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Does Eve need new players?

First post First post First post
Author
Spurty
#561 - 2014-02-28 18:46:14 UTC
CCP Manifest wrote:

Yes and yes, like I said in the quote above. For the rest of your questions they are clearly just preambles to your feedback, so I will leave them as such.


I was almost tempted to buy another account so I could get my other son's name up on the obelisk thingy.

This 'tangible' reward (names carved into stone) is a lot more compelling than some TiDi event that made the news for people to subscribe. Very well done with that idea :D

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Zappity
New Eden Tank Testing Services
#562 - 2014-02-28 19:17:33 UTC
MHayes wrote:
Give new players more SP.

Give new players a bump in skill training rate after six months of continuous sub.

Zappity's Adventures for a taste of lowsec and nullsec.

Oliver Wendel Jones
Citizens of Fernando Po
#563 - 2014-02-28 19:23:15 UTC
Zappity wrote:
MHayes wrote:
Give new players more SP.

Give new players a bump in skill training rate after six months of continuous sub.


I'm not a fan of giving bumps, but at least you're offering a possible option rather than HTFU/STFU/GTFO. I think that has more to do with player rewards rather than doing much about letting some players focus on a different style of play from others.
Karon Grandolf
Sebiestor Tribe
Minmatar Republic
#564 - 2014-02-28 19:43:37 UTC
CCP Manifest wrote:
Karon Grandolf wrote:
CCP Manifest wrote:
We are getting lots of new players and lots of returning players (especially since B-R5RB) and continue our upward trend in subscribers we've had for 11 years.


Are you getting new players or new accounts?


Yes and yes, like I said in the quote above. For the rest of your questions they are clearly just preambles to your feedback, so I will leave them as such.


Well, my feed-back is still based on my own experience coming back to EVE, and my knowledge of the existence of a couple of alliances and corporations having a large number of concurrent war decs.

That is hardly sufficient to confirm or even just support my claims in the feed-back, and I had hoped that you would provide more hard data to base the discussion on.

Still, it is good to at least know that both the number of players and accounts are increasing. If that is what you meant.

It is still not enough to determine if the war mechanics hurt the influx of new players though.

Do you know the answers to the questions you decided not to answer in my post?
Oliver Wendel Jones
Citizens of Fernando Po
#565 - 2014-02-28 20:00:18 UTC
I'd really like to know what the devs think about this. From the perspective of gankers, they want high sec griefing to be easier. From the perspective of carebears, they want the high sec griefing to be reduced. I'd figure the devs would be in a much better position to see the effect of it all and give us an idea of if they think changes may or may not be made.
Tippia
Sunshine and Lollipops
#566 - 2014-02-28 20:09:03 UTC  |  Edited by: Tippia
Oliver Wendel Jones wrote:
From the perspective of gankers, they want high sec griefing to be easier.

What does one have to do with the other?
You know that griefing is a bannable offence, right?
Jenn aSide
Soul Machines
The Initiative.
#567 - 2014-02-28 20:11:34 UTC  |  Edited by: Jenn aSide
Oliver Wendel Jones wrote:
I'd really like to know what the devs think about this. From the perspective of gankers, they want high sec griefing to be easier. From the perspective of carebears, they want the high sec griefing to be reduced.


This is not true for many of us.. And i think that because most pve players are neither quiting nor running to the forums to complain, it's only a small vocal minority of 'carebears' asking CCP to lighten the consequences of their choice to play EVE Online (which they should have known was dangerous before they clicked "create account").

Don't be a bad Gazelle.
Jonah Gravenstein
Machiavellian Space Bastards
#568 - 2014-02-28 20:12:33 UTC
Tippia wrote:
Oliver Wendel Jones wrote:
From the perspective of gankers, they want high sec griefing to be easier.

What does one have to do with the other?
You know that griefing is a bannable offence, right?
His definition of griefing and CCPs definition of griefing appear to be polar opposites.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Oliver Wendel Jones
Citizens of Fernando Po
#569 - 2014-02-28 20:12:39 UTC  |  Edited by: Oliver Wendel Jones
Oh good grief, it's a matter of perspective and the terms are used for brevity as opposed to long drawn out descriptions. Those who call people carebears because of their style of play would probably call them griefers because of their style of play. Not any official and frankly arbitrary ruling.
Jonah Gravenstein
Machiavellian Space Bastards
#570 - 2014-02-28 20:16:43 UTC  |  Edited by: Jonah Gravenstein
Oliver Wendel Jones wrote:
Oh good grief, it's a matter of perspective. Those who call people carebears because of their style of play would probably call them griefers because of their style of play. Not any official and frankly arbitrary ruling.

As someone who is actually classed as a carebear, the people you call griefers are just playing the game, as I am.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jenn aSide
Soul Machines
The Initiative.
#571 - 2014-02-28 20:19:05 UTC
Jonah Gravenstein wrote:
Oliver Wendel Jones wrote:
Oh good grief, it's a matter of perspective. Those who call people carebears because of their style of play would probably call them griefers because of their style of play. Not any official and frankly arbitrary ruling.

As someone who is actually classed as a carebear, the people you call griefers are just playing the game, as I am.


I second this motion! Anyone opposed?

No

*Gavels*

Resolved, Jonah, is a carebear, next order of business please!
Tippia
Sunshine and Lollipops
#572 - 2014-02-28 20:35:39 UTC
Oliver Wendel Jones wrote:
Oh good grief, it's a matter of perspective and the terms are used for brevity as opposed to long drawn out descriptions.
Just call them gankers and call what they ganking, since that's what you mean anyway.

The only reason you call them griefers is because it's a loaded word, without which your whinging is exposed as… well… whinging. You have to accuse them of doing something “bad” or you'll be forced to admit that they're playing the game legitimately and that there is absolutely no reason whatsoever to put any limits on what they do.

Quote:
Those who call people carebears because of their style of play would probably call them griefers because of their style of play.
Why on earth would they do that? They're not griefing anyone, are they?
Kaarous Aldurald
Black Hydra Consortium.
#573 - 2014-02-28 20:53:44 UTC
Oliver Wendel Jones wrote:
Oh good grief, it's a matter of perspective and the terms are used for brevity as opposed to long drawn out descriptions. Those who call people carebears because of their style of play would probably call them griefers because of their style of play. Not any official and frankly arbitrary ruling.


Except that there is an official ruling. Which is an important distinction, since CCP's definition is the only thing that matters even slightly.

Wardecs are not griefing. By definition. Ganking is not griefing, by definition.

That is the end of it. Whether the various chronic victims and carebears agree or not does not matter. You don't get your definition.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

MP2008
Restinotia Corp
#574 - 2014-02-28 21:09:38 UTC
To the OP, I have been playing since 2007, before that I tried playing several times before finally getting into it. Eve is hard.

To that end, it mirrors the real world in many ways, one of those ways is natural selection. The stupid and weak get weeded out at the new player level.

Those who can learn to adapt and survive progress in the game while those who think far too rigidly don't do so well.

It took me several attempts to permanently start playing because I was young and the game was simply far too complex for me to understand at the time. As I grew older I was much more intelligent and adaptable. I was able to learn the ins and outs of eve and enjoy the game.

If your friends are getting stomped over and over again it is because they are committing the same mistakes over and over again.

Don't want to get wardecced? Stay in an NPC corp. Or move to another area of space. There are literally an infinite number of solutions to any one problem in this game.

The reward for being a "Good Guy" as someone pointed out already is making friends and alliances.

Having friends and alliances in eve is a far more useful reward than anything you get by "being bad".

So please I implore you, adapt and survive or get weeded out.
Actaeon Versaea
#575 - 2014-02-28 21:11:06 UTC
Why not have a mentoring system, where players can volunteer to mentor new players, in the from of an ISD wing... Volunteers get an ISD account with a near invincible frigate, but unfittable (Hero tanked shuttle), and are allowed actually get outside and fly with new players, fleet with them, guide them through missions and nullsec, or pvp, in the 'Hero Tanks Shuttle,' - Being unfitted, they can't actually help the new player directly - just talk to them, accompainly then, and guide the? Or course with all the ISD rules?
Actaeon Versaea
#576 - 2014-02-28 21:12:24 UTC
MP2008 wrote:
To the OP, I have been playing since 2007, before that I tried playing several times before finally getting into it. Eve is hard.




I think the game just appeals to a certain type of tenacious, intellectual player. I started playing a while back, though 'This is confusing,' then immediately brought 6 months of game time, because of the challenge. Never looked back.
Tippia
Sunshine and Lollipops
#577 - 2014-02-28 21:18:34 UTC
Actaeon Versaea wrote:
I think the game just appeals to a certain type of tenacious, intellectual player. I started playing a while back, though 'This is confusing,' then immediately brought 6 months of game time, because of the challenge. Never looked back.

That sounds frightfully familiar, although I was also compelled by how I left a station in Sobaseki and landed straight in a big battleship fight and thought, ouch, looks dangerous — time to book it! P
MP2008
Restinotia Corp
#578 - 2014-02-28 21:20:57 UTC
Actaeon Versaea wrote:
MP2008 wrote:
To the OP, I have been playing since 2007, before that I tried playing several times before finally getting into it. Eve is hard.




I think the game just appeals to a certain type of tenacious, intellectual player. I started playing a while back, though 'This is confusing,' then immediately brought 6 months of game time, because of the challenge. Never looked back.




In the end my curiosity and desire to learn won and I stuck with it as well.
Erroch
STK Scientific
The Initiative.
#579 - 2014-02-28 21:50:46 UTC
Oliver Wendel Jones wrote:
What if you don't want to spend days researching a BPO? Should you be forced to because it is part of a game?


That's the beauty of EvE. If you don't want to spend days researching a BPO you have a few options available. Pay someone to research it for you, buy one pre-researched off of contracts, or steal it from someone else.

There are options and alternate routes of acquisition for almost everything in this game. It is part of what makes the game as satisfying to me as it is.
Rhakriel Mesolian
Pator Tech School
Minmatar Republic
#580 - 2014-03-01 22:55:31 UTC
As far as the first question of this thread goes, new players are a desirable thing for any multiplayer game.

The rest of this thread though...

The argument that high sec should be safer just doesn't hold up imo. Understand though, I've spent a LOT of time in high sec doing industry during the times when I couldn't be bothered logging in often. I was lucky enough that the second corp I joined was actually run by people who knew what the hell to do during a war. While some people may think that war is somehow unfair or unbalanced, it actually provides content generation and valuable lessons to people. New players need to get over the idea that losing assets is some terrible thing. I would argue that many more experienced players could use that lesson as well.

The tactics and advice listed by other people to avoid losses during a war will help more than any change in mechanics ever will. Not to mention that the effects of some of the changes proprosed here would end up damaging the game way more than any perceived positive consequence. If you make high sec a 'risk free zone' the effects on the economy alone would be devastating, especially to high seccers that do industry. Your profits on the products you sell, even the very demand for said products, comes directly from people losing assets and requiring replacements. High sec industialists, as one of you (at least a lot of the time), I urge you to please accept the fact that you are ALL war profiteers or at least supporting in-space pvp with everything you build. To expect to sit in high sec with no risk, building, researching, and producing products you want others to purchase is just strange to me. Eve is risk, and the reward that goes along with it if you succeed.

High sec was never supposed to be safe, just safer.

There is a lot more i wanted to put in here, but didn't want a huge wall of text.