These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

CSM Campaigns

 
  • Topic is locked indefinitely.
 

Sugar Kyle for CSM9

First post First post
Author
Wex Manchester
Brutor Tribe
Minmatar Republic
#121 - 2014-02-17 23:03:59 UTC
Sugar was interviewed by Med Lacroix who writes The Amarr Tea Party http://amarrteaparty.blogspot.com/ .

Here's the link to her interview:

https://soundcloud.com/med-lacroix/sugar-kyle-interview-mixdown-3

Schmata Bastanold
In Boobiez We Trust
#122 - 2014-02-18 08:58:12 UTC
R1FTA got mentioned \o/

Nice interview and addition to what Sugar already posted here.

BTW, I have never used any booster pill. I thought about it few times and then I realized how much things I forget to do when engagement starts or during a fight and popping a pill would mean that one more thing I have to remember about and I went "meh" and kept going without them.

Maybe if pills would show on my HUD as additional button to press I would be more willing to use them simply because I would have that little visible thingy reminding me about it but right now you either take it before roaming or you have to remember to go to your cargo and pop it from there. I'm not saying remembering about doing correct things shouldn't be my problem to take care of, what I'm saying UI could be improved a little in that aspect.

And yes, I have my cargo opened at all times when in space and it is just a click away to take a pill but cargo is not exactly a most important window on my screen when I am about to get shot at or shoot at something while HUD is in top 3 of such windows :)

Invalid signature format

Speedkermit Damo
Republic University
Minmatar Republic
#123 - 2014-02-18 11:04:11 UTC
Definately in my top three

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Sugar Kyle
Middle Ground
#124 - 2014-02-18 19:25:12 UTC
Ali Aras wrote:

Here's a somewhat broad/softball question that I'm nonetheless interested in: what do you see as the purpose of lowsec?



Low Sec is a semi-lawless zone in Eve where PvP means one will sooner or later lose the ability to play with polite society (high sec). It isn’t “high sec heavy” or “null sec light.” The empires hold enough grasp to keep electricity and plumbing going in low sec, but the streets are run by gangs while the military is occupied fighting a war against other empires.


Ali Aras wrote:

Who lives there, and what do they get from it?


Fiercely independent people live in low sec. There is something about the type of space that draws individuals who are willing to live in a rougher state of the game. Constant threat, regular loss, these are things that draw the residents in.

And what do they get? They get fights. Many, many, many of the people who live in low sec would prefer to fight before anything else in the game.

In this thread there is a very loud question. “What can get more fights?” The residents want conflict. This makes conflict the starting point to defining low sec. Whatever we ask to be given to low sec needs to not be so desirable that it, and not conflict, becomes the reason to be there.

Member of CSM9 and CSM10.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#125 - 2014-02-18 19:31:06 UTC  |  Edited by: Steve Ronuken
Sugar Kyle wrote:
Ali Aras wrote:

Here's a somewhat broad/softball question that I'm nonetheless interested in: what do you see as the purpose of lowsec?



Low Sec is a semi-lawless zone in Eve where PvP means one will sooner or later lose the ability to play with polite society (high sec). It isn’t “high sec heavy” or “null sec light.” The empires hold enough grasp to keep electricity and plumbing going in low sec, but the streets are run by gangs while the military is occupied fighting a war against other empires.


Ali Aras wrote:

Who lives there, and what do they get from it?


Fiercely independent people live in low sec. There is something about the type of space that draws individuals who are willing to live in a rougher state of the game. Constant threat, regular loss, these are things that draw the residents in.

And what do they get? They get fights. Many, many, many of the people who live in low sec would prefer to fight before anything else in the game.

In this thread there is a very loud question. “What can get more fights?” The residents want conflict. This makes conflict the starting point to defining low sec. Whatever we ask to be given to low sec needs to not be so desirable that it, and not conflict, becomes the reason to be there.



Here's a related question (edited for clarity):

Should you be able to make money in Low-Sec, or should the primary source of ISK be piracy.

Extra credit: if the former, would you add additional sources?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

ElextriX
The Forge Buccaneers
#126 - 2014-02-19 02:23:41 UTC
I didn't vote last time out due to the poor selection of candidates.

You had my vote at small gang and low sec. Much needed representation.
Heinel Sidewind
Power-Hug Training Bootcamp
#127 - 2014-02-19 05:32:55 UTC
Sugar Kyle wrote:
Some of my areas of focus:

Residents of Low Sec needs to be able to support themselves outside of Faction Warfare. This means PvE content from exploration to missions to resource gathering options. Low sec is its own defined part of space and "go to high sec and mission" or "go to null sec" should not be the default option. [...] Low Sec suffers from an identity crises brought on by the tiered approach of high -> low -> null. This approach does not represent the actual gameplay of Eve and leaves low sec an unfocused state where it has no actual definition. We have stuff. Cultures built through players living in the space.


In your opinion, what should be the defining feature of low-sec, that makes it a worthwhile experience comparable to high/null?

Can you elaborate on the cultures that has developed in low-sec?
roigon
TURN LEFT
#128 - 2014-02-20 21:36:13 UTC
Sugar had another interview this time with angry gamers inc.

http://www.twitch.tv/angrygamersinc/b/504794614
Selina Crendraven
The Scope
Gallente Federation
#129 - 2014-02-21 04:43:45 UTC
As someone who fights against and talks to Sugar and her gang on a pretty much daily basis now, she definitely understands the ups and down of non-FW lowsec. We don't really have the 'easier' isk making opportunities that Faction Warfare pilots have access to, nor do we have the higher-isk ratting ticks and high end PvE sites that you'll find in Null. Current options limit you to either jumping into high-sec to grab some missions or mine, or hope for the very less frequent combat/exploration sites in lowsec.


+1 vote from me, I look forward to see what she can try to get out of CCP for non-FW lowsec.

Sugar Kyle wrote:

Player Retention. We need to make sure that the introductory experience for new players is intriguing enough to get them hungry to learn more. If that is adding to it each release or completely gutting it and starting over with a new approach it is an important topic that should always be on the table. With the current upswing in people trying out Eve the information that they provide about their first days in Eve are crucial to help the continued improvement of the new player experience.


This is the biggest thing to me. While Null can be seen as a 'scary' place for newbros to go, I feel as though lowsec is actually much more dangerous and much worse for a new player. Coming from an Alliance that welcomes tons of new players, watching them quit the game because after a week of PvPing, they can no longer get into highsec safely to purchase new ships to use. While I understand the need for a security system, I feel as though it punishes new players and even experienced players that choose to fight in lowsec rather then Null.
Rein Slevic
Federal Navy Academy
Gallente Federation
#130 - 2014-02-21 10:18:28 UTC
Supporting Sugar Kyle For CSM9
Karynn Denton
Lekhantsi Salvage Depot
#131 - 2014-02-21 11:25:33 UTC
From reading her blog, I have no doubt about Sugar's credentials as a low-sec industrialist, especially in the booster-trade.

My only initial concerns were her lack of solo and FW experience. But as she's announced to get in on that action with an alt, it tells me that she's open-minded and willing to get stuck in to be able to understand the concerns of players involved in that field.
I hope she plans to experience FW both in militia and as a neutral too!

+1

Karynn Denton

Caravan Master

Sugar Kyle
Middle Ground
#132 - 2014-02-21 13:56:09 UTC
Steve Ronuken wrote:

Should you be able to make money in Low-Sec, or should the primary source of ISK be piracy.

Extra credit: if the former, would you add additional sources?



Yes. You should be able to make money in low sec. Unlike Faction Warfare where it is a warzone with PvP as it’s (should be) primary focus, low sec is another ‘regular’ area of the game. There is no reason why a player who is willing to accept the risks of low sec should not be able to live there and make their ISK. Currently, most of my ISK making actions occur in low sec and are not directly PvP. They are focused around my market and my industry.

When I want to fly in space I go do exploration. I like playing the video game aspect of Eve and I cannot see a reason to exclude low sec from that. My corporations have always incorporated PvE as part of their playtime. It is exhilarating to be hunted and to hunt. If we kill or chase someone out of a DED site or an expedition, we complete it. Never leave ISK on the table.

I commented earlier in this thread to Niden that players are very wasteful in PvP. We leave fields unlooted, wrecks unsalvaged, and drones on the gates to name a few.

The addition of income sources to low sec would be nice. I think that they need to enhance the area not just be another same thing to do. I always advocate more exploration sites. I’d love random ore belts to show up again. I’m in love with bringing the pirate NPCs to null in some form of shady, back alley way. The pirate epic arcs are lovely content that many could do and few ever see, for instance, that seem perfectly themed material for low sec.

Member of CSM9 and CSM10.

Havalok
The Executioners
#133 - 2014-02-22 05:02:52 UTC
I approve this message.
Sugar Kyle
Middle Ground
#134 - 2014-02-22 20:08:34 UTC
Heinel Sidewind wrote:

In your opinion, what should be the defining feature of low-sec, that makes it a worthwhile experience comparable to high/null?


The defining feature of low sec is the risk of low sec. The hunt or be hunted and kill or be killed. If one does not wish to kill then situational awareness is a necessity that makes the experience in low sec exciting. I love the vigilance. If you undock you are there to pay attention to your ship because a lapse of concentration may be the moment someone needs to separate you from it. That is what drew me to low sec, even when it was harder to make ISK and more dangerous to fly around and do things. I learned caution and found myself in situations that were exciting simply due to the environment.


Heinel Sidewind wrote:

Can you elaborate on the cultures that has developed in low-sec?


The cultures of low sec are the players inside of it. I will describe some of them as I know them

I’ve always found it very interesting that many people who label themselves as soloists, pirates, or PvPers of some nature, go into low sec to get fights. The actual fight itself is the focus. It is not about the ISK or territory or enemies. It is a good brawl where people are pushing themselves and their ships for the sheer enjoyment of the game. They range from groups who theorycraft tight doctrines to the inclusive groups that fly in frigates for the simple joy of being in space having spaceship combat.

I love the explorers who slip in and out of sites. They put themselves out there and sometimes they don’t avoid the hunters.

Where I live we have people who are aligned with Dust and they put assets on the field. They are evolving from groups of randoms adventuring into low sec into organized groups. What they will become on their Eve side is still in the future.

There are the large gangs that play with capital assets on a small to medium scale in a land where third and fourth parties may always appear.

There are those that play in faction warfare space. They have selected an ongoing war to throw themselves into. They said, “I will take these restrictions to take these possibilities as well.” Funky Bacon was listing the systems with the most ship kills and the Faction Warfare systems were at the top. That is player made destruction by players who dedicate their game play to it.

It is everyone who lives here, visits here, and produces here. Often people say, “lol sec” or “low sec is dead and no one is there” and such things. Some say that low sec is irrelevant because nothing that we do matters. I believe that it does matter. The people that live here and play here enjoy this environment. Many are in low sec because they want to be in low sec. I am in low sec because I want to be in low sec. That is why I say that they are its culture. It does not need any actual definition.

Member of CSM9 and CSM10.

G'host Warrot
Doomheim
#135 - 2014-02-23 13:16:45 UTC
Sugar, u're my only hope. Read all the other candidates on the first page and...nah!

I'm a low-sec dude, which wanted to live in low-sec and I found a very nice corp, wich support new players to go into low-sec and to train them for all the dangers out here.
But as a miner it is very bothersome. Our sucess of mining depends only on a quite local or a big fleet at your back/or some corpmates to help out, cause Procs are very tanky, but I'm not able to kill or to chase away some T3 Cloaky dude. I didnt want to kill them anyway...but Im more a "sheep" than a "wolf".
I know, mining ships aren't made to fight, but it can not be, that I need a 100+mil Skiff to kill or to chase away some T1 Cruiser...
And I hate running.
But I had to adapt and so local seemed to be my biggest friend and foe...(Besides that I invented something called...Depot Warfare)
So, are there any plans to buff the positiong on mining in low?
Cause High Seclers got their gankers and concord and 0.0bobs got their blue ball and titan bridges...and all got some better income for less risk.
Souw...I do not want to be a fckng whiner or such. I like Low-Sec mining. even at this situation at the moment, but it didn't feel right for me.


Greetings
Thanatos Marathon
Moira.
#136 - 2014-02-25 20:23:07 UTC
You may want to add Dual Timers (one for each faction) to your FW items list (as an alternative to Timer Rollbacks)

Do you support making FW Missions for the various faction equal in difficulty? (needing a similar kind of ship, where as now Gal Mil has to use Tier3s/Stratios/HACs where other factions use stealth bombers).

Are you for removing FW Missions?

Do you see problems with power projection as it currently stands and would you like to see it reduced? If so what is the idea that most interests you as it is currently defined or do you believe all the ideas out there are bad and a new one needs to be devised?

Are you interested in making it so .4 systems aren't full up baby lowsec (moon mining, POS reactions, etc.)?

Do you have any thoughts on how FW Lowsec corps should make isk on a corporate level since there is no mechanic to tax LP, or do you think a mechanic should be created?

How do you think you stack up against Gorski and FunkyBacon as far as a candidate for CSM?
Subsparx
Crimson Serpent Syndicate
#137 - 2014-02-26 02:41:34 UTC
Good luck Sugar Kyle. Of every candidate out there you definitely represent my interests closer than anyone else. I've highlighted your candidacy on FactionWarfare.com including a link to your blog, which I have to say is very good. I can't wait to read more about what you plan to implement in low-sec and I wish you the best come voting time.

http://www.factionwarfare.com/csm-spotlight-sugar-kyle/

CEO of Crimson Serpent Syndicate - www.crimsonserpent.com

Chairman of Heiian Conglomerate - www.heiian.com

Owner of FWC - www.factionwarfare.com

Lei Merdeau
Hidden Agenda
Deep Space Engineering
#138 - 2014-02-26 11:43:39 UTC
Sugar Kyle wrote:

I'd like them to put in a system where anti-pirates could ally with Concord at the penalty of being in a war dec with outlaws meaning they got rewards but lost gate/station guns for it. Maybe it would be a way to bring back Concord standings. And on its reverse outlaws could work for pirate factions. After all, space is infested with pirates and Concord has been unable to keep them out.


Awesome. You already had my vote.

As I dabble in lowsec, I love the variety, from the active FW entry gatecamps to the quiet backwaters.
Please don't let CCP homogenise it.

Lei Merdeau
Hidden Agenda
Deep Space Engineering
#139 - 2014-02-26 11:52:45 UTC
Nyjil Lizaru wrote:
I plan of voting for Sugar (and Steve). Having said that, I didn't even take 3 full pages to demonstrate why CSM 8 has no LS rep. Lets bash each other more while unified NS blocks line up their slate.


and HS should get onboard too. A vibrant LS that has ample reason for me and my ilk to provide content, and "enjoy" your content.
Lei Merdeau
Hidden Agenda
Deep Space Engineering
#140 - 2014-02-26 12:50:01 UTC
Sugar Kyle wrote:

Thank you. I'm adding this to my "Faction Warfare Complexes as a major topic" file.


Related. I miss the broken known Serpentis Druglab DED1s - didn't actually need the key for the 2nd gate. Led to predators leaving drops for the prey (Crimewatch 1.0 rules). Wonder if we could have borderzone Higsec T1 frig plexes that have very little impact and cause little to no standing loss and don't need joining the militia. Just a taster.