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Is EVE CPU or GPU intensive?

Author
Adoris Nolen
Sama Guild
#21 - 2014-02-14 07:47:28 UTC
if your just single or dual with max settings....> GPU
more than 3 clients > RAM by a huge margin.
Medalyn Isis
Doomheim
#22 - 2014-02-14 13:22:24 UTC  |  Edited by: Medalyn Isis
Mara Rinn wrote:
GreenSeed wrote:
the GPU, unless its some old piece of crap, will run the game with no problems. just turn off HDR/Bloom/FSAA and lower texture quality to match Vram/RAM. model complexity will have no effect on performance, and you will only notice GPU related FPS drops past the 10th client.


You have to turn the details down because the game is GPU intensive. You can run multiple clients by turning graphics details down, because the highest load the game places on your hardware is on the GPU. You can run 10 clients without upgrading the CPU, you'd have to get a monster GPU to run that many instances of the game with anything but minimum graphics options. If you get a GPU that is too low-end, a lot of the effects processing will be offloaded to the CPU. So simply getting a recent card that can handle Shader Model 3 can remove a lot of load from the CPU.

Advice from other threads has been to ignore the upgrade from i5 to i7, for example, instead using that money to upgrade the GPU. Since processor cost tends to increase exponentially relative to processor speed, you can save a lot of money by down-speccing the processor in order to up-spec the GPU.

For RAM, a bare minimum is to have 8GB of RAM, after which you have more than enough RAM for the game (and maybe three copies running at once).

For disk, an SSD will help load the game faster and load grid faster. After loading is done, the disk is barely touched. Unless you are routinely jumping into grids with hundreds of objects present, you will be better off sticking with a spinning-platter drive and spending the money on a better GPU.

So given a limited budget, get 8GB RAM, i5 processor & motherboard in the low-to-middle end of the market, a decent 22" or larger IPS monitor, with all the remaining budget spent on the GPU and supporting power supply.


Many differing answers in this thread although Mara is correct. The game is by far most intensive on the GPU. Then secondly RAM, and then finally the CPU which is hardly ever stressed even when running multiple clients. Of course you can eliminate the GPU bottleneck by simply turning down all the graphical settings, in which case RAM is the most important.
Mr Epeen
It's All About Me
#23 - 2014-02-14 21:44:25 UTC
My big fat EVGA GTX 590 Classified spins up like a fraking vacuum cleaner when I log into the game. The fan on my I7 2600K is barely ticking over.

I'm going to go with more GPU intensive in my small sample, purely subjective poll.

Mr Epeen Cool
Vageena Clatoris
Imperial Academy
Amarr Empire
#24 - 2014-02-14 22:00:02 UTC
OP not sure if this helps or not -

This is outside Jita at prime time, with a GTX 780 TI SLI setup. interval immediate pulling approx. 352 fps,

http://i.imgur.com/VFSHuWK.jpg?1

GPUZ on left is card 1 and GPUZ on right is card 2.

If I restrict it to interval one, 60fps (refresh rate) then gpu load drops to about 8% I tend to stick with Interval one as I have no need for 352fps, 60 does me fine, however I have never had the chance to test in something like the latest huge scale battle. Would love a huge fight to see how performance scales.

Monitor res is 1920 x 1080 however I have 2 * 2560 x 1440 on order so will update later.

rswfire
#25 - 2014-02-14 22:07:14 UTC
Apaolo Miros wrote:
This has been asked but now that we are in Rubicon 1.1, is the game CPU or GPU intensive?


I was recently having some issues with a laptop (that subsequently died this week). While troubleshooting the issue, I was monitoring different attributes and I found that Eve takes about 1/2 GB of RAM per client, but it did not seem to use much CPU as far as I could tell. It definitely can use up some GPU power when you configure it for quality.
Meilandra Vanderganken
Aliastra
Gallente Federation
#26 - 2014-02-14 22:11:35 UTC
No shortage of CPU and memory here but running multiple clients forces me to turn off AA, with 3 clients frame rates start dropping a lot with dips as low as 30 fps without even being in a demanding environment. That's with an overclocked HD7850. So I'd have to say it's more GPU intensive.
Josef Djugashvilis
#27 - 2014-02-14 22:38:33 UTC
SIrera Artrald wrote:
This game is IQ intensive


That explains why I am such a failure in Eve Shocked

This is not a signature.

Kisumii
Astral Acquisitions Inc.
#28 - 2014-02-14 22:45:23 UTC
I run an open case with 2 clients on. My CPU heatsink feels almost cold to touch. My GPU heatsink hurt.

Prettymuch all the answers I need on what this game stresses most
Hasikan Miallok
Republic University
Minmatar Republic
#29 - 2014-02-15 00:21:52 UTC
Josef Djugashvilis wrote:
SIrera Artrald wrote:
This game is IQ intensive


That explains why I am such a failure in Eve Shocked


Well there is always New Order for the IQ challenged.


meanwhile ... my main issues over recent times have been either RAM or ship losses due to internet lag/disconnects.

If ihad to choose I would say the game is "good internet" dependant more than anything else :D

ashley Eoner
#30 - 2014-02-15 03:40:26 UTC
rswfire wrote:
Apaolo Miros wrote:
This has been asked but now that we are in Rubicon 1.1, is the game CPU or GPU intensive?


I was recently having some issues with a laptop (that subsequently died this week). While troubleshooting the issue, I was monitoring different attributes and I found that Eve takes about 1/2 GB of RAM per client, but it did not seem to use much CPU as far as I could tell. It definitely can use up some GPU power when you configure it for quality.
Eve in 32 bit Xp tends to take up less then 300mb each client. Right this moment one client is taking up only 70mb. 4 GB system

Win7 and allocates more ram for applications due to performance tweaks and such that MS instituted. I don't have a vista machine anymore but I vaguely remember it having a similar situation. Also running eve in DX11 mode uses more system resources then DX9 (in my tests). Having stated that eve in dx11 mode will eat around 600mb of ram on my desktop win 7 pro 64 unit and about the same space on my win home 8.1 laptop unit.

Josef Djugashvilis
#31 - 2014-02-15 08:49:34 UTC
Hasikan Miallok wrote:
Josef Djugashvilis wrote:
SIrera Artrald wrote:
This game is IQ intensive


That explains why I am such a failure in Eve Shocked


Well there is always New Order for the IQ challenged.


meanwhile ... my main issues over recent times have been either RAM or ship losses due to internet lag/disconnects.

If ihad to choose I would say the game is "good internet" dependant more than anything else :D



I may be intellectually challenged, but I do have my dignity Smile

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