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MJD Artillery Fits

Author
Patricia Tannis
Doomheim
#1 - 2014-02-14 16:59:46 UTC
Hello everyone; I need a hand.

I've been running some level fours recently in Amarr space and have started to get a feel for them. I was using a Sleipnir which seemed decent until I lost it after messing up on Worlds Collide. Sigh.

Anyway, I fancied a change, so started looking at the newfangled MJD, particularly in regard to sniping.

Most of the fits online are built around sentry drones, but I'd like some suggestions built around artillery.

Is this a terrible idea? I have good gunnery skills and imagine one of the tempest hulls might work. I can't use Marauders at this point. If anyone has any ideas they would be very much appreciated.

Cheers
Estella Osoka
Cranky Bitches Who PMS
#2 - 2014-02-14 19:20:23 UTC
[Tempest, Sniper]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Sensor Booster II, Targeting Range Script
Large Micro Jump Drive
100MN Afterburner II
Large Shield Extender II
Adaptive Invulnerability Field II

1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
[empty high slot]
[empty high slot]

Large Ancillary Current Router I
Large Anti-EM Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I


Blap frigates first. Remember it take 3 minutes before you can use the MJD again.
Batelle
Federal Navy Academy
#3 - 2014-02-14 22:55:35 UTC
I would think artillery are the worst gun for mjd sniping because you're still fighting in falloff.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Caleidascope
Republic Military School
Minmatar Republic
#4 - 2014-02-15 14:40:02 UTC
Batelle wrote:
I would think artillery are the worst gun for mjd sniping because you're still fighting in falloff.

Kinda hard to kill angels with lasers.

Life is short and dinner time is chancy

Eat dessert first!

Khadrea Shakor
Shakor Freight and Mining Service
#5 - 2014-02-15 17:10:03 UTC
Maelstrom, maybe?
Plug in a few cheap +3's (MR, SS, LP) and you got over 12K aplha. Group 3-3-2 for frig blapping. Drop to Meta4 LSE if having trouble fitting. Or buy a EG-603. Keep in mind that 16 sec guncycle and the ~3minute MJD cooldown though.

[Maelstrom, Sniper]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Large Micro Jump Drive
Large Shield Extender II
EM Ward Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L

Large Projectile Collision Accelerator I
Large Ancillary Current Router I
Large Core Defense Field Extender II

Hobgoblin II x5
Bouncer II x3
Loraine Gess
Confedeferate Union of Tax Legalists
#6 - 2014-02-16 16:18:21 UTC
Solution: Don't fit a MJD, just don't fit like a ****** and die to world's collide...
Patricia Tannis
Doomheim
#7 - 2014-02-16 21:12:03 UTC
Loraine Gess wrote:
Solution: Don't fit a MJD, just don't fit like a ****** and die to world's collide...


Thanks for the advice, champ.

I wanted to try artillery on a larger scale after flying the Sleipnir. I got popped after being webbed and scrammed, and lost my drones to some elite frigates (Sleip can only carry 5 lights).

You'll be pleased to know I went ahead and fitted a MJD, though your comment caused me to take a long, hard look at myself. The Tempest packs a punch, but feels fragile and a lot slower.
Noxisia Arkana
Deadspace Knights
#8 - 2014-02-17 14:39:46 UTC
I've Beared plenty. The only time I've lost a battleship is in worlds collide. Dual rep 7 slot tank domi in room 3.

MJD is a great tool. Plus you can keep a depot in your cargohold and use it as a GTFO gadget.

Estella Osoka
Cranky Bitches Who PMS
#9 - 2014-02-17 15:32:53 UTC
The difference between the Maelstrom and the Tempest, is that the Tempest can fit an AB along with the MJD. Thus allowing you to keep cruisers, BCs, and BS at range. Only thing to worry about are frigs, which you can blap as they will burn right towards you and have 0 angular velocity. You should still be able to one shot cruisers, 2 shot BCs, and prolly 4 shot BS.

So the tradeoff is manueverability vs. bigger buffer tank. I would go with manueverabilty every time. Note: Do not go up against missiles in a buffer tank; you will eventually lose and have to warp out. I have found that Angels, Serpentis, Drones, and Blood Raiders can't hit for **** when you are about 100km from them.
Marc Callan
Center for Advanced Studies
Gallente Federation
#10 - 2014-02-17 15:52:05 UTC
If you've got some spare powergrid on a Maelstrom, don't forget that its defensive bonus is to shield boosting, so an LSB or XLSB are generally good defensive options.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#11 - 2014-02-17 17:57:40 UTC
i just made one on the fly which i would use (turrets atleast in 2 groups) and the amplifiers will be rat specific

[Maelstrom, Mission]

8x 1200mm Artillery Cannon II (EMP L)

Large Micro Jump Drive
Gist C-Type X-Large Shield Booster
Explosive Deflection Amplifier II
Kinetic Deflection Amplifier II
2x Tracking Computer II (Optimal Range Script)

4x Gyrostabilizer II
Damage Control II

Large Anti-EM Screen Reinforcer I
Large Projectile Burst Aerator II
Large Core Defense Capacitor Safeguard I
norkul Shillferoo
Native Freshfood
Minmatar Republic
#12 - 2014-02-17 18:15:12 UTC  |  Edited by: norkul Shillferoo
Use a maelstrom, but you should not passive tank it like the fit earlier, and you should not rig it with defense screens, you'll just be using two mission-specific hardeners. This is the fit I currently fly with.

[Maelstrom, Arty Maelstrom]

Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Tracking Computer II, Optimal Range Script
Large Micro Jump Drive
Shield Boost Amplifier II
Domination X-Large Shield Booster
Kinetic Deflection Field II
Explosive Deflection Field II

1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L
1400mm 'Scout' Artillery I, Republic Fleet Fusion L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Ancillary Current Router I


You can decide for yourself how many gyros and how many tracking enhancers you want, but I just use 3/2. The tank on that is very good, I would not reccomend using a faction shield booster though over the tech II if you can fit it, they have the same tank, just different fitting and burst. Additionally, if you have AWU IV you could drop the ANC rig. I use the shield boost amplifier II, but if you don't have shield management V you could totally get away with a meta module, Your tank is very strong in a maelstrom anyway. (also don't use 1200's, they have less dps, and I can hit battleships just fine from 12k if I fly carefully) Keep guns in two groups of four, unless there are many frigs, in which case you can one-shot most of them with just one gun. Send me an eve-mail in game if you want to fly some missions with me.

Edit: also capacitor control circuits are better than defense screen capacitor safegaurds because it gives you more sustained tank, which is more important than running the booster for an extra 24 seconds.
Patricia Tannis
Doomheim
#13 - 2014-02-17 20:41:38 UTC
Thanks for the further replies. I've taken the Tempest out for around five missions, using the first fit posted.

So far it's been fine, but has required me to re-wire my brain a little. Range and positioning have become much more important, as has timing (MJD use, reload time). Just like a real sniper, I imagine.

Fighting in Amarr space has been fine so far, although using RF EMP against Bloods and Sansha feels ironic due to the fact that it pushes me towards them.

It is very satisfying knocking out 6 frigates with 6 separate shots. Cruisers and even some BC's can be one-shotted. Seems to work better with grouped guns. I'm using vanilla Sabot rounds for Mercs and Guristas. Would anyone recommend the T2 long range ammo? (I think it's called Quake or Tremor).

TL:DR - Most missions involve warping in, burning away from trouble, and using to MJD to land on top of objectives. Zzzoooop.
Batelle
Federal Navy Academy
#14 - 2014-02-17 21:07:02 UTC
the only ammo you need if phased plasma, emp, and fusion. Don't bother with that sabot nonsense.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Khadrea Shakor
Shakor Freight and Mining Service
#15 - 2014-02-17 21:17:24 UTC
Batelle wrote:
the only ammo you need if phased plasma, emp, and fusion. Don't bother with that sabot nonsense.

What he said.
Patricia Tannis
Doomheim
#16 - 2014-02-17 21:27:05 UTC
Yeah, this nuclear crap just doesn't cut it. Have just started Worlds Collide again. Not dead (yet).
Shiloh Templeton
Cheyenne HET Co
#17 - 2014-02-18 14:01:25 UTC
Khadrea Shakor wrote:
Batelle wrote:
the only ammo you need if phased plasma, emp, and fusion. Don't bother with that sabot nonsense.

What he said.

What is the better choice when Eve-Survival recommends Kin damage? The projectile chart shows Sabot has the best Kin damage (2 exp, 6 kin) with 1.2x tracking bonus and 0 range bonus.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#18 - 2014-02-18 14:03:47 UTC
Shiloh Templeton wrote:
What is the better choice when Eve-Survival recommends Kin damage? The projectile chart shows Sabot has the best Kin damage (2 exp, 6 kin) with 1.2x tracking bonus and 0 range bonus.

Phased Plasma outperforms Titanium Sabot against Kinetic weak rats due to it's much higher overall damage and the fact that said rats have thermal as their second lowest resist.
Marc Callan
Center for Advanced Studies
Gallente Federation
#19 - 2014-02-18 15:53:48 UTC
There are a few elite rats that are kinetic-vulnerable but thermal-resistant, but they're very rare. One reload of Titanium in your cargohold would be plenty, and for all the other kinetic-vulnerable rats, Phased Plasma is the superior choice.

Don't forget that artillery, in addition to the long optimal range, has a very long falloff range, enough that your odds of hitting a target at the outer edge of lock range for full damage are roughly in the neighborhood of two-to-one in your favor. Basically, there's little to no reason to carry the long-range ammo types (Proton, Carbonized Lead, Nuclear) on an artillery boat (and not much more on an autocannon boat that I can see).

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#20 - 2014-02-18 18:54:49 UTC  |  Edited by: Jeanne-Luise Argenau
norkul Shillferoo wrote:
Use a maelstrom, but you should not passive tank it like the fit earlier, and you should not rig it with defense screens, you'll just be using two mission-specific hardeners. This is the fit I currently fly with..


i havent done missions in quite a while. But the fit i linked needs alot of skills in cap management and on the char. But i choose those rigs because they gave me a workable cap life, and closed the em hole so that i only need 2 mids for resistence and a t2 burst rig eats 300 cali. 1200mm where choosen for the higher rof and better tracking which in my opinion is more important than the higher alpha on 1400mm. I cant say you r wrong or right because i would have to test both fits in the same mission to compare it would be great if u can do it but either way i think both our fits have merit so just dont say it sucks before u compared them.

EDIT:

Stats for all l5 on:

[Maelstrom, Mission]

8x 1200mm Artillery Cannon II (EMP L)

Large Micro Jump Drive
Gist C-Type X-Large Shield Booster
EM Ward Amplifier II
Thermic Dissipation Amplifier II
2x Tracking Computer II (Optimal Range Script)

4x Gyrostabilizer II
Damage Control II

Large Anti-EM Screen Reinforcer I
Large Projectile Burst Aerator II
Large Core Defense Capacitor Safeguard I

are 589.25 dps on guns; 7.92s RoF; 31.3km optimal; 71.7km falloff; locking range 93.75km; 4m16s cap; 577.39 tank against sansha
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