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Bounty Hunter Skill

Author
Temba Ronin
#1 - 2011-11-10 19:27:58 UTC
I have read a lot of posts about how the bounty system is not doing what it is supposed to do and a high level of frustration seems evident.

I would like to propose a new “bounty hunter” skill that would enable a player to shoot any character with a bounty on them of over 200,000,000 isk without Concord intervention in high sec.

The Bounty Hunter would have to have a positive sec status in order for his skill to be applicable.

This will expand the opportunities for non-consensual High sec PVP dramatically. I'm thinking alpha strike DPS here! A level 5 Bounty Hunter skill would lower the isk amount of target worthy bounties to 20,000,000 isk.

We can create a thriving profitable business model for high sec non-consensual PVP and solve many of the complaints I have read about the system not working.

I look forward to your comments/ improvements and nonsensical whines.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Mai Khumm
172.0.0.1
#2 - 2011-11-10 20:06:53 UTC
What if the player with the bounty on his head has a positive sec status...?
Temba Ronin
#3 - 2011-11-10 20:15:38 UTC
Mai Khumm wrote:
What if the player with the bounty on his head has a positive sec status...?
Everyone can get to defend themselves, but it would take a positive sec status to start shooting at someone with a bounty on their head without being Concorded.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Malcanis
Vanishing Point.
The Initiative.
#4 - 2011-11-10 20:20:48 UTC  |  Edited by: Malcanis
Temba Ronin wrote:
I have read a lot of posts about how the bounty system is not doing what it is supposed to do and a high level of frustration seems evident.

I would like to propose a new “bounty hunter” skill that would enable a player to shoot any character with a bounty on them of over 200,000,000 isk without Concord intervention in high sec.

The Bounty Hunter would have to have a positive sec status in order for his skill to be applicable.

This will expand the opportunities for non-consensual High sec PVP dramatically. I'm thinking alpha strike DPS here! A level 5 Bounty Hunter skill would lower the isk amount of target worthy bounties to 20,000,000 isk.

We can create a thriving profitable business model for high sec non-consensual PVP and solve many of the complaints I have read about the system not working.

I look forward to your comments/ improvements and nonsensical whines.


So if I scan out a mission runner with a couple of bill wirth of X-types, I can kill him for the low low price of 200M?


EDIT: Or a freighter with a 500M cargo?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#5 - 2011-11-10 20:24:10 UTC
I like this idea. Pay 200m, gank without security repercussions, make profit.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Rer Eirikr
The Scope
#6 - 2011-11-10 20:49:21 UTC
(The fact that Zim likes this without any repercussions or feedback is probably a bad thing in this instance. Blink)

So... how would we circumvent that issue.
Temba Ronin
#7 - 2011-11-10 20:59:18 UTC
Rer Eirikr wrote:
(The fact that Zim likes this without any repercussions or feedback is probably a bad thing in this instance. Blink)

So... how would we circumvent that issue.

To circumvent an obvious exploit an Alliance member of or the the person placing the bounty can not collect the bounty or the Concord immunity. You can only collect bounties that are not otherwise connected to you. Certainly you can't place a bounty on someone and then collect from yourself, lol nice try however Zim.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Lord Zim
Gallente Federation
#8 - 2011-11-10 21:01:40 UTC  |  Edited by: Lord Zim
2 characters. One to place the bounty, one to shoot.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Temba Ronin
#9 - 2011-11-10 21:05:22 UTC
Lord Zim wrote:
2 characters. One to place the bounty, one to shoot.

72 hour waiting period from bounty placement to effectiveness.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Lord Zim
Gallente Federation
#10 - 2011-11-10 21:06:36 UTC
2 characters. One to get the bounty placed on him, one to pod and collect the bounty after the 72 hours have passed.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Temba Ronin
#11 - 2011-11-10 21:11:09 UTC
Lord Zim wrote:
2 characters. One to get the bounty placed on him, one to pod and collect the bounty after the 72 hours have passed.

New Eden is a dangerous place ..... let's just make it a touch more profitable shall we.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Lord Zim
Gallente Federation
#12 - 2011-11-10 21:52:42 UTC
I don't see the point of this, honestly. The only thing you'll end up doing is basically have people give isk away.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Temba Ronin
#13 - 2011-11-10 22:25:18 UTC
Lord Zim wrote:
I don't see the point of this, honestly. The only thing you'll end up doing is basically have people give isk away.

The point is when someone puts a bounty on someone someone else can collect it without Concord getting in the way.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Lord Zim
Gallente Federation
#14 - 2011-11-10 22:30:26 UTC
And it will just be gamed to the point where you're basically giving the isk away.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#15 - 2011-11-10 23:01:06 UTC  |  Edited by: Sephiroth Clone VII
Temba Ronin wrote:
Lord Zim wrote:
I don't see the point of this, honestly. The only thing you'll end up doing is basically have people give isk away.

The point is when someone puts a bounty on someone someone else can collect it without Concord getting in the way.


Someone else pointed out the smart idea of placing a bounty on a person just before you are going to gank them.

Someone 1 could be a alt on the same account (or more likely different for faster transaction) placing the bounty, someone 2 is the person ganking and collecting the isk. someone 3 is the person who is geting ganked and has a bounty put on his head for no crime.

So investing 200 mil (or even less) and being able to gank someone.

Of course.... the maneuver has to be fast to work, a chance exists that the person could see somehow they have bounty on head and escape (logoff) and latter get their own friend or alt to kill them.

Though,..... this brings up a idea to fix the bounty system and this, have it be so you can only place bounty after you get ganked on any gankers. Being that the police may not permit unfair useage of concord recognized bounites on honest law abiding pod pilots.

Though the bounty system itself more importantly needs a revamp, any significant amount of isk put on a person a player will just pod themselves in a shuttle. Its used currently more as a joke and e-peen then anything else (I know of a leader of x-death who has a billion bounty on himself, likely by himself, who says losing a dread is like a throwaway ship to him) Any other fixes are useless without fixing the payout being based on the amount the player loses when getting ship killed or podded..
Temba Ronin
#16 - 2011-11-10 23:04:52 UTC
Sephiroth CloneIIV wrote:
Temba Ronin wrote:
Lord Zim wrote:
I don't see the point of this, honestly. The only thing you'll end up doing is basically have people give isk away.

The point is when someone puts a bounty on someone someone else can collect it without Concord getting in the way.


Someone else pointed out the smart idea of placing a bounty on a person just before you are going to gank them.

Someone 1 could be a alt on the same account (or more likely different for faster transaction) placing the bounty, someone 2 is the person ganking and collecting the isk. someone 3 is the person who is geting ganked and has a bounty put on his head for no crime.

So investing 200 mil (or even less) and being able to gank someone.

Of course.... the maneuver has to be fast to work, a chance exists that the person could see somehow they have bounty on head and escape (logoff) and latter get their own friend or alt to kill them.

Though,..... this brings up a idea to fix the bounty system and this, have it be so you can only place bounty after you get ganked on any gankers. Being that the police may not permit unfair useage of concord recognized bounites on honest law abiding pod pilots.

see the 72 hour provision

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Lord Zim
Gallente Federation
#17 - 2011-11-10 23:08:47 UTC
Sigh.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nariya Kentaya
Ministry of War
Amarr Empire
#18 - 2011-11-11 02:48:13 UTC
I don't think OP realizes the cruel, manipulative, underhanded, evil, magnificent evil "geniuses" the average ganker is when it comes to exploiting anything and everything that can get them a juicy kill with minimal repercussions.
Malcanis
Vanishing Point.
The Initiative.
#19 - 2011-11-11 06:37:33 UTC
Temba Ronin wrote:
Rer Eirikr wrote:
(The fact that Zim likes this without any repercussions or feedback is probably a bad thing in this instance. Blink)

So... how would we circumvent that issue.

To circumvent an obvious exploit an Alliance member of or the the person placing the bounty can not collect the bounty or the Concord immunity. You can only collect bounties that are not otherwise connected to you. Certainly you can't place a bounty on someone and then collect from yourself, lol nice try however Zim.




So for the low low price of 200M, paid by my 1-man corp tengu alt, I can kill anyone I want in hi-sec?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Red Templar
Viziam
Amarr Empire
#20 - 2011-11-11 06:58:21 UTC
What would stop people, who get bounty on their head, from killing themself in some noob ibis by their alt in another ibis, to get easy 200m? That would be easy to plan and do with 72 hours delay.

[b]For Love. For Peace. For Honor.

For None of the Above.

For Pony![/b]

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