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Summer Expansion Speculation Thread

First post First post
Author
Sevendeadly Sins
Sebiestor Tribe
Minmatar Republic
#61 - 2014-02-15 21:41:39 UTC
Chastiser wrote:
I'm hoping for a Star Trek style warp effect

https://www.youtube.com/watch?v=xpOMc9ysuek

http://www.zombo.com

Arduemont
Rotten Legion
#62 - 2014-02-15 22:39:32 UTC
Malcanis wrote:

Apocrypha was an oustanding expansion concept, but it also took a level of crunch effort that's not realistically repeatable now. And it laid up a store of problems that contributed to a lot of the grief in the following :18 months:

Realistically, we're not going to see another Apocrypha class expansion released in a single 6 month cycle.

CCP Seagull laid out her vision at fanfest last year in the keynote speech.. That's what's going to happen. Rubicon, Odyssey, and the expansions that follow them will all be building up to that. CCP have a "to do" list that needs to be completed before we can see that vision of player built stargates and new space finally realised, and they're on it. For exapmple, one of those items is ship balancing, and that project has nearly completed its first iteration. Another was exploration, and that was addressed in the last expansion. There are other items of similar magnitude, and I'm sure that you can probably guess most or all of them if you think about what still needs doing. Meanwhile, CCP are gradually introducing the new tools that will be part of that vision, such as the deployables.

If CCP deliver what they showed us, then a lot of people engaged in everyday EVE activities are going to be very happy with the summer expansion. People expecting another "Apocrypha" will be disappointed. They're always going to be disaapointed. I think if CCP execute it well, it'll be more like another "Retribution".

And don't forget that a significant percentage of the next expansion will be delivered in point releases; the days of giant expansion changelogs and patchnotes are over. (It's worth remembering that we haven't even had all of Rubicon yet!) There is an emphasis on making sure that the core game experiences are good, and gradually infiltrating new features rather than a sudden dramatic "OH WOW" change as we got in Apocrypha.

I know it's not as exciting to anticipate, and it sure does make the marketing guys job harder, but it's a better and more productive way to develop the game. It's a change that the players begged CCP for years to make.


Well said. You almost stopped me feeling bitter about the state of our recent expansions. Almost.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

corporal hicks
Aliastra
Gallente Federation
#63 - 2014-02-16 00:46:15 UTC
Space Zombies.
ctx2007
Republic Military School
Minmatar Republic
#64 - 2014-02-16 00:46:19 UTC
they should do nothing except clean up the code and deal with the bugs and call it "Hoover" Blink

You only realise you life has been a waste of time, when you wake up dead.

Flamespar
WarRavens
#65 - 2014-02-16 01:41:02 UTC
Malcanis wrote:
Hiton Kado wrote:
Nevyn Auscent wrote:
Why do we need 'new' content? This isn't a traditional MMO that makes some 'new' content that makes every single old piece of content obsolete. Everything stays relevant in EVE. So the amount of relevant content doesn't decrease by an expansion.

So, in your opinion the introduction of for example wormhole space and all related features was a waste of development time and should have been spent on reiterating older features?


Apocrypha was an oustanding expansion concept, but it also took a level of crunch effort that's not realistically repeatable now. And it laid up a store of problems that contributed to a lot of the grief in the following :18 months:

Realistically, we're not going to see another Apocrypha class expansion released in a single 6 month cycle.

CCP Seagull laid out her vision at fanfest last year in the keynote speech.. That's what's going to happen. Rubicon, Odyssey, and the expansions that follow them will all be building up to that. CCP have a "to do" list that needs to be completed before we can see that vision of player built stargates and new space finally realised, and they're on it. For exapmple, one of those items is ship balancing, and that project has nearly completed its first iteration. Another was exploration, and that was addressed in the last expansion. There are other items of similar magnitude, and I'm sure that you can probably guess most or all of them if you think about what still needs doing. Meanwhile, CCP are gradually introducing the new tools that will be part of that vision, such as the deployables.

If CCP deliver what they showed us, then a lot of people engaged in everyday EVE activities are going to be very happy with the summer expansion. People expecting another "Apocrypha" will be disappointed. They're always going to be disaapointed. I think if CCP execute it well, it'll be more like another "Retribution".

And don't forget that a significant percentage of the next expansion will be delivered in point releases; the days of giant expansion changelogs and patchnotes are over. (It's worth remembering that we haven't even had all of Rubicon yet!) There is an emphasis on making sure that the core game experiences are good, and gradually infiltrating new features rather than a sudden dramatic "OH WOW" change as we got in Apocrypha.

I know it's not as exciting to anticipate, and it sure does make the marketing guys job harder, but it's a better and more productive way to develop the game. It's a change that the players begged CCP for years to make.


Shame. Retribution was a pretty 'meh' expansion.
Malcanis
Vanishing Point.
The Initiative.
#66 - 2014-02-16 19:45:46 UTC
Flamespar wrote:
Malcanis wrote:
Hiton Kado wrote:
Nevyn Auscent wrote:
Why do we need 'new' content? This isn't a traditional MMO that makes some 'new' content that makes every single old piece of content obsolete. Everything stays relevant in EVE. So the amount of relevant content doesn't decrease by an expansion.

So, in your opinion the introduction of for example wormhole space and all related features was a waste of development time and should have been spent on reiterating older features?


Apocrypha was an oustanding expansion concept, but it also took a level of crunch effort that's not realistically repeatable now. And it laid up a store of problems that contributed to a lot of the grief in the following :18 months:

Realistically, we're not going to see another Apocrypha class expansion released in a single 6 month cycle.

CCP Seagull laid out her vision at fanfest last year in the keynote speech.. That's what's going to happen. Rubicon, Odyssey, and the expansions that follow them will all be building up to that. CCP have a "to do" list that needs to be completed before we can see that vision of player built stargates and new space finally realised, and they're on it. For exapmple, one of those items is ship balancing, and that project has nearly completed its first iteration. Another was exploration, and that was addressed in the last expansion. There are other items of similar magnitude, and I'm sure that you can probably guess most or all of them if you think about what still needs doing. Meanwhile, CCP are gradually introducing the new tools that will be part of that vision, such as the deployables.

If CCP deliver what they showed us, then a lot of people engaged in everyday EVE activities are going to be very happy with the summer expansion. People expecting another "Apocrypha" will be disappointed. They're always going to be disaapointed. I think if CCP execute it well, it'll be more like another "Retribution".

And don't forget that a significant percentage of the next expansion will be delivered in point releases; the days of giant expansion changelogs and patchnotes are over. (It's worth remembering that we haven't even had all of Rubicon yet!) There is an emphasis on making sure that the core game experiences are good, and gradually infiltrating new features rather than a sudden dramatic "OH WOW" change as we got in Apocrypha.

I know it's not as exciting to anticipate, and it sure does make the marketing guys job harder, but it's a better and more productive way to develop the game. It's a change that the players begged CCP for years to make.


Shame. Retribution was a pretty 'meh' expansion.


In terms of increased subscriptions and PCU, it was one of the most successful in EVE's history.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Herzog Wolfhammer
Sigma Special Tactics Group
#67 - 2014-02-16 20:22:24 UTC
Hopefully they give SoE ships the same bubble immunity that interceptors have.

(And that will be the only way to make the Nestor worth its LP)

So we have an SoE frigate, a cruiser, and a BS - where's the BC?


I predict the door will open and..... there will be a hallway (I'm really good at this)



Bring back DEEEEP Space!

Airdorn
Tempest Vector
#68 - 2014-02-16 20:56:41 UTC
Tech 2 capitals

Tech 3 modules

Tech 3 frigates, battlecruisers, and battleships

New travel mechanic opening up whole new regions of space to explore

Tech 2 giant secure containers

Mobile units to allow use of random jump bridges

Tunable stargates

Nestor with cov ops cloak

New ship with salvaging bonus (has to look really cool, too)

Kill-off the Amarrian race

Walking in stations

Resize stations and gates so they are realistic... (at least 10x their current size)

Resize moons so they are realistic



Tachito Ichosira
Doomheim
#69 - 2014-02-16 20:59:05 UTC
Herzog Wolfhammer wrote:
Hopefully they give SoE ships the same bubble immunity that interceptors have.

(And that will be the only way to make the Nestor worth its LP)

So we have an SoE frigate, a cruiser, and a BS - where's the BC?


I predict the door will open and..... there will be a hallway (I'm really good at this)





Will it be a really long hallway? If it's just a short hallway I will be sad.

Personally I'm betting on a couple of deployables and some ship stat tweaks.

This will then be repeated for the next six expansions.

Then player built stargates to new space will be delivered and the CFC will promptly build one and take it all over.
Malcanis
Vanishing Point.
The Initiative.
#70 - 2014-02-16 21:25:33 UTC
Airdorn wrote:
Tech 2 capitals

Tech 3 modules

Tech 3 frigates, battlecruisers, and battleships

New travel mechanic opening up whole new regions of space to explore

Tech 2 giant secure containers

Mobile units to allow use of random jump bridges

Tunable stargates

Nestor with cov ops cloak

New ship with salvaging bonus (has to look really cool, too)

Kill-off the Amarrian race

Walking in stations

Resize stations and gates so they are realistic... (at least 10x their current size)

Resize moons so they are realistic





No

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Flamespar
WarRavens
#71 - 2014-02-16 21:46:06 UTC
Malcanis wrote:
Flamespar wrote:
Malcanis wrote:
Hiton Kado wrote:
Nevyn Auscent wrote:
Why do we need 'new' content? This isn't a traditional MMO that makes some 'new' content that makes every single old piece of content obsolete. Everything stays relevant in EVE. So the amount of relevant content doesn't decrease by an expansion.

So, in your opinion the introduction of for example wormhole space and all related features was a waste of development time and should have been spent on reiterating older features?


Apocrypha was an oustanding expansion concept, but it also took a level of crunch effort that's not realistically repeatable now. And it laid up a store of problems that contributed to a lot of the grief in the following :18 months:

Realistically, we're not going to see another Apocrypha class expansion released in a single 6 month cycle.

CCP Seagull laid out her vision at fanfest last year in the keynote speech.. That's what's going to happen. Rubicon, Odyssey, and the expansions that follow them will all be building up to that. CCP have a "to do" list that needs to be completed before we can see that vision of player built stargates and new space finally realised, and they're on it. For exapmple, one of those items is ship balancing, and that project has nearly completed its first iteration. Another was exploration, and that was addressed in the last expansion. There are other items of similar magnitude, and I'm sure that you can probably guess most or all of them if you think about what still needs doing. Meanwhile, CCP are gradually introducing the new tools that will be part of that vision, such as the deployables.

If CCP deliver what they showed us, then a lot of people engaged in everyday EVE activities are going to be very happy with the summer expansion. People expecting another "Apocrypha" will be disappointed. They're always going to be disaapointed. I think if CCP execute it well, it'll be more like another "Retribution".

And don't forget that a significant percentage of the next expansion will be delivered in point releases; the days of giant expansion changelogs and patchnotes are over. (It's worth remembering that we haven't even had all of Rubicon yet!) There is an emphasis on making sure that the core game experiences are good, and gradually infiltrating new features rather than a sudden dramatic "OH WOW" change as we got in Apocrypha.

I know it's not as exciting to anticipate, and it sure does make the marketing guys job harder, but it's a better and more productive way to develop the game. It's a change that the players begged CCP for years to make.


Shame. Retribution was a pretty 'meh' expansion.


In terms of increased subscriptions and PCU, it was one of the most successful in EVE's history.


I think you'll find that that honour goes to Quantum rise.
Felicity Love
Doomheim
#72 - 2014-02-17 00:53:43 UTC
Expansion Prediction:

1) 48 to 72 hours of unexpected DownTime over the first week of deployment until incredibly cool and new content is stable,

2) vast amounts of whining for free skillpoints due to said delays, and

3) "Faction Tinfoilhats" become the hottest selling NeX Store item of all time.


Personally, I'd settle for a garden gnome outside the door to my Captains Quarters. Blink


"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#73 - 2014-02-17 02:40:49 UTC  |  Edited by: Infinity Ziona
I predict more ships changes and new ships. Its possible that a small ship class, perhaps destroyers, will be given an OP ability like interceptors were given, perhaps the ability to lock and scram other ships in the next system before actually jumping.

To balance this, Battleships will have the ability to lock anything in system restricted to 10km, of course you will be able to fit a new battleship only script to your 5 sensor boosters to bring that back to current locking range although that'll cut your BS's scan resolution in half but that's only fair since they're called battleships.

T3's will be rui... rebalanced, skill point loss will be removed but this will be balanced by reload times being changed to 45 seconds, dps will be reduced by 20% after each reload gradually rising to 105% in 5% increments every 10 seconds of firing.

New Coalitions mechanics will be implemented allowing the formation of official coalitions.

New space will be opened up however this will only be accessible through WH's and by building star-gates. Players will have to be in a coalition and hold at least 50% of null sec space to build star-gates (after a large amount of forum outrage this will likely be changed to 55%)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Muestereate
Minions LLC
#74 - 2014-02-17 02:47:47 UTC
Concord in Null , The Age of Aquarius, Harmony and Understanding, Sympathy and Peace Abounding. Hi sec tech moons and arkanor and Huge veldspar anomalies so Titans so we can have Titan gatecamps
Myxx
The Scope
#75 - 2014-02-17 03:11:17 UTC
"expansion" is a false term. Just call it a large bugfix from here on out.

I'm glad I'm not paying for my sub with any of my own money. I have had this one going with plex for some time now. I'm not at all convinced that CCP Seagull is actually capable of delivering... anything interesting in any form. So, we'll see. It'll probably just be another boring major bugfix patch with a new ship and maybe some new gfx redone or something to call a feature.

I'm beyond bitter and cynical with EVE and most other MMOs. I can hardly remember the last mmo or expansion I looked forward to for any MMO, EVE included.
TheButcherPete
KarmaFleet
Goonswarm Federation
#76 - 2014-02-17 06:28:54 UTC
Airdorn wrote:
Tech 2 capitals

Tech 3 modules

Tech 3 frigates, battlecruisers, and battleships

New travel mechanic opening up whole new regions of space to explore

Tech 2 giant secure containers

Mobile units to allow use of random jump bridges

Tunable stargates

Nestor with cov ops cloak

New ship with salvaging bonus (has to look really cool, too)

Kill-off the Amarrian race

Walking in stations

Resize stations and gates so they are realistic... (at least 10x their current size)

Resize moons so they are realistic





Yes.
Death to Amarr.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Erin Crawford
#77 - 2014-02-17 09:14:55 UTC
SOE Carrier, SOE Dreadnought and possibly SOE Titan! Shocked

"Those who talk don’t know. Those who know don’t talk. "

BrundleMeth
State War Academy
Caldari State
#78 - 2014-02-17 09:38:57 UTC
Malcanis wrote:
Airdorn wrote:
Tech 2 capitals

Tech 3 modules

Tech 3 frigates, battlecruisers, and battleships

New travel mechanic opening up whole new regions of space to explore

Tech 2 giant secure containers

Mobile units to allow use of random jump bridges

Tunable stargates

Nestor with cov ops cloak

New ship with salvaging bonus (has to look really cool, too)

Kill-off the Amarrian race

Walking in stations

Resize stations and gates so they are realistic... (at least 10x their current size)

Resize moons so they are realistic





No

Why not? Some of those things are not unreasonable, especially Tech 3 Modules...
Garia666
CyberShield Inc
HYDRA RELOADED
#79 - 2014-02-17 09:48:12 UTC
flakeys wrote:
Wow golly i sure do hope we can walk in stations .... Roll



lol flakes hehe
Little Dragon Khamez
Guardians of the Underworld
#80 - 2014-02-17 10:00:17 UTC
You don't need to speculate about the summer expansion, we already know what's coming.

A few more useless deployables along the lines of the ESS and ship rebalancing.

Dumbing down of Eve Online will result in it's destruction...