These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What's the latest on "Logistics getting on killmails"?

First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#61 - 2014-02-22 07:52:04 UTC
Contextually, define participants.

Enjoying the rain today? ;)

Dave Stark
#62 - 2014-02-22 07:52:44 UTC
James Amril-Kesh wrote:
Contextually, define participants.


yeah the context doesn't change the definition.
James Amril-Kesh
Viziam
Amarr Empire
#63 - 2014-02-22 08:05:35 UTC
So if I'm a midpoint cyno 2 jumps from the battle do I get on all the killmails too?
I should since I took part.

Enjoying the rain today? ;)

Dave Stark
#64 - 2014-02-22 08:19:38 UTC
James Amril-Kesh wrote:
So if I'm a midpoint cyno 2 jumps from the battle do I get on all the killmails too?
I should since I took part.


no, you clearly didn't take part. you're 2 jumps from the battle.
gnshadowninja
Deep Core Mining Inc.
Caldari State
#65 - 2014-02-22 08:47:57 UTC
If anyone used to play or still plays League of legends here then you know at the start support never got on kills.
then they implemented it so if player A attacked player B and player C healed him, they would get counted on the kill as an assist.

Im unaware of why you guys are giving him a hard time, he plays an important role in eve and most people whine and cry about there being no logi because everyone wants to be DPS (like every game), this guy just wants to get his share on the kills.

I think this would give a great incentive to players to play a different role and be more involved with the support role.
James Amril-Kesh
Viziam
Amarr Empire
#66 - 2014-02-22 08:53:46 UTC
So if I do a single cycle of cap transfer on an enemy DPS ship, do I get on all their killmails too?
Could I just rep two people once and get on most of the kills in a battle?

Enjoying the rain today? ;)

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#67 - 2014-02-22 09:00:30 UTC  |  Edited by: Scipio Artelius
James Amril-Kesh wrote:
If you want the best of both worlds, carry Warrior IIs and assist them to someone.


To take a bit of liberty I'd suggest that assisting drones is the most common way for logi pilots to whore on kills. It also contributes DPS (very token DPS, but still), however whoring on the killmail is always secondary to the primary roles of proper positioning, keeping your fleet in the fight and assisting with an extraction.

Often when I fly logi, I'm more often carrying ecm drones to counter the Griffins, Falcons, Blackbirds and other ewar that opponents bring to the fight and instantly target our logi with. Those ships aren't always killed because like logistics, they position themselves out of the melee, but the logistics pilots contribute a lot to neutralising the threat.

I also find that by the time logi hits grid, locks up and reps our inty because it needs it, starts positioning and then scans the watchlist and broadcasts, the first opponent ships are dropping. By the time you assist drones and they start flying into the fight, the opposing fleet is already depleted (well hopefully).

It's no big issue for me in terms of whoring on, as I get more satisfaction out of repping our ships and keeping them up (especially the interceptor, which can be in low armour or into structure by the time we load grid). The best time in logi is when at the end of a fight, a heap of ships are in structure but no-one died. That's when the logi did a great job to prevent a welp of the fleet.

So for me as above, a separate logimail for both successful logistics and also losses in the fleet would be good.
Dave Stark
#68 - 2014-02-22 09:05:34 UTC
James Amril-Kesh wrote:
So if I do a single cycle of cap transfer on an enemy DPS ship, do I get on all their killmails too?
Could I just rep two people once and get on most of the kills in a battle?


sure. if you want to whore on killmails at the detriment of your own fleet, that's fine.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#69 - 2014-02-22 09:10:29 UTC  |  Edited by: Scipio Artelius
James Amril-Kesh wrote:
So if I do a single cycle of cap transfer on an enemy DPS ship, do I get on all their killmails too?


That one's funny from a logi perspective.

Some of our logi pilots have their drones set to aggressive as another way of launch and forget, hoping to whore-on.

But they often get a kill and end up on the loss mails of our fleet members because the drones sometimes attack the fleet ships we are repping (we have a couple that have even had final blow which is embarassing). It's kind of funny, but some of our guys are going to be accused of being awoxers if they apply to join a different Corp.
Zifrian
The Frog Pond
Ribbit.
#70 - 2014-02-22 11:17:56 UTC  |  Edited by: Zifrian
It's probably a technical issue on why they won't do it. I'm sure it *can* be done but the work is probably not equal to the benefit.

Killmails work on a pretty simple concept, when your ship died who shot at it to kill it? For instance, an interdictor that pops a bubble and prevents someone from leaving contributed to the kill even though they didn't get the kill mail. There are a bunch of others. To add in someone like a logi or a person that never fired a shot, you would have to add all sorts of new tracking and that's a lot of work.

I personally would like to see killmails more equal in all aspects for ships on grid. For instance I have a kill of a bomber that had his mwd on where I got the lucky bomb and killed him. It looks like it was a solo kill but it was basically 5 of us chasing down 3. How many times was someone simply overwhelmed by a gate camp but died to 3 people in the end? If a killmail is going to tell a better story, then it needs a lot more work. I'd like to see that because it could provide a better idea of what happened and how a particular player plays. But it seems like currently, the disqus comments can serve that purpose if people really want to know.

So really what would be gained by adding logi or other non-damage ship contributions? Worth the cost to do it?

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Arduemont
Rotten Legion
#71 - 2014-02-22 11:25:19 UTC
Laiannah Sahireen wrote:

I believe it will happen, as I've heard CCP talking about it as something they intend to do in the future.


Don't get me wrong. I am a supporter of Logi on killmails. But CCP makes a lot of promises and doesn't fulfil many of them at all. There are a great many things CCP have said we will get, but in all likelihood we never will.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Little Dragon Khamez
Guardians of the Underworld
#72 - 2014-02-22 11:33:07 UTC
Laiannah Sahireen wrote:
Yarda Black wrote:
You're either logi or not


This is nonsense. It's a PVP game and logistics is a vital role in PVP, there's no reason for logi pilots to miss out on KMs.

Besides, you're completely missing the point. CCP have already said they plan to do this. My question was whether anybody knows what the latest news is on when we might expect it.


The truth is that unless you've applied some dps to the target you have not actually assisted in the kill. You may well have kept your corp mates alive long enough to win the day but this is a wholly different thing.

Dumbing down of Eve Online will result in it's destruction...

Your Dad Naked
Doomheim
#73 - 2014-02-22 17:58:54 UTC  |  Edited by: Your Dad Naked
Why are you guys still talking about logi getting standard killmails?

It's been established quite well in here already that putting logi pilots on regular killmails will not work. There have been a couple of good ideas that were discussed for a couple of posts and then ignored for some reason.

Good idea from this thread #1:
Logistics specific killboard. Tracks everyone you rep who is involved in a kill/loss. I'll add: There could be a flag that detects when you rep two or more sides of an engagement and doesn't add such data to the killboard.

Good idea from this thread #2:
Logistics recognition on battle reports. This would involve adding a new system that effectively flags all logistics ships on grid whenever a killmail is generated (logi that were involved in the kill). This means any logistic ship that attempted to repair a killed ship or any logistic ship that actively repaired a DPS/ewar ship would appear as a separate entry within the killmail. It's not a "kill" for them, just a set of data showing all the logi ships (from both sides) on grid for any given kill.
The main problem with this idea is, "How would you know which side they were fighting for?". Most times it would be obvious but sometimes (NPC corp) it wouldn't be possible. Borrowing from idea #1, they could assign win/loss based on which ships you were detected as repping. If you rep both sides, you do not appear on the killmail.


Also, those saying cyno should get credit aren't making much sense. They are several jumps away. How about the line gets drawn with ships on grid?
James Amril-Kesh
Viziam
Amarr Empire
#74 - 2014-02-22 20:08:57 UTC
It's another proposal to move the line, just as yours is. I think the line is fine where it is (with ships that have dealt damage or ewar effects).

Enjoying the rain today? ;)

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#75 - 2014-02-22 22:02:13 UTC  |  Edited by: Scipio Artelius
Little Dragon Khamez wrote:
The truth is that unless you've applied some dps to the target you have not actually assisted in the kill. You may well have kept your corp mates alive long enough to win the day but this is a wholly different thing.


Actually, that's not true at all. DPS is not the criteria for appearing on the kill mail.

Activating an offensive module appears to be the criteria for appearing on the kill. Scrams, points, webs, target painters, tracking disruptors, dampeners and many, many other non-DPS modules qualify. Like logi repping fleet members, the purpose of those modules isn't to do damage, but to reduce the ability of the opponent to deal his damage effectively (or to escape).

We have lots of kill mails where a ship appears without having done any damage, but it still contributed to the kill.

Ironically, if a logi accidentally reps the opponent (eg. When controlling drones rather than assisting), we have kill mails where that logi then appears on the kill mail even though the effect was to assist the opponent by accident, because remote rappers are also offensive modules.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#76 - 2014-02-23 01:27:37 UTC
Rep the prime once. Problem solved. ...... What? Lol

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Spurty
#77 - 2014-02-23 01:46:58 UTC
Personally I thought all of the new aggression mechanics were to do this?

What's the point of this Agro mechanic if not to allow the system to count you as part of the aggression?

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

DSpite Culhach
#78 - 2014-02-23 07:32:03 UTC
My cat seems obsessed with KM's. She apparently thinks that I'm the official killboard manager, and that if she does not actually drop a dead mouse or lizard next to me while I'm on the internet, it won't be officially recognized that she has killed something.

I find this relevant since I have actually called my cat Eve.

... I really wish those mice had logi's. They don't even seem to be tanking for Cat.

I apparently have no idea what I'm doing.

Yarda Black
The Black Redemption
#79 - 2014-02-23 09:21:11 UTC
Wacktopia wrote:
Rep the prime once. Problem solved. ...... What? Lol


That wont work m8 :)
Grath Telkin
Amok.
Goonswarm Federation
#80 - 2014-02-23 11:12:15 UTC
Logi pilot assists one drone to one combat ship at the start of the fight, focuses entirely on logistics the entire fight, ends up on 300 km's because he kept a DPS ship alive.

Why do they need to code something in thats already effortless?

Malcanis - Without drone assign, the slowcat doctrine will wither and die.