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【Winter expansion】 Please remove 'repackage'

Author
Noriko Mai
#21 - 2011-11-11 07:51:51 UTC
Wen Jaibao wrote:
But don't you enjoy having hundreds of unstacked looted modules in POS hangars?


No I don't.

"Meh.." - Albert Einstein

Kaname Hagiri
Another Corp Expelled
#22 - 2011-11-11 11:19:44 UTC
bump, I hope the NEW CCP is good at simple job
Cryten Jones
Advantage Inc
#23 - 2011-11-11 11:45:46 UTC
How would you 're-pack' a single item to say sell it ?

-CJ
Naso Gomez
#24 - 2011-11-11 11:51:32 UTC  |  Edited by: Naso Gomez
Kaname Hagiri wrote:
You will like This
This but just the icons, not the red box.

Could be a quick and easy job to do for the art team, a little more work would have to be done by the database team but not that much.
DarkAegix
Center for Advanced Studies
Gallente Federation
#25 - 2011-11-11 12:00:35 UTC
Cryten Jones wrote:
How would you 're-pack' a single item to say sell it ?

-CJ

What if.... You could right click on any undamaged icon to sell it, whether packaged or not?
ASadOldGit
Doomheim
#26 - 2011-11-11 13:00:33 UTC
Kaname Hagiri wrote:


BTW, damaged items do need a more distinguishable and unified mark on icon.


If damaged items are detected, why not just offer to repair them (and bring up the existing Repair dialog box), then continue with the repackaging operation? (although I'm not against a damage mark as well - it would be nice to be able to easily distinguish between all 3 states.)

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Evenus Battuta
#27 - 2011-11-11 13:09:33 UTC  |  Edited by: Evenus Battuta
oh double post
Evenus Battuta
#28 - 2011-11-11 13:11:40 UTC
ASadOldGit wrote:
Kaname Hagiri wrote:


BTW, damaged items do need a more distinguishable and unified mark on icon.


If damaged items are detected, why not just offer to repair them (and bring up the existing Repair dialog box), then continue with the repackaging operation? (although I'm not against a damage mark as well - it would be nice to be able to easily distinguish between all 3 states.)


Repair items like they do in Diablo II: turn your cursor into a hammer, and when you move it over a broken item, the repair fee number appears by the cursor, then you just click it and DING! problem solved.


Or, turn the error message into "you cannot stack broken items, do you want to repair them and continue(cost 5321.05isk)? Yes/No"
David Grogan
University of Caille
Gallente Federation
#29 - 2011-11-11 14:22:35 UTC
allow repackaging in pos corp hangars... this idea WILL reduce lag...

for all of us that lived out of a pos the lag u get when opening a pos corp hangar array gets insane when u have alot of stuff in the corp hangar.... being able to repackage used items would allow us to stack items and thus reduce the lag.

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Xavier Quo
Royal Amarr Institute
Amarr Empire
#30 - 2011-11-11 16:25:56 UTC
I would love this. also some organisational folders for items would be nice.

also a slight visual clue to what size AB & MWD's are, maybe just S M L, like weapons. really confused the crap out of me when I started, and is still annoying until you memorize the meta item names
Thelron
Science and Trade Institute
Caldari State
#31 - 2011-11-11 19:41:16 UTC
Grr, post got eaten.

As an extra option, this would be nice. Removing the existing mechanics would be a bad idea IMO (I often want to stack-all but not repackage). Also, *any* container would need to be excluded from the auto-repackage or else it would be a disaster.

+1 for indicating damaged mods though, it really is silly that we can't tell without trying to repack.
Morganta
The Greater Goon
#32 - 2011-11-11 19:44:24 UTC
Wen Jaibao wrote:
But don't you enjoy having hundreds of unstacked looted modules in POS hangars?


now that's a needed fix and should be at the top of BFF's todo list

CCP MAKE IT SO OR THE STATUE GETS IT!
Lairne Tekitsu
DadTZ
#33 - 2011-11-11 19:47:27 UTC
I really do like this idea, but I'd be happy with just the removal of the "are you sure you want to repackage?" dialouge box. Repackaging a full fit of turrets or modules is really tedious when you have continually hit enter.
Nova Fox
Novafox Shipyards
#34 - 2011-11-11 19:50:14 UTC
They need to make it so that when you assemble a can it turns it into a folder interface for that hanger.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

ASadOldGit
Doomheim
#35 - 2011-11-12 01:31:14 UTC
Nova Fox wrote:
They need to make it so that when you assemble a can it turns it into a folder interface for that hanger.


I'd also like to see something similar for ships. At some point it just gets messy (and slow) having lots of ships showing. I can at least use cans for organising my items, but I can't do squat for my ships.

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Dirk Magnum
Spearhead Endeavors
#36 - 2011-11-12 01:35:12 UTC
Fully support undamaged items automatically packaging upon arrival in hangar/cargo.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Saraell Tellon
The Classy Gentlemans Corporation
Moist.
#37 - 2011-11-12 10:17:50 UTC
This would be great.
Also, if a module(s) are damaged, then stack all the undamaged modules anyway, leave the damaged ones unstacked and display the message.
Esrevid Nekkeg
Justified and Ancient
#38 - 2011-11-18 16:37:36 UTC
David Grogan wrote:
allow repackaging in pos corp hangars... this idea WILL reduce lag...

for all of us that lived out of a pos the lag u get when opening a pos corp hangar array gets insane when u have alot of stuff in the corp hangar.... being able to repackage used items would allow us to stack items and thus reduce the lag.
This.
Especially for a W-space POS it is really annoying that at present it is not possible to repackage items in the hangar.


Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

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