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[Suggestion] Making AURA great with good vocal audio warnings

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djentropy Ovaert
The Conference Elite
The Conference
#1 - 2014-02-14 10:34:02 UTC  |  Edited by: DJentropy Ovaert
I've seen a few threads that touch on this, but most are about a specific system (such as AURA warning a miner if the hold is nearing full, or having AURA warn due to changes in local system population). My idea involves giving us players a much wider range of voice warnings/notifications that the player can configure.

Let's face it - how many times do you get a voice warning from AURA that serves any purpose or tells you something that you don't already know? "Warp Drive Active". "There is already something in that location." Sure, those are handy - but hardly something that really matters when you are in a firefight. Unless you are using auto pilot, the only message you are ever likely to hear from AURA is "Warp Drive Active." Yeah, I know it's active - I turned it on and the GIANT TEXT ON MY HUD is a pretty good reminder that I have turned on my warp engines. I'd trade that voice in a heartbeat for getting voice warnings for events that I did not initiate in the first place. I'll give some examples that in a moment.

Let's fix this and add audio warnings that really matter. From a programming standpoint, I don't see this as being very complicated or something that is going to consume a lot of server resources. Beyond some minor code changes and sitting down someone who can do the AURA voice in a sound booth for a afternoon, this seems like something that most if not all players would welcome and could be done without much work at all! The messages, like the current AURA voice messages would be all stored on the client side, and I highly doubt having the server send a message instructing the client to playback a specific audio warning would have much negative impact on server performance.

I'm talking about AURA giving voice warnings along the lines of:

"Warp drive inoperable" - when pointed
"Hostile target detected" - when a war target or someone marked red comes on grid
"Shields are offline" / "Armor is offline" - when taking damage
"You are under attack" - when the first bit of damage is applied to the player
"Tracking is being disrupted" / "Targeting is being disrupted" / etc - when subject to various forms of ECM
"You are being targeted" - when a target locks onto you
"Target destroyed" - when your active target goes boom
"Squad/Wing/Fleet member requesting (shields/armor/cap)" - when that happens
"Module has been critically damaged" - when you overheat something to the point that it breaks
"Capsule Ejected" - when your egg leaves the bird that went boom


And so on. I'm sure others have a bunch of ideas of actual useful information that could be relayed to the player via a voice message.

Of course, these need to be configurable so they can be turned on or off or fine tuned to the players need / situation / personal preference.

In my opinion, this is a really simple thing to do that not only would give players a much greater awareness of the tactical situation around them - but would also result in a much better game play experience in general. You mean to tell me that the advanced AI system that is part of my ship will give me a audio warning when I try to place a module in a slot that is already full, but no one thought giving that same AI the ability to warn me via voice that I am being pointed/webbed/ECMed or that my shields are down would be a good idea?

And yes, I am aware I can configure a beep for when my ship hits a specific % of shields, armor, or hull - but let's face it - in the heat of battle where most decisions are made in a split second, they are ambigious to say the least. Same with the flashy red effect on the top or bottom of the screen. These are things that need to be relayed from the ships computer to the capsule pilot in a clear, simple, and direct audio message.

Well, what do you guys think? Also, inb4 "Eve has sound?" :) :) :) (CCP: Add something useful to the voice messages like this, and perhaps "Eve has sound?" will become a bit less lulzy and pointed of a remark then it is right now) :) :)

[Edit: Forgot to spell check.]
Daoden
The Scope
Gallente Federation
#2 - 2014-02-14 10:36:59 UTC
I could go with all but the fleet one. last thing I want to hear is everyone spamming for shields/armor when they all get hit by 1 bomb.
djentropy Ovaert
The Conference Elite
The Conference
#3 - 2014-02-14 10:38:33 UTC
Daoden wrote:
I could go with all but the fleet one. last thing I want to hear is everyone spamming for shields/armor when they all get hit by 1 bomb.


For sure. In a small fleet, I could see it being really useful - but in a large fleet, it's something that a player would want to configure for their needs. Giving the player the option to restrict a message like that to squad or wing, or perhaps only players that are on the current watchlist - the possibilities are endless.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#4 - 2014-02-14 11:07:57 UTC
Yes, more of Aura please.

Just needs an option to be shut down if she get's too annoying. ;)
Seliah
Red Cloud Vigil
#5 - 2014-02-14 11:13:29 UTC
Would definitely be cool as long, as you can handpick the ones you want or don't want.

Also, make sure there are no voice warnings for events that can happen a lot over a short period of time ... Like in your example, "new hostile on grid", that could become quite awful in larger fights ^^.
djentropy Ovaert
The Conference Elite
The Conference
#6 - 2014-02-14 11:13:55 UTC
Gimme more Cynos wrote:
Yes, more of Aura please.

Just needs an option to be shut down if she get's too annoying. ;)


Yup! This would also have the effect of just making EVE "feel" a lot cooler. It's the little things that make the universe we play in a better place to be. Sorta like ships catching on fire when taking hull damage. We need more little things that make the universe a more immersive experience. Combat is already a bunch of fun, simple things like AURA giving a "Shields are offline" or "Hull is critical" voice message will totally add to the experience.
djentropy Ovaert
The Conference Elite
The Conference
#7 - 2014-02-14 11:15:13 UTC
Seliah wrote:
Would definitely be cool as long, as you can handpick the ones you want or don't want.

Also, make sure there are no voice warnings for events that can happen a lot over a short period of time ... Like in your example, "new hostile on grid", that could become quite awful in larger fights ^^.


Yeah, I could see that - and I could also see how weird things might happen in say, a frigate that is instablapped by some serious firepower. Of course, the idea will need some tweaking and tuning - but allowing the player to configure these events and turn them on or off is a must, as well as some common sense as to when the events are triggered in the first place.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#8 - 2014-02-14 11:20:49 UTC
Inst-blap etc would be straight forward...no messages rewuired as you ship is vapour!

Fo instance when you aren't slaughtered outright a simple case statement would check in order and warn you of structural dmg, then armour, then shield but would short-circuit out at the first applicable message
djentropy Ovaert
The Conference Elite
The Conference
#9 - 2014-02-14 11:23:51 UTC
Corraidhin Farsaidh wrote:
Inst-blap etc would be straight forward...no messages rewuired as you ship is vapour!

Fo instance when you aren't slaughtered outright a simple case statement would check in order and warn you of structural dmg, then armour, then shield but would short-circuit out at the first applicable message


Yup! And this really does not seem like a change that would require much dev team time at all, and that I think most if not all players would get behind.

Imagine, if you will, a universe where the nifty voice warning system in your ship actually.... gives you relevant voice warnings that aid in battlefield awareness? :)
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#10 - 2014-02-14 11:30:31 UTC
Would be nice, especially if they gave Aura the bunny voice from the old Cadbury's caramel adverts (google or youtube are your friends)...people would be getting shot just to hear the warnings...
Ix Method
Doomheim
#11 - 2014-02-14 11:46:13 UTC
"Stop being creepy, it's only a woman"

Travelling at the speed of love.

djentropy Ovaert
The Conference Elite
The Conference
#12 - 2014-02-14 11:46:22 UTC
Corraidhin Farsaidh wrote:
Would be nice, especially if they gave Aura the bunny voice from the old Cadbury's caramel adverts (google or youtube are your friends)...people would be getting shot just to hear the warnings...


Save that for a later expansion :P Kinda like being able to download voice packs for your GPS....

omg I think you stumbled on something that might get CCP to consider this!

DEVS - How about we do this, and offer voice packs in the Aurem market thingie? Think of how many people would pay 5$ or so to have AURA give messages using the voice of some popular celeb or meme voice? Think of the *money* :)
djentropy Ovaert
The Conference Elite
The Conference
#13 - 2014-02-14 11:47:38 UTC
Ix Method wrote:
"Stop being creepy, it's only a woman"


YES. I can just picture AURA jumping in on TS3 when a female speaks up in comms and some of the guys have to be "OMG WE HAVE A GIRL IN FLEET."

Aura: "Stand down. Girls fly internet spaceships too."

xD
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#14 - 2014-02-14 11:51:09 UTC
Oh for the Brian Blessed Aura pack...then I can fly an alt named Gordon and every time I escape a Gank he chimes in 'Gordon's aliiiiive!' .....on every ship involved....
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#15 - 2014-02-14 11:53:02 UTC
Ix Method wrote:
"Stop being creepy, it's only a woman"


Technically it's a cartoon bunny...but that really doesn't help with it being any less creepy...Twisted
Valkin Mordirc
#16 - 2014-02-14 12:30:41 UTC
This has probably already been mentioned, but I think it would be neat idea, to do what the OP has given, but also be able buy different voices for AURA. It'll probably be done with AUR since Voice Actors need to paid. And the 'voices' you buy could have unique lines.

As an example, you could have a more piratey voice, someone who would say, "AYE MATEY YOU'VE BEEN SCAMMED"

Or maybe a carebear voice, "OH NOES, WAR-TARGET IN SYSTEM, AUTOPILOT ENGAGED TO NEAREST STATION!"

You could also have a fleet commander voice, "WTongridWTongridWTongridF1F1F1F1F1F1"


I dunno, I'd buy it.
#DeleteTheWeak
djentropy Ovaert
The Conference Elite
The Conference
#17 - 2014-02-14 12:37:57 UTC  |  Edited by: DJentropy Ovaert
Valkin Mordirc wrote:
This has probably already been mentioned, but I think it would be neat idea, to do what the OP has given, but also be able buy different voices for AURA. It'll probably be done with AUR since Voice Actors need to paid. And the 'voices' you buy could have unique lines.

As an example, you could have a more piratey voice, someone who would say, "AYE MATEY YOU'VE BEEN SCAMMED"

Or maybe a carebear voice, "OH NOES, WAR-TARGET IN SYSTEM, AUTOPILOT ENGAGED TO NEAREST STATION!"

You could also have a fleet commander voice, "WTongridWTongridWTongridF1F1F1F1F1F1"


I dunno, I'd buy it.


The possibilities are limitless. My original idea would simply be extending and making the default AURA voice something that actually had a purpose - but the concept of adding more "voice packs" like we can get for our GPS systems in the real world opens the door for CCP to use this as a money making tool - which I hope would make implementing this change a lot more appealing to the bean counters at CCP.

And besides - when I show my friends EVE to show them what a darn cool game it is - I think they would be more likely to sign up after witnessing a universe with a awesome AURA voice set - it would really add to the universe and make the whole experience a lot more appealing to a new player, while giving greater battlefield awareness to existing players.

I'd pay $50 right now for a full AURA pirate theme voice pack complete with "Ahoy, matey - warp drive is offline!"
Altrue
Exploration Frontier inc
Tactical-Retreat
#18 - 2014-02-14 13:06:17 UTC  |  Edited by: Altrue
Why not! But you'll need inner cooldowns for some of these voices :)

"Warp drive inoperable" - when pointedand bubbled. (by bubbled I mean tring to warp while inside a bubble, because we know now that there is no way for the game to know if you're inside a bubble without trying to warp)
So I'd suggest to modify it to be heard only when trying to warp. Pointed or bubbled.

=> Add a "Your warp drive is being destabilized". When someone activates a point. Or when someone activates the point that goes beyond your warp stabs if warp stabbed. Currently the only way to know if you can escape or not, with warp stabs, is to try to warp. Not good.

"Hostile target detected" - when a war target or someone marked red comes on grid
Only if it has something like a customizable cooldown. And an option to auto-reset when the last ennemy is killed or when you leave grid.
Otherwise, imagine a blob warping to you :D Will it render you deaf with 250xhostile target detected said all at once? Or will it render you crazy because you'll hear this sentence 250times in a row?


"Shields are offline" / "Armor is offline" - when taking damage
Sounds like a good idea aswell. Not really the same thing than audio beeps since, for instance, I like to put my shield warning at 90%, thus don't get the warning at 25%. Or even 0%.

"You are under attack" - when the first bit of damage is applied to the player
This!! Instead of the $*ù#@$! little disturbing noise of crimewatch pvp timer! Please! ♥

"Tracking is being disrupted" / "Targeting is being disrupted" / etc - when subject to various forms of ECM
Again its a question of cooldown. Because in case of E-war drones or just E-war primary... meh.

"You are being targeted" - when a target locks onto you
No, this one is bad. Newbies are already persuaded that the target-response indicates that the ennemy is about to lock them. Eventually a "You have been targeted" instead, but even that I don't think that it desserves a warning. Especially coming from your logis!

"Target destroyed" - when your active target goes boom
Nope. Will make you crazy in PvE and blob warfare.
However, "Last ennemy on grid destroyed"... why not.

"Squad/Wing/Fleet member requesting (shields/armor/cap)" - when that happens
And then smartbombs/pipebomb/bombs... Nope :D
However, a "A Squad/Wing/Fleet member has spotted an ennemy" might be interesting.

"Module has been critically damaged" - when you overheat something to the point that it breaks
Why not :)

"Capsule Ejected" - when your egg leaves the bird that went boom
A very important one indeed.

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Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#19 - 2014-02-14 13:10:56 UTC
Aura pack for gankers....simply Daleks yelling 'EXTERMINATE! EXTERMINATE!'...for every action possible...
djentropy Ovaert
The Conference Elite
The Conference
#20 - 2014-02-14 13:16:50 UTC
Altrue wrote:
Why not! But you'll need inner cooldowns for some of these voices :)
(trimmed all the response as it's right above this post on the same page)


Thanks for the reply, and that was wonderful feedback! Again, I think this is something that could be done with minimal effort, minimal playtesting, and would really result in a much better play experience.

I agree 100% with you on the "You are being targeted" - maybe that's a bad idea, or something that should default to "OFF" allowing the player to turn it "ON".

Did not think of the "target destroyed" being annoying in blob warfare, I am a FW player and battles rarely get over 20 players. Again, this could default to "OFF".

All this system would need is some logical cooldowns and the ability of the player to turn some of them on/off or tweak a few options, and I think it would really work well!
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