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Player Features and Ideas Discussion

 
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D-Scan in AUs instead of km

Author
Alcorak
The Syndicate.
Hell Dawn
#1 - 2014-02-20 22:24:18 UTC
Just like the subject says, and relatively simple. If you're using your D-Scan, you probably aren't concerned with a range in km. I'd rather not need to do a whole bunch of mental math because my super-advanced FTL spaceship can't handle a unit conversion while I'm trying to find someone to shoot at.

Maybe provide an option-button for AU and km for those that like it the way it is.
JetStream Drenard
The Scope
Gallente Federation
#2 - 2014-02-20 22:44:54 UTC
+1
Damien White
Deep Core Mining Inc.
Caldari State
#3 - 2014-02-20 22:52:03 UTC
JetStream Drenard wrote:
+1

QFT

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Noxisia Arkana
Deadspace Knights
#4 - 2014-02-21 15:17:37 UTC
+1 Jeesus, how has this not been suggested already.
Seliah
The Tuskers
The Tuskers Co.
#5 - 2014-02-21 15:18:23 UTC
+1 !!!
Soldarius
Dreddit
Test Alliance Please Ignore
#6 - 2014-02-21 15:23:43 UTC
+1.

http://youtu.be/YVkUvmDQ3HY

HTC NecoSino
Suddenly Carebears
Singularity Syndicate
#7 - 2014-02-21 15:27:15 UTC
I can whole-heartedly support this idea.
Domanique Altares
Rifterlings
#8 - 2014-02-21 15:35:14 UTC
Noxisia Arkana wrote:
+1 Jeesus, how has this not been suggested already.


Unfortunately, It has. Multiple times. CCP employees rarely play the game themselves, so most of them don't care.

The d-scan needs an additional slider for AU, to be used alongside the manual entry field that can remain in kilometers.

OP, your best bet is to track down the Team Kuromaku thread and add your idea for this there, in the hopes that CCP karkur will see it.
Jason Irmitrij
Azure Stars Order
#9 - 2014-02-21 17:17:55 UTC
+1

It would fit nicely to space sci-fi setting. Counting in bilions of kilometers is... just weird. AUs are better suitable for in-system distances, and could be nicely visualised (1 AU = distance of Earth from Sun; 8 minutes of travel at the speed of light = ~300.000 km/s).
Jason Irmitrij
Azure Stars Order
#10 - 2014-02-21 17:18:48 UTC
Domanique Altares wrote:
Noxisia Arkana wrote:
+1 Jeesus, how has this not been suggested already.


Unfortunately, It has. Multiple times. CCP employees rarely play the game themselves, so most of them don't care.

The d-scan needs an additional slider for AU, to be used alongside the manual entry field that can remain in kilometers.

OP, your best bet is to track down the Team Kuromaku thread and add your idea for this there, in the hopes that CCP karkur will see it.

So true...
paritybit
Repo.
#11 - 2014-02-21 17:46:36 UTC
While you're at it, how about adding a slider as well. And a hotkey for increasing or decreasing the range. I don't want to have to move my had over to the number pad every time I need to change the range -- because I do it a lot.

At least until the whole mechanism is fixed. It's pretty bad.
Noxisia Arkana
Deadspace Knights
#12 - 2014-02-21 19:28:23 UTC
Domanique Altares wrote:
Noxisia Arkana wrote:
+1 Jeesus, how has this not been suggested already.


Unfortunately, It has. Multiple times. CCP employees rarely play the game themselves, so most of them don't care.

The d-scan needs an additional slider for AU, to be used alongside the manual entry field that can remain in kilometers.

OP, your best bet is to track down the Team Kuromaku thread and add your idea for this there, in the hopes that CCP karkur will see it.


While you are probably right, I didn't see it in my search. Killjoy. Adding it to the little things thread is a great idea though.
Krzysztof g00053
Anitidae
#13 - 2014-02-22 11:44:08 UTC
I find it annoying that I have to actually drag the direction slider from it's current position to the position i want it in rather then just clicking the spot on the slider that I want. It turns what should be a 1 step process into 3
HTC NecoSino
Suddenly Carebears
Singularity Syndicate
#14 - 2014-02-24 21:58:23 UTC
Bumpage for awesome-sauce.
Xe'Cara'eos
A Big Enough Lever
#15 - 2014-02-24 23:16:30 UTC
Alcorak wrote:
Just like the subject says, and relatively simple. If you're using your D-Scan, you probably aren't concerned with a range in km. I'd rather not need to do a whole bunch of mental math because my super-advanced FTL spaceship can't handle a unit conversion while I'm trying to find someone to shoot at.

Maybe provide an option-button for AU and km for those that like it the way it is.


hell yes! I'm for the option button - some of my safes on my alt are a certain distance from a certain object (I'm looking at you losec POCO!) and I might want to d-scan it

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Quinn Corvez
Perkone
Caldari State
#16 - 2014-02-25 00:32:51 UTC
+1
Rowells
Blackwater USA Inc.
Pandemic Horde
#17 - 2014-02-25 00:36:38 UTC
But...but i thought everyone liked having a calculator on the table and a distance conversion formula? you guys are no fun
KiithSoban
Hoplite Brigade
Ushra'Khan
#18 - 2014-02-25 01:02:18 UTC
-1

because D-scan is in km I learned two useful things:

largest 8 bit number is about 2.1 bil
An AU is roughly 150,000,000 km.

makes me feel like I've wasted a little less of my life.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

Kaerakh
Sinner's Trajectory
Outfoxed
#19 - 2014-02-25 01:09:00 UTC
Domanique Altares wrote:
Noxisia Arkana wrote:
+1 Jeesus, how has this not been suggested already.


Unfortunately, It has. Multiple times. CCP employees rarely play the game themselves, so most of them don't care.

The d-scan needs an additional slider for AU, to be used alongside the manual entry field that can remain in kilometers.

OP, your best bet is to track down the Team Kuromaku thread and add your idea for this there, in the hopes that CCP karkur will see it.



Obviously you've never heard of Band of Brothers...

FYI, changing it to AU instead of kilometers would remove it from use as a precision instrument. I use it fairly often to gather intelligence on precise player locations without decloaking, warping everywhere, or deploying combat probes. measuring distance in KM is essential if I am going to keep using it as such.
CW Itovuo
The Executioners
#20 - 2014-02-25 05:00:54 UTC
+1
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