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Does Eve need new players?

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Author
Jonah Gravenstein
Machiavellian Space Bastards
#361 - 2014-02-24 23:11:37 UTC  |  Edited by: Jonah Gravenstein
Chihiro Chugakusei wrote:
It's a problem. Every game needs new players.
Nobody's denying that Eve needs new players, what it doesn't need is new players who want the higher end gameplay served on a plate from day one, or who want to turn it into *insert themepark mmo of choice* in space.

Newbies that accept Eve for what it is, can see past the "I'll never be the equal of an older player fallacy" and are willing to embrace the ruthless, cut throat world that CCP and other players provide will always be welcome, and will always get help from more established players.

Newbies who post with a "gimme" attitude and choose to ignore the advice given by more experienced players get short shrift as demonstrated in this thread, conversely newbies who ask relevant questions and show a willingness to take on board the advice offered will often find themselves showered with advice, and in some cases recruitment offers, ISK and ships.

The NCQA forum is a good example of this, you'll find both types of newbie in there, the "gimmes" don't tend to last long and rage quit, the ones that are willing to learn will be the ones handing down what they've learnt to other newbies long after the rest of us have succumbed to BVS.

TL;DR Eve needs newbies, but they need to be the right kind of newbie.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kaarous Aldurald
Black Hydra Consortium.
#362 - 2014-02-24 23:23:42 UTC
Jonah Gravenstein wrote:
Chihiro Chugakusei wrote:
It's a problem. Every game needs new players.
Nobody's denying that Eve needs new players, what it doesn't need is new players who want the higher end gameplay served on a plate from day one, or who want to turn it into *insert themepark mmo of choice* in space.

Newbies that accept Eve for what it is, can see past the "I'll never be the equal of an older player fallacy" and are willing to embrace the ruthless, cut throat world that CCP and other players provide will always be welcome, and will always get help from more established players.

Newbies who post with a "gimme" attitude and choose to ignore the advice given by more experienced players get short shrift as demonstrated in this thread, conversely newbies who ask relevant questions and show a willingness to take on board the advice offered will often find themselves showered with advice, and in some cases recruitment offers, ISK and ships.

The NCQA forum is a good example of this, you'll find both types of newbie in there, the "gimmes" don't tend to last long and rage quit, the ones that are willing to learn will be the ones handing down what they've learnt to other newbies long after the rest of us have succumbed to BVS.

TL;DR Eve needs newbies, but they need to be the right kind of newbie.


Bingo. The wrong kind of newbie (or whatever age of player) is good for nothing but target practice.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#363 - 2014-02-24 23:25:35 UTC
Kaarous Aldurald wrote:
Bingo. The wrong kind of newbie (or whatever age of player) is good for nothing but target practice.
Don't waste your ammo, use lasers Twisted

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jenn aSide
Soul Machines
The Initiative.
#364 - 2014-02-24 23:38:25 UTC
Jonah Gravenstein wrote:
Chihiro Chugakusei wrote:
It's a problem. Every game needs new players.
Nobody's denying that Eve needs new players, what it doesn't need is new players who want the higher end gameplay served on a plate from day one, or who want to turn it into *insert themepark mmo of choice* in space.

Newbies that accept Eve for what it is, can see past the "I'll never be the equal of an older player fallacy" and are willing to embrace the ruthless, cut throat world that CCP and other players provide will always be welcome, and will always get help from more established players.

Newbies who post with a "gimme" attitude and choose to ignore the advice given by more experienced players get short shrift as demonstrated in this thread, conversely newbies who ask relevant questions and show a willingness to take on board the advice offered will often find themselves showered with advice, and in some cases recruitment offers, ISK and ships.

The NCQA forum is a good example of this, you'll find both types of newbie in there, the "gimmes" don't tend to last long and rage quit, the ones that are willing to learn will be the ones handing down what they've learnt to other newbies long after the rest of us have succumbed to BVS.

TL;DR Eve needs newbies, but they need to be the right kind of newbie.



OMG how eliteist! CCP needs money and the unwashed gimmie gimmie masses have it, and with that money CCP can make EVE shine....by turning it into all high sec as the new players will demand because anything lower than .5 sec is for neckbeards who are perpetually sans girlfriends because they are sociopaths despite the fact that they tend to group up (in anti-sociopathic fashion) into huge coalitions that do nothing but blue all of null sec!!!

*catches breath*

And another thing! Sociopaths!
Fredfredbug4
The Scope
Gallente Federation
#365 - 2014-02-24 23:39:14 UTC  |  Edited by: Fredfredbug4
What a lot of people don't understand is new players can be useful literally from day one.

All you have is a noob ship? In less than a day you can train to light cyno's, something that large fleets depend on. That's right, with just a noob ship you can already take part in the massive fleet battles you hear so much about.

In a few days, you can decently fit a frigate such as a rifter. Now you can tackle other ships for your buddies to kill or scout out potential targets.

It's not just limited to combat either. Also from day one, you can start looking into the EVE's markets. It's entirely possible to trade your way up from whatever money you start off with on your new character and makes billions in about a month. There are plenty of guides out there about how to do it. Hell, you can even try this with a trial account and buy a PLEX. You know what that means? You can literally never have to spend a dime of real cash on EVE. Granted, most new players can't do this without a fair degree of guidance, but it's certainly within reach.

New players have plenty of opportunities. If you are new to the game and you can't find a way to fit and be successful while you train for bigger and greater things, then you aren't trying.

EDIT: Also, if you fail at something and don't want to try again, move onto something else! If mining didn't work the way you wanted, try missions! After 10 years of constant free updates, there is so much content in the game. Many people you would call "vets" haven't even tried everything out there yet.

Research things that you can do in EVE, try the things that sound interesting to you, if you fail move onto the next thing. Ask questions and ask for help. Yes, many people will give you ****** advice (intentionally and unintentionally) but eventually someone will tell you one of their personal secrets or tricks that will change things entirely for you.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Ai Shun
#366 - 2014-02-24 23:48:04 UTC
Fredfredbug4 wrote:
In a few days, you can decently fit a frigate such as a rifter. Now you can tackle other ships for your buddies to kill or scout out potential targets.


Amen, Fred.

And you can do this, along with some of the other things you mentioned, while working your way through the tutorials. Which gift you with ships, some basic modules and teaches some of the skills you'll need in-game while giving you some time to train up to get into that Rifter. The rest is just playing and building on what you've learned.
Kimmi Chan
Tastes Like Purple
#367 - 2014-02-24 23:52:50 UTC
Ai Shun wrote:
Fredfredbug4 wrote:
In a few days, you can decently fit a frigate such as a rifter. Now you can tackle other ships for your buddies to kill or scout out potential targets.


Amen, Fred.

And you can do this, along with some of the other things you mentioned, while working your way through the tutorials. Which gift you with ships, some basic modules and teaches some of the skills you'll need in-game while giving you some time to train up to get into that Rifter. The rest is just playing and building on what you've learned.


I think a lot of the problem is that agents don't have glowy exclamation marks about their heads to alert you to an available quest.

I also think that it's too hard to get into a good guild.

You also can't make enough money in crafting to fund any instanced PvP arena stuff and get teh ph4t lu3tz!

When can we take down the world boss?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Ai Shun
#368 - 2014-02-24 23:58:13 UTC  |  Edited by: Ai Shun
Kimmi Chan wrote:
When can we take down the world boss?


I didn't think The Mittani logs in anymore ...

Edit: Also, this is germane and I found it to be an interesting read.
Jonah Gravenstein
Machiavellian Space Bastards
#369 - 2014-02-25 00:00:15 UTC
Ai Shun wrote:
Kimmi Chan wrote:
When can we take down the world boss?


I didn't think The Mittani logs in anymore ...
Mittens wins Eve by not logging in Lol

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ai Shun
#370 - 2014-02-25 00:06:32 UTC
Jonah Gravenstein wrote:
Mittens wins Eve by not logging in Lol


I read this today. The idea of that opening paragraph:

Quote:
Alex "The Mittani" Gianturco is a long-time Eve Online player. In real life, he's a retired DC attorney. In Eve, he's a ruthless space dictator. Thinking about his journey from fresh-faced player to being arguably the most powerful person in the game, he tells me none of it was planned. "If you were to tell me five years ago I'd be living in Wisconsin and running a space empire full time, I'd think you were crazy." But that's what he now does. Most of his days are spent managing people in his space alliance, running his own video game news website and doing yoga.


I'd like to spend my days playing EVE and doing yoga too Big smile
Kimmi Chan
Tastes Like Purple
#371 - 2014-02-25 00:11:22 UTC
Ai Shun wrote:
Jonah Gravenstein wrote:
Mittens wins Eve by not logging in Lol


I read this today. The idea of that opening paragraph:

Quote:
Alex "The Mittani" Gianturco is a long-time Eve Online player. In real life, he's a retired DC attorney. In Eve, he's a ruthless space dictator. Thinking about his journey from fresh-faced player to being arguably the most powerful person in the game, he tells me none of it was planned. "If you were to tell me five years ago I'd be living in Wisconsin and running a space empire full time, I'd think you were crazy." But that's what he now does. Most of his days are spent managing people in his space alliance, running his own video game news website and doing yoga.


I'd like to spend my days playing EVE and doing yoga too Big smile


Sure but is Space Alliance Grand Pumpa something one can put on their CV?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Jonah Gravenstein
Machiavellian Space Bastards
#372 - 2014-02-25 00:11:23 UTC  |  Edited by: Jonah Gravenstein
Edit, wrong forum Oops Now I feel dumb Ugh

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kimmi Chan
Tastes Like Purple
#373 - 2014-02-25 00:17:34 UTC
Jonah Gravenstein wrote:
Edit, wrong forum Oops Now I feel dumb Ugh





This is me ---------> Lol <--------- laughing at you.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Karon Grandolf
Sebiestor Tribe
Minmatar Republic
#374 - 2014-02-25 01:42:05 UTC
EVE needs a steady influx of new players. Extend the question to whether high sec war mechanics aid or counteract the need for new players.

I've stated before how the war dec mechanic was changed, now the number of concurrent wars is unlimited. That means that a high sec war deccing corp, for instance 4 members, can war dec an unlimited number of corps. Thus an unlimited number of pilots can be war decced by a very small number of players at the same time.

When buying subscription we pay for play time. The time can be spend doing a range of different things in the game, and I've previously mentioned how EVE offers a ranged set of activities when it comes to involvement. From the AFK hauling to deep concentration and elaborate teamwork.

A high sec war limits the available mechanics. For the high sec deccing corp this is not really a hindrance, since their purpose is not to engage in the activities limited by a war dec. For a corp designed to help very new players, and engage in the trading and/or industrial activities, a war completely changes activities viable to engage in. You can no longer engage in your primary purpose.

For the sake of argument we can pool all the paid gametime together for each week. Lets say that a weeks combined play time for all accounts currently playing is 10.000 hours and this number do not change (we dont have to calculate fractions then).

1.000 hours of those belong to the deccing corps, it is counted as voluntary PVP game time. The rest belong to the high sec dwellers helping new players and doing industry together. If the high sec deccers are limited to three concurrent war decs at any time, they may as a group only be able to war dec a limited number of pilots in high sec. Thus maybe 4000 hours of gametime would be spend under war conditions, 3000 of those counted as involuntary PVP game time. 6000 game hours is spend doing peace time activities.

Removing the limit of concurrent wars can result in an increase in game hours spend under war conditions. The 1000 hours of voluntary PVP game time stays the same, but there is an increase in involuntary PVP game time.

That means that if a player is looking for the high sec peace time experience doing missions, mining and/or industry, the time he can expect to engage in that has been decreased due to the unlimited access to war deccing of a smaller number of players. A small number of players has been granted a huge potential influence on other peoples game time. Something that was not available before to the same extend. The balance between voluntary and involuntary PVP has been changed.

Now it is quite possible for players to shift their game time from involuntary PVP to escape this condition. It comes with consequences of course. The methods has been repeated time and time again everytime high sec war is being discussed in the forums. There are two main routes.

The first route is to adapt to the war conditions and engage in PVP against the agressor. It can sometimes be difficult cause the deccing part will often hunt for single vulnerable targets or stay docked in face of serious opposition. It can be fun and great to embrace the war condition, but it still limits the available viable gameplay that peace offers in high sec.

The second route is to leave the player corp and return to an NPC corp. The full range of gameplay is again available. However being in an NPC corp is not as effective in building social units. When players leave a corp during war, there's also the chance that they will create single player corporations to get the economical benefits of a corp. This may lead to an increase in the number of corporations and a decrease in the avarage number of members in each corp. The social aspect of the game could suffer from this.

A war either means you accept the limits to your game time and engage in the available PVP experience, or you are barred from the benefits of a corporation. With an increase in game time under war conditions, EVE offers a less varied and exciting experience than before. Unless of course you're only into EVE for a limited type of experience. War kills a part of the game for a time, and that time has been increased I believe. More game hours are now spend during involuntarty PVP. What war offers is limited in a high sec context, and may apeal to a majority of the war deccers, but maybe not so much to the pilots being decced.

High sec mercenary and griefer corporations with 50+ concurrent war decs is an abomination in my opinion, it allows for a minority of players to dictate a drastic limitation of available game experience for a very large group of other players. I don't think wars should be banned, cause they do provide some valuable experiences and sets a great environment, even when they are not active. The uncertainty of when the next war comes was a great addition to the game previously. Now war seems almost boringly predictable, the thrill of uncertainty is gone.

I find myself seeking other games for the kind of experiences that is no longer available to me to the same degree in EVE.
Kimmi Chan
Tastes Like Purple
#375 - 2014-02-25 01:45:34 UTC
Karon Grandolf wrote:
EVE needs a steady influx of new players. Extend the question to whether high sec war mechanics aid or counteract the need for new players.

I've stated before how the war dec mechanic was changed, now the number of concurrent wars is unlimited. That means that a high sec war deccing corp, for instance 4 members, can war dec an unlimited number of corps. Thus an unlimited number of pilots can be war decced by a very small number of players at the same time.

When buying subscription we pay for play time. The time can be spend doing a range of different things in the game, and I've previously mentioned how EVE offers a ranged set of activities when it comes to involvement. From the AFK hauling to deep concentration and elaborate teamwork.

A high sec war limits the available mechanics. For the high sec deccing corp this is not really a hindrance, since their purpose is not to engage in the activities limited by a war dec. For a corp designed to help very new players, and engage in the trading and/or industrial activities, a war completely changes activities viable to engage in. You can no longer engage in your primary purpose.

For the sake of argument we can pool all the paid gametime together for each week. Lets say that a weeks combined play time for all accounts currently playing is 10.000 hours and this number do not change (we dont have to calculate fractions then).

1.000 hours of those belong to the deccing corps, it is counted as voluntary PVP game time. The rest belong to the high sec dwellers helping new players and doing industry together. If the high sec deccers are limited to three concurrent war decs at any time, they may as a group only be able to war dec a limited number of pilots in high sec. Thus maybe 4000 hours of gametime would be spend under war conditions, 3000 of those counted as involuntary PVP game time. 6000 game hours is spend doing peace time activities.

Removing the limit of concurrent wars can result in an increase in game hours spend under war conditions. The 1000 hours of voluntary PVP game time stays the same, but there is an increase in involuntary PVP game time.

That means that if a player is looking for the high sec peace time experience doing missions, mining and/or industry, the time he can expect to engage in that has been decreased due to the unlimited access to war deccing of a smaller number of players. A small number of players has been granted a huge potential influence on other peoples game time. Something that was not available before to the same extend. The balance between voluntary and involuntary PVP has been changed.

Now it is quite possible for players to shift their game time from involuntary PVP to escape this condition. It comes with consequences of course. The methods has been repeated time and time again everytime high sec war is being discussed in the forums. There are two main routes.

The first route is to adapt to the war conditions and engage in PVP against the agressor. It can sometimes be difficult cause the deccing part will often hunt for single vulnerable targets or stay docked in face of serious opposition. It can be fun and great to embrace the war condition, but it still limits the available viable gameplay that peace offers in high sec.

The second route is to leave the player corp and return to an NPC corp. The full range of gameplay is again available. However being in an NPC corp is not as effective in building social units. When players leave a corp during war, there's also the chance that they will create single player corporations to get the economical benefits of a corp. This may lead to an increase in the number of corporations and a decrease in the avarage number of members in each corp. The social aspect of the game could suffer from this.

A war either means you accept the limits to your game time and engage in the available PVP experience, or you are barred from the benefits of a corporation. With an increase in game time under war conditions, EVE offers a less varied and exciting experience than before. Unless of course you're only into EVE for a limited type of experience. War kills a part of the game for a time, and that time has been increased I believe. More game hours are now spend during involuntarty PVP. What war offers is limited in a high sec context, and may apeal to a majority of the war deccers, but maybe not so much to the pilots being decced.

High sec mercenary and griefer corporations with 50+ concurrent war decs is an abomination in my opinion, it allows for a minority of players to dictate a drastic limitation of available game experience for a very large group of other players. I don't think wars should be banned, cause they do provide some valuable experiences and sets a great environment, even when they are not active. The uncertainty of when the next war comes was a great addition to the game previously. Now war seems almost boringly predictable, the thrill of uncertainty is gone.

I find myself seeking other games for the kind of experiences that is no longer available to me to the same degree in EVE.


This'll end well... Blink

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Oliver Wendel Jones
Citizens of Fernando Po
#376 - 2014-02-25 01:51:47 UTC
Karon Grandolf wrote:
EVE needs a steady influx of new players. Extend the question to whether high sec war mechanics aid or counteract the need for new players......


Well said, a better way of explaining my point.
Kaarous Aldurald
Black Hydra Consortium.
#377 - 2014-02-25 01:57:36 UTC
Oliver Wendel Jones wrote:
Karon Grandolf wrote:
EVE needs a steady influx of new players. Extend the question to whether high sec war mechanics aid or counteract the need for new players......


Well said, a better way of explaining my point.


You cannot use "is this good for noobs" as a measuring stick for everything. I shouldn't have to have said that, it should be self evident.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Divine Entervention
Doomheim
#378 - 2014-02-25 01:59:29 UTC
Excellent post Karon.
Ai Shun
#379 - 2014-02-25 02:04:28 UTC
Karon Grandolf wrote:
High sec mercenary and griefer corporations with 50+ concurrent war decs is an abomination in my opinion, it allows for a minority of players to dictate a drastic limitation of available game experience for a very large group of other players. I don't think wars should be banned, cause they do provide some valuable experiences and sets a great environment, even when they are not active. The uncertainty of when the next war comes was a great addition to the game previously. Now war seems almost boringly predictable, the thrill of uncertainty is gone.


I'm not an expert on War mechanics. The odd time I've been involved in them has been peripheral to what I'm doing and the corps I were in at the time used combinations of kill denial and targeted strikes to deal with the wars. There are plenty of tools to assist with that although they do become slightly cumbersome sometimes.

Anyway, the question for me - is there a mechanism for a decced corp to share the war? For example, if Corp A has war decs against 20 other corps and one of those is a wealthy industrial corp, can that industrial corp engage the services of a mercenary corp to hound the 4 man war-dec corp into cancelling the war?

I understand this can be done through a personal agreement between the CEOs / directors, but is there a game mechanic similar to transferrable kill rights / etc. that lets this happen?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#380 - 2014-02-25 02:09:26 UTC  |  Edited by: Scipio Artelius
Ai Shun wrote:
I understand this can be done through a personal agreement between the CEOs / directors, but is there a game mechanic similar to transferrable kill rights / etc. that lets this happen?

There is the allies mechanism that allows decced Corps to bring allies in to assist.

Eve highsec wardec Corps like the Marmites are available to hire as allies, so decked Corps have the option to fight back through a third party (or several third party's)