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Summer Expansion Speculation Thread

First post First post
Author
Eli Green
The Arrow Project
#141 - 2014-03-22 00:08:04 UTC
Capital smart bombs. Please CCP

wumbo

Twenty Five Percent
Doomheim
#142 - 2014-03-22 00:16:42 UTC
The summer expansion is gonna be a direct nerf to Dinsdale Piranha. Any activity he engages in EVE will generate 50% less income than anyone else.
Caleb Seremshur
Commando Guri
Guristas Pirates
#143 - 2014-03-22 08:57:29 UTC
Myxx wrote:
"expansion" is a false term. Just call it a large bugfix from here on out.

I'm glad I'm not paying for my sub with any of my own money. I have had this one going with plex for some time now. I'm not at all convinced that CCP Seagull is actually capable of delivering... anything interesting in any form. So, we'll see. It'll probably just be another boring major bugfix patch with a new ship and maybe some new gfx redone or something to call a feature.

I'm beyond bitter and cynical with EVE and most other MMOs. I can hardly remember the last mmo or expansion I looked forward to for any MMO, EVE included.


You realise that ccp makes more money from plez than from subs right? A whole years sub is like $150 or some such while a whole year of plex costs nearly 200
Caleb Seremshur
Commando Guri
Guristas Pirates
#144 - 2014-03-22 09:07:45 UTC
Twenty Five Percent wrote:
The summer expansion is gonna be a direct nerf to Dinsdale Piranha. Any activity he engages in EVE will generate 50% less income than anyone else.


I would literally quit the game if that occured. It's not even funny the level of corruption that would represent.
Malcanis
Vanishing Point.
The Initiative.
#145 - 2014-03-22 09:35:19 UTC
Caleb Seremshur wrote:
Twenty Five Percent wrote:
The summer expansion is gonna be a direct nerf to Dinsdale Piranha. Any activity he engages in EVE will generate 50% less income than anyone else.


I would literally quit the game if that occured. It's not even funny the level of corruption that would represent.



Roll

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

BrundleMeth
State War Academy
Caldari State
#146 - 2014-03-22 12:07:55 UTC  |  Edited by: BrundleMeth
TheButcherPete wrote:
Tweak cloaks so people can't sit there for weeks without being found. This is a silly mechanic.

No just no no no.

This has been complained about forever. An AFK pilot can't hurt you...

Caleb Seremshur wrote:
Twenty Five Percent wrote:
The summer expansion is gonna be a direct nerf to Dinsdale Piranha. Any activity he engages in EVE will generate 50% less income than anyone else.


I would literally quit the game if that occured. It's not even funny the level of corruption that would represent.

Yeah...right...

Melodramatic crap...
Dave Stark
#147 - 2014-03-22 12:09:11 UTC
BrundleMeth wrote:
TheButcherPete wrote:
Tweak cloaks so people can't sit there for weeks without being found. This is a silly mechanic.

No just no no no.

This has been complained about forever. An AFK pilot can't hurt you...


also he can't be there for weeks, he'll get booted out at downtime.
Heinel Sidewind
Power-Hug Training Bootcamp
#148 - 2014-03-22 13:17:35 UTC  |  Edited by: Heinel Sidewind
Throwing around player-built stargates as a carrot on a stick is nice and all but to be honest, as someone who is just another grunt in the game, the benefits of that is not clear.

What do new systems do that fixing the currently vacant sov null wouldn't? They're all blank space with some "celestial" sign posts around. In terms of access control, wormhole space has it done in an organic way. So yes, there might be some cosmetic differences between discovered systems and sov null / w-space, but aside from that? It's the same space politics, with the same entities in it. Would it shake up the game? Not likely, not unless something more drastic happens.

In terms of opening up the eve universe, adding new system is about the least effective way. Most of the distances will be covered by half-asleep interceptors just warping from point to point. If they are truly trying to create new environments, avatar based gameplay opening up stations, and possibly even planet environments, would IMO be the biggest step. However that's unlikely to happen any time soon, if ever.

A less ambitious vision would be to fix up the narrative of the universe. There are currently live events and stuff to read, but in the actual game the story is more or less non-existent. While some people would argue that we don't need themepark content in a sandbox, the reality is that a lot of the people, especially those in highsec, do farm "content." Agent Missions, even FW, to some extend, are set up to be themepark content, but they are completely static.

I think eve is in a unique position in that yes, the player communities and the politics between them are the major selling point of the game, but CCP could do much better in supporting these player stories by complementing it with NPC stories. Have non-player entities react and interact with players, shift the PvE content according to the way players have used and abused them, change the allegiance of NPC entities, form new ones, break old ones. Much can be done in this area that can enrich the sandbox. Afterall, most MMORPG players want "content" and if we want new players to play with/kill/scam/whatever, this is the biggest carrot you can hook on a stick.
LAZMAN
Hypnotic Anarchy
Fraternity.
#149 - 2014-03-22 13:35:22 UTC
DaReaper wrote:
LAZMAN wrote:
Personally for me to get back into the game and just not keep my highest sp char skilled.
I would need some shake up in the core mechanics.

warp - jump - warp - jump - camp - blob.

its old hat. shake up the travel system. make some gates have multiple possible spawns within 200km.
some gates in radiation clouds that hinder permanent camps. Asteroids with weird properties that have localized wormhole like effects. passing asteroid fields that make a gate unusable for hours - days for anything bigger than a cruiser.

Basically anything that add's some tactics back into the environment. Shake things up. The thing I've learnt from eve in 10 years is that balance has it's place but the truth is that total fairness is boring. Perfect balance creates nothing fun. Everyone Likes to find an advantage and exploit it. The problem is when the advantage is always 1 sided.



you know you kinda contradicted yourself right? Saying that 'perfect balance is boring, there needs to be a bit unbalance.. but that's a problem when its one sided' that is the very definition of unbalanced. So you can't have it both ways you know?



well no actually. if you read what I wanted to see you will note that all create a unbalance through environmental effects.
The idea being that if a natural phenomenon creates the unbalance it's there to be exploited by any one.
Thus it creates tactical situations to take advantage of. The trick is to create these interesting effects without creating a repeatable exploitive system that one side can take advantage of all the time.

This is where you add factors like time limits to the events (ie a passing asteroid storm)
KIller Wabbit
MEME Thoughts
#150 - 2014-03-22 13:56:17 UTC
We'll see yet another epic money grab.
BuckStrider
Nano-Tech Experiments
#151 - 2014-03-22 14:06:50 UTC
CCP will hype it up with a short vid about how the 'Universe is too small' and show all flashy spaceship pew pew that you never see in game.

hype...


hype...


hype...



Then the dev blogs come out.....

"We worked so hard...."


"We are very excited...."


"We can't talk about it...."


hype...



hype...



hype...


Some short, smurfy looking guy at CCP makes a vid either about hamsters, running around the office with plastic spaceships, or his further adventures in a bomber.


hype...



hype...



hype...


SUMMER PATCH DAY!

Release notes:

All solar systems are 1 AU bigger

The color green has been added to the game.

Some stars colors were off, this has been corrected.

The Federation Navy Comet has the sound option of 'whoop whoop' or 'bee do bee do bee do'

Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com

Marvin Narville
The Scope
Gallente Federation
#152 - 2014-03-22 20:06:36 UTC
BuckStrider wrote:
CCP will hype it up with a short vid about how the 'Universe is too small' and show all flashy spaceship pew pew that you never see in game.

hype...


hype...


hype...



Then the dev blogs come out.....

"We worked so hard...."


"We are very excited...."


"We can't talk about it...."


hype...



hype...



hype...


Some short, smurfy looking guy at CCP makes a vid either about hamsters, running around the office with plastic spaceships, or his further adventures in a bomber.


hype...



hype...



hype...


SUMMER PATCH DAY!

Release notes:

All solar systems are 1 AU bigger

The color green has been added to the game.

Some stars colors were off, this has been corrected.

The Federation Navy Comet has the sound option of 'whoop whoop' or 'bee do bee do bee do'


I lol'ed

Also yes please for Fed Navy Comet sound effects, long overdue.
Mario Putzo
#153 - 2014-03-22 20:24:28 UTC
CCP finally overhauls the moon mining system removing the passive income generators ability to fund Coalitions SRP funds forcing players to actually use the space they hold to make ISK.

- This is achieved by switching the Highend moon minerals from Null Sec and LE Moon minerals from Low Sec
- In addition to this CCP will swap highend Roids and lowsec mid range roids.

Recognizing the clear imbalance in LP generation in Low Sec CCP seeds pirate faction stations throughout Low Sec in fringe regions of Null Sec.

- Allowing Low Sec alliances and players to generate Pirate Faction LP instead of Empire Faction LP.





Jenn aSide
Soul Machines
The Initiative.
#154 - 2014-03-22 20:33:28 UTC  |  Edited by: Jenn aSide
Mario Putzo wrote:
CCP finally overhauls the moon mining system removing the passive income generators ability to fund Coalitions SRP funds forcing players to actually use the space they hold to make ISK.

- This is achieved by switching the Highend moon minerals from Null Sec and LE Moon minerals from Low Sec
- In addition to this CCP will swap highend Roids and lowsec mid range roids.

Recognizing the clear imbalance in LP generation in Low Sec CCP seeds pirate faction stations throughout Low Sec in fringe regions of Null Sec.

- Allowing Low Sec alliances and players to generate Pirate Faction LP instead of Empire Faction LP.







None of which makes any sense at all. If people want pirate faction LP (other than SOE) they should go to pirate space. Low Sec is Empire space thus empire LP.

Low sec already has the best LP generating missions (lvl 5s) as well as some of the most valuable LP (faction warfare and the low sec sisters of EVE agents) in addition to the best exploration (5-6/10s that can drop things like pithum/gistum invuls and medium shield boosters, which is usually better isk wise than the stuff you can get from 7/10s on up) and unique content like Clone Tag dropping ships and several farmable high end Cosmos plexes.

None of us complain about the unbalanced nature of low sec rewards except FW because low sec is dangerous unlike high sec, but buffing low sec rewards is insane because any good PVEr can already make a mint there. I know because I do, MJD Domis in lvl 5s is great LP earning.

There is no place in high sec, low sec or wormholes where you can make 100 mil an hour with a frigate with warp core stabs. PVE wise low sec is fine.
Mario Putzo
#155 - 2014-03-22 22:07:39 UTC
Jenn aSide wrote:
Mario Putzo wrote:
CCP finally overhauls the moon mining system removing the passive income generators ability to fund Coalitions SRP funds forcing players to actually use the space they hold to make ISK.

- This is achieved by switching the Highend moon minerals from Null Sec and LE Moon minerals from Low Sec
- In addition to this CCP will swap highend Roids and lowsec mid range roids.

Recognizing the clear imbalance in LP generation in Low Sec CCP seeds pirate faction stations throughout Low Sec in fringe regions of Null Sec.

- Allowing Low Sec alliances and players to generate Pirate Faction LP instead of Empire Faction LP.







None of which makes any sense at all. If people want pirate faction LP (other than SOE) they should go to pirate space. Low Sec is Empire space thus empire LP.

Low sec already has the best LP generating missions (lvl 5s) as well as some of the most valuable LP (faction warfare and the low sec sisters of EVE agents) in addition to the best exploration (5-6/10s that can drop things like pithum/gistum invuls and medium shield boosters, which is usually better isk wise than the stuff you can get from 7/10s on up) and unique content like Clone Tag dropping ships and several farmable high end Cosmos plexes.

None of us complain about the unbalanced nature of low sec rewards except FW because low sec is dangerous unlike high sec, but buffing low sec rewards is insane because any good PVEr can already make a mint there. I know because I do, MJD Domis in lvl 5s is great LP earning.

There is no place in high sec, low sec or wormholes where you can make 100 mil an hour with a frigate with warp core stabs. PVE wise low sec is fine.


See all I hear is don't take our passive income away CCP. We need moongoo so we don't have to PVE!

Low Sec doesn't offer anything to the pirate group. Moon minerals being of Highest Value would give them something to fight over other than "for the hell of it" It provides a gaping bridge between FW PVP and Nullsec combat.

What is one good reason that Null Sec should retain the highest value moons or minerals?
Soulja
State War Academy
Caldari State
#156 - 2014-03-22 22:35:34 UTC
Not speculation, but one can only hope to be able to un-anchor offline/abandoned POS if they belong to someone else...
MutnantRebel
Caldari Provisions
Caldari State
#157 - 2014-03-22 22:54:16 UTC
For those that complain about "We don't need no expansions up in HERE!" I have this to ask....

In the REAL world, here on boring (and every increasingly eff'd up) Earth do we not incessantly advance technology, or come up with new products? Wouldn't you think that with the Eve Economy and such new items/ships/spaces would also happen all the same? There's no reason to be incensed about it... Technology happens, get over it! I, myself, will completely enjoy the game, no matter your complaints. If you dislike expansions, find another game. I here WoW is a favorite of those that can't handle eve.

Trailer Trash and proud of it!

Jenn aSide
Soul Machines
The Initiative.
#158 - 2014-03-22 23:03:14 UTC
Mario Putzo wrote:


See all I hear is don't take our passive income away CCP. We need moongoo so we don't have to PVE!


There is that prejudice again. Because Im in a null allaince you think I have something to do with passive income. I do not, I only rarely pvp so i don't get reimbursed for anyhting (for example). I don't care what CCP does with moon goo good or bad, it doesn't affect me.

Quote:

Low Sec doesn't offer anything to the pirate group. Moon minerals being of Highest Value would give them something to fight over other than "for the hell of it" It provides a gaping bridge between FW PVP and Nullsec combat.


This again demonstrates you don't understand people. Pirates aren't going to up and stop pirating to challenge null sec colaitions that are thousands of times bigger for moon goo or anything else. Again, there is no magic wall keeping null sec groups out of low sec.

All that would happen were CCP to do as you suggest is switch which systems CCP has to reinforce beause of blobbing.

Quote:

What is one good reason that Null Sec should retain the highest value moons or minerals?


Because it's the most dangerous space by volume (wormhole space is the most dangerous per capita). While low sec doesn't have much npc protection, it has some (gate guns, station guns, sec loss for shooting people).

The proper rewards progession in EVE is high sec (because of CONCORD), low sec (some automated protection), Null sec (no protection save what peopel do for themselves), Wormholes (no protection AND no local). Again, many of us accept the rewards inbalance in low sec (such as low having DED plexes that drop better stuff than the higher rated DED plexes of null) because at least there is risk in low, but low has more than enoguh rewards for organized groups already. Thats why TEST went to faction warfare and Goons and co used to lock down low sec incursion consellations.
MutnantRebel
Caldari Provisions
Caldari State
#159 - 2014-03-22 23:31:33 UTC
"Low Sec doesn't offer anything to the pirate group. Moon minerals being of Highest Value would give them something to fight over other than "for the hell of it" It provides a gaping bridge between FW PVP and Nullsec combat."

Pirates in no way attack over moon goo or control of a system (unless they're based out of it). Why? Why would they? It defies everything a Pirate does! Profit from the TEARS of others! Or just kill for fun. To make you sing a silly song, or some such thing. If they hold Sov in any way, they're null alliances that allow piracy, that's it. A Pirate needs no reason to blow up your ship, he/she does it because you (general statement, not YOU specifically) crying about it puts a smile on a pirates face. We'll record the chat log and laugh about it for amonth, or until something funnier happens.

Trailer Trash and proud of it!

Dominic karin
Versatility Production Corporation' LLC
#160 - 2014-03-22 23:53:49 UTC
Samroski wrote:
There is a new line of summer apparel planed for this expansion.


OH! OH! I want a bikini!!