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Mobile Tractor Unit or Noctis in WH?

Author
hydraSlav
Synergy Evolved
#1 - 2014-02-20 21:46:54 UTC
Is it bad to drop an MTU at a site in WH?

Does it make it leaps and bounds easier to probe for an MTU as opposed to probing the signature itself?
Can anyone steal the loot from the MTU? Does it go into reinforced like the MD after being shot?

I always see mentions of bringing in the Noctis to tractor/salvage the wrecks. Is it unthinkable to drop the MTU, and then come back in the Noctis and just sit at the MTU for a little while salvaging everything?
Alundil
Rolled Out
#2 - 2014-02-20 22:15:31 UTC
MTU do not go into reinforce like MD does.
There are several opinions of which is better/faster/etc. It is not unthinkable to do what you've asked. Pilot/group preference.
MTU standout in dscan like a bright shining beacon of hope.

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Andrew Jester
Collapsed Out
Pandemic Legion
#3 - 2014-02-20 23:57:48 UTC
If you drop a mobile tractor unit while running a site, I believe the person who dropped it is the only one that can access it. This becomes a bit of a problem if you're salvaging on an alt, so Noctis wins every time for me.

If thuggin' was a category I'd win a Grammy

Kyte Tentales
No Vacancies
No Vacancies.
#4 - 2014-02-21 00:37:42 UTC
Sometimes I'll see the noctis pilot once they land at a site launch it out, just to provide a little extra help tractoring in stuff. You don't have to gather each container after you salvage, since it'll pick them up for you. It can be helpful, but it does make the wrecks travel MUCH slower than noctis tractor beams.

If that last wreck gets picked up by the MTU, you'll be waiting a long time for it to pull it in compared to your own noctis tractor beam. But, it does prefer closer ranged objects to tractor in, so if you grab all the further away wrecks before it can lock on them, it helps. (only slightly, but it does help speed things up)
Erica Dusette
Division 13
#5 - 2014-02-21 02:18:18 UTC
Never had a problem (yet?) with an MTU and simple salvage destroyer personally. Hell of a lot cheaper than a ganked noctis and seems efficient enough in low class systems.

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Euthanasia Anneto
Embers Children
#6 - 2014-02-21 06:02:53 UTC
just drop the mtu when you land, clear sleepers, continue to next ste, drop 2nd mtu and repeat, collect first mtu for third site and repeat. noctis or destroyer can follow afterwards when the mtu is collected to salvage and before the 2hr wreck despawn limit.

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Valencia Mariana
School of Applied Knowledge
#7 - 2014-02-21 09:34:29 UTC
If you have friends then noctis, if no one likes you, then mtu might be okay.
HTIDRaver
Neurosurgical Reconstruction Centre
#8 - 2014-02-21 09:46:33 UTC  |  Edited by: HTIDRaver
I'ld suggest both.. if you are lacking on dps.. have one toon who carries MTU's with them drop them in sites as you go then circle back around and pick em up with the noct. But it's like Jester says for me too.. I prefer noctis.
Oska Rus
Free Ice Cream People
#9 - 2014-02-21 09:52:31 UTC
mtu is always supperior to noctis because it works on its own. You can do other anoms while mtu loots already done ones.
Noxisia Arkana
Deadspace Knights
#10 - 2014-02-21 14:54:03 UTC  |  Edited by: Noxisia Arkana
You can have a combat pilot drop an MTU and pick it back up when they leave the site. It'll make the noctis salvage much quicker. If you're not sure the hole you're in is secure it can help you make some money even if you get a new sig or see a ship on d-scan and decide to split.

Edited for grammer...
TXG SYNC
Dad Jokes R Us
#11 - 2014-02-22 01:50:16 UTC
If solo: MTU.
If in a fleet: Drop a MTU when you start the site, pick it up on your way out and let your Noctis or Destroyer grab whatever the MTU didn't.

Funniest: Use an MTU per site in an anomaly-rich C3, ignore that Helios on d-scan because he's "no risk", and find all your wrecks conveniently salvaged for you when you come back to get them in your salvager-heavy Destroyer. True story, mad respect for that wormbro whoever he was.
Andrew Jester
Collapsed Out
Pandemic Legion
#12 - 2014-02-22 05:13:23 UTC
MTU also depends on what hole you're running sites in. In a C4, you're going to end up ~100km away from your initial warp-in, and you're not going to want to head all the way back to pick it up. Isk/hr and all that jazz...

If thuggin' was a category I'd win a Grammy

Euthanasia Anneto
Embers Children
#13 - 2014-02-22 05:51:00 UTC
TXG SYNC wrote:
I
Funniest: Use an MTU per site in an anomaly-rich C3, ignore that Helios on d-scan because he's "no risk"

Unless there's a fleet with that helios and knows that mtu's and depo's are easy scannable

.EC.. of [TOHA], Industrialists with guns. We're overe there, some where and no where... Contacting go through ingame convo's .EC.. and [TOHA] are recruiting, get in contact with us

Katie Khardoula
Doomheim
#14 - 2014-02-23 17:25:44 UTC
May have been said already, didn't read every post...

Keep in mind that the real value of sleepers comes from the salvage, not the loot.

Since MTU's don't salvage, and even loot at a fraction of the time it takes a Noctis, I'd say that the Noctis wins every time.

Every time I see the first poster replying to the OP by quoting his entire post, I want to punch a baby

Riel Saigo
Facta.Non.Verba
#15 - 2014-02-23 17:48:09 UTC
You're not getting the point of the tractor unit.

Yes, a Noctis can salvage, but it's also slower than a garbage scow. You waste tons of time trying to microwarp around to get within tractor range of all the wrecks.

Using tractor units has cut my own salvage operations down by about 25% in time and allowed me to fly much more survivable ships instead of the pre-eminently gankable Noctis.

Honestly though, I don't know why I'm sharing this information. Personally, I'd love to see more people in wormhole space sticking with the Noctis...
Yooch Forelli
Better Off Red
Unspoken Alliance.
#16 - 2014-02-24 19:29:12 UTC
Andrew Jester wrote:
If you drop a mobile tractor unit while running a site, I believe the person who dropped it is the only one that can access it. This becomes a bit of a problem if you're salvaging on an alt, so Noctis wins every time for me.


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Batelle
Federal Navy Academy
#17 - 2014-02-24 19:35:55 UTC
hydraSlav wrote:

I always see mentions of bringing in the Noctis to tractor/salvage the wrecks. Is it unthinkable to drop the MTU, and then come back in the Noctis and just sit at the MTU for a little while salvaging everything?


Its certainly not unthinkable. If you have time to wait for the MTU to do your work, it saves you a ton of clicking and you can only worry about salvaging. win-win in my book.

There is literally never a reason to not have at least 1 MTU in your noctis.

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Riel Saigo
Facta.Non.Verba
#18 - 2014-02-24 19:53:50 UTC
Except that if you're just coming back to salvage a tightly grouped cluster of wrecks around a tractor unit, why would you do it in a Noctis?

Why not do it in a super-tanked agile cruiser with all salvagers on the high slots and warp core stabs on the lows?

The ONLY reason to use the Noctis is the tractor beam bonus. If you don't need that bonus, then all the Noctis is is a slow crappy ship that can't align and doesn't tank well.
TXG SYNC
Dad Jokes R Us
#19 - 2014-02-24 19:57:31 UTC
Katie Khardoula wrote:
Keep in mind that the real value of sleepers comes from the salvage, not the loot.


Only true in C2 and C1. In C3, salvage is typically about 50% of the loot value. In C4, a bit less. In C5, maybe 25%; I'm not certain about C6.

But yeah, in C2 and C1 space, salvage is almost all of your Sleeper loot value.
Le'Mon Tichim
Hedion University
Amarr Empire
#20 - 2014-02-24 20:14:13 UTC
Didn't bother reading, but they're incredibly viable for escalation running. First carrier/dread (pick one) drops MTU, it pulls wrecks in as they appear, and at the end of the site, the person who dropped the unit picks it back up, causing it to drop a can with all the blue loot in it. Noctis warps in, salvages, retrieves can. BOOM.

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