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Does Eve need new players?

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Author
Tsobai Hashimoto
State War Academy
Caldari State
#581 - 2014-03-01 23:29:06 UTC
Demerius Xenocratus wrote:
Tippia wrote:
Demerius Xenocratus wrote:
Look, I get that you all had to wait for **** too and eve was even tougher for news back in the day, but for people to repeatedly claim sp doesn't matter is dishonest.

Meh. You just have to parse it right. It's not “SP means nooooothing” — it's more that SP is not the be-all end-all stat that people expect it to be based on how, say, XP works in most other MMOs. It is not a measurement of power or ability or anything that can be easily compared, other than purely an indicator of time subscribed. It's more a shorthand for “SP is not in any way like XP and anything that tries to make an argument that treats them as if they were the same is inherently flawed”.

SP only matters to the extent it is spent on useful skills to appropriate levels. The tricky part is that “useful skills” and “appropriate levels” are very fuzzy and variable concepts. It can quite literally change from one second to the next. You don't need a lot of SP to fill up a very useful skill set, and yet you can spend an awful lot of SP one a pretty much completely useless set of them as well. You also don't need all that many SP (on the scale of things) to completely max out a single ship with all its fittings, but at the same time, doing so is terribly wasteful.

At no point is there a simple 1:1 relationship where more SP is automatically better. There certainly are very specific instances where more SP will do more things, but in almost all those instances, you can beat that SP by simply flying better or outnumber them. 5×2M SP will make mince-meat out of 1×20M SP (cf. every miner/industrialist gank thread ever).


I think a lot of people around here are really oversimplifying my argument down to the proposition that 30m sp > 3m sp no matter what. This is kindof a straw man because it assumes I'm stupid enough to think that 30m sp in industry is going to give someone an advantage in a frigate 1v1. I do not think this. I think that someone who has 5m sp in frigate related skills (gunnery or missiles, navigation, racial frigate, weapon type, armor or shield etc.) is going to have an advantage over someone with 1m s p in the same skills. There are other factors that play a role, though I'd argue that most people you find in lowsec are pretty good at not letting themselves get blobbed. But ship/fit related sp affects how well that ship/fit performs, and I don't see how anyone can deny this, which blanket statements of "sp doesn't matter" seem to do. This attitude gives rise to people telling newbies that they died not because their opponent's ship was better at everything, but simply because said newbie is bad at the game. I.e., if only I'd flown my ship differently, my t1 fit algos with 1.5m sp in relevant skills would have killed his t2 algos with 5m relevant sp no problem, which seems to me only holds true if "he" is a moron.

Organic player skill and decisionmaking is not the only factor in a fight, sp is also relevant. And it's unfortunate to see people refuse to acknowledge this, it makes me think they're a bit too invested in trying to justify their arrogance. To be clear, I'm not denying that most of the players who have been playing longer than me are better than me, I just don't believe they can claim this is the only factor in the outcome of a fight.

I don't think I can parse this any more clearly without exceeding TLDR limits.


One might think that but I have 98m skill points. I often fly a brawling neut tristin in few plexs. Sometimes a newish toon. Under 5m will snag me with range and a MWD. He will die because his fit wasn't fast enough and he didn't take out my drones or think or know how to leave before my drones eat him up

Other newish pilots kill my drones and move fast enough they don't hit well and then I slowly die unless friends come

In both cases I could give another 50 mill sp to them. It wouldn't help either. Its about knowing your ship. And your targets ship.
Harrison Tato
Yamato Holdings
#582 - 2014-03-02 02:06:22 UTC
Tsobai Hashimoto wrote:
Demerius Xenocratus wrote:
Tippia wrote:
Demerius Xenocratus wrote:
Look, I get that you all had to wait for **** too and eve was even tougher for news back in the day, but for people to repeatedly claim sp doesn't matter is dishonest.

Meh. You just have to parse it right. It's not “SP means nooooothing” — it's more that SP is not the be-all end-all stat that people expect it to be based on how, say, XP works in most other MMOs. It is not a measurement of power or ability or anything that can be easily compared, other than purely an indicator of time subscribed. It's more a shorthand for “SP is not in any way like XP and anything that tries to make an argument that treats them as if they were the same is inherently flawed”.

SP only matters to the extent it is spent on useful skills to appropriate levels. The tricky part is that “useful skills” and “appropriate levels” are very fuzzy and variable concepts. It can quite literally change from one second to the next. You don't need a lot of SP to fill up a very useful skill set, and yet you can spend an awful lot of SP one a pretty much completely useless set of them as well. You also don't need all that many SP (on the scale of things) to completely max out a single ship with all its fittings, but at the same time, doing so is terribly wasteful.

At no point is there a simple 1:1 relationship where more SP is automatically better. There certainly are very specific instances where more SP will do more things, but in almost all those instances, you can beat that SP by simply flying better or outnumber them. 5×2M SP will make mince-meat out of 1×20M SP (cf. every miner/industrialist gank thread ever).


I think a lot of people around here are really oversimplifying my argument down to the proposition that 30m sp > 3m sp no matter what. This is kindof a straw man because it assumes I'm stupid enough to think that 30m sp in industry is going to give someone an advantage in a frigate 1v1. I do not think this. I think that someone who has 5m sp in frigate related skills (gunnery or missiles, navigation, racial frigate, weapon type, armor or shield etc.) is going to have an advantage over someone with 1m s p in the same skills. There are other factors that play a role, though I'd argue that most people you find in lowsec are pretty good at not letting themselves get blobbed. But ship/fit related sp affects how well that ship/fit performs, and I don't see how anyone can deny this, which blanket statements of "sp doesn't matter" seem to do. This attitude gives rise to people telling newbies that they died not because their opponent's ship was better at everything, but simply because said newbie is bad at the game. I.e., if only I'd flown my ship differently, my t1 fit algos with 1.5m sp in relevant skills would have killed his t2 algos with 5m relevant sp no problem, which seems to me only holds true if "he" is a moron.

Organic player skill and decisionmaking is not the only factor in a fight, sp is also relevant. And it's unfortunate to see people refuse to acknowledge this, it makes me think they're a bit too invested in trying to justify their arrogance. To be clear, I'm not denying that most of the players who have been playing longer than me are better than me, I just don't believe they can claim this is the only factor in the outcome of a fight.

I don't think I can parse this any more clearly without exceeding TLDR limits.


One might think that but I have 98m skill points. I often fly a brawling neut tristin in few plexs. Sometimes a newish toon. Under 5m will snag me with range and a MWD. He will die because his fit wasn't fast enough and he didn't take out my drones or think or know how to leave before my drones eat him up

Other newish pilots kill my drones and move fast enough they don't hit well and then I slowly die unless friends come

In both cases I could give another 50 mill sp to them. It wouldn't help either. Its about knowing your ship. And your targets ship.


And the 50% more DPS, quicker lock time, armor - shield - structure hit points, t-2 modules, cap, cap recharge, agility, speed, etc... that comes with the 50K more skill points.
Tippia
Sunshine and Lollipops
#583 - 2014-03-02 02:15:11 UTC
Harrison Tato wrote:
And the 50% more DPS, quicker lock time, armor - shield - structure hit points, t-2 modules, cap, cap recharge, agility, speed, etc... that comes with the 50K more skill points.

…except that getting all of that is fairly cheap, SP-wise, and doesn't provide nearly as much of a bonus as you think.
Tsobai Hashimoto
State War Academy
Caldari State
#584 - 2014-03-02 02:28:16 UTC
Harrison Tato wrote:
Tsobai Hashimoto wrote:
Demerius Xenocratus wrote:
Tippia wrote:
Demerius Xenocratus wrote:
Look, I get that you all had to wait for **** too and eve was even tougher for news back in the day, but for people to repeatedly claim sp doesn't matter is dishonest.

Meh. You just have to parse it right. It's not “SP means nooooothing” — it's more that SP is not the be-all end-all stat that people expect it to be based on how, say, XP works in most other MMOs. It is not a measurement of power or ability or anything that can be easily compared, other than purely an indicator of time subscribed. It's more a shorthand for “SP is not in any way like XP and anything that tries to make an argument that treats them as if they were the same is inherently flawed”.

SP only matters to the extent it is spent on useful skills to appropriate levels. The tricky part is that “useful skills” and “appropriate levels” are very fuzzy and variable concepts. It can quite literally change from one second to the next. You don't need a lot of SP to fill up a very useful skill set, and yet you can spend an awful lot of SP one a pretty much completely useless set of them as well. You also don't need all that many SP (on the scale of things) to completely max out a single ship with all its fittings, but at the same time, doing so is terribly wasteful.

At no point is there a simple 1:1 relationship where more SP is automatically better. There certainly are very specific instances where more SP will do more things, but in almost all those instances, you can beat that SP by simply flying better or outnumber them. 5×2M SP will make mince-meat out of 1×20M SP (cf. every miner/industrialist gank thread ever).


I think a lot of people around here are really oversimplifying my argument down to the proposition that 30m sp > 3m sp no matter what. This is kindof a straw man because it assumes I'm stupid enough to think that 30m sp in industry is going to give someone an advantage in a frigate 1v1. I do not think this. I think that someone who has 5m sp in frigate related skills (gunnery or missiles, navigation, racial frigate, weapon type, armor or shield etc.) is going to have an advantage over someone with 1m s p in the same skills. There are other factors that play a role, though I'd argue that most people you find in lowsec are pretty good at not letting themselves get blobbed. But ship/fit related sp affects how well that ship/fit performs, and I don't see how anyone can deny this, which blanket statements of "sp doesn't matter" seem to do. This attitude gives rise to people telling newbies that they died not because their opponent's ship was better at everything, but simply because said newbie is bad at the game. I.e., if only I'd flown my ship differently, my t1 fit algos with 1.5m sp in relevant skills would have killed his t2 algos with 5m relevant sp no problem, which seems to me only holds true if "he" is a moron.

Organic player skill and decisionmaking is not the only factor in a fight, sp is also relevant. And it's unfortunate to see people refuse to acknowledge this, it makes me think they're a bit too invested in trying to justify their arrogance. To be clear, I'm not denying that most of the players who have been playing longer than me are better than me, I just don't believe they can claim this is the only factor in the outcome of a fight.

I don't think I can parse this any more clearly without exceeding TLDR limits.




One might think that but I have 98m skill points. I often fly a brawling neut tristin in few plexs. Sometimes a newish toon. Under 5m will snag me with range and a MWD. He will die because his fit wasn't fast enough and he didn't take out my drones or think or know how to leave before my drones eat him up

Other newish pilots kill my drones and move fast enough they don't hit well and then I slowly die unless friends come

In both cases I could give another 50 mill sp to them. It wouldn't help either. Its about knowing your ship. And your targets ship.


And the 50% more DPS, quicker lock time, armor - shield - structure hit points, t-2 modules, cap, cap recharge, agility, speed, etc... that comes with the 50K more skill points.


My 50% more DPs and even t2 guns help zero when I'm blasters vrs a kiting t1 fit condor.

My max skilled neuts do nothing

My extra ehp only let's me think more about how I ****** up as I die

My faster lock time does nothing when he's out of my range.


Condor vrs brawl tristin equals dead tristin. The condor could have 50 DPs. Won't matter. If you know how to pilot to sling out of my web. Or dodge it all together.... And know that my drones are my DPS and off them...I'm dead..... The skill points don't matter.
pale h0rse
Sebiestor Tribe
Minmatar Republic
#585 - 2014-03-02 02:39:21 UTC
I think the issue was a trimark armor plated/tanked protues? The t3 was sitting on undock and babysitting the undock.

You can create a insta undock bookmark to leave station.

Personally I think the corp you are in can simply close the corp and instead join a chat channel. I don't personally see the value of being in a corp in highsec from a game play point of view. I don't understand what benefit it has to the average member.

I would join a chat channel and make friends to mission,mine,explore etc with. With he impunity against this type of harassment.


I went back and re-read the original post. I gathered that the OP is frustrated that the 100M player can and does prey on new people. I agree that the new players to the game don't understand the mechanics of this game like a 5 year old player. They don't have the wisdom and also the means to live comfortably in game.

I checked the graph of eve online's subscriber base. Currently sitting about 500,000. Although I'll assume actual players are sitting around 170,000 (personal opinion) At any rate, I do feel that the player base is very small in demographic and attitude.
This stunts and hurts eve as well as the players, since the experience can only be a few things. Such as killboard, jita scam, isk loss, nerd culture.

Does eve need new players? Yes ofcourse, new players with new attitudes about what is fun and possible in game. Eve seems stagnant. I feel its growing artificially. More accounts doesn't mean more people. The power of two, Aurem and other revenue stream don't enhance the player base, more a financial stop gap.
LunarGlow
Kingsparrow Wormhole Division
Birds of Prey.
#586 - 2014-03-02 02:41:06 UTC
Better question is, is eve appealing to the new player market?
Hadrian Blackstone
Yamato Holdings
#587 - 2014-03-02 03:00:01 UTC
Tsobai Hashimoto wrote:

My 50% more DPs and even t2 guns help zero when I'm blasters vrs a kiting t1 fit condor.

My max skilled neuts do nothing

My extra ehp only let's me think more about how I ****** up as I die

My faster lock time does nothing when he's out of my range.


Condor vrs brawl tristin equals dead tristin. The condor could have 50 DPs. Won't matter. If you know how to pilot to sling out of my web. Or dodge it all together.... And know that my drones are my DPS and off them...I'm dead..... The skill points don't matter.


That's embarrassing.
Angry RedGummyBear
Rattini Tribe
Minmatar Fleet Alliance
#588 - 2014-03-05 17:07:17 UTC  |  Edited by: Angry RedGummyBear
I love how it seems no one cares what the new guy thinks. Well, here's a no bull-feces, actual new guy. Yes, me.

I wanted to start the game with exploration. This was just as Rubicon hit, as they were running the advertisements for exploration. So I made a minmatar character (Because, dude, they have GUNS! and ARTY!), got in a probe, and scanned down everything in those tutorial missions - which, honestly, helped a lot. Then I left the system and started scanning. So yeah, as a 2 day old character, I discovered a wormhole. And went through.

And with considerably less fear than I had any reason to have, I bookmarked everything not in sight of player structures in that wormhole. And after warping around like it was cool, I came back with a venture. And mined a ventureload of arkonor. So I took that went back into hi-sec, and for a two day old character felt rich. So I got a miasmos, fitted it with a mining laser, and went back. And promptly got blown to bits by something I didn't even know the name of. But hey, It was BIG! and it looked COOL! So I ejected out of my miasmos and warped off in a capsule (Yes, the ganker was so intent on killing the miasmos, he missed the fact I ejected and warped out - and then proceded to eve mail me a hurt feelings report, despite not even getting my pod).

So then I took my trusty probe out again and found a new wormhole, because those guys were "jerks"(Look, i had no idea about nuets or standings or even sov wars yet, so I just thought that guy was an *******). So I went and met sleepers. In a probe. You can guess how that went. Fortunately, sleepers dont pod you(Good job CCP!) I guess this must have been a c1 wormhole, because I came back with my big, bad trasher (And a HORRIBLE t1 arty fit) and proceded to actually slowly take out some sleepers around a data site with hit & run tactics(warp in, salvo, reload, salvo, warp out). I couldn't handle all of them or for very long, but I was picking them off slowly. Then I realized I couldn't even break some tanks on the second wave, so I gave up. I went back to high sec, and bought another probe(Further proving my head has been rendered mostly useless, and it is best used in place of a battering ram) and ended up running all across the damn galaxy in under a week.

Whats the point? The point is that in two days, I went out into a WH, experienced WH mining, PVP, PVE, and lost multiple ships in my first week. Now this character belongs to a nullsec corp, has no idea what he wants to do long term, but it still having a blast. I got ganked, scammed(Just way overpaid for stupid stuff, never tried to double my isk), lost multiple ships, but still was having a blast. If someone is stepping on you where you are, move. Yes, you aren't going to be able to take down experienced players off the get-go. They've learned something more, they're invested something more, and have more connections than you do. THEY SHOULD WIN.
But you have something they don't - no roots, no ties, and seriously, almost nothing to lose.
In any conflict, you have to use what you have to your advantage asymmetrically to the enemies capabilities. If you and your hi-sec carebear buddies got a few probes, sold off everything you had, and found a 5-jump WH chain to the other side of new eden, do you really think this massive griefer alliance is REALLY go to go all the way across highsec for your small corp? No. Of course not.

I apologize for the wall of text. For those who bother to read it, I hope you enjoy it. Eve has many things to offer, yes, even to new players. I was lucky to get scooped up quickly by a good corp. That being said, the most fun I had was doing stupid things solo where I had no business being.
And if you say TLDR, 1) no one asked what you did, and 2) you use your head almost as well as I do. That's not a compliment.
Salvos Rhoska
#589 - 2014-03-05 17:14:22 UTC
Angry RedGummyBear wrote:
I was lucky to get scooped up quickly by a good corp.


How did you manage that?
Jenn aSide
Soul Machines
The Initiative.
#590 - 2014-03-05 17:26:19 UTC
Angry RedGummyBear wrote:
I love how it seems no one cares what the new guy thinks. Well, here's a no bull-*****, actual new guy. Yes, me.

I wanted to start the game with exploration. This was just as Rubicon hit, as they were running the advertisements for exploration. So I made a minmatar character (Because, dude, they have GUNS! and ARTY!), got in a probe, and scanned down everything in those tutorial missions - which, honestly, helped a lot. Then I left the system and started scanning. So yeah, as a 2 day old character, I discovered a wormhole. And went through.

And with considerably less fear than I had any reason to have, I bookmarked everything not in sight of player structures in that wormhole. And after warping around like it was cool, I came back with a venture. And mined a ventureload of arkonor. So I took that went back into hi-sec, and for a two day old character felt rich. So I got a miasmos, fitted it with a mining laser, and went back. And promptly got blown to bits by something I didn't even know the name of. But hey, It was BIG! and it looked COOL! So I ejected out of my miasmos and warped off in a capsule (Yes, the ganker was so intent on killing the miasmos, he missed the fact I ejected and warped out - and then proceded to eve mail me a hurt feelings report, despite not even getting my pod).

So then I took my trusty probe out again and found a new wormhole, because those guys were "jerks"(Look, i had no idea about nuets or standings or even sov wars yet, so I just thought that guy was an *******). So I went and met sleepers. In a probe. You can guess how that went. Fortunately, sleepers dont pod you(Good job CCP!) I guess this must have been a c1 wormhole, because I came back with my big, bad trasher (And a HORRIBLE t1 arty fit) and proceded to actually slowly take out some sleepers around a data site with hit & run tactics(warp in, salvo, reload, salvo, warp out). I couldn't handle all of them or for very long, but I was picking them off slowly. Then I realized I couldn't even break some tanks on the second wave, so I gave up. I went back to high sec, and bought another probe(Further proving my head has been rendered mostly useless, and it is best used in place of a battering ram) and ended up running all across the damn galaxy in under a week.

Whats the point? The point is that in two days, I went out into a WH, experienced WH mining, PVP, PVE, and lost multiple ships in my first week. Now this character belongs to a nullsec corp, has no idea what he wants to do long term, but it still having a blast. I got ganked, scammed(Just way overpaid for stupid stuff, never tried to double my isk), lost multiple ships, but still was having a blast. If someone is stepping on you where you are, move. Yes, you aren't going to be able to take down experienced players off the get-go. They've learned something more, they're invested something more, and have more connections than you do. THEY SHOULD WIN.
But you have something they don't - no roots, no ties, and seriously, almost nothing to lose.
In any conflict, you have to use what you have to your advantage asymmetrically to the enemies capabilities. If you and your hi-sec carebear buddies got a few probes, sold off everything you had, and found a 5-jump WH chain to the other side of new eden, do you really think this massive griefer alliance is REALLY go to go all the way across highsec for your small corp? No. Of course not.

I apologize for the wall of text. For those who bother to read it, I hope you enjoy it. Eve has many things to offer, yes, even to new players. I was lucky to get scooped up quickly by a good corp. That being said, the most fun I had was doing stupid things solo where I had no business being.
And if you say TLDR, 1) no one asked what you did, and 2) you use your head almost as well as I do. That's not a compliment.


This is nonsense. It's so wrong it ain't even funny.

You aren't supposed to go out there and try stuff to see what you like and die and pick yourself up and dust yourself off and do it again and again till you get it right, having fun along the way.

You are supposed to do nothing but mine or mission, jump at every shadow that looks at you the wrong way, stay in high sec and wait till you have 100 million skill points before dipping your toe in anything outside of high sec. By doing things the way you did, you only serve as a propaganda tool for the null sec cartel overlords who want people to believe that EVE is a game about people and not a game where the developers hold your hand.

Grrr, you are so doing it wrong. Also, happy opposite day!

Big smile
MutnantRebel
Caldari Provisions
Caldari State
#591 - 2014-03-05 19:00:06 UTC
I've a 10 year old daughter who, next payday, will be starting to play and will make her own alter ego in the Eve universe. She's a new player. She'll be staying in Hi Sec for a while until she gets her space legs under her. She's young, so I don't want to immerse her in too much at once. She, too, will soon find that learning curve is steep, yet worth it. Being I'm starting all over again from scratch isn't an issue to me. I'm kind of excited by it.

Trailer Trash and proud of it!

Jonah Gravenstein
Machiavellian Space Bastards
#592 - 2014-03-05 23:54:51 UTC
MutnantRebel wrote:
I've a 10 year old daughter who, next payday, will be starting to play and will make her own alter ego in the Eve universe. She's a new player. She'll be staying in Hi Sec for a while until she gets her space legs under her. She's young, so I don't want to immerse her in too much at once. She, too, will soon find that learning curve is steep, yet worth it. Being I'm starting all over again from scratch isn't an issue to me. I'm kind of excited by it.
You should get in contact with Scott Manley, his 7 year old daughter ran for CSM 7 and plays, under supervision, as a pirate.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#593 - 2014-03-05 23:56:26 UTC
The level of bloke quoting on this page contains the full 29 pages of earlier posts. I'm sure of it.
Chaz Tivianne
The Scope
Gallente Federation
#594 - 2014-03-06 00:02:56 UTC
mbiz schnitzel wrote:
Im a new player. Only thing that annoyed me was getting a bit lost on what to do after finishing the sis of eve arc. All good now though. If the game was made softer for new people Id be less interested. Every game these days holds your hand and gives you a reach around too. No thanks.

Veterans should have an unfair power advantage. Thats what makes RPGs cool. And noobs have an super functional role by learning frigates for fleets.


+1

I am so sick of "Barney-Style" video games.

Kudos12345
Doomheim
#595 - 2014-03-06 00:25:10 UTC
I have re-activated my account after five and a half years away from eve about six months ago and its interesting to have a snap shot of how things were than and how they are now, i never remember attracting new players being an issue for eve back than, it was more of an retaining new players and the steep learning curve that the game has, but now since i have been back this has been mentioned a few times. As far as i can tell the servers at their peak back than were roughly 30k at their peak now from what ive seen they are at 46k, now how many of those are single users with multiple accounts only CCP knows for most part now and back than, but going from that number alone, the peak levels in five and half years have risen by fifty percent. EVE for all its faults is still the best single server MMO out there that i know off. Still if i had a say in how CCP operates and that is one carefull measured and slow step at a time, there seems to be some competition in the sci-fi genre coming for EVE, none of it is again single server and if you get kicked in your balls it really hurts kind of a game like EVE is.
Eccon Dustwaver
Excalibur Industries
#596 - 2014-03-06 01:12:19 UTC
Karon Grandolf wrote:
CCP Manifest wrote:
We are getting lots of new players and lots of returning players (especially since B-R5RB) and continue our upward trend in subscribers we've had for 11 years.


Are you getting new players or new accounts? I suspect that you have gained an increase in accounts, while the number of actual players has not increased at the same rate. In other words, more players now has two or more active accounts.

Has the average subscription time increased or decreased over the years? Do the new players stay, or do they leave earlier than they did before? How is the subscription time distributed?

Has the game hours spend during high sec wars increased since you changed the maximum number of concurrent war decs? How many players has war decced how many other players per week, and how has this ratio changed through the years?

Does high sec war influence the average subscription time of the accounts influenced by this game mechanic?


This thread and many others has very good advice when it comes to high sec war and how to adapt to them. Eran Mintor gave some good advice earlier, thanks for that, and Tippia is always there with excellent advice. Divine Entervention I'm just ignoring on purpose.

It is quite possible to adapt to a high sec war and even have some fun if the deccers are not too risk adverse and boring. It is however also indicative of the radical different environment a high sec war offers to the player. It is because it differs significantly from the high sec peace time, that the advice is needed and often repeated.

Let's be honest, a war can be extremely boring as it limits what you can do safely, and often times involves doing absolutely nothing. And that includes following the advice in this thread. The war environment is a lot of waiting and nothing, and then action in tiny explosive packets. The high sec industrial environment is completely different, with steady progression, the slow work of mining lasers, or the meticulous planning of manufacture. War is explosive, peace glacial.

As I said earlier, EVE was great cause it had such great balance between these kinds of game machanics, regardles of mindset there was something fun and rewarding to do.

Maybe we should have a war dec mechanic that can prohibit the war deccers from using their weapons for a week, and see how they like being denied their favorite game mechanics.


Could it be that the excellent advisors never really spend time or had interest in the cooporative side of high sec PVE side of the game? It will often be stated that EVE is a brutal and unfriendly place, where everyone is out to get everyone else. The high sec PVE, industrial corp is a very different place though. It is a place of cooporation and oftentimes altruism. I suspect that cooporation is equally present in the communities of griefers corps and pirates as well. In some ways it is the balance between these forces played out in EVE that presents such an attraction to me. Once again, balance is the key though.

The advice given on how to adapt to war is good. Yes, you can have good fun fighting a war. The problem is not so much the war in itself, but how much of a players game time will be devoted to this, compared to what the player wants to achieve in the game. EVE has one of, if not the best, crafting gameplay in the business. To manufacture in EVE involves handling complexities, and often requires building and using secondary tools like spreadsheets etc. For a tinkerer this is an amazing part of the game. It's even better when this can be done with other players. High Sec Wars limits the access to this part of the game for the very people that enjoy it the most.

The problem with war against these players is not the war itself, it's the extend of the wars. Every player is different, but there will be a point where there is too much adapting to war, and too little doing the tinkering.

The unlimited number of concurrent wars is a problem for several reasons. They do cost the agressor iskies to maintain. That just means that the wealthy is able to dictate the gaming environment for more players than the unwealthy. If the number of wars is limited, this influence is limited as well. Hopefully a limit to how many corps, or alternatively players can be war decced in high sec at the same time, would result in less undeserving agressions, and relatively more meaningful wars.

It is said that your actions in EVE should have consequences, but too often wars come not as a consequence of anything other than simply existing, and rarely do the war deccers recieve any consequences for the agression themselves.


I actually have 6 accounts. However I think they are also counting trial accounts which shouldn't count because the majority of the people that make them do not stick around due to the hostile nature of the game and community.
Herzog Wolfhammer
Sigma Special Tactics Group
#597 - 2014-03-06 04:48:41 UTC
Angry RedGummyBear wrote:
I love how it seems no one cares what the new guy thinks. Well, here's a no bull-*****, actual new guy. Yes, me.

I wanted to start the game with exploration. This was just as Rubicon hit, as they were running the advertisements for exploration. So I made a minmatar character (Because, dude, they have GUNS! and ARTY!), got in a probe, and scanned down everything in those tutorial missions - which, honestly, helped a lot. Then I left the system and started scanning. So yeah, as a 2 day old character, I discovered a wormhole. And went through.

And with considerably less fear than I had any reason to have, I bookmarked everything not in sight of player structures in that wormhole. And after warping around like it was cool, I came back with a venture. And mined a ventureload of arkonor. So I took that went back into hi-sec, and for a two day old character felt rich. So I got a miasmos, fitted it with a mining laser, and went back. And promptly got blown to bits by something I didn't even know the name of. But hey, It was BIG! and it looked COOL! So I ejected out of my miasmos and warped off in a capsule (Yes, the ganker was so intent on killing the miasmos, he missed the fact I ejected and warped out - and then proceded to eve mail me a hurt feelings report, despite not even getting my pod).

So then I took my trusty probe out again and found a new wormhole, because those guys were "jerks"(Look, i had no idea about nuets or standings or even sov wars yet, so I just thought that guy was an *******). So I went and met sleepers. In a probe. You can guess how that went. Fortunately, sleepers dont pod you(Good job CCP!) I guess this must have been a c1 wormhole, because I came back with my big, bad trasher (And a HORRIBLE t1 arty fit) and proceded to actually slowly take out some sleepers around a data site with hit & run tactics(warp in, salvo, reload, salvo, warp out). I couldn't handle all of them or for very long, but I was picking them off slowly. Then I realized I couldn't even break some tanks on the second wave, so I gave up. I went back to high sec, and bought another probe(Further proving my head has been rendered mostly useless, and it is best used in place of a battering ram) and ended up running all across the damn galaxy in under a week.

Whats the point? The point is that in two days, I went out into a WH, experienced WH mining, PVP, PVE, and lost multiple ships in my first week. Now this character belongs to a nullsec corp, has no idea what he wants to do long term, but it still having a blast. I got ganked, scammed(Just way overpaid for stupid stuff, never tried to double my isk), lost multiple ships, but still was having a blast. If someone is stepping on you where you are, move. Yes, you aren't going to be able to take down experienced players off the get-go. They've learned something more, they're invested something more, and have more connections than you do. THEY SHOULD WIN.
But you have something they don't - no roots, no ties, and seriously, almost nothing to lose.
In any conflict, you have to use what you have to your advantage asymmetrically to the enemies capabilities. If you and your hi-sec carebear buddies got a few probes, sold off everything you had, and found a 5-jump WH chain to the other side of new eden, do you really think this massive griefer alliance is REALLY go to go all the way across highsec for your small corp? No. Of course not.

I apologize for the wall of text. For those who bother to read it, I hope you enjoy it. Eve has many things to offer, yes, even to new players. I was lucky to get scooped up quickly by a good corp. That being said, the most fun I had was doing stupid things solo where I had no business being.
And if you say TLDR, 1) no one asked what you did, and 2) you use your head almost as well as I do. That's not a compliment.



Balls

Bring back DEEEEP Space!

Beta Maoye
#598 - 2014-03-06 07:16:21 UTC
An alt of a veteran player does not need to be too humble to call onself a newbie to express his opinions.
MutnantRebel
Caldari Provisions
Caldari State
#599 - 2014-03-06 07:45:49 UTC
Jonah Gravenstein wrote:
MutnantRebel wrote:
I've a 10 year old daughter who, next payday, will be starting to play and will make her own alter ego in the Eve universe. She's a new player. She'll be staying in Hi Sec for a while until she gets her space legs under her. She's young, so I don't want to immerse her in too much at once. She, too, will soon find that learning curve is steep, yet worth it. Being I'm starting all over again from scratch isn't an issue to me. I'm kind of excited by it.
You should get in contact with Scott Manley, his 7 year old daughter ran for CSM 7 and plays, under supervision, as a pirate.



That's awesome! I've ran across family friendly corps in the past, which is where I got the notion.

For her safety I have set her to auto-reject convo's from those she doesn't know. She also knows not to chat in local, and I explained that some adult things will be chatted in local, which can't be controlled. I'm quite excited for her LOL.

I have a 6 year old son, too, who's been glued to my screen (wow dad, STAR WARS!" LOL. He's my copilot, so I'll be making him an Eve First Mates license, just so he can feel like part of it. Earlier he was RPing the heck out of me LOL "We've 5 more jumps captain" LOL. It's awesome. Best of all, when we're in game, I'm not Dad, I'm "MutnantRebel", so in the game we're all equal. It's fun time, not Dad time, even though it is LOL.

I think families playing Eve together is great!

Trailer Trash and proud of it!

Bael Malefic
Doomheim
#600 - 2014-03-06 11:02:44 UTC  |  Edited by: Bael Malefic
Hmmm. I can't imagine allowing my 8 year old daughter to play Eve. Not considering the abusive BS I see in local nearly every time I play.

Personally, I don't talk in local most of the time. Especially when the smack-talking starts.

But that could be because I'm a nullsec thug most of the time and that tends to put me in places where lots of angry people seem to be playing this lovely game...

EDIT: She is very interested and loves to shoulder surf when I am playing, asking what's going on...but I mute the audio and minimize the local chat window so she can't actually listen in or read what people are saying!