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New player, aspiring miner, have 1 bil ISK from PLEX. What do I buy?

Author
Jeff Damage
Brutor Tribe
Minmatar Republic
#1 - 2014-02-18 21:59:41 UTC
Hello,

I've started EVE a few weeks ago and I've been holding on to my money tightly since I have little understanding of the game still.

What should I be investing in right at the start? I'm currently working on skills for a Mackinaw from this page (https://wiki.eveonline.com/en/wiki/Mackinaw) since I've read about the term "Mack" in various places and it seems to go well with a mining build.

I have also heard about spending my money on implants, are there any that are a must have right from the start?

Thanks for any help provided!
Thomas Builder
Center for Advanced Studies
Gallente Federation
#2 - 2014-02-18 22:25:58 UTC
If you just want to mine, I wouldn't spend money on implants to train faster, it's a quick train anyway.
If you want to diversify into industry or combat later, attribute implants for faster skill learning can be useful.

You might want to buy the mining yield implants, but they are extremely expensive for a small gain.

In general, solo mining isn't very efficient. An Orca with full link boosts can increase your mining yield by 50%. Of course, then you need at least two miners to make up for one pilot who doesn't mine. If you really want to spend money on mining, get 5+ accounts, buy one Orca and 4+ Hulks for maximum mining yield. Buy the mindlink implant for the Orca pilot to increase the mining link boost.

But even with full Orca boosts, it's less than 20 million ISK / pilot / h, something that a single pilot can easily do running missions. (But mining scales better - it's quite easy to control 5+ miners simultaneously.)
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#3 - 2014-02-18 22:36:55 UTC  |  Edited by: BeBopAReBop RhubarbPie
My biggest piece of advice is to put that isk somewhere where you can't touch it for about three months. Getting a feel for what isk is actually worth is important, and will keep you from having hilarious loss mails. If you are really interested in mining (as in this is what you want to do in eve, not just a way to finance future endeavors), then grab a venture and get to it. Check out gas mining in wormholes, along with low/null sec mining corps. Do dangerous stuff in the venture, its a great ship for getting blown up. Just have some fun.


After two weeks or so, you will be ready to move into a mining barge. You will be able to fly it before then if training straight towards it, but an extra week spent training some tank and fitting skills will make you a little safer. I recommend getting a procurer as your first mining barge. A retriever may have higher profit margins, but a procurer is a much much safer ship. Also, for the love of god, tank your ship. Have a damage control in the lows, and some tanky rigs. Trimark armor pumps can probably work for this. Other low slots can have mining bonused modules. The reason for all of this is that even if you are in high sec, you can still be attacked. The corp I'm in along with others would love to watch the fireworks as your first barge turns to ash. Procurers are extremely expensive to gank if properly fit, and are great ships for mining in 0.5 and 0.6 security space (high sec with longer concord response times).

When moving up to an exhumer (probably about 2 months in), look at a skiff or mackinaw. The skiff is again tanky enough to require a large number of gankers to take down. A mackinaw only requires 2-3. At this point you should know how to use local and d-scan to keep yourself safe, so I'll let you make the choice.

Finally, whatever you do, don't AFK mine. If you must go AFK, dock up to keep your ship safe. Watch local and use your directional scanner. Finally, figure out which characters are scouts for people that want to kill you, and start moving if you see them near by.

EDIT: The poster above me mentioned fleets. Mining is best done as a group activity, but don't just jump into a corp. Do your research and learn which corps actually protect their members.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Sabriz Adoudel
Move along there is nothing here
#4 - 2014-02-18 22:50:35 UTC
Be aware that the Mackinaw is quite a fragile ship.

I may or may not have been responsible for 'accidents' involving the losses of several dozen of those ships over my EVE career. I can kill a Mackinaw pilot and their pod within 20 seconds solo in highsec using only a (totally disposable) 10 million ISK Catalyst fit, and most Mackinaws have more than 10 million ISK drop between their modules and salvage.

If you want to experiment lightly with mining, use the Venture. If you find yourself enjoying it (which I highly doubt), a Procurer is the next step as it's more forgiving that the Retriever (a much more easily destroyed ship).

As for your billion ISK - you will learn a lot more if you don't 'jump over' the cheap ships, so use ships you could afford without the PLEX money first.

I support the New Order and CODE. alliance. www.minerbumping.com

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#5 - 2014-02-19 00:19:40 UTC
Sabriz Adoudel wrote:
I may or may not have been responsible for 'accidents' involving the losses of several dozen of those ships over my EVE career.

You Sabriz? I can't imagine you ever doing something as mean as destroying someone's mining ship. I abhor the thought!

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

J'Poll
School of Applied Knowledge
Caldari State
#6 - 2014-02-19 00:40:28 UTC
Jeff Damage wrote:
Hello,

I've started EVE a few weeks ago and I've been holding on to my money tightly since I have little understanding of the game still.

What should I be investing in right at the start? I'm currently working on skills for a Mackinaw from this page (https://wiki.eveonline.com/en/wiki/Mackinaw) since I've read about the term "Mack" in various places and it seems to go well with a mining build.

I have also heard about spending my money on implants, are there any that are a must have right from the start?

Thanks for any help provided!


If you like to be quickly parted from said MacKinaw by the way of a suicide gank, go ahead and invest in it.

*This is not to scare you. You can perfectly be safe in a MacKinaw. But it is the reality that MacKinaw's are the prime target of suicide gankers*

Personally, if I would invest my ISK into a mining ship. It would be a Skiff for it's ability to throw a huge tank on it. Or even better, a Procurer, slightly less tank for MUCH less of the price.


Implants...keep them "cheap" as you will at one point lose that pod. Be it tomorrow, be it in a year...it will be lost at one point. Thus invest in implants you don't mind to lose.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#7 - 2014-02-19 00:42:38 UTC
BeBopAReBop RhubarbPie wrote:
My biggest piece of advice is to put that isk somewhere where you can't touch it for about three months. Getting a feel for what isk is actually worth is important, and will keep you from having hilarious loss mails. If you are really interested in mining (as in this is what you want to do in eve, not just a way to finance future endeavors), then grab a venture and get to it. Check out gas mining in wormholes, along with low/null sec mining corps. Do dangerous stuff in the venture, its a great ship for getting blown up. Just have some fun.


After two weeks or so, you will be ready to move into a mining barge. You will be able to fly it before then if training straight towards it, but an extra week spent training some tank and fitting skills will make you a little safer. I recommend getting a procurer as your first mining barge. A retriever may have higher profit margins, but a procurer is a much much safer ship. Also, for the love of god, tank your ship. Have a damage control in the lows, and some tanky rigs. Trimark armor pumps can probably work for this. Other low slots can have mining bonused modules. The reason for all of this is that even if you are in high sec, you can still be attacked. The corp I'm in along with others would love to watch the fireworks as your first barge turns to ash. Procurers are extremely expensive to gank if properly fit, and are great ships for mining in 0.5 and 0.6 security space (high sec with longer concord response times).

When moving up to an exhumer (probably about 2 months in), look at a skiff or mackinaw. The skiff is again tanky enough to require a large number of gankers to take down. A mackinaw only requires 2-3. At this point you should know how to use local and d-scan to keep yourself safe, so I'll let you make the choice.

Finally, whatever you do, don't AFK mine. If you must go AFK, dock up to keep your ship safe. Watch local and use your directional scanner. Finally, figure out which characters are scouts for people that want to kill you, and start moving if you see them near by.

EDIT: The poster above me mentioned fleets. Mining is best done as a group activity, but don't just jump into a corp. Do your research and learn which corps actually protect their members.


The highlighted can't be stressed enough.

Match your spending habit with your actual income...A massive cash injection is not classed as income.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Praxis Ginimic
The Scope
Gallente Federation
#8 - 2014-02-19 02:16:40 UTC
Buy a few dozen gank cats and thin out the competition
Jonah Gravenstein
Machiavellian Space Bastards
#9 - 2014-02-19 05:13:15 UTC
Praxis Ginimic wrote:
Buy a few dozen gank cats and thin out the competition

^^ Know thy enemy and all that. Knowing what tools and mechanics can be used to kill you, and how to counteract them is a good start to surviving the attentions of the various rapscallions in highsec. Especially if you're mining.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Qalix
Long Jump.
#10 - 2014-02-19 05:57:59 UTC
Buy nothing. Tuck the ISK away. It provides you with options, but nothing more. You still need skills and knowledge to get anything done. Don't **** your ISK away.
Michael Ruckert
Hohere Kavallerie-Kommando
#11 - 2014-02-19 06:29:50 UTC
Contact Erotica. One of the best financial advisors in EVE.

"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier

Daniel Plain
Doomheim
#12 - 2014-02-19 08:25:41 UTC
Michael Ruckert wrote:
Contact Erotica. One of the best financial advisors in EVE.

i'm not sure this kind of 'advice' is allowed in new citizens

I should buy an Ishtar.

Noxisia Arkana
Deadspace Knights
#13 - 2014-02-19 15:44:28 UTC
If you have a bil and you're aspiring to be a miner than you have kinda a weird paradox going on.

1.Most people mine because they want to make isk and it has a low barrier of cost for entry.
2.If I had started out with 1 bil isk, I would be inclined to find a lowsec area to look for fights. Using under 2 million isk fitted frigates.
Lanrick
Aliastra
Gallente Federation
#14 - 2014-02-19 16:34:57 UTC
As with any character start with the tutorials. All the tutorials, even the military ones. Good learning there. Then go do all or most of the sisters of eve arc by looking up Sister Alitura. This will further build some general flying skills. You don't need to be a pvp ace if you plan to mine but it helps to have some basic fighting knowledge. You will need to kill rats here and there and know how to run from bad guys.

The others are right. Tuck most of your billion away for now. You have a lot of skilling up to do before you spend much of it. You might dip into it a bit to buy some skill books rather than waiting and saving for the expensive ones. Also you might buy some simple implants. not to expensive. maybe +2s no more than +3 for now. Those are a bit spendy. But mostly wait on spending.

Also find a corporation to mine with and do other things. Staying in Eve for the long haul will hinge on finding people to hang with.

And do check out some of the other ways to play the game. Try some exploring. Try some salvaging. Try some manufacturing. Try some mission running and try some pvp. You never now what you might like to do until you have tried it.
Jeff Damage
Brutor Tribe
Minmatar Republic
#15 - 2014-02-19 20:08:31 UTC  |  Edited by: Jeff Damage
Thanks for all the help so far!

To add a little after making some notes on the posts:

1. I currently have 2 accounts, I want to make some good money for future combat funding I think. I heard 5+ accounts but I don't have the money for that kind of subscription unfortunately and I hope 2 accounts will be decent.

2. Everyone here is pretty much saying hold on to my money so that's what I will do for the next month or two.

3. On top of mining I want to get into industry, what would be good implants for that? Since I'm seeing that mining is a good way to start getting money, but not viable when in the financial position I'm in, is industry a good secondary profession?

4. I'll definitely work on a good defensive barge/exhumer. So Procurer, but a Skiff would be better due to its price from what I hear.

Some final questions:

What are suicide ganks? How can I learn more about them first hand? What ships do they use?

And to answer the main tips from all of you I have been doing the tutorial missing extensively. I need to start the Sister Of Eve quest line now.
Noxisia Arkana
Deadspace Knights
#16 - 2014-02-19 20:47:35 UTC
1. You don't have to have two accounts. If you're paying $10 bucks a month for a year, you could drop a plex every two months and come out ahead (I.E. lose less than 300 mil in ships per month). 5+ accounts is for people that think the best way to play a group game is to go it alone. I wouldn't do that.

2. Good.

3. Learning implants (slot 1-5), other than that I'm not sure.

4. Procurer / skiff offer gank protection. You can run in a retriever if you're keeping an eye on the system so that you don't get ganked.

-Suicide ganks: some guy gets in a destroyer and tries to kill your mining barge before 'police' show up and insta pop him. It can take up to 20 seconds in .5 and is instant in 1.0 security systems.

I've never done the SOE quest line, it's not a must - but it is a good start.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#17 - 2014-02-19 21:16:38 UTC
The 5+ accounts was a bit tongue-in-cheek. (Although if you want to make serious ISK from mining that's indeed what is needed, otherwise mining isn't a very well paid profession.)

1. One billion ISK is plenty for combat funding, so you might not need to multiply it.
If you like PvP, it'll buy you 100-200 T1 frigates or around 50 T1 cruisers, which should be enough for a while.
If you like to PvE, that'll buy you a partly pimped Battleship. (A basic PvE battleship with fittings is ~300M ISK, but you can easily spend several billions if you want to have the best possible modules.) And you shouldn't lose ships that often in PvE, once you know what you are doing. (So expect to lose the first one.)

3. Industry doesn't really requires implants, unless you want refine stuff in null-sec stations.
There are several types of implants. The most important ones when starting are attribute implants which slightly increase the speed at which you learn skills. Stick with +3s or +4s early on, don't rush into +5. Leave other implants for later.

As for Industry as a good secondary profession ... Industry can make you tons of ISK, however:
a) It's not simple to make ISK with it. Everyone can produce things, so to make ISK you have to truly understand the market, anticipate what will be needed where and find your own niche that nobody else had though about.
b) While T1 production doesn't require much skill points (train Material Efficiency 5 and you're good to go), T2 production and invention requires a lot more skill points and those skills aren't useful at all in combat.
c) Industry is a totally different game - it's a lot of spreadsheets and market observation and it involves far more time spend outside of the EVE client than within the client. There are people who love it, but if all you really want to do is fly spaceships then you might get bored rather quickly by it.

4. Even though a Skiff is slightly better than a Procurer, a Procurer is usually plenty. But then again, why do you want to mine? If you enjoy it, go for it, but don't do it just to earn ISK. Solo, you'll earn less than 10 million ISK / h and you can easily get more than that with lvl 4 security missions. Even lvl 3 missions start to pay more than mining.

5. Suicide ganks: High-sec is patrolled by CONCORD. This means that CONCORD will destroy anyone who illegally attacks you. However, they don't show up immediately and it is possible that your aggressor will kill you before CONCORD arrives. He will still lose his ship, but you also lost yours. This is called a suicide-gank.

In general, the ganker will have an alt on grid who will loot your wreck. If the loot is worth more than the ship(s) that the ganker lost, he makes a profit.

The vast majority of suicide ganks are committed with cheaply fit Catalysts. More rarely, other ships are used too (usually Thrasher, Thorax, Talos, Tornado).
Sabriz Adoudel
Move along there is nothing here
#18 - 2014-02-19 22:08:16 UTC
Thomas Builder wrote:
The 5+ accounts was a bit tongue-in-cheek. (Although if you want to make serious ISK from mining that's indeed what is needed, otherwise mining isn't a very well paid profession.)

1. One billion ISK is plenty for combat funding, so you might not need to multiply it.
If you like PvP, it'll buy you 100-200 T1 frigates or around 50 T1 cruisers, which should be enough for a while.
If you like to PvE, that'll buy you a partly pimped Battleship. (A basic PvE battleship with fittings is ~300M ISK, but you can easily spend several billions if you want to have the best possible modules.) And you shouldn't lose ships that often in PvE, once you know what you are doing. (So expect to lose the first one.)

3. Industry doesn't really requires implants, unless you want refine stuff in null-sec stations.
There are several types of implants. The most important ones when starting are attribute implants which slightly increase the speed at which you learn skills. Stick with +3s or +4s early on, don't rush into +5. Leave other implants for later.

As for Industry as a good secondary profession ... Industry can make you tons of ISK, however:
a) It's not simple to make ISK with it. Everyone can produce things, so to make ISK you have to truly understand the market, anticipate what will be needed where and find your own niche that nobody else had though about.
b) While T1 production doesn't require much skill points (train Material Efficiency 5 and you're good to go), T2 production and invention requires a lot more skill points and those skills aren't useful at all in combat.
c) Industry is a totally different game - it's a lot of spreadsheets and market observation and it involves far more time spend outside of the EVE client than within the client. There are people who love it, but if all you really want to do is fly spaceships then you might get bored rather quickly by it.

4. Even though a Skiff is slightly better than a Procurer, a Procurer is usually plenty. But then again, why do you want to mine? If you enjoy it, go for it, but don't do it just to earn ISK. Solo, you'll earn less than 10 million ISK / h and you can easily get more than that with lvl 4 security missions. Even lvl 3 missions start to pay more than mining.

5. Suicide ganks: High-sec is patrolled by CONCORD. This means that CONCORD will destroy anyone who illegally attacks you. However, they don't show up immediately and it is possible that your aggressor will kill you before CONCORD arrives. He will still lose his ship, but you also lost yours. This is called a suicide-gank.

In general, the ganker will have an alt on grid who will loot your wreck. If the loot is worth more than the ship(s) that the ganker lost, he makes a profit.

The vast majority of suicide ganks are committed with cheaply fit Catalysts. More rarely, other ships are used too (usually Thrasher, Thorax, Talos, Tornado).



The Vexor is the #3 most used ganking ship now from what I see (Catalyst #1, Talos #2, Vexor #3).

Almost the performance of a Talos, almost the cost of a Catalyst, just requires more skill points to work out.


As for battleships: On your first one, go a little overboard on tanking it. That means the local repair module you use should be the most expensive module on your ship (still cheaper than the hull, however), and you sacrifice some damage potential to add more Resist% modules.

I support the New Order and CODE. alliance. www.minerbumping.com

Miriya Zakalwe
World Wide Welp
#19 - 2014-02-19 22:36:04 UTC
*if* all you are trying to do is make money for combat, rather than funding a second account for mining, I'd just sell the plex each month instead.

Boom, 600M ISK/month, no mining or grinding missions, about the same cost.

Shiloh Templeton
Cheyenne HET Co
#20 - 2014-02-20 13:56:44 UTC  |  Edited by: Shiloh Templeton
The big advantage of mining is that it doesn't require your full attention to make isk (other than some find it relaxing). So you can be mining in one window while doing work, homework, reading about Eve, etc. in another window (much easier if you have two monitors). It doesn't have as much isk potential as other activities like level 4 missions.

Congratulations on getting two accounts -- that means you're liking Eve. It also gives you the opportunity to have your characters work towards separate goals, and will make the painful wait for 2-3 week long skills more bearable.

As far as your billion. Keep it as a reserve. It is worth buying +3 skill training implants! Don't buy any other implants until you know you can keep them safe.

Hold off on getting an exhumer -- it's too long of a train for the increase in yield. Get both of your toons into Procurers. They are cheap and safe from gankers. For both toons train the skills needed for T2 tanks -- DCU II, Invulnerability Shields II, defensive rigs, etc.

Then on one of the toons start maximizing yield by getting mining laser upgrades II, strip miner II, and the crystals for the type of ore you mine. Then have this character get perfect refining skills and standings with a corp. After all that, you can take him into a exhumer if that's still your priority for this char.

On the other toon, stop training mining skills after he has mining upgrade 1 and strip miner 1. Then take the short amount of time to train for the Miasmos to haul your ore to a market. THEN start focusing his training for running missions. There is more isk potential and it will start working on skills that will support your combat goals.


This initial plan gives you a lot of flexibility down the road as you figure out what you like to do best in Eve. Toon B can support Toon A's mining operation, and Toon A can support combat Toon B by collecting, refining and selling salvage - and later becoming a scout for B.


p.s. Manufacturing is harder than it looks to make money. Learning market skills is easier and will teach you what is worth manufacturing.

Edit: I see Thomas Builder already covered much of this above while I was typing. (one last item -- don't give anyone your money to join a corp)
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