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Player Features and Ideas Discussion

 
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Active orbiting

Author
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#61 - 2014-05-17 22:01:49 UTC
The game really needs an entire manual piloting interface, not just for Orbiting. This Active Orbit thing would be little more then a convenience, since manual orbiting is required in pvp (unless you like losing your tackle).

The system used by Homeworld (anyone here remember that?) would be ideal - like issuing commands to your ship to move in a certain path. There's no danger of it becoming flightsim like with this method.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#62 - 2014-05-17 22:25:13 UTC
This is a great idea!

And I haven't seen any opposition- like at ALL.

+1 (or more)

CCP pls
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#63 - 2014-05-18 13:59:18 UTC
Michael Harari wrote:
You can orbit manually if you dont want to be subject to the whims of AURA


Fight happen in 3 dimensions based on positions we set, why can't we orbit in 3 dimensions based on parameters we set?
Sorana Bonzari
Viziam
Amarr Empire
#64 - 2014-05-19 17:56:50 UTC  |  Edited by: Sorana Bonzari
+1

Good idea will make the game more sleek to have a orbit ring or "path projection"


-10

Get RID of the Orbit Key! There is absolutely nothing in the game that needs to be orbited.

Mining- No passive AFK

PVP - No because if you hit the orbit key you might as well be dead to any intelligent player, or they will get away just as easy.

PVE- make the PVE'ers learn to click in space so when they move to pvp they will not orbit their enemy

Other- Gate orbit maybe nice maybe but defiantly not the reason to keep the orbit key
Jessica Danikov
Network Danikov
#65 - 2014-06-13 18:33:28 UTC
I wish more ideas were this simple and easy to support.
SurrenderMonkey
State Protectorate
Caldari State
#66 - 2014-06-13 19:05:21 UTC
+1 to this. Random orbital plane changes are asinine.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Iain Cariaba
#67 - 2014-06-13 19:20:27 UTC
Uriel Paradisi Anteovnuecci wrote:
This is a great idea!

And I haven't seen any opposition- like at ALL.

+1 (or more)

CCP pls

I oppose this, just because of this post. Twisted

Not really, This would be great, but at the very least CCP needs to remove the direction change when prop mods (de)activate.
Omnathious Deninard
University of Caille
Gallente Federation
#68 - 2014-06-13 20:05:55 UTC
Love the idea, if I may add on to it. It would be nice to have a +1/-1km orbit distance keys.

If you don't follow the rules, neither will I.

Burrick V'ar
Brutor Tribe
Minmatar Republic
#69 - 2014-06-15 15:19:46 UTC
Rykoszet wrote:
Hello,
In my opinion orbiting an object shouldn't be a "stroke of fate".

I think "active orbit" feature will be a good idea:

1. Player choses an object to orbit around
2. There appeares a ring around chosen object (something like tactical overlay)
3. You can move the ring 360 degree

It's about chosing the orbiting direction.

It seems pretty reasonable feature, worth to consider.

I hope you guys like my idea Twisted


THIS. We need this SO much.
Leanette Aldard
Kings.Guard.
#70 - 2014-06-15 15:23:04 UTC
+1 love this idea :D
Bring'em Down
No Effort Enterprises
#71 - 2014-06-15 15:45:15 UTC
This idea makes sense
Oberine Noriepa
#72 - 2014-06-15 15:50:44 UTC
Fantastic idea. I've thought of something similar to this before. To add, it would be great if there were indicators for ship trajectory when zoomed out with tactical view enabled. A simple arrow denoting where the bow of a ship is facing would be great.

Tipa Riot
Federal Navy Academy
Gallente Federation
#73 - 2014-06-15 20:49:43 UTC
+1

You often are dead if you overheat your prop mod during orbit cause your ship stops with full damage application ... But this could be an intended weakness...

I'm my own NPC alt.

FT Diomedes
The Graduates
#74 - 2014-06-15 22:21:41 UTC
Good idea.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rykoszet
CBC FORGE
Mostly Newbies
#75 - 2014-06-29 18:43:05 UTC
CCP quote:
"We don't care about you ideas!"

ACTIVE ORBITING https://forums.eveonline.com/default.aspx?g=posts&t=322910&find=unread

Fer'isam K'ahn
SAS Veterinarians
#76 - 2014-06-29 18:50:56 UTC
I*ll give it

+1

Adds a bit more control and takes nothing from active orbiting in serious situations, its still valid. May also work in conjunction with this suggestion. I see it as a tactical only option, like the other.
Apelacja
Sad Najwyzszy
#77 - 2014-06-29 19:16:06 UTC
yea something obviously that should be.....so +1

When we have autopilots warp to engine allowing us to warp with the accuracy of 2,5 km we are not able to orbit with the sense.....
Alvatore DiMarco
Capricious Endeavours Ltd
#78 - 2014-06-29 21:40:48 UTC
+1

I support this product and/or service.
wopolusa
Anti-Nub Incorporated
Centipede Caliphate.
#79 - 2014-06-30 10:06:23 UTC
Visually it could work similarly to setting out a probe, adjust the bubble surrounding your selected item, then drag a ring on the surface to set up the direction you want to orbit.

Prop mods should have no effect on direction. period.
Zappity
New Eden Tank Testing Services
#80 - 2014-06-30 10:39:39 UTC
Sorana Bonzari wrote:
Get RID of the Orbit Key! There is absolutely nothing in the game that needs to be orbited.

...

PVP - No because if you hit the orbit key you might as well be dead to any intelligent player, or they will get away just as easy.

Yes for kiting ships, no for brawling ships. You're just wrong. Orbit is valuable even now.

Zappity's Adventures for a taste of lowsec and nullsec.