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Ships & Modules

 
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Optimal Speed/Agility Module Mix

Author
TriDane
Center for Advanced Studies
Gallente Federation
#1 - 2014-02-19 18:23:47 UTC
For those who know me,
I like my ships phallic shaped, Sizeable and Fast.

However after a long hiatus, an old nano virtuoso must ask a basic question.

What is the optimal mix between modules and rigs to make my battleship agile and fast?

Thanks in advance for your guidance,

Regards,

Tri(Crax)
Warlord Cybrid
No Fuhks Given
#2 - 2014-02-19 19:41:44 UTC
i hate to sound mean saying this but.... those days are over.

Long gone are the days of the nano typhoon. RIP. You are missed.



TriDane
Center for Advanced Studies
Gallente Federation
#3 - 2014-02-19 20:10:59 UTC
Warlord Cybrid wrote:
i hate to sound mean saying this but.... those days are over.

Long gone are the days of the nano typhoon. RIP. You are missed.





I have played since the nano nerf, I am aware that it has been made more difficult even since then with t3 and such but I do believe there is still fun to be had.

I still would like to know the optimal fit and save me from toiling with EFT.

Thanks in advance,

Regards
Dato Koppla
Spaghetti Militia
#4 - 2014-02-20 01:57:55 UTC
I mean there is no real 'optimal' setup AFAIK, it depends on how fast/agile you want your Battleship, obviously I wouldn't use 4 of any of the same-stat boosting module because of stacking penalties. General consensus is you should go for Nanos rather than ODs or istabs, same with rigs, polycarbons or go home, but honestly I have very limited experience with kiting ships and none at all with kiting BS, so what I'm saying could be all wrong.
Destination SkillQueue
Doomheim
#5 - 2014-02-20 22:12:59 UTC
One time bump to fix forum.