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War Declaration: Could be better, let's fix it.

Author
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#61 - 2014-02-21 13:15:15 UTC
Daichi Yamato wrote:
As to the OP's idea:

he wants noobs to avoid PvP more easily, but adding a mechanic that u can buy off a war doesnt help noobs much, as they dnt have much money.

OP seems to have the impression that industrial corps shouldnt be targets. but how then is a competitor indy corp supposed to hire mercs to take out their competition?

war deccers 'grief' for easy kills. yeah they do. so why be an easy target? a lot of newer players get a few weeks old and then decide to make their own corp and start recruiting other noobs. if u do this, u will be an easy target. why not join a larger more experienced corp that can teach and protect u? then war decs will be much less of a problem.

war decs cant be OP'd when u can leave them at any moment.

agreed, you always have good voice of reason. it is the people who want to prevent others from dropping and avoiding a fight so they can smash them up that are causing the problems here. There are plenty of good 'noob training' corps. E-Uni, BNI, RvB...
What do you think of the current war mechanics as a whole?
Daichi Yamato
Jabbersnarks and Wonderglass
#62 - 2014-02-21 13:52:05 UTC  |  Edited by: Daichi Yamato
JetStream Drenard wrote:

What do you think of the current war mechanics as a whole?


if ppl want to drop from a dec, fair do's. u dec the corp, not the player. there are other ways to target players and other ways of area denial.

war decs are very good for attacking ppl your competing with. fair enough it isnt always used like that, but in a sandbox anyone can attack u for any reason they like; money, PvP practice, killboard padding or just the lols. Such is the beauty of the sandbox.

war decs are a bit un-sandboxy since they were changed. Having unlimited allies on one side is something that i'd like to change. Having unlimited allies on both sides is more like the sandbox. If a defender escalates with mercs, why cant the attackers friends also join in to help against the mercs? And why doesn't everyone joining the dec pay equal fees?

If ur opposed to war deccing, there are NPC corps. u dnt have to be in a corp to form a fleet to run missions or mine together. u can literally make a new channel and call it 'corp chat' invite ur friends and call urselves a corp. What u cant do is have roles, POS's and a shared corp wallet, because all these extra benefits are designed to come with risk.

Yes this is a sandbox. no that does not give u the right to play unmolested. it gives u the right to defend urself in anyway u see fit (within game mechanics).

How would u remove a POS thats in 'your spot' without wardecs? in particular, offlined POS's from inactive corps.

edit- there should never be an incentive, neither a deterrent to war decs. all incentives and deterrents should come from the players and the situations they're in.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#63 - 2014-02-21 14:31:01 UTC
Daichi, do you think that allowing war for only structure removal would break the system or push more pvp to low sec? I kinda go back and forth here on my reasoning.
Daichi Yamato
Jabbersnarks and Wonderglass
#64 - 2014-02-21 17:09:51 UTC
I imagine ppl who want to try PvP would be more encouraged to goto low sec yeah. but it would also mean u can opt out of war decs by not having a POS. There are more benefits to being in a corp than that (like taxed isk isnt destroyed), and those benefits should still come with risk.

it'd also remove wardeccing for any reason u like, which i'm a pro for. If war deccing is the mechanic we are supposed to use to combat one another, it should not be limited to structures. hiring hitmen should be a thing. or paying ppl to keep miners docked up for a week so u have more rocks to urself should be a thing.

Combat PvP doesnt have to happen in low sec or lower. the entire game is a multi layered PvP thunderdome that employs natural selection by survival of the fittest, even high sec. its all mad max in space. the weak and vulnerable are preyed upon, so they must either band together with tougher individuals or perish. Thats the way i like it.

Whenever my alts corp gets decced, i tell everyone to rally in one system where we keep PvP ships and equipment. scouts are set-up at choke points and miners can mine under the watch of combat pilots. They aren't amazing PvP'ers, but most deccers really dnt expect their targets to be prepared, so we have mixed success besides pretty poor skills and experience. And the more we get decced, the more our 'carebears' fall in love with PvP and the game in general.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Basil Pupkin
Republic Military School
#65 - 2014-02-22 00:35:45 UTC
Daichi Yamato wrote:
and miners can mine under the watch of combat pilots.

Here I coughed and put out a tear for a thing which never happened, never happens, and never would happen ever.

Daichi Yamato wrote:
They aren't amazing PvP'ers, but most deccers really dnt expect their targets to be prepared, so we have mixed success besides pretty poor skills and experience. And the more we get decced, the more our 'carebears' fall in love with PvP and the game in general.

10 man corp, 100 man fleet is coming. I don't want to oversarcastiate it, so I'll just say that mixed success is pretty much inevitable...

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Clementina
University of Caille
#66 - 2014-02-22 02:00:20 UTC
Basil, you seem to have a Kokkivophobia that is clouding your mind and making you say stupid things. There aren't huge hundred man fleets that are going to X up just to kill your 10 guys. You don't have to let the big bad PvPers make you spin your ship in the station until the counter hits 9000! I've seen the high-sec griefers that everyone loves to complain about have wars with zero kills. They gave a war and nobody came!

Don't be scared. If you are being griefed by war targets it is your fault.
Daichi Yamato
Jabbersnarks and Wonderglass
#67 - 2014-02-22 02:06:08 UTC
Basil Pupkin wrote:
Daichi Yamato wrote:
and miners can mine under the watch of combat pilots.

Here I coughed and put out a tear for a thing which never happened, never happens, and never would happen ever.



my condolences for ur experience. not all corps are made equal. Sometimes its more efficient to just dock up for a week and thats why ppl opt for it, but its more fun not to.

alliances of hundreds are common in hi-sec. how is it they cannot muster more than 10 guys? or is it that u think u should be invincible in a group of 10?

in the past 5 decs we've suffered, i have not seen a fleet of hostiles larger than 6 or 7. and they spend most of their time camping high trafficked stargates and trade systems, not hunting down mining parties. Even deccing corps such as failed and marmite have never come in large numbers.

if the war deccers want to catch miners, they often come in assault frigs or inties for their speed (because they worry the miner will warp away as soon as they see bad guys in local). it so often the first attempt at attacking i could guarantee it. Such small ships are very easily countered with ECM. i can tell u a mediocre skilled blackbird can land near perfect jams on assault frigs with a racial jammer. Allowing newer players to simply 'mop them up' or disengage at will.

If u want to just sit in station, thats fine. but dnt say that war decs are over powered because of your own choice to avoid them. At almost any moment, u can join other groups for protection, have other groups join u to fight the war for u or just plain leave for an NPC altogether.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Basil Pupkin
Republic Military School
#68 - 2014-02-22 11:25:28 UTC
Daichi Yamato wrote:
my condolences for ur experience. not all corps are made equal. Sometimes its more efficient to just dock up for a week and thats why ppl opt for it, but its more fun not to.

alliances of hundreds are common in hi-sec. how is it they cannot muster more than 10 guys? or is it that u think u should be invincible in a group of 10?

in the past 5 decs we've suffered, i have not seen a fleet of hostiles larger than 6 or 7. and they spend most of their time camping high trafficked stargates and trade systems, not hunting down mining parties. Even deccing corps such as failed and marmite have never come in large numbers.

if the war deccers want to catch miners, they often come in assault frigs or inties for their speed (because they worry the miner will warp away as soon as they see bad guys in local). it so often the first attempt at attacking i could guarantee it. Such small ships are very easily countered with ECM. i can tell u a mediocre skilled blackbird can land near perfect jams on assault frigs with a racial jammer. Allowing newer players to simply 'mop them up' or disengage at will.

If u want to just sit in station, thats fine. but dnt say that war decs are over powered because of your own choice to avoid them. At almost any moment, u can join other groups for protection, have other groups join u to fight the war for u or just plain leave for an NPC altogether.


1) They're coming with 25 inties. You have the mediocre blackbird. Your turn.
2) War decs are overpowered, because nobody is coming in case of risk greater than 0.001%, but you still can't mine or haul. There is nothing you can do to end it, there is nothing you can hit, and you will be only hit with overpowering force, should one come. There is practically no incentive to undock - you end up losing ship and gain nothing. That is why war decs are overpowered - because they offer no risk and infinite reward for the attacker.

Clementina wrote:
There aren't huge hundred man fleets that are going to X up just to kill your 10 guys.

There are thousand man fleets to do it, which split up into hundreds.

Clementina wrote:
You don't have to let the big bad PvPers make you spin your ship in the station until the counter hits 9000! I've seen the high-sec griefers that everyone loves to complain about have wars with zero kills. They gave a war and nobody came!

Because nobody undocked.

Clementina wrote:
Don't be scared. If you are being griefed by war targets it is your fault.

Oh sure. It's my fault overpowered war dec button exists.
I am not scared, but give me the incentive to undock, and I will. Elite PeeveePeePeePeePeePee-ing? I can have that where I live. Satisfaction? They have no exposed assets to hit, so no chance. Reward? There isn't any.
There's just that thing that now you can't move outside of anti-griefer formation, which is extremely unfun to do. Yes, they will get their butts kicked if they come with small fleet, so what? It's not fun. And knowing that small fleet is getting stardusted, they're either coming in a big one or not coming at all, but you still gotta keep the unfun anti-griefer formation.
The better choice is save youself a bother and unsub hisec alts for a pair of months.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Daichi Yamato
Jabbersnarks and Wonderglass
#69 - 2014-02-22 15:51:34 UTC

5 black birds for 25 inties. Or 6 Griffins. Or a handful of caracals and ospreys. Arbies and augorors. Destroyer suicide blob.

How do the attackers have such little risk? They are undocked and exposed. And if they are in ur systems they likely dnt have many ships handy for changing into. So u get the initiative. What makes u think they have less risk than u? When u even know what they are in? If u think about it ull realise their risk is so small because it sounds like u bend over and take it.

If u attitide is to just run away from everything, then I can understand how they have no risk. If ur not willing to protect urself then of course they have no risk. Why dnt u join a corp to protect u? Why dnt u hire some other group to help u? Why dnt u leave corp?

U can end the dec by leaving corp, then u can mine all u want. There is no risk for the attacking corp because ur not willing to make any for them. Thats the sand box. If u dnt like it, why play eve?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Basil Pupkin
Republic Military School
#70 - 2014-02-22 16:15:02 UTC
Daichi Yamato wrote:
5 black birds for 25 inties. Or 6 Griffins. Or a handful of caracals and ospreys. Arbies and augorors. Destroyer suicide blob.

None of the above have a chance against 25 inties.

Daichi Yamato wrote:
How do the attackers have such little risk? They are undocked and exposed. And if they are in ur systems they likely dnt have many ships handy for changing into. So u get the initiative. What makes u think they have less risk than u? When u even know what they are in? If u think about it ull realise their risk is so small because it sounds like u bend over and take it.

They only undock if it's 10 to 1. Never otherwise. If they're undocked, they are invulnerable. Otherwise they would dock up in a second.
If they are in our system, that means they already scouted and ensured they take zero risk. No initiative for the defender.
They don't have less risk, they have zero risk. Because they bring what I cannot bring - a level of magnitude difference in numbers.
Eve has no PvP, only blobs of skillpoints. The biggest skillpoint blob has always emerged victorious, unless committing a blunder in a risky situation. Something tells me that they won't come if situation is remotely risky, so if they're coming, it means they already evaluated that risk is zero, and as long as they have their numbers advantage, risk would always be zero.

Daichi Yamato wrote:
If u attitide is to just run away from everything, then I can understand how they have no risk. If ur not willing to protect urself then of course they have no risk. Why dnt u join a corp to protect u? Why dnt u hire some other group to help u? Why dnt u leave corp?

My attitude is to not do things with risk/reward ratio above 0.95 - fighting defensive wars is estimated 0.0 risk/reward ratio, so I can't imagine myself doing it.
Joining a protective corp does not solve a problem - you still can't mine or haul, enemy assets remain invulnerable.
Hiring other group to help me does not solve a problem - you still can't mine or haul, enemy assets remain invulnerable.
Leaving corp is not a solution, since it brings 1100% tax, and robs the ability to share stuff with friends without tremendous hassle, along with ability to own any non-personal assets whatsoever, and mainly because it's what griefers want - you have to ask their permission to play eve.

Daichi Yamato wrote:
U can end the dec by leaving corp, then u can mine all u want. There is no risk for the attacking corp because ur not willing to make any for them. Thats the sand box. If u dnt like it, why play eve?

Fozzie killed mining on Odyssey, I barely mined ever since. This character is a maxed mining foreman, but since Fozzie happened it's been useless.
There is no risk for the attacking corp, because they won't attack if there's any, and there is no way for the defending corp to make any, not a single one, because the attacker has no exposed assets to hit. Even if you hired someone, they can stay docked spinning ships, waiting till your mercs had enough and quit, then resume the griefing. You cannot force a fight, they either come in blob or not come at all, and just camp choke points all day, ready to dock up if there's something resembling a gun parade somewhere around, in which case they batphone their bros and hit it if they can, or just stay docked if they can't.
Attacker has no risk, defender is screwed. Rework war dec pls.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#71 - 2014-02-22 17:23:21 UTC  |  Edited by: JetStream Drenard
Basil, your angry. And you are demonstrating minimal knowledge of how this all works. Eve is a MULTI-player pvp centered game. But not all dec's bring huge blobs, most are small. The counter to every fleet is combination of a experience, bigger fleets, better skills, better ships, and a knowledge of doctrines and counter doctrines. Did i mention MULTI-player? When deccers come, they come to your system with what they are flying. It is your system and should have all kinds of differently fitted pvp ships to re-ship into at any moment to counter what they brought. Did i mention MULTI-player? Plus for zero cost, on your other account, you can create that second character and park him in the approaching system(s) as a lookout. That is the defenders advantage, because the attackers pre-fitted ships are usually many jumps away and they dont know who your alts are.

Did i mention MULTI-player? (this ignores the fact that you are indy-focused and have zero pvp skill trained-- which is countered by joining a pvp corp and mining in the quiet moments with the others from your corp-like E-Uni does or brave newbies or red vs blue.) Then you learn the things as you go. Joining corps like this is the way to go. Do we get decced alot, hek yes we do, but that is part of the learning process. Or you could join any of hundreds of small pvp corps that dont have many wars, because they mostly go to low sec for pew, they have miners too! Did I mention MULTI-player? edit: and the most they probably require is that you fly < week train, 3mil isk T1 tackle frigs, with someday moving up to inties, you might find a reason to spend money instead of just make it as you see how much fun it is to pvp.

Also, new corps get decced out of hand, whereas older corps usually dont. Most dec's against miners are from fellow miners who want you out of their belts, especially ice miners their a rough bunch. This is where intel comes in, know the people in your system. Know how strong/aggressive their corps are. Get to know them and form diplomatic ties. Join them, Sneak an alt in for intel, hire mercs to dec them all in retribution, whatever.
Basil Pupkin
Republic Military School
#72 - 2014-02-22 18:45:58 UTC
JetStream Drenard wrote:
Basil, your angry. And you are demonstrating minimal knowledge of how this all works. Eve is a MULTI-player pvp centered game. But not all dec's bring huge blobs, most are small. The counter to every fleet is combination of a experience, bigger fleets, better skills, better ships, and a knowledge of doctrines and counter doctrines. Did i mention MULTI-player? When deccers come, they come to your system with what they are flying. It is your system and should have all kinds of differently fitted pvp ships to re-ship into at any moment to counter what they brought. Did i mention MULTI-player? Plus for zero cost, on your other account, you can create that second character and park him in the approaching system(s) as a lookout. That is the defenders advantage, because the attackers pre-fitted ships are usually many jumps away and they dont know who your alts are.

1) I am aggressive, not angry.
2) I have more knowledge than needed about how it works.
3) The counter to every PvP attempt in eve is either bringing more total SP blob or not undocking. And you can't do that in war dec situation because NOBODY challenges someone he can't reliably beat, especially risk-awerse war dec griefers.
4) So I have to invest years of skillpoints and trillions of ISK into variety of ships nobody in my corp is able to fly efficiently just for it to die in a blob warfare. Nice advice, how much did you lost following it?
5) I have to waste extra accounts to know that a blob is coming? Thanks captain obvious! I know they're coming, I know they're coming in a blob which reliably beats any fleet comp small corp can field, and why bother since in any case the only thing to do would be docking up once they hit local?

JetStream Drenard wrote:
Did i mention MULTI-player? (this ignores the fact that you are indy-focused and have zero pvp skill trained-- which is countered by joining a pvp corp and mining in the quiet moments with the others from your corp-like E-Uni does or brave newbies or red vs blue.) Then you learn the things as you go. Joining corps like this is the way to go. Do we get decced alot, hek yes we do, but that is part of the learning process. Or you could join any of hundreds of small pvp corps that dont have many wars, because they mostly go to low sec for pew, they have miners too! Did I mention MULTI-player? edit: and the most they probably require is that you fly < week train, 3mil isk T1 tackle frigs, with someday moving up to inties, you might find a reason to spend money instead of just make it as you see how much fun it is to pvp.

"Join some fatcat corp with 75% tax and bazillion of rules, so that you still can't mine or haul, but at least... sorry, can't find any pros" (c) You.
Like I said, warfare PvP in EVE is based on amount of skillpoints. Bigger skillpoints blob always wins, so any account earlier than 2008 is simply out of pewpew unless he finds people with even less sp, and we get another war dec of elite peeveepeepeepeepeeppeeers.
But I save that discussion for another thread. The point of this thread is war deccing. Your advice in this block revolves around joining a corp with even more war decs than small corp of your own, which defeats the whole purpose of joining another corp. Bad advice as always.

JetStream Drenard wrote:
Also, new corps get decced out of hand, whereas older corps usually dont. Most dec's against miners are from fellow miners who want you out of their belts, especially ice miners their a rough bunch. This is where intel comes in, know the people in your system. Know how strong/aggressive their corps are. Get to know them and form diplomatic ties. Join them, Sneak an alt in for intel, hire mercs to dec them all in retribution, whatever.

I've been mining for YEARS, mister, and I've seen, heard, and witnessed ZERO war decs due to belt concurrency. Belts in hisec are simply too huge, there is enough for everyone! Ice belts were too huge as well, there were equally enough for everyone. Now there are ice anoms which do see some competition, but hardly anyone throws war decs to do it simply because mining barges (desperately lacking in yield procurers/skiffs aside) are untankable! You don't need to war dec just to bring over 9000 catalysts in under 100k meta fits to render the ice anom clear from the competition every time it spawns before they move. And if they bring procurers, you can simply ignore them because their yield sucks. And those catalysts will still come cheaper than war dec in the end.

Your coolstories are starting to sound awfully close to goon ones.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#73 - 2014-02-22 18:57:32 UTC
*shrug*

Hostility, overbearing righteousness, and gross exaggerations... 100 man fleets, 10/1 odds, 9000 catalysts, 75% tax. It is no wonder you get decced so much.
Basil Pupkin
Republic Military School
#74 - 2014-02-22 19:39:33 UTC
JetStream Drenard wrote:
*shrug*

Hostility, overbearing righteousness, and gross exaggerations... 100 man fleets, 10/1 odds, 9000 catalysts, 75% tax. It is no wonder you get decced so much.


Once a year is barely much, but I've seen it all.
Those are not exaggerations, more like understatements, in reality there were more.
I remember sitting in Teonusude when Marmite blob landed, it went to TiDi 12% right away - made some screenshots of that, but I can't find them, must be on my other PC...

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Daichi Yamato
Jabbersnarks and Wonderglass
#75 - 2014-02-22 20:00:27 UTC
Its clear u have little knowledge of eve, pvp or sandbox.

All ur arguments are backed only by clearly exaggerated statistics and ur desire to get things like the rewards of a corp for no risk or work. There are benefits to being in a player corp, they come with the risk of wardec. Chose either one of the other.

U even show massive ignorance by saying uve never had conflict over a belt. Completely failing to realise any of the decs u have suffered could have been funded by miners who compete with u. Who knows, the next one maybe funded by me.

Aggressive? Thats a joke. Is that what u tell the five guys camping ur entire alliance in?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#76 - 2014-02-22 20:18:24 UTC  |  Edited by: JetStream Drenard
Basil Pupkin wrote:
JetStream Drenard wrote:
*shrug*

Hostility, overbearing righteousness, and gross exaggerations... 100 man fleets, 10/1 odds, 9000 catalysts, 75% tax. It is no wonder you get decced so much.


Once a year is barely much, but I've seen it all.
Those are not exaggerations, more like understatements, in reality there were more.
I remember sitting in Teonusude when Marmite blob landed, it went to TiDi 12% right away - made some screenshots of that, but I can't find them, must be on my other PC...

Nope Gross exagerations. The Marmite Collective is a very large high sec corp, and very expensive, so they are used differently then your average high sec pvp corp. This is intel. read their info, website, google them, killboards.

E-Uni tax is 0.1%, and taxes dont apply to mining, market trading and such. Your average high sec based, NON war deccing, low sec pvp corp, maybe 10%, once again only applies to missions and such. Less then one week of training and once or twice a week participation as t1 tackle, and most would be cool about your mining activities, and be there to back you up, hell some would probably join you. Most have ship reimbursement programs too. Remember, I said MULTI-player.

About outnumbering you 10/1... with your average 50 person corp, thats not usually going to happen. you guessed it... MULTI player.

about ganking, they operate usually in small 2-5 man groups, not 9000. Story: was going through my alt corp contacts and found Feyd, that guy on page two the wants to kill you and **** your corpse, already marked as neutral. You see, I pay attention to people in local, auto mark any pirate types negative, and suspected pirates, and suspected alt scouts as neutral, so that I can avoid them. a venture slides up to my retriever 'to mine', im gone. solo semi afk mining on the other puter, and dont get ganked because I pay attention to local. Intel: you can learn a lot about corps and people by looking at their info sheets and security status. Ive got all the locals color coded. unknowns are evaluated and treated with suspicion. true miners, i make friends with.

this thread became a no read by CCP a long time ago when people including you started to rant and repeat yourselves. Only reason Im still here, I just want to help you.
Basil Pupkin
Republic Military School
#77 - 2014-02-23 00:14:10 UTC
Daichi Yamato wrote:
Its clear u have little knowledge of eve, pvp or sandbox.

Arguments without backing, nice, love those, because I can answer that I know more than you do without need to back it up with any argument whatsoever.

Daichi Yamato wrote:
All ur arguments are backed only by clearly exaggerated statistics and ur desire to get things like the rewards of a corp for no risk or work. There are benefits to being in a player corp, they come with the risk of wardec. Chose either one of the other.

So far my propositions were around having something to hit, and hitting something is kind of work, and knowing enemy would probably guard that something is surely a no-risk proposition, but you're free to ignore and pretend you're illiterate all the way, I won't mind.
I don't mind the risc of war dec either. I'm not complaining about those on my own behalf. I've taken no hits from war dec whatsoever, except unsubbing for a a few months to pursue interests other than eve one day, to which war dec served as a catalyst.
However, it is my studied opinion, that current war dec system is unbalanced, giving attacker everything and nothing to the defender. Even if the whole eve war decs me, I am going to defend this opinion.

Daichi Yamato wrote:
U even show massive ignorance by saying uve never had conflict over a belt. Completely failing to realise any of the decs u have suffered could have been funded by miners who compete with u. Who knows, the next one maybe funded by me.

My arrogance, poor recruiting policy, politics - those are the reason I've ever find myself under war dec.
You clearly never mined in your eve life. So I will repeat it for you again - never once, not even in fairyland logic, I can imagine a conflict over a belt. There are more belts than individual mining accounts in hisec alone. It takes 4 manhours for a perfect miner under a maxed hisec foreman link to mine out a sub-par belt. A huge mining corp with 60 mining accounts (that is a practical limit to what can be reasonably managed) would only need 30 belts to keep themselves busy for 2 hours a day of non-stop mining (organizing, counting and logistics will take the rest of the day anyway). That is 1 great system, 2 average ones, or some poor constellation at worst. With that amount of rocks available, belt conflict is goddamn unimaginable, I've never seen it happen, or even heard of it.
I bet it's what people tell merc corps when they hire them though. Hides the real reason and stupid mercs buy it.

P.S. I can imagine conflicts for the modern ice anoms, but, as said before, Fozzie completely pwned mining in Odyssey, so mining accs went into unsub/crosstraining, and I really don't know how people roll there nowadays.

Daichi Yamato wrote:
Aggressive? Thats a joke. Is that what u tell the five guys camping ur entire alliance in?

Except they're 500 and it's alliance who camps them out of its territory, but ok, live in your delusions.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Basil Pupkin
Republic Military School
#78 - 2014-02-23 00:34:21 UTC
JetStream Drenard wrote:
Nope Gross exagerations. The Marmite Collective is a very large high sec corp, and very expensive, so they are used differently then your average high sec pvp corp. This is intel. read their info, website, google them, killboards.

Done it long ago. They were set to - standings long before their first war dec came my way, because I knew they're on campaing to grief everyone in eve and our turn to be decced would come, because marmite is out there to dec everyone who's got less people than they got to ensure riskless peeveepeepeepeepeepee.
What I figured out though is that there is no difference between them and any other random hisec griefer (I can't use term pvp on people who got less than 1% of combat ships on their killboard) corps. Both go for whatever has no chance of fighting back, because war dec is no risk infinite reward action.

JetStream Drenard wrote:
E-Uni tax is 0.1%, and taxes dont apply to mining, market trading and such. Your average high sec based, NON war deccing, low sec pvp corp, maybe 10%, once again only applies to missions and such. Less then one week of training and once or twice a week participation as t1 tackle, and most would be cool about your mining activities, and be there to back you up, hell some would probably join you. Most have ship reimbursement programs too. Remember, I said MULTI-player.

My respect towards e-uni fades with every post you give. I've been around more than a few years, you know. And I know e-uni actually has bazillion of rules and is extremely likely to not let you undock in mining vessel should a war target be spotted anywhere within 15 jumps from your mining location.

JetStream Drenard wrote:
About outnumbering you 10/1... with your average 50 person corp, thats not usually going to happen. you guessed it... MULTI player.

The overwhelming majority of corps in eve is of "me and my alts corp" variety, because corp is the only reasonable way of tracking assets between your own alts. A mining/indy corp of 50 accounts never has more than 15-20 actual players, more likely 10, due to the stupid fact that industry takes too many different skills to be trained on one account within lifetime. Some of those are cross-trained as half-assed mining barge pilots, leading some elite peeveepeeers into believing those are actually the worst players of eve, dreaded afk mining carebears of playing the game by not playing the game, while in reality it's the trading/refining/research/manufacturing alt with nothing else to do at the moment, and it's physically impossible to get it into pvp ship and fight with it.
So no, average corp is 2-5 persons, and far from 50. 50 is extra huge.

JetStream Drenard wrote:
about ganking, they operate usually in small 2-5 man groups, not 9000. Story: was going through my alt corp contacts and found Feyd, that guy on page two the wants to kill you and **** your corpse, already marked as neutral. You see, I pay attention to people in local, auto mark any pirate types negative, and suspected pirates, and suspected alt scouts as neutral, so that I can avoid them. a venture slides up to my retriever 'to mine', im gone. solo semi afk mining on the other puter, and dont get ganked because I pay attention to local. Intel: you can learn a lot about corps and people by looking at their info sheets and security status. Ive got all the locals color coded. unknowns are evaluated and treated with suspicion. true miners, i make friends with.

Gankers operate in a fleet an order of magnitude greater than yours. If they see you alone, 5, although barely, qualifies for an order of magnitude. Should you mine with 10, they'll come with 50-100, no less. Because 25 would put them at unacceptable risk of losing a few ships, so if they got only 25, they're likely to leave you alone.
Regarding color coding, see my reply to the first paragraph. I've done my homework on it, which is a reason I've got only one PvP losses despite all wars I've been through.

JetStream Drenard wrote:
this thread became a no read by CCP a long time ago when people including you started to rant and repeat yourselves. Only reason Im still here, I just want to help you.

I don't see how killing my respect to e-uni would help any of us.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#79 - 2014-02-23 01:26:44 UTC  |  Edited by: JetStream Drenard
Basil Pupkin wrote:
.... more angry tirade / more righteous stubborn refusal to learn or grow ....

You know nothing john snow.
Daichi Yamato
Jabbersnarks and Wonderglass
#80 - 2014-02-23 01:51:53 UTC
U might just be the only miner that doesnt realise that hes in a competitive environment. U definitely have illusions of grandure and knowledge. Because I know how to defend myself means ive never mined in my eve career? Please. U hurt urself with that pathetic attempt more than me.

U still haven't explained how being an attacker in a wardec itself gives u an advantage. Every advantage uve come up with thus far tells me that the ppl wardeccing are more prepared, more experienced, more willing to work together and other reasons that are independant of being an attacker in a wardec. there are no advantages of being the aggressor other than choosing ur target before they bring in unlimited allies. Ask urself, does a mining corp automatically get an advantage if it is the aggressor against faild? No of course not.

If ur trying to say those that are more prepared, more experienced and more capable are more likely to be the ones to declare war, then id agree with u. The intelligent and strong will always prey on the dumb and weak. Its up to the defender to counter that by not being dumb and weak. Such is the nature and beauty of the sandbox.

Just because u dnt want to take the options of: joining a more knowledgeable alliance, hiring mercs or leaving corp, does not mean they are not viable solutions. They are.

And the common phenomenon of decs without kills does not mean that wardecs are not fightable. It merely suggests that corps have decided to dock up for a week because they themselves feel they cant fight, dont want to fight. And this could be because there are an overwhelming amount of inexperienced and small corps in hi sec formed by inexperienced ceos who'd rather start his own corp than join with a larger more experienced corp. Such corps are easy targets for obvious reasons. And so they should be. Blind leading the blind.

After flying with e uni, I can say they give u warnings during decs but say u can mine if u watch local. But they all still say its better if u fleet up with a frig or sumin. I share the exact sentiments.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs