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Wormholes

 
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LEGIT ideas to improve wormhole space

First post
Author
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#181 - 2014-03-05 22:08:19 UTC
Duke Wendo wrote:
Oh well, I didn't realise having stuff outside of a massive POS or station would inconvenience the residents of the most dangerous area of space and they might lose their stuff to dangerous fleets of dangerous pvp people! What was I thinking!

We must have everything inside the POS or station to protect us all from nasty timezone warriors. I also think POCOs should have double their hit points and their reinforce timer should be at least 10 days to give adequate time for a defence fleet to form.

We should have clone jumps and wormhole generators and stations and conveniences like high sec space.

Where are all the people that want w-space to be difficult?

You guys sicken me. I want my money back.

:/


Sorry that so few people actually liked your idea. I am sure if you keep at the brainstorming, something will come up that people will like

No trolling please

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#182 - 2014-03-06 02:31:49 UTC
Duke Wendo wrote:
Oh well, I didn't realise having stuff outside of a massive POS or station would inconvenience the residents of the most dangerous area of space and they might lose their stuff to dangerous fleets of dangerous pvp people! What was I thinking!

We must have everything inside the POS or station to protect us all from nasty timezone warriors. I also think POCOs should have double their hit points and their reinforce timer should be at least 10 days to give adequate time for a defence fleet to form.

We should have clone jumps and wormhole generators and stations and conveniences like high sec space.

Where are all the people that want w-space to be difficult?

You guys sicken me. I want my money back.

:/


If you're trolling, very good, you got me.

If not, then I find it amusing that you're telling people things should be difficult while calling for a participation reward for being in the same fleet as your scout who actually did all the work. You can always tell the people who don't play with PvE guys, they always think this kind of stuff up. If people have the choice between manufacturing in W-Space and loosing it all every time they log off or manufacturing in a HS station, they'll go to HS. Period. Congratulations, you've ran off a ton of people who you could be shooting at and gained nothing, not even your vague reward for being too lazy to put in the effort of rerolling your static.

Besides, even if manufacturing did for some stupid reason stay in W-Space after your change, why would that gain any fights? I'd rather stay cloaked in your system with a hauler alt and wait till you log off then steal all your phat lewt sitting just outside your POS. Much easier than trying to fight a massive Tech3 Blob, more rewarding too.

This is the result of this Elite PvP mindset corps keep picking up, where they exile all their PvE guys out. If you played with some of them, you'd know they're on a lot of the time, otherwise known as viable targets for PvP. Most, if not all of them will gladly follow you into a PvP fight, they just don't go out looking for it as it's not their main interest. And those PvE guys who don't want to fight because they don't know how, well luckily you can teach that. We've all taught newbies at one point or another and guess what, PvE guys tend to come already skilled up.

TLDR: Disregard PvE nerf, acquire PvE Corp.

Anyway... Other Bane, do you intend after all to run for CSM9? If so, make sure you get a thread up in the newly created CSM campaigns forum section.
https://forums.eveonline.com/default.aspx?g=topics&f=5971
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#183 - 2014-03-06 02:39:51 UTC
Unfortunately, I will not be running for CSM. After taking a hard look at my schedule, and speaking with both current and former CSM canidates, I would not be able to devote the time to it.

Also, how is this for a change suggestion:

- While in siege mode, dreads cannot target any ship smaller than a battleship.

This would essentially fix dread fappiing...errr blapping, while still allowing them to be useful against battleships, capitals, and structures.

No trolling please

Winthorp
#184 - 2014-03-06 04:14:49 UTC
Bane Nucleus wrote:
Unfortunately, I will not be running for CSM. After taking a hard look at my schedule, and speaking with both current and former CSM canidates, I would not be able to devote the time to it.

Also, how is this for a change suggestion:

- While in siege mode, dreads cannot target any ship smaller than a battleship.

This would essentially fix dread fappiing...errr blapping, while still allowing them to be useful against battleships, capitals, and structures.



No.
Tul Breetai
Impromptu Asset Requisition
#185 - 2014-03-06 06:59:51 UTC  |  Edited by: Tul Breetai
Shevai Asan wrote:
Ice in Wormhole Space - As nice as the idea sounds; I don't know if it would benefit much. Granted since everyone uses different kinds of towers, and the random spawn of ice fields would atleast make one go "oooh an ice belt!" and it's not for the POS type that you use. Could be interesting, but then the ice miners in empire might feel abit "miffed". Possibly a good idea, but I entirely understand the notions of why it most likely won't happen.

A Sleeper-based tower and Wormhole type of ice, would be astounding awesome.

Whoa, that's kinda cool. Use new mechanics that have all the features us poor wormholers want and never get included.
Sum Olgy wrote:
Absolutely NO to ice in WH space. EVE is hard and wormholes were never designed to have permanent occupants.


And yet, we're permanent residents. Against all odds and intentions. It's almost like we hacked the game or blackmailed the devs with vids of the ccp men's room.

This is the single dumbest argument on this subforum that just won't die. The game was not intended to have many things that are currently status quo, tough ****. It in no way necessitates the conclusion that the game should not have those things, that the game cannot be changed to have those things, or that, because the game was intended not to have them, having them would destroy it.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Quinn Corvez
Perkone
Caldari State
#186 - 2014-03-06 07:51:48 UTC
Bane Nucleus wrote:
Unfortunately, I will not be running for CSM...

- While in siege mode, dreads cannot target any ship smaller than a battleship.

This would essentially fix dread fappiing...errr blapping, while still allowing them to be useful against battleships, capitals, and structures.



It's probably a good thing that you aren't running if you have ideas like that.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#187 - 2014-03-06 11:18:50 UTC
Quinn Corvez wrote:
Bane Nucleus wrote:
Unfortunately, I will not be running for CSM...

- While in siege mode, dreads cannot target any ship smaller than a battleship.

This would essentially fix dread fappiing...errr blapping, while still allowing them to be useful against battleships, capitals, and structures.



It's probably a good thing that you aren't running if you have ideas like that.


Pot. Kettle. Black P

No trolling please

Quinn Corvez
Perkone
Caldari State
#188 - 2014-03-06 11:27:44 UTC
That doesn't really apply here but whatever.
Chalmecatecuchtlz
The Scope
Gallente Federation
#189 - 2014-03-06 23:38:27 UTC  |  Edited by: Chalmecatecuchtlz
I've come up with an idea. It's an idea, and I made pictures. Enjoy!

So, first this is a station. But let me show you:

This is a destructible station, first and foremost... also, I came up with a nifty design for it.

Next, to explain, this station doesn't allow you to dock exactly, more like mooring:

As shown, you have accesses and station-like ability, with defense, however also a measure of vulnerability.

This would be a hardpoint designed station, with up-gradable hardpoints, and "T3" design for versatility. These stations would be designed from wormhole products, so essentially "T3 stations"... I just made that up just now, but man would that increase some nano-ribbons pricing.

Also, I kill docking game theories with this picture...

And finally, this... because it makes sense to make it have some kind of chance outside of wormholes. Maybe even AoE, because... no, well yea it could be AoE, but still would require SOV upgrade, which we wouldn't have to allow for the "super weapon".

Discuss!

Proc 4 CSM16 Proc 4 CSM16 Proc 4 CSM16 Proc 4 CSM16 Proc 4 CSM16

Proc 4 CSM16 Proc 4 CSM16 Proc 4 CSM16 Proc 4 CSM16 Proc 4 CSM16

Tul Breetai
Impromptu Asset Requisition
#190 - 2014-03-07 00:40:50 UTC
Chalmecatecuchtlz wrote:
I've come up with an idea. It's an idea, and I made pictures. Enjoy!

So, first this is a station. But let me show you:

This is a destructible station, first and foremost... also, I came up with a nifty design for it.

Next, to explain, this station doesn't allow you to dock exactly, more like mooring:

As shown, you have accesses and station-like ability, with defense, however also a measure of vulnerability.

This would be a hardpoint designed station, with up-gradable hardpoints, and "T3" design for versatility. These stations would be designed from wormhole products, so essentially "T3 stations"... I just made that up just now, but man would that increase some nano-ribbons pricing.

Also, I kill docking game theories with this picture...

And finally, this... because it makes sense to make it have some kind of chance outside of wormholes. Maybe even AoE, because... no, well yea it could be AoE, but still would require SOV upgrade, which we wouldn't have to allow for the "super weapon".

Discuss!

Ur just missing a self-destruct with 1,000,000,000 omni environmental damage!

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#191 - 2014-03-07 00:47:20 UTC
Tul Breetai wrote:

Ur just missing a self-destruct with 1,000,000,000 omni environmental damage!


Shocked

No trolling please

Aegis Kashniir
Caldari Provisions
Caldari State
#192 - 2014-03-07 02:41:49 UTC
Chalmecatecuchtlz wrote:
I've come up with an idea. It's an idea, and I made pictures. Enjoy!

So, first this is a station. But let me show you:

This is a destructible station, first and foremost... also, I came up with a nifty design for it.

Next, to explain, this station doesn't allow you to dock exactly, more like mooring:

As shown, you have accesses and station-like ability, with defense, however also a measure of vulnerability.

This would be a hardpoint designed station, with up-gradable hardpoints, and "T3" design for versatility. These stations would be designed from wormhole products, so essentially "T3 stations"... I just made that up just now, but man would that increase some nano-ribbons pricing.

Also, I kill docking game theories with this picture...

And finally, this... because it makes sense to make it have some kind of chance outside of wormholes. Maybe even AoE, because... no, well yea it could be AoE, but still would require SOV upgrade, which we wouldn't have to allow for the "super weapon".

Discuss!


add 3 different sizes for the different classes of wormholes and have restrictions on the different sized stations to prevent people making unbeatable defenses inside smaller class wormholes.

Small Station only for C1 and C2

Medium Station and below for C3 and C4

Large and Below for C5 and C6
Duke Wendo
Tribal Liberation Force
Minmatar Republic
#193 - 2014-03-07 17:12:03 UTC
confirming that people want dangerous space to be not dangerous.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#194 - 2014-03-07 17:14:39 UTC
Confirming people want blob rewards for blobbing.

No trolling please

Noxisia Arkana
Deadspace Knights
#195 - 2014-03-07 18:11:22 UTC
confirming I'd like the next expansion for eve to be something more than a ship rebalance + a random deployable + a couple of faction ships.

Wrong place?
Glyndi
Doom Generation
Best Intentions.
#196 - 2014-03-08 09:36:21 UTC
I'd like to see ship scanners work on pods. To be able to watch someone destroy all their shiny HG implants while we hold the pod, then let em go after they finish....
Tul Breetai
Impromptu Asset Requisition
#197 - 2014-03-08 09:57:13 UTC
Confirming alcohol was used in the creation of this thread.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#198 - 2014-03-08 16:59:56 UTC
Tul Breetai wrote:
Confirming alcohol was used in the creation of this thread.


I do not consume alcohol sir.

No trolling please

Kalel Nimrott
Caldari Provisions
#199 - 2014-03-08 19:12:51 UTC
If sonehow ccp implementeda way to move caps from 3s and 4s (and maybe 2s), without letting them inn, that could increase the numbers of indutrials in lower class whs with money to increase conflic drivers in wspace.

Bob Artis, you will be missed.

O7

Tul Breetai
Impromptu Asset Requisition
#200 - 2014-03-08 23:38:18 UTC
Bane Nucleus wrote:
Tul Breetai wrote:
Confirming alcohol was used in the creation of this thread.


I do not consume alcohol sir.

If you're not going to give me and my alcohol some credit, I'm not gonna hang out here anymore... What?

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.