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Player Features and Ideas Discussion

 
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Active orbiting

Author
Rykoszet
CBC FORGE
Mostly Newbies
#1 - 2014-02-18 11:46:21 UTC  |  Edited by: Rykoszet
Hello,
In my opinion orbiting an object shouldn't be a "stroke of fate".

I think "active orbit" feature will be a good idea:

1. Player choses an object to orbit around
2. There appeares a ring around chosen object (something like tactical overlay)
3. You can move the ring 360 degree

It's about chosing the orbiting direction.

It seems pretty reasonable feature, worth to consider.

I hope you guys like my idea Twisted

ACTIVE ORBITING https://forums.eveonline.com/default.aspx?g=posts&t=322910&find=unread

Centurax
CSR Engineering Solutions
Citizen's Star Republic
#2 - 2014-02-18 13:50:17 UTC  |  Edited by: Centurax
Like this idea, don't like the random orbit that we currently have.

Maybe selecting the orbit through the Tactical Overlay so it isn't always up unless you want it, might work well.
SIrera Artrald
Titans Rising
#3 - 2014-02-18 14:22:49 UTC
This would be a fantastic addition! Perhaps the ring could also be scalable? Like a scan bubble with set distances that coincide with the current in game distances that orbit can be set to now. All it would need is a button like alt to be pressed to switch from rotating to scaling.

Life is a bitch but she's totally doable. She may be a beauty but life, life is a bitch.

Lephia DeGrande
Luxembourg Space Union
#4 - 2014-02-18 15:01:09 UTC
More control = +1
Rykoszet
CBC FORGE
Mostly Newbies
#5 - 2014-02-18 15:10:42 UTC
Thank you guys. I thought it will rather be some "hate rage" : p

Waiting for CCP's response

ACTIVE ORBITING https://forums.eveonline.com/default.aspx?g=posts&t=322910&find=unread

Michael Harari
Genos Occidere
HYDRA RELOADED
#6 - 2014-02-18 15:17:26 UTC
You can orbit manually if you dont want to be subject to the whims of AURA
Kaerakh
Obscure Joke Implied
#7 - 2014-02-18 15:22:11 UTC
Rykoszet wrote:
Hello,
In my opinion orbiting an object shouldn't be a "stroke of fate".

I think "active orbit" feature will be a good idea:

1. Player choses an object to orbit around
2. There appeares a ring around chosen object (something like tactical overlay)
3. You can move the ring 360 degree

It's about chosing the orbiting direction.

It seems pretty reasonable feature, worth to consider.

I hope you guys like my idea Twisted


These are the kind of ideas that I like.
Seliah
Red Cloud Vigil
#8 - 2014-02-18 15:44:08 UTC
That'd be cool, +1
Domanique Altares
Rifterlings
#9 - 2014-02-18 16:06:46 UTC
Michael Harari wrote:
You can orbit manually if you dont want to be subject to the whims of AURA


Indeed.

It would be nice, however, if you could force the flight computer to not be stupid through manual input, however.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#10 - 2014-02-18 16:23:50 UTC
+1, would be great to set up orbits that don't fly you straight into objects...
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#11 - 2014-02-18 16:32:43 UTC
I support this. It only needs 2 control points: radius and orientation of the control disc. Very easy.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Rowells
Pator Tech School
Minmatar Republic
#12 - 2014-02-18 16:37:56 UTC
the thing i hate about orbit the most is when a prop mod turns off and the ship just decides "I wanna go this way now" and almost does a full 180
Alundil
Rolled Out
#13 - 2014-02-18 17:06:38 UTC
A better transition into orbiting would be preferable to what we have now, no question about it. I think that this is a good idea OP.

It's pretty frustrating to be on approach to something (anything) and once near the range you'd like you hit orbit and your ship simply decides "nah, I wanna go THIS way!".

Ships entering orbit should, at the very least, follow the existing vector instead of ignoring it and selecting a random and arbitrary vector.

I'm right behind you

Dantes Wolf
Interstellar Corporation of Universal Management
#14 - 2014-02-19 00:02:00 UTC
For the sake of my wounded pride, I wanna add, that I proposed this idea 2 years ago.

Just my 5Cc's on this.

D.

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

Ammzi
Dreddit
Test Alliance Please Ignore
#15 - 2014-02-19 00:09:16 UTC
Awww yiss. +1
Rykoszet
CBC FORGE
Mostly Newbies
#16 - 2014-02-19 06:05:04 UTC
Dantes Wolf wrote:
For the sake of my wounded pride, I wanna add, that I proposed this idea 2 years ago.

Just my 5Cc's on this.

D.

Mate, what was CCP's response?

Maybe we'll convince them this time.

ACTIVE ORBITING https://forums.eveonline.com/default.aspx?g=posts&t=322910&find=unread

Kenrailae
Center for Advanced Studies
Gallente Federation
#17 - 2014-02-19 06:29:18 UTC
+1. The Orbit mechanic in game is a bit dim at times.

The Law is a point of View

The NPE IS a big deal

Linkxsc162534
Silent Scourge
#18 - 2014-02-19 06:50:33 UTC
+1 to the OP. And yeah, fix that dang ab/mwd orbit direction switching while doing this.

Lephia DeGrande
Luxembourg Space Union
#19 - 2014-02-19 06:53:11 UTC
Rykoszet wrote:
Dantes Wolf wrote:
For the sake of my wounded pride, I wanna add, that I proposed this idea 2 years ago.

Just my 5Cc's on this.

D.

Mate, what was CCP's response?

Maybe we'll convince them this time.


I will quote the response here:

CCP Lazy wrote:











Rykoszet
CBC FORGE
Mostly Newbies
#20 - 2014-02-19 06:57:40 UTC  |  Edited by: Rykoszet
Lephia DeGrande wrote:
Rykoszet wrote:
Dantes Wolf wrote:
For the sake of my wounded pride, I wanna add, that I proposed this idea 2 years ago.

Just my 5Cc's on this.

D.

Mate, what was CCP's response?

Maybe we'll convince them this time.


I will quote the response here:

CCP Lazy wrote:



Tell me it's just an unproductive discussion?!

CCP, we're still waiting for your response LOL!










ACTIVE ORBITING https://forums.eveonline.com/default.aspx?g=posts&t=322910&find=unread

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