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Sugar Kyle for CSM9

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Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#141 - 2014-02-26 13:10:04 UTC
Lei Merdeau wrote:
Sugar Kyle wrote:

Thank you. I'm adding this to my "Faction Warfare Complexes as a major topic" file.


Related. I miss the broken known Serpentis Druglab DED1s - didn't actually need the key for the 2nd gate. Led to predators leaving drops for the prey (Crimewatch 1.0 rules). Wonder if we could have borderzone Higsec T1 frig plexes that have very little impact and cause little to no standing loss and don't need joining the militia. Just a taster.


How about having plex with various size limits which, when you enter them, make you suspect. Nothing else. I know I've seen complaints from people about the lack of the static DEDs in lowsec. They were broken in highsec due to farming, but farming them in low is fundementally more difficult.


If people want a lore reason: They're 'freespace' run by the pirate factions. Enter at your own risk.


(note, I'd like anyone who's not in FW who enters a FW plex to go suspect. That's mostly as I get annoyed at losing sec status, when someone turns up to blap me. I can shoot back first and lose status, or wait for them to shoot me. Both downsides. (No, I don't run. Smile )

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sugar Kyle
Middle Ground
#142 - 2014-02-26 13:29:23 UTC
G'host Warrot wrote:

I'm a low-sec dude, which wanted to live in low-sec and I found a very nice corp, wich support new players to go into low-sec and to train them for all the dangers out here.
But as a miner it is very bothersome. Our sucess of mining depends only on a quite local or a big fleet at your back/or some corpmates to help out, cause Procs are very tanky, but I'm not able to kill or to chase away some T3 Cloaky dude. I didnt want to kill them anyway...but Im more a "sheep" than a "wolf".
I know, mining ships aren't made to fight, but it can not be, that I need a 100+mil Skiff to kill or to chase away some T1 Cruiser...
And I hate running.
But I had to adapt and so local seemed to be my biggest friend and foe...(Besides that I invented something called...Depot Warfare)
So, are there any plans to buff the positiong on mining in low?
Cause High Seclers got their gankers and concord and 0.0bobs got their blue ball and titan bridges...and all got some better income for less risk.
Souw...I do not want to be a fckng whiner or such. I like Low-Sec mining. even at this situation at the moment, but it didn't feel right for me.


Greetings


I spent the last few days swirling this topic around my head. Your problem is a complex one because we can never not have danger and keep low sec what it is. The question is, how to give enough of a carrot to make people such as yourself stable enough to do the fighting back that you will need to do to keep access to your resources? It wraps neatly into create an actual image of low security space in its two main parts and then knitting it, properly, into the game. I wrote a post about it where I'm playing with the idea and spitting out thoughts.

Member of CSM9 and CSM10.

Schmata Bastanold
In Boobiez We Trust
#143 - 2014-02-26 14:19:12 UTC
Steve Ronuken wrote:
They were broken in highsec due to farming, but farming them in low is fundementally more difficult.


Yeah, that was brilliant move of CCP Bettik and mysterious metrics. That guy basically eradicated small gang pvp until rebalancing and meta changed enough to bring it back again.

Steve Ronuken wrote:

(note, I'd like anyone who's not in FW who enters a FW plex to go suspect. That's mostly as I get annoyed at losing sec status, when someone turns up to blap me. I can shoot back first and lose status, or wait for them to shoot me. Both downsides. (No, I don't run. Smile )


I don't see why not. After all plex is a military operation area and if you are not military personnel your presence is most definitely suspicious.

Also timers should reset when you cloak inside or warp out of plex. Let's remind people that there is a WAR in word warfare and they are paid to fight.

Invalid signature format

X Gallentius
Black Eagle1
#144 - 2014-02-26 17:16:09 UTC
Rev Fernie wrote:
tldr Introduce the pirate factions to faction warfare so they can extort and interfere with the wars. Boost the pirate career. Pirate
The more the merrier. What would the pirates be putting at risk in this context? Station Lockouts?
X Gallentius
Black Eagle1
#145 - 2014-02-26 17:33:58 UTC
Harrigan VonStudly wrote:
Not to hijack this thread. The point is SC, you're making yourself more self important to low sec than you really are.
This game (and even low sec) is too big for any single player to master everything. You want a candidate that is successful in what they actually do in low sec (shows competence) and is willing to build a network of players to get advice. Sugar appears to be competent and willing to get inputs from different player groups. Shadow Cartel is one of those groups.


Tara Read
Blackwater USA Inc.
Pandemic Horde
#146 - 2014-02-26 22:24:47 UTC  |  Edited by: Tara Read
Harrigan VonStudly wrote:
And you assume your presence as an entity is more important than all others because of your stance as if you're the be all end all of low sec.

Why does Sugar "have to come on to your comms?

I couldn't get into one of your corps. once upon a time because one of your alliance directors was in a corp that was in an alliance that the corp I was in at the time was in and those bads lost a super. As a result my corp realized how bad that alliance was and joined the alliance - PHEW - that killed the super. As a result, years later mind you, I wasn't allowed to join due to paranoia. Do you remember bagger? You let your alliance underlings control the decision for you to let a single dude who wanted to join just to enjoy the stinking game by flying with you guys.Yet now, your alliance houses many members of that same corp from back then only under a new name, GPC.

Not to hijack this thread. The point is SC, you're making yourself more self important to low sec than you really are.


Harri that issue was clarified back when GPC was in the trial phase of being accepted into Shadow Cartel so it really doesn't matter now since we are full SC members. That being said I'd like to give my own (small opinion) on things. Shadow Cartel isn't "one" collective thought or one single person.

Like all entities in Eve it consists of people. And people all have different opinions, answers, personalities etc that make them different from others. Some people have very strong opinions and are very scrutinizing (this is after all Eve) and the CSM is not a position to be taken lightly.

So it is only natural for people to be asked questions. As for Shadow Cartels "place" in Low Sec? I hardly see Low Sec as any "one" groups ownership nor see it in control of any specific person or Alliance. Rather I see Low Sec as a place that fosters some of the most talented and bright players across all walks of life and that's something we as Low Sec residents need to be proud of.

I can only assume peoples strong opinions on judging a candidate can only stem from their passion for seeing the game improved. And I'm certain that is something we can all agree upon. As far as Sugar herself? I personally need to do more background work on who she is and so far she makes a positive candidacy and an enthusiastic one.

And lets all be real here for a moment. The fact we now have 2 or 3 possibly Low Sec based candidates running is very promising for everyone who wants to see improvements made.
Sugar Kyle
Middle Ground
#147 - 2014-02-26 22:29:24 UTC
Thanatos Marathon wrote:
You may want to add Dual Timers (one for each faction) to your FW items list (as an alternative to Timer Rollbacks)


Will you expand upon this a bit more for me or provide a reference link? Thank you.

Thanatos Marathon wrote:

Do you support making FW Missions for the various faction equal in difficulty? (needing a similar kind of ship, where as now Gal Mil has to use Tier3s/Stratios/HACs where other factions use stealth bombers).


The missions should be varied for all groups. It is either every group has their mix of normal/hard/blitzable missions or the blitzable missions themselves are looked at and restructured. It is a dead horse that hasn’t been beaten enough. Missions have not caught up to where the capabilities of players and ships are these days. Their neglect is showing.

Thanatos Marathon wrote:

Are you for removing FW Missions?


No. Missions are one of the most basic methods for a player to directly make raw ISK. I do not think anyone should ever be denied access to some form of missions, even in Faction Warfare. Removing options is not a path through which we will find productive answers.


Thanatos Marathon wrote:

Do you see problems with power projection as it currently stands and would you like to see it reduced? If so what is the idea that most interests you as it is currently defined or do you believe all the ideas out there are bad and a new one needs to be devised?


I think power projection needs to be looked at for what we really want it to be and how we really want it to be used. I don’t think that people should sprint from one end of the game to the other as quickly as they currently do. I think there are a lot of good ideas with good potential out there that are looking at multiple aspects of the game. I like the concepts in Marlona Sky’s projection pool idea.

And the last part of it is one I’ve been sourcing people about and have no answer yet but feel that it needs to be thought about. Where do we want force projection to be when it comes to its use in low sec? The topic is one that the low sec rep (for I feel with several people stepping forward we shall have at least one) needs a say about when force projection is brought to the table.

Member of CSM9 and CSM10.

Sugar Kyle
Middle Ground
#148 - 2014-02-26 22:30:11 UTC
Thanatos Marathon wrote:

Are you interested in making it so .4 systems aren't full up baby lowsec (moon mining, POS reactions, etc.)?


I think that this could be very interesting. .4 systems tend to be tucked against high sec. I do not think that it would hurt and it might encourage people to dip their toes in the pool and put assets out in space.


Thanatos Marathon wrote:

Do you have any thoughts on how FW Lowsec corps should make isk on a corporate level since there is no mechanic to tax LP, or do you think a mechanic should be created?


If most of the ISK made in Faction Warfare is made in LP instead of ISK it would make sense to tax LP. It gives Faction Warfare another defining aspect if they are the only corporation type that can collect loyalty points. I would also think that members or faction warfare players should be able to donate loyalty points to faction warfare corporations. It would allow an ISK poor but LP rich player to support corporate activities.

It creates an interesting area of trust and corporate level relationships. It would also show another area of need for better and more flexible corporation management tools.

Thanatos Marathon wrote:

How do you think you stack up against Gorski and FunkyBacon as far as a candidate for CSM?


I believe that I share the passion for low sec with them and a goal towards its improvement.

Member of CSM9 and CSM10.

Thanatos Marathon
Moira.
#149 - 2014-02-27 15:39:47 UTC
Thank you for your thoughtful replies.

"Thanatos Marathon wrote:
You may want to add Dual Timers (one for each faction) to your FW items list (as an alternative to Timer Rollbacks)


Will you expand upon this a bit more for me or provide a reference link? Thank you."

Dual Timers would mean that each faction had a timer in the plex. A novice plex takes 10 minutes to complete. As it currently stands a person from one side can grind it to 1 second left and then the other faction would have to run it for 19 minutes and 59 seconds. Dual timers would mean that if you got it to one second, and went back in and pushed the enemy out of contested range you would complete it. Also, the other faction wouldn't have to spend near 20 minutes on a 10 minute plex, and instead would only need to run "their" timer for 10 minutes to complete it.
Veskrashen
Deep Core Mining Inc.
Caldari State
#150 - 2014-02-27 16:06:23 UTC
Thanatos Marathon wrote:
Thank you for your thoughtful replies.

"Thanatos Marathon wrote:
You may want to add Dual Timers (one for each faction) to your FW items list (as an alternative to Timer Rollbacks)


Will you expand upon this a bit more for me or provide a reference link? Thank you."

Dual Timers would mean that each faction had a timer in the plex. A novice plex takes 10 minutes to complete. As it currently stands a person from one side can grind it to 1 second left and then the other faction would have to run it for 19 minutes and 59 seconds. Dual timers would mean that if you got it to one second, and went back in and pushed the enemy out of contested range you would complete it. Also, the other faction wouldn't have to spend near 20 minutes on a 10 minute plex, and instead would only need to run "their" timer for 10 minutes to complete it.


Sugar, you can also see my post here, and a bit more in reply to DJ Funkybacon here.

The issue with farmers and timers in plexes is connected to the amount of time each side needs to be in the plex to complete it. One of the biggest frustrations is watching a stabbed cloaky farmer scamper away, and realizing that to complete that plex you now have to sit there for twice as long as he did - otherwise, he can just come back and pick up where he left off.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Sugar Kyle
Middle Ground
#151 - 2014-02-27 16:14:22 UTC
Veskrashen wrote:


The issue with farmers and timers in plexes is connected to the amount of time each side needs to be in the plex to complete it. One of the biggest frustrations is watching a stabbed cloaky farmer scamper away, and realizing that to complete that plex you now have to sit there for twice as long as he did - otherwise, he can just come back and pick up where he left off.


Thank you. This is something I have noticed now as I go into complexes and see 24 minute timers on smalls. My Condor is mighty in these cases. :)

Member of CSM9 and CSM10.

Aram Kachaturian
Aram Pleasure Hub Holding
#152 - 2014-02-27 17:03:24 UTC
Despite the fact that we are both running for CSM, I see and appreciate that we share the same interest to improve the low-sec , its attractiveness and unexploited potential.

I hope every candidates will work on those points once elected.

Servant of the Secret League, Wielder of the Monocle Clubhouse Flame.

Veskrashen
Deep Core Mining Inc.
Caldari State
#153 - 2014-02-27 17:12:15 UTC
Sugar Kyle wrote:
Thank you. This is something I have noticed now as I go into complexes and see 24 minute timers on smalls. My Condor is mighty in these cases. :)


The fact that you've made an alt to try out Faction Warfare and test the mechanics first hand is a big compliment to you. Respect.

Even if you made the terrible mistake of choosing Caldari like everyone else.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Tikktokk Tokkzikk
V0LTA
WE FORM V0LTA
#154 - 2014-03-03 00:20:20 UTC
Quote:
PvE in general needs love and attention. The stale state of missions causes boredom. New content is wonderful but missions are a staple. They need regular attention.


How would you improve PVE, mining and industry?
Sugar Kyle
Middle Ground
#155 - 2014-03-03 17:21:27 UTC
Tikktokk Tokkzikk wrote:

How would you improve PVE


My dream would be for PvE to be broken down and rebuilt from the ground up. There would be less static behavior and more interactive activities where min/maxing in a solitary environment was not a goal people were encouraged to follow. The group pay out for effort in Incursions is something that can be refined and spread out across a smaller scale. One thing that often confuses new players is that they cannot share missions with each other. That they cannot share the epic arc with each other. Instead, each is on their own path and while they can fleet together they are not sharing in that mission as a fleet.

In my dream world, missions would be a more dynamic system. The agents would offer greater rewards if they were never used and lesser if they were farmed. Agents might even move around going to different stations owned by their corporation. Low and null missions would pay significantly more than high sec. I’d like to steal the low level pirate missions into low sec and even the low level pirate arc. I don’t want to abandon NPC null but I’d like there to be more integration of the pirate missions into other areas of space.

My suggestion, would be for a look at the mission payouts across the game in general. It is an area that I personally believe should not be left for years without being reviewed and tweaked. I’d love for new missions to be added. I’d like broken missions to be fixed. I’d like agents to be shuffled around now and then.

I’d like there to be more NPC ships in space that a player can interact with. Convoys and escorts and haulers and miners and NPCs going about their life in space. NPC pirates should be attacking NPC miners in belts randomly.

Tikktokk Tokkzikk wrote:

How would you improve mining


I’d love to ask about some type of ore anomaly of high sec. I’d love the creation of a dynamic system with asteroids, where rocks grew and mineral densities increased and decreased. The static nature of resources could instead become more complex, with movement through clusters and regions.

In my dream world mining might involve more interaction. Maybe the ability to extract specific mineral sections of rock and nifty devices that let one search for particular high yield rocks to maximize time and profit.


Tikktokk Tokkzikk wrote:

How would you improve industry?


Earlier in the thread I went over some of my industry thoughts. There are smaller concepts such as reduced rates or improved speed. There are larger, possible ideas such as specialty resources.. I’ve had an interesting talk with someone who suggested low sec restricted sales and building of faction module types.

I’ve been chatting with other current low sec industrialists as well as industrialists who do not think low sec is worth their time. Low Sec industry will never be able to offer the safety of high sec industry. However, with tools, improvements, imagination and creativity we should be able to create a more engaging atmosphere where small industrialists will thrive despite the violence of space. They would be people within social groups who improve upon their immediate area or those who thirst for adventure and building.

But there are other ideas for industry. The UI team for instance had a survey out asking industrialists about the UI. Changing and smoothing the click fest that is making an item would be wonderful and I am quite hopeful that they are looking at bringing us some refinements to the industry UI in this next year. Anything that makes POS a bit smoother, helps. I commented the other day how a small change such as allowing us to move items from one container to another inside of forcefield shields dramatically improved life. It is why I am a big advocate for UI changes.

Member of CSM9 and CSM10.

Ranamar
Nobody in Local
Deepwater Hooligans
#156 - 2014-03-03 20:44:28 UTC  |  Edited by: Ranamar
Sugar Kyle wrote:
Tikktokk Tokkzikk wrote:

How would you improve PVE


My dream would be for PvE to be broken down and rebuilt from the ground up. There would be less static behavior and more interactive activities where min/maxing in a solitary environment was not a goal people were encouraged to follow. The group pay out for effort in Incursions is something that can be refined and spread out across a smaller scale. One thing that often confuses new players is that they cannot share missions with each other. That they cannot share the epic arc with each other. Instead, each is on their own path and while they can fleet together they are not sharing in that mission as a fleet.

In my dream world, missions would be a more dynamic system. The agents would offer greater rewards if they were never used and lesser if they were farmed. Agents might even move around going to different stations owned by their corporation. Low and null missions would pay significantly more than high sec. I’d like to steal the low level pirate missions into low sec and even the low level pirate arc. I don’t want to abandon NPC null but I’d like there to be more integration of the pirate missions into other areas of space.

My suggestion, would be for a look at the mission payouts across the game in general. It is an area that I personally believe should not be left for years without being reviewed and tweaked. I’d love for new missions to be added. I’d like broken missions to be fixed. I’d like agents to be shuffled around now and then.

I’d like there to be more NPC ships in space that a player can interact with. Convoys and escorts and haulers and miners and NPCs going about their life in space. NPC pirates should be attacking NPC miners in belts randomly.


I had something about centralized income here, but apparently the forums ate it and replaced it with quoting your original post. I'm not sure why.

I think what I really wanted to ask is, "What do you think of this blog post from a couple years ago about supporting large groups in single stations?"
http://evesp.blogspot.com/2012/12/how-lowsec-became-viable.html
... and "If your overfarming penalty happened, what kind of effect do you think it would have on centralized scaling income effects?"
My alliance lives in a station in Syndicate with a Quafe L4, but I feel like the concerns here are roughly the same for NPC null and lowsec.

ETA: I love the idea of having a less clunky system for sharing missions than "share rewards with fleet".
Sugar Kyle
Middle Ground
#157 - 2014-03-05 00:01:21 UTC
Ranamar wrote:

I think what I really wanted to ask is, "What do you think of this blog post from a couple years ago about supporting large groups in single stations?"
http://evesp.blogspot.com/2012/12/how-lowsec-became-viable.html


My corporation lives in a L5 station with a L4 agent in the same system. It is a reason to live in the station. It gives something to do during slow PvP times. It is a steady source of income to support the PvP.

This is where the details come in. What is a large group? I would say a thousand man alliance all using the same level 4 agent would have a different effect than a hundred man alliance. Also, all of these people would not be using the agent all of the time. Outside of high sec agents are not used with quite the relentless dedication due to the dangers of the environment.

Ranamar wrote:

... and "If your overfarming penalty happened, what kind of effect do you think it would have on centralized scaling income effects?"
My alliance lives in a station in Syndicate with a Quafe L4, but I feel like the concerns here are roughly the same for NPC null and lowsec.


When I think of farming that would lower prices and cause agents to go roaming or decrease rewards I think of things like the Sisters of Eve missions where they added agents because the systems were so overcrowded. What and when a system would become ‘over farmed’ would, I hope, require more than the activities of one corporation. I could, however, see that a steady occupation would create a level system of rewards. It would also mean that the agent might tick back up when the corporation is focused on non PvE activities. Perhaps enough that others slip in and run said missions while people are not home. This is often seen with level 5 stations. People are willing to slip in around the primetime of whomever lives there to do those missions.

Member of CSM9 and CSM10.

Tyrant Scorn
#158 - 2014-03-05 09:57:26 UTC
Hello everyone,

You can find Sugar Kyle's interview which he had with me at the following link:

Mp3 Download Link:
http://www.legacyofacapsuleer.com/mp3/CSM9_interview_08_Sugar_Kyle.mp3

Watch It On YouTube At:
http://www.youtube.com/watch?v=ulBm6ThcIUM

Hope you guys enjoy the interview and I hope you get to know Sugar Kyle a bit better.

Greetz & thanks,

Tyrant Scorn
Meilandra Vanderganken
Aliastra
Gallente Federation
#159 - 2014-03-05 10:36:28 UTC
Low sec women into market whoring can count on my support!
Arafelis Keikira
Perkone
Caldari State
#160 - 2014-03-05 13:02:23 UTC
Sugar Kyle wrote:
Boosters - They feel incomplete. More types, more combinations, maybe the stronger boosters less painful to manufacture so that they will gain more common use.

POS - I have run a POS for research and booster manufacturing for the last year and a half. I know this pain, well. They need to be mentioned and brought up.


Maybe someday Drug Labs could be anchored in 0.4-sec space, the red-headed stepchild of nullsec. Not a cure-all for the POS blues, though. I'm hopeful that we'll see deep space deployables become more of a thing, as well.

Why can't science be done on planetary surfaces, again?

Sugar Kyle wrote:
played City of Heroes


AP33.

Well, you have my vote!