already left in position. This was good feature that a competent WH scout could make use of. It was lost with the scanning changes.

I never did give anybody hell. I just told the truth and they thought it was hell. Harry S. Truman

Ronan Huren
Revenant Tactical
#203 - 2014-03-09 11:43:49 UTC
Mcpate wrote:

1) There should be a POS Fuel niche hauler similar to the ore, mineral and pi materials haulers.
.



You would have to be a moron to use that hauler. It pretty much just screams GANK ME MAJOR LOOTS INSIDE.
Andrew Jester
Collapsed Out
Pandemic Legion
#204 - 2014-03-09 11:54:13 UTC
Ronan Huren wrote:
Mcpate wrote:

1) There should be a POS Fuel niche hauler similar to the ore, mineral and pi materials haulers.
.



You would have to be a moron to use that hauler. It pretty much just screams GANK ME MAJOR LOOTS INSIDE.


The great baits that could happen...

If thuggin' was a category I'd win a Grammy

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#205 - 2014-03-10 06:09:45 UTC
I think black holes should have changing effects. Every day after down time, give them different effect. This would add some variety to wormhole space, as well as getting people active in those systems because it wouldn't have the black hole **** effect

No trolling please

Oska Rus
Free Ice Cream People
#206 - 2014-03-10 10:53:58 UTC
Andrew Jester wrote:
Ronan Huren wrote:
Mcpate wrote:

1) There should be a POS Fuel niche hauler similar to the ore, mineral and pi materials haulers.
.



You would have to be a moron to use that hauler. It pretty much just screams GANK ME MAJOR LOOTS INSIDE.


The great baits that could happen...



Why should it be such attractive hauler? Epithal can carry much greater value of PI than two iterons of pos fuel. Pos fuel hauler would be awesome addition and i would definitely use it often.
Noxisia Arkana
Deadspace Knights
#207 - 2014-03-10 16:27:09 UTC
Bane Nucleus wrote:
I think black holes should have changing effects. Every day after down time, give them different effect. This would add some variety to wormhole space, as well as getting people active in those systems because it wouldn't have the black hole **** effect


Make black holes the assorted chocolate valentines candy wormhole? You don't know what you have, but you hope it isn't the one that tastes like toothpaste?

I wouldn't mind a change, but I hope it isn't that.
Rek Seven
University of Caille
Gallente Federation
#208 - 2014-03-13 13:17:37 UTC
This thread seems dead but i'll post this idea anyway as i think it would be interesting.

Wormhole Generator (WG)

A lot of people seem to be asking CCP to add duel statics to some wormholes that currently only have one. Instead of CCP forcing this change, why not put the choice in the players hands?

Here's a feature list describing how it could work:

1. The WG is manufactured using sleeper salvage
2. Can only be deployed in wormhole space
3. Can only be deployed at the sun
4. One WG allowed per system
5. 15 minuet spool up and shutdown time
6. Can be activated by someone in the owning corp that has required roles (anyone can pass through it)
7. System wide notification when new wormhole generation in initiated
8. 23 hour reinforce time
9. Hit points: Shield= 5,000,000 - Armor= 1,250,000 - Structure= 1,000,000
10. Drops sleeper salvage if destroyed

Kalel Nimrott
Caldari Provisions
#209 - 2014-03-15 03:50:47 UTC
Is there a way to put some of the ideas in the first post?

I will resume mine.

T3 revamp: remove rigs, rebalance accordingly.
Black holes: fastest to warp speeds, slower accelerations.
Lower class whs: A way to move caps out to incentivate industrials to move some operations into wspace.

Bob Artis, you will be missed.

O7

Armakoir
Entity 42
#210 - 2014-03-15 14:53:59 UTC
James Arget wrote:
It's been a while since I've been in lower class wspace, but I'll chime in for the c5/6 side of things, using a principle that's already present in lower class holes.

My income should come from my entire chain, and not my home.

With the current escalation mechanics, it's far safer and more profitable to stay at home to make my ISK than it is to try to venture out and explore what's around me. It isn't even possible to fully utilize anoms without moving in, since even a fully committed lockout farming crew will only get 3 of the 4 needed capitals into a connected system. That's insane. I would very much like to see the PVE updated so that there are c5 and c6 sites across the spectrum from non-escalatable to some which could pay off with as many as six capitals. Ore sites which escalate on rorquals! I shouldn't be able to collapse all connections, leave the static unopened, and then be in position for most efficient carebearing.


-Remove escalations from higher class wormholes. My argument for this can be found here and in my follow-on posts: https://forums.eveonline.com/default.aspx?g=posts&m=4340835#post4340835

-Add 4 and 8 hour wormholes.
wazp1
The Tarzan Foundation
#211 - 2014-03-15 19:10:04 UTC
Hello!

English is not my main language so I am sorry for any typos ect!

Been reading this thread and the other one C1-C4 vs. C5/C6 Space: The Thread
Its kinda is a cross over thread, so I may be mixing some stuff been posting in the other one in this one
also may be adding some stuff from the wh town meeting

Lets start with the C4 wh's

I am kinda surprised that people are thinking that adding dual statics to a wh would provide more conflicts or/either more PVP
We all scan down our wh, we map them using siggy as an example, so at all times we have and we know what sig goes where.
Say adding a c6 static to a c4, the people in that C4 would 99.9% of the time know witch of the siggs being their c6 static and simply not scan or warp to it, if they dont want that chain opened.

As we all know any static has to be opened from the the wh that has the statics, and would not spawn on the other side before it is warped to.

as BayneNothos pointed out, if he dont want to go to that c6 as an example he wont, easy as that!
Same would be as adding wandering wh's to any class wh, if its an outgoing wh, simply not scan or warp to it!

Said that, adding a 2nd static to a c4, imo sure just not to kspace!

Serendipity Lost wrote:


You can improve gameplay through mechanics and stuff, but you can't drive conflict or create content with a module. At the end of the day its you the players that do that.


Moons

Moons, imo adding some stuff that we can mine is a no go!
Removing moons, just plain out stupid!

POS

Well allot of suggestion about pos and pos security
here is one more, let us repack stuff at a pos (ships, containers ect)
Also let us assemble a hole T3 at a pos after we build it, as you can not add any subsystem to a t3 hull if you have not added them at a station. so transporting all the bits and bobs to a station then assemble it then take it back, just stupid!

But when that is said, non of the POS suggestions are WH only so, maybe do a post in general or something?!?

C7, for me that is the same!

PVE

Yes had to say something about it!
Some one in here said that C4 sites are fine as they are.. Sir (ma'am) you are wrong!
Because C4 sites are **** taking into account : time + people / blue loot and salvage!
Same goes for the relic and data sites in a c4, just rubbish!
IMO the blue-loot dropped should be higher than it is today, goes for combat/relic and data sites
if I compare them to a c5 or c6! And I do!

PVP

People using common sense they would not fight against an fleet that its bigger than them self, and or fight when they know they would loose
Some people do not have the numbers to put together a humongous fleet!
Yeah I got no problem saying I suck so much at pvp, but every time we do it I really enjoy it and I do have allot of fun!
But again we would not go against any fleet bigger than ourself (most of the times)Roll

Black holes

Yes they are crap, and should be changed!
Doing an industry effect... csm guy, I am sure you where drunk or high at that teamspeak meeting when you suggested it

Wormhole Generator (WG)
no

Tradehubs in a wh
no

station in a wh
no

Sleeper or and faction incursion in a wh would be fun!
Just something different

Random collapsing of a wh
yeah well to a point, maybe say between 50% and VOC ?!?

@ Bane
Allot of people do not post in the forums for various reasons
The most conmen one is as you know, they are a small corp, and want to be under the radar!
But also its allot about the trolling in the different topics/threads, and people simply dont bother posting here then because they do know that they would get trolled when they try to come with their own opinion and thoughts about different aspect of the game.

just my 2 cents


//wazp