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New dev blog: Improvements to the fitting window

First post First post
Author
Corpse Bride
Perkone
Caldari State
#41 - 2011-11-10 13:02:48 UTC
Salpad wrote:
I want to be able to see range on missiles. Just crudely calculated range, taking skillz, rigs, missiles themselves and so forth into account. Having to calculate this out-of-game is a bother.


Desperately need this, though I know it won't be appropriate to the ship screen, can this finally be added to the missile launchers info screen ?
Debora Tsung
Perkone
Caldari State
#42 - 2011-11-10 13:09:42 UTC
CCP Guard wrote:
CCP Optimal has a new dev blog out regarding some rather neat changes to the fitting interface. As a compulsive ship fitter myself, I've been wanting to see this in-game for a long time and I hope it will make some of you happy as well Smile

Don't forget to give us your thoughts and feedback on the changes.


I love You so much, finally the days of alt tabing to my desktop to check the DPS on my current fit are over!

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

CCP Optimal
C C P
C C P Alliance
#43 - 2011-11-10 13:11:38 UTC
Kaaban Solanis wrote:
Wow! Looks nice! Good work! But i think you should correct the targetting range down to meters.
Looks like that thing can target 56250 km. Would maybe be a bit far. Lol


Yes, we're increasing the targeting range of all ships by a factor of 1000. Forgot to mention that in the blog.

...

no, wait, it's a defect! Nice spot Smile
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#44 - 2011-11-10 13:14:11 UTC
Jesus Christ dev blog spam.

Sometimes spam is good?
Lors Dornick
Kallisti Industries
#45 - 2011-11-10 13:14:56 UTC
CCP Optimal wrote:
Moo!

You really need to get into the habit of posting in the threads of your own devblogs.

Or we'll be forced to click 'like' on Guard for starting the thread!

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Raid'En
#46 - 2011-11-10 13:17:49 UTC
Salpad wrote:
I want to be able to see range on missiles. Just crudely calculated range, taking skillz, rigs, missiles themselves and so forth into account. Having to calculate this out-of-game is a bother.

yah this one is missing
having to use your calculator when you change fitting / char is a pain for something that important.
also i think lots of people would like to see alpha damage with dps ;)
Chance Harper
Doomheim
#47 - 2011-11-10 13:22:01 UTC
nice.. finally after all those years, it made it from EFT into the game. What took you guys so long? :D
adopt
Brutor Tribe
Minmatar Republic
#48 - 2011-11-10 13:31:21 UTC
This is all well and good, but next, CCP needs to work on their fitting skills Lol
Traches
Sebiestor Tribe
Minmatar Republic
#49 - 2011-11-10 13:35:51 UTC
KFenn wrote:
Hooray for the little things.

Would also like to see some kind of missile range output on the fitting window, that would be nice.

And that Hurricane fit is terrible :P.


Kfenn wtf is up with your avatar?
fettes wuermchen
The Scope
Gallente Federation
#50 - 2011-11-10 13:39:58 UTC  |  Edited by: fettes wuermchen
When beeing docked, can you display the resistance of all modules activated? Or a botton/switch/checkbox in the fitting window, that shows up the resitance including all modules, when being activated?

And can you add "EFT" to your feature list? We are in a future far far away from today, and there is not tool for planning fittings at the station? Or let's call it "simulator".
I know, it's a LOT of work, but would be nice for a future upgrade.

greetings
wuermchen


PS: forgot the feedback about the DPS itself. Like it. :D
When I am in space and start some Warrior II, will you use their DPS (cause they are active) or will you still calculate the DPS from my sentrys in the drone bay?
Jenn Makanen
Doomheim
#51 - 2011-11-10 13:42:43 UTC
SwissChris1 wrote:
edit2: You missed passive shield regen...some ships can get 250+ dps passive tank and it is not shown in your screen (no module)



That's a drop down. Active, passive, armour rep, hull rep.
Vedje
Deep Core Mining Inc.
Caldari State
#52 - 2011-11-10 13:45:08 UTC
i approve of this
TL Castiel
The Scope
Gallente Federation
#53 - 2011-11-10 13:48:38 UTC  |  Edited by: TL Castiel
Quote:
I’m proud to announce to you that after 8 years of hard work we’ve finally developed software technology advanced enough to calculate the damage output of your current ship.


I love CCP humor..

Quote:
When I am in space and start some Warrior II, will you use their DPS (cause they are active) or will you still calculate the DPS from my sentrys in the drone bay?


That is a good question..
Chance Harper
Doomheim
#54 - 2011-11-10 13:54:29 UTC
All these nice updates in the past couple of months almost like christmas but there is one little things what bugs me alot. When are we going to see missile launchers on ships??? You guys designed new models and animations for the turrets but i still have to watch the missiles just popping out of random spots of my ship! How hard can it be to make a missile launcher???
Sheol Duncan
Perkone
Caldari State
#55 - 2011-11-10 13:59:04 UTC
Are all your character's skills and implants taken into account with respect to DPS? How about the other statistics?
Kaaletram Lothyrawir
Trust Brothers LLC.
The Veyr Collective
#56 - 2011-11-10 14:01:05 UTC
Wow with all this awesomeness coming out. I wonder if there are any plans to fix target broadcasting? Question
Schnoo
The Schnoo
#57 - 2011-11-10 14:01:48 UTC
As I'm sure someone must've mentioned before, this thing still lacks:
1) tracking speed
2) optimal and falloff range
3) alpha damage
Anvil44
Avedis Corporation
The Vanguard Syndicate
#58 - 2011-11-10 14:13:12 UTC
fettes wuermchen wrote:

And can you add "EFT" to your feature list? We are in a future far far away from today, and there is not tool for planning fittings at the station? Or let's call it "simulator".
I know, it's a LOT of work, but would be nice for a future upgrade.


^This +1

Put the developers on payroll or contract, make EFT available in station for use, integrate it into Eve. This is an excellent tool, it would be the perfect companion to the fitting screen.

EFT would still need to be available for stand alone...keep me busy at work while waiting to play Eve...Lol

Nice work, I agree that a few more things could be displayed: alpha; missile range; tracking speed; maybe few others but the overall effort being put into this expansion is easily bringing this to the level of the best expansion/patch yet. (At least in view of my 2 years as a player) Keep up the great work.

PS My wife is going to hate you even more...Blink

I may not like you or your point of view but you have a right to voice it.

Jenn Makanen
Doomheim
#59 - 2011-11-10 14:14:47 UTC
Schnoo wrote:
As I'm sure someone must've mentioned before, this thing still lacks:
1) tracking speed
2) optimal and falloff range
3) alpha damage


1) Do a show info on the fitted weapon.
2) Do a show info on the fitted weapon
3) This one is valid. You can do the show info for the multiplier, then look at the fitted charge, and multiply, but that's a little more complex.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#60 - 2011-11-10 14:18:03 UTC
CCP Optimal wrote:
Kaaban Solanis wrote:
Wow! Looks nice! Good work! But i think you should correct the targetting range down to meters.
Looks like that thing can target 56250 km. Would maybe be a bit far. Lol


Yes, we're increasing the targeting range of all ships by a factor of 1000. Forgot to mention that in the blog.



I may have found my new signature!
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!