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Warfare & Tactics

 
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Are Links Too Much?

Author
l0rd carlos
the king asked me to guard the mountain
#61 - 2014-02-23 11:00:21 UTC
I
like
links
a lot.

Why
don't you?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#62 - 2014-02-23 11:26:02 UTC  |  Edited by: Scipio Artelius
Whim Aqayn wrote:
I want the game to be pay 2 win.


If that's what you want, that's unfortunate. I don't think too many other people would share the same view. Aside from that, better to have mature discussion than change text to something that was never written.

We all pay to play the game. If someone pays in order to build a links pilot, good luck to them. It's not what I am prepared to do, but their style of play shouldn't be nerfed because I don't have.
Smook
Fugutive Task Force
#63 - 2014-02-23 11:38:17 UTC
So, I disagree that links should be on-grid.

This is simply because I think the horses were let out of the barn long ago and it was enough of a nerf to prohibit links in a POS.

I hope that CCP is making a ton of money from people paying for link-alts because a majority of that revenue would evaporate if they put links on-grid.

Most of us who have link alts, and I am one, spent a crap ton of time training them for the skills that they have. I don't think it's necessary to compare the exact percent gains that links give vs. implants, etc. The fact is that there are multiple mechanisms by which you can enhance the skills of a character or fleet. Eve is a game that REQUIRES cooperation between multiple persons for success. That's just the way it is. If your two man corp doesn't have the assets to take on larger gangs, join a larger alliance or corp. It's that simple. Unless you are running invention jobs in high-sec, you probably won't do well without numbers.

If I am sitting alone in a system with my main and my alt running links and a 10 man fleet enters system, I am not engaging that... why would I? (ok, so in reality I tend to Leroy a lot of crap, but you get the point) So does that mean that 10 man fleets should be prohibited? You could have the best HG sets, links, officer modules, etc., in your ship and you still can't take out overwhelming numbers. What's the reaction when someone in your fleet notices a Tournament ship on scan? Do you say, "well... let's try to find one ship that is most evenly matched and send it to the Tourney ship for an honorable fight?" Hell no you don't! You gang **** that damn ship as fast and as hard as you can and hope that your buddies two systems away don't get to whore in on the kill mail. So should CCP do away with Tourney ships? Should they disband fleets of more than three people?

So I guess my standpoint is all or nothing with the links. Either keep it the way it is or remove them from the game. If they are nerfed to require on-grid application, that will equate for most to removing them from the game. It is pretty rare that I see FW fleets of command ships roaming around and I don't think most FW guys who are VERY accustomed to losing ships will sink the necessary ISK into hauling command ships around in their fleets given the likely potential for loss.

It is human nature to point to whatever we can to cleanse our failures.

"Those wankers had ECM"
"That scumbag decloaked an Astero"
"There goes Gallente again... bringing cruisers to a frig fight"

Some of us are really good at certain aspects of the game and that is what we like to do. Nobody wants to log-on to FW and spend three hours losing every ship in their hangar and then trying to slide a PLEX purchase past their wife in the bank account... but **** happens.

I have lost many ships while links were active and many more when I had no links but my opponents had links running. Who cares? The golden rule is "don't un-dock what you aren't prepared to lose" in FW. If you guys don't like it out there... spin your ships or go mining in high-sec. FW is a bloody place and you will loose... again and again and again. But when you win.... that **** is sweet. Until damn Burtakus gives you crap in local and takes away your happy time. Then you need to create a forum post about the issue.

:)

Love you guys!

PS: Sean Parisi for CSM!


ALUCARD 1208
Jerkasaurus Wrecks Inc.
Sedition.
#64 - 2014-02-23 20:44:19 UTC
Smook wrote:
"GOOD STUFF"


PS: Sean Parisi for CSM!




I agree totally on the link situation there smooky....

Also if we vote for sean do we get a free vanilla swirl wig?

Sean Parisi
Blackrise Vanguard
#65 - 2014-02-23 23:42:06 UTC
We have found the best solution to links is to blap the persons link alt with nagas. The tactic has often been used against us as well when we have had a night of heavy drinking.

If voted for CSM king I will ensure all faction warfare players recieve vanilla swirls.

Who rule forun town?
IbanezLaney
The Church of Awesome
#66 - 2014-02-24 00:52:40 UTC
Sean Parisi wrote:

Who rule forun town?



Dunno but he can spell much better than you. Big smile
Smook
Fugutive Task Force
#67 - 2014-02-24 04:46:46 UTC
IbanezLaney wrote:
Sean Parisi wrote:

Who rule forun town?



Dunno but he can spell much better than you. Big smile



LOLOL!! Now THAT was funny. It must be Sean's British accent in the spelling there :)
Gizznitt Malikite
Agony Unleashed
Agony Empire
#68 - 2014-02-24 17:00:22 UTC  |  Edited by: Gizznitt Malikite
@ Smook: Let me paraphrase your post:

1.) My links are in a little danger, whereas they were in no danger before. That's hard when I'm duel boxing, so links are fine.

2.) I spent lots of time training for my link alt that also creates revenue for CCP. That makes it ok for links to be overpowered compared to skill boosts, implants, etc.

3.) The blob always wins, so links are fine.

4.) You can die, even when you have links, so links are fine.


You do nothing to address the imbalances they cause. You do nothing to address the risk/effort vs reward of links. You mention the efforts required in training up links, and somehow think that the effort of paying for a second account entitles you to the massive boosts provided by links. In other words, you ignore the underlying imbalances of links because you want to continue using them.

At this moment, I know little about Sean Parisi, but when your post shows such a poor grasp of game balance (P2W seems to be your motto), you negatively color his campaign.

Smook wrote:
It is human nature to point to whatever we can to cleanse our failures.

"Those wankers had ECM"
"That scumbag decloaked an Astero"
"There goes Gallente again... bringing cruisers to a frig fight"


ECM, +1 ship, logistics, etc, can all be dealt with, as the mechanics you're discussing require the extra ship to be ON GRID. This makes it engageable, counterable, and creates interesting game play. Links offer little to no means to counter them!

Smook wrote:

So I guess my standpoint is all or nothing with the links. Either keep it the way it is or remove them from the game. If they are nerfed to require on-grid application, that will equate for most to removing them from the game. It is pretty rare that I see FW fleets of command ships roaming around and I don't think most FW guys who are VERY accustomed to losing ships will sink the necessary ISK into hauling command ships around in their fleets given the likely potential for loss.


1.) FW fighting often centers around PLEX's, of which most don't allow BC's, T3's, and CS's to enter. Forcing links to be on grid pretty much removes them from most FW battle arenas.

2.) I used to recommend players experimenting in PvP take a look into FW. I then spent 6 months fighting in the Amarr-Minnie FW zone, and now advise new players to stay as far away from FW as possible. FW is plagued with characters utilizing links to boost their ship's combat capabilities to asinine levels. Frankly, a new player can't compete in that environment without massive handholding. You, and your ilk, are fully responsible for this, as when one side has links, the other side must bring links (or blob) to compete. This destroys much of the Rochambeau between ships, and is a general degradation of game play.
Zarnak Wulf
Task Force 641
Empyrean Edict
#69 - 2014-02-24 17:27:48 UTC
Gizznitt touched upon one point that I wanted to make in his post. Arguing that link accounts bring in revenue for CCP is a strawman argument. For every 'leet' player utilizing links there could be:

Three new players who quit the game after dying in a bewildering fashion.
One bitter vet who decides it's P2W and wants no part of it quitting also.
Another bitter vet who dislikes the meta and simply doesn't log in as much.

Crosi Wesdo
War and Order
#70 - 2014-02-24 18:37:14 UTC
Zarnak Wulf wrote:
Gizznitt touched upon one point that I wanted to make in his post. Arguing that link accounts bring in revenue for CCP is a strawman argument. For every 'leet' player utilizing links there could be:

Three new players who quit the game after dying in a bewildering fashion.
One bitter vet who decides it's P2W and wants no part of it quitting also.
Another bitter vet who dislikes the meta and simply doesn't log in as much.




Non of your presumptions would make 'link-accounts=revenue' a strawman argument.
Andre Vauban
Federal Defense Union
Gallente Federation
#71 - 2014-02-24 18:41:15 UTC
Here is how you "fix" the link problem. If any character on a killmail received bonuses from an active link module, then the character/ship providing those links shows up on the killmail as well (if no damage was done, then module is one of the link modules and 0 damage). Problem solved...

.

Colt Blackhawk
Doomheim
#72 - 2014-02-24 19:02:58 UTC
Andre Vauban wrote:
Here is how you "fix" the link problem. If any character on a killmail received bonuses from an active link module, then the character/ship providing those links shows up on the killmail as well (if no damage was done, then module is one of the link modules and 0 damage). Problem solved...


THIS.

+1

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Zarnak Wulf
Task Force 641
Empyrean Edict
#73 - 2014-02-24 19:04:26 UTC
Crosi Wesdo wrote:


Non of your presumptions would make 'link-accounts=revenue' a strawman argument.


My point as you very well realize is that Links may cost CCP business.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#74 - 2014-02-24 19:17:43 UTC
Andre Vauban wrote:
Here is how you "fix" the link problem. If any character on a killmail received bonuses from an active link module, then the character/ship providing those links shows up on the killmail as well (if no damage was done, then module is one of the link modules and 0 damage). Problem solved...


This doesn't "Fix" the link problem.

I fully support putting logi pilots and/or link pilots within the battle report, but nothing gets fixed by this.

Why? Because the primary issue with links is their potency is imbalanced compared to the risk/effort vs reward in utilizing them. To "Fix" the problem, the power imbalance they create must be addressed!

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#75 - 2014-02-24 19:46:35 UTC  |  Edited by: Scipio Artelius
Gizznitt Malikite wrote:
This doesn't "Fix" the link problem.


There isn't universal agreement that there is a links problem.

I see it just as much as an "I don't have" or "I don't want to play that way" problem.

Like many perceived issues with the game, it's really a player limitation rather than a mechanics issue as far as I'm concerned. However clearly not everyone feels the same as I do and if CCP do ever change the links boosting mechanics, hopefully they do it in a way that provides something to benefit the existing links pilots as much as it will benefit those without links.

In any case, I say they are fine as they are and no change is necessary (and I don't use links except when I'm in an Alliance fleet, so personal interest is not the thing here).
Castnicke Rinah
Viziam
Amarr Empire
#76 - 2014-02-24 19:48:44 UTC
At least it means we can laugh at them, knowing that without links they would have lost.

It's what I tell myself every time I die.
Lugalzagezi666
#77 - 2014-02-24 20:00:35 UTC
Fleet boosting needs to become actual role in pvp depending on piloting skills of the player and not just job for alt that sits in safespot 20au away from fight and despite that he is able to increase efficiency of the fleet by massive amounts.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#78 - 2014-02-24 20:21:00 UTC

Here's a viable middle ground solution that actually "fixes" the problem.

Create Either one of these:

Option 1: A new deployable that hinders all fleet bonuses to any ship on-grid with the deployable.

Option 2: A new deployable that simply hinders all fleet bonuses within a system.

I created an F&I thread to discuss and balance these devices. Essentially, either one of these creates a counter to fleet boosts that helps balance the playing field.
Christine Peeveepeeski
Low Sec Concepts
#79 - 2014-02-24 20:46:20 UTC  |  Edited by: Christine Peeveepeeski
*edit actually i take my opinion back. YOU CAN'T HAVE IT NOPESIREE
IbanezLaney
The Church of Awesome
#80 - 2014-02-24 21:11:06 UTC
Gizznitt Malikite wrote:

Here's a viable middle ground solution that actually "fixes" the problem.

Create Either one of these:

Option 1: A new deployable that hinders all fleet bonuses to any ship on-grid with the deployable.

Option 2: A new deployable that simply hinders all fleet bonuses within a system.

I created an F&I thread to discuss and balance these devices. Essentially, either one of these creates a counter to fleet boosts that helps balance the playing field.



What a damn good idea.

Keeps everyone happy.

WIN WIN.