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LEGIT ideas to improve wormhole space

First post
Author
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#1 - 2014-02-21 22:12:06 UTC  |  Edited by: Bane Nucleus
I will preface this post by saying I am already breaking out into hives, because I want to limit the...
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the....
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....trolling...Sad

There. I said it. Moving on! I want to hear some suggestions from the community on things you would like to see added, changed, removed, etc...I will post the ideas on this, the original post, so it's easy to read. Yes, I will even post bad ideas that I don't agree with.

Lastly, I would really like to hear from some of the lower class wormhole people. N0mex, The Night Crew, Greywing Alliance (if you guys have a decent english speaker), and groups like that.

DISCUSS!

- C7 wormholes
- Modular POS's.
- POS Mechanic Overhaul.
- Make it possible for settlement building in our solar systems.
- Limited" Solar System development.
- Wormhole scanner (to give a general idea as to movevent through said wormhole)

No trolling please

Quinn Corvez
Perkone
Caldari State
#2 - 2014-02-21 22:16:21 UTC  |  Edited by: Quinn Corvez
Hmmm C7 wormholes would be cool. Smile
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#3 - 2014-02-21 22:19:43 UTC
Quinn Corvez wrote:
Hmmm C7 wormholes would be cool. Smile


I hate you with a passion, but I will add it P

No trolling please

Chitsa Jason
Deep Core Mining Inc.
Caldari State
#4 - 2014-02-21 22:22:14 UTC
First featurez! Bane getting online in eve and not forumz!

Burn the land and boil the sea You can't take the sky from me

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#5 - 2014-02-21 22:23:34 UTC
If that feature gave me a paycheck like work, I would be there for you hahaha

No trolling please

Chitsa Jason
Deep Core Mining Inc.
Caldari State
#6 - 2014-02-21 22:27:10 UTC
Bane I would like to ask you. How do you see the wormhole community evolving over time?

Also while features suggested to you by the community are nice how you as CSM representative would be able to implement them?

Burn the land and boil the sea You can't take the sky from me

HTIDRaver
Neurosurgical Reconstruction Centre
#7 - 2014-02-21 22:28:46 UTC
In all honesty my opinion as to why low class wormhole dwellers don't move up the class chain is because the step from say a 2 to a 6 is a bit of a jump rather than a step. Maybe if c4 space had a few tweaks to it such as easier Kspace connectivity within c4 holes maybe there would be a bit of mass migration to c4 space, c4 space with a c4 static in particular, which could in turn create a whole new base of wh dwellers. I know there are 4 dwellers now but just maybe c4>c4 space would essentially become a miniature "c5 highway" styled set up. In my mind this would offer a much more gentle step up for lower class dwellers on their way to growing into a high end wormhole. L
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#8 - 2014-02-21 22:45:41 UTC
Chitsa Jason wrote:
Bane I would like to ask you. How do you see the wormhole community evolving over time?

Also while features suggested to you by the community are nice how you as CSM representative would be able to implement them?


I want to wait and see how the T3 changes look. I would love to see a change in the type of fleet we typically see in wh space (1 guardian per armor t3, etc) Being in a corp now that actively tries to use varied fleets, it's made Eve a lot more fun for me, and I think others would feel the same. I would also like to see people relying less on capitals. Jumping a 30 man fleet with no caps into someones wormhole, only to see 6 dreads, 4 carriers, and 30 T3s is a bit much. However, I don't think that is something CCP needs to work on. That is something that we as a community should work on

As far as features I would like to see implemented, here is a small sample:

1) C4s should have 2 statics, a low class and a high class one. I wish remembered who came up with that, so I could give them massive credit for it. This would allow c4s to be valuable, to both the people living in them, and it would bridge low class and high class wormhole space even more. Want to bring low class wormholers to c5/c6 space? Make it easier without breaking how wormhole space works.

2) I would like to see lower end wh space be worth more than running L4 missions. How that would be accomplished, I am not sure at the moment. Whether people like it or not, low class wormholes are the most crowded of all wormholes. They need some love.

3) Change black holes to something that people don't avoid like the girl at a party with herpes. I would love to see something that benefits battleships in some form or fashion. Large gun bonus, mass reduction, etc...

Lastly, communicating ideas to CCP effectively doesn't happen without ample communication, not only from the CSM side of things, but from the community as well. There are people out there far more intelligent and forward thinking than I am, and I want to hear from those folks. Who knows? I might even make a wormhole cabinet for real, to sit down and discuss ideas/solutions with said group.

No trolling please

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#9 - 2014-02-21 22:49:01 UTC  |  Edited by: Proclus Diadochu
> Modular POS's.
> POS Mechanic Overhaul.
> Make it possible for settlement building in our solar systems.
> "Limited" Solar System development.

Thanks

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Allna
Aim High
#10 - 2014-02-21 22:54:16 UTC
(low class resident checking in)

I typed a wall of text 3 times, deleted it 3 times because I wasn't even making sense to myself. I started to wonder if that's what the real problem in w-space is, that nobody can put their finger on what the problem is.

To be clear, I'm pretty happy in w-space, though, it seems the target availability has been dwindling (harder and harder to find targets). I've been chalking that up to the post-holiday-lul for a while, but its been 2 months since then and it hasn't been getting a whole lot better.

So I guess from my perspective I don't see a ton of problems, but I will echo what others have said in numerous other threads in the past.

- I'd love to see wormholes that have no moons in them (so not feasible to inhabit permanently), but with some counter-balance to make them attractive to do stuff in.
- Some sort of limited space development as Proclus said - not looking for nullsec style stuff, but something that can generate a 'goal' for an organization
- Make recruiting sensible in w-space without requiring shell corps and extra POS's and whatnot - ie, get on with the POS overhaul that should have started in 2007.
CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#11 - 2014-02-21 22:56:47 UTC
I think POS mechanics are the biggest issue in w-space now. I also like the idea of C4s getting a second static. I think this would encourage more C1/C2 groups to consider the transition up to higher classes.

Hidden Fremen liked your forum post:

Jack Miton liked your forum post:

Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#12 - 2014-02-21 23:11:06 UTC
Shut up about C7s. Don't make Black Holes dual static, just change their useless effects. Dual static C4s, but still no kspace for them.
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#13 - 2014-02-21 23:30:41 UTC  |  Edited by: Chitsa Jason
Bane while you responded on what you would do you did not really answer the question how? How will you satisfy the hunger of wspace for all those fancy features?


It is really easy to talk about features but when it comes to hard work it can be hard to promote.

Burn the land and boil the sea You can't take the sky from me

Duke Wendo
Tribal Liberation Force
Minmatar Republic
#14 - 2014-02-21 23:32:26 UTC
I would like to see POS/ stations broken down into more components so that small- medium gangs can threaten more in a system.

The ship/ ammo building facilities, research, P.I - all that stuff should not be allowed inside a station or a force field where it is protected from all but the most dedicated attackers.

The 'farms and fields' idea that is thrown around so much makes a lot of sense to me as well as the ability of null sec alliances to project their power so far across the void.

These changes would mean people would have to be active in their home systems if they wanted to defend them and if they didn't then people like us could constantly raid them.

The bigger power blocks could still blue doughnut each other but they would not be able to project pilots all over the place to blob everything into TiDi hell.

Wormhole entities would be in the same position in terms of defending their systems from raiders.

People could still POS/ station up when the enemy fleet was too big to handle but then their industry and stuff would be vunerable to attackers and the attackers might even gain something from attacking.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#15 - 2014-02-21 23:47:08 UTC  |  Edited by: Axloth Okiah
Bane Nucleus wrote:
C4s should have 2 statics, a low class and a high class one. I wish remembered who came up with that, so I could give them massive credit for it.
You're welcome.

also: mass reducing rigs
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#16 - 2014-02-21 23:52:30 UTC
Chitsa Jason wrote:
Bane while you responded on what you would do you did not really answer the question how? How will you satisfy the hunger of wspace for all those fancy features?


It is really easy to talk about features but when it comes to hard work it can be hard to promote.


I can definitely agree with the promotion part. Just having meetings with CCP and getting on the soapbox isn't enough. This is nothing personal against you, but when CCP asked for a video to show the wh wobble, that should have been ready to show. Providing a visual component is far more effective to promote change/ideas than just telling them. An example if I may.

An example if I may. I do air conditioning repair and installation. A lot of times I have to try and explain to people what went wrong. Very few people actually understand what I am yapping about, so I have learned to always show them in person (if possible) what is going wrong. Telling someone their fan motor isn't functioning is one thing, but showing them makes it a lot easier to get the point across.

Secondly, people have to understand that while wormholers have elected you to represent their viewpoint, it's not just wormhole space that will be discussed. We are but a small slice of the Eve pie, so the little bit of time we get to express ourselves needs to be made the most of.

No trolling please

dan skirata
Hedion University
Amarr Empire
#17 - 2014-02-22 00:26:34 UTC
A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them Smile It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics.

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Allna
Aim High
#18 - 2014-02-22 01:03:48 UTC
dan skirata wrote:
A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill themSmile It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics.


I'm really confused about the highlighted/underlined part.
Dmitry Wizard
Hard Knocks Inc.
Hard Knocks Citizens
#19 - 2014-02-22 01:16:18 UTC
wh effects "leaking" through the hole into the hole next door within a certain range of the hole with a strength modifier based on what class is leaking

"Wormhole corps are like a bunch of homeschooled kids"

dan skirata
Hedion University
Amarr Empire
#20 - 2014-02-22 01:16:54 UTC
Allna wrote:
dan skirata wrote:
A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill themSmile It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics.


I'm really confused about the highlighted/underlined part.


Assuming you are asking seriously, from my experiences so far in wormholes when someone enters the system you are in people either POS up or go on a hunt to find them and kill them. If people set up trading posts, there would be more of a reason to become more friendly with random people who appear in system.

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