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I must be the worst player to come along in years

Author
Farsiris Arbosa
Tribal Liberation Force
Minmatar Republic
#1 - 2014-02-11 05:47:39 UTC
Or there's something I'm seriously not getting. Knowing me, it's probably the former.

Look at my combat log - actually, don't. It can be summarized by saying that I lose every encounter I have. Let me tell you how every pathetic "battle" I have works:

I see a target while flying in my expensively-fitted Rifter, fit courtesy of Battlclinic. The target locks onto me first. The target shoots before I even have time to react, taking out my whole shield. I turn on my armor repairer, but it's too late. The enemy takes me out with the second shot. Do you want to know how stupid I am? The exact same thing happens again an hour later. Regardless of whether I'm facing a cruiser or a measly frigate, it's no exaggeration to say my record time of lasting in a battle is a whole five seconds. That's how awful I am.



What am I not getting? Is there some kind of hotkey for targeting I don't know about? Do I need to get a different fit? Change my tactics? Get an implant? Train different skills? Or should I just accept I'm terrible and stop trying?

Please respond, it's embarrassing to have what's easily the worst combat log I've ever seen anyone have.

Look at my sig, my sig is amazing

Iyokus Patrouette
University of Caille
Gallente Federation
#2 - 2014-02-11 06:34:27 UTC
uumm. . -offers Farsiris a comforting hug and whispers in a soothing voice 'there, there. . it'll be okay, hush now.'-

It's hard to give you any real advice from the information provided. . it could very well be the fit you are using, where and what you are engaging. If the ship is getting popped as easily as you are describing it could very well be how you are using the fit. . or the fit could be bad.

Can you give us more information about the fit, where you lose the ship and what you were fighting?

---- Advocate for the initiation of purple coloured wormholes----

IbanezLaney
The Church of Awesome
#3 - 2014-02-11 06:46:09 UTC
Dude - Join a player corp.

Stop flying Rifters. (Tao will awox me for saying that)

Don't get fits from BattleClinic.
99% of what is on BattleClinic are fail fits.





Taoist Dragon
Okata Syndicate
#4 - 2014-02-11 07:20:24 UTC
IbanezLaney wrote:
Dude - Join a player corp.

Stop flying Rifters. (Tao will awox me for saying that)

Don't get fits from BattleClinic.
99% of what is on BattleClinic are fail fits.







Come fly with us and I'll show you how to kill laney in a rifter!!

But seriously. Join a pvp corp if you want to learn how to pvp. Doesn't have to be a gang corp there are plenty of corps out there that do mainly solo activities and are basically together just to exchange ideas/fits etc or just chat.

Talk to people who have flown your chosen ship and see what worked for them etc. Battleclinic fits should only be used as an idea generation tool not the be all and end all of ship fitting (TBH the vast majority of fits on BC are shite!)

Despite laney's disclaimers about eve being a 'multiplayer' game you don't have to fly with others to be active socially in eve Cool

That is the Way, the Tao.

Balance is everything.

Entilarza
HS Holdings
#5 - 2014-02-11 11:26:34 UTC
Well, from your Rifter-Deaths it's simple as that:
1. Was a fight against a T3
2. Was a figth against two Players one of which did disrupt your tracking

Armor Repairer works too slow in PvP fight, better get more res or an plating to increase your EHP.
Bad Messenger
Rehabilitation Clinic
#6 - 2014-02-11 13:01:58 UTC
there is different way to play, some players like brawling and kiting etc...

personally i like tactics where enemy just explodes fast so i fit quite aggressive fits with lot of dps and not so much tank, i focus to fast locking and tackle to get target tackled and under range control.
Ambo
Rattini Tribe
Minmatar Fleet Alliance
#7 - 2014-02-11 13:45:48 UTC  |  Edited by: Ambo
You definitely need to hook up with a PvP corp.

Lets look at your latest loss:

rifter vs thrasher.

1. You should not have bothered engaging. A rifter is going to lose to a thrasher 99 times out of 100. 100 times out of 100 if you don't know what you're doing (and no offence, but you don't... yet. Blink)
2. The fit is plain bad in numerous ways:

  • You have a long point (warp disruptor) matched with a afterburner and a web. This setup rarely makes sense, you want to swap the disruptor for a scram. This will allow you to turn of your opponent's MWD (assuming you can actually get in range)
  • The 50mm plate is totally pointless. You have a repper but no resists. If you're set on doing the active repping thing then change that 50mm for a DCU or EANM to get your resists up a little.
  • Tech 1 fittings. When fighting solo in lowsec you will generally be going up against veteren players with tens of millions of SP and lots of isk. That means Tech 2 fittings (weapons in particular) are very much a minimum standard for successful soloing.
  • No rigs. See previous point. 99% of ships you fight in lowsec will be fully rigged.



Taking all the above in to account, I would say you have almost no chance of beating anything solo in lowsec (even if you do tweak your fitting). You really need to hook up with a group. Get used to flying and fitting ships. Once your character has built up some skills and isk, then you can try solo again.
Thanatos Marathon
Moira.
#8 - 2014-02-11 14:37:47 UTC
Join our public channel 'BLFOX' and me and my guys will help you with fits/tactics. That or maybe we can direct you to the kind of corp that you want (whatever that is).

Improving your fits and target selection is where you need to start though.
SghnDubh
BattleClinic
#9 - 2014-02-11 15:07:23 UTC
I do agree you should join a player-run corp. You'll make friends, learn the game faster and play longer. Good for everyone involved.

The only bad advice in this thread is about BattleClinic. You should never grab someone else's fit and expect it to i-win. There's no such thing as an uber fit; a loadout is reflective of your role and your objectives. BC's loadout forum is a place to learn and discuss loadouts and their rationale.

If you just grab a top-rated loadout from any source--even from your corp-mates--you'll be as much in the dark about how to fly your ship as when you started. Always look for WHY the loadout works and the OBJECTIVES it tries to achieve. And that knowledge comes from you trying, testing, and experimenting. Oh and dying but that's a critical part of EVE Cool

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#10 - 2014-02-11 16:00:57 UTC
Farsiris Arbosa wrote:
Or there's something I'm seriously not getting. Knowing me, it's probably the former.

Look at my combat log - actually, don't. It can be summarized by saying that I lose every encounter I have. Let me tell you how every pathetic "battle" I have works:

I see a target while flying in my expensively-fitted Rifter, fit courtesy of Battlclinic. The target locks onto me first. The target shoots before I even have time to react, taking out my whole shield. I turn on my armor repairer, but it's too late. The enemy takes me out with the second shot. Do you want to know how stupid I am? The exact same thing happens again an hour later. Regardless of whether I'm facing a cruiser or a measly frigate, it's no exaggeration to say my record time of lasting in a battle is a whole five seconds. That's how awful I am.



What am I not getting? Is there some kind of hotkey for targeting I don't know about? Do I need to get a different fit? Change my tactics? Get an implant? Train different skills? Or should I just accept I'm terrible and stop trying?

Please respond, it's embarrassing to have what's easily the worst combat log I've ever seen anyone have.


I used to know a guy i was go ceo with that took my pos to null sec that i worked out a plan with before i was kicked from corp, the guy was kicked out in less than 2 weeks. hes the type that believe very highly in better gear can make up for lack of skill, he had many many expensive losses from it like taking a freighter of alliance gear into null with a very small group and warping to a planet instead of a station. he has sold and bought characters so many times to avoid me and clear his epic fails to get into new corps and alliances ive lost track.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Princess Nexxala
Zero Syndicate
#11 - 2014-02-11 16:20:54 UTC
Join a player corp, you just need some experience is all. Join fleets for a bit, learn basic game mechanics, then go back to solo

nom nom

Batelle
Federal Navy Academy
#12 - 2014-02-11 17:16:20 UTC
IbanezLaney wrote:
Dude - Join a player corp.

Stop flying Rifters. (Tao will awox me for saying that)

Don't get fits from BattleClinic.
99% of what is on BattleClinic are fail fits.


This is good advice.

AB-web-longpoint rifter does have a use, but it is not for solo. Its for being cheap initial gang tackle with a long point, as opposed to a ab-web-scram rifter which is fairly useless as initial tackle.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Plato Forko
123 Fake Street
#13 - 2014-02-11 19:56:10 UTC
Farsiris Arbosa wrote:
Change my tactics?


yaaaaa. the element of surprise is the best way to make up for a deficiency in skill points or not having links when the opponent maybe does. unfortunately, the rifter is by far the WEAKEST ship out there for that because it's layout is so limiting that you're pretty much stuck using ACs and an armor tank and everyone knows it.

Slashers are still somewhat popular for surprise fits. Basically, any frigate with four mid slots gives you some latitude in whether you can fit extra tank, another web, or some EWAR on and then it's just a matter of choosing targets that stand a good chance of falling victim to your special trick. A TDing brawler Slasher, for example, will work well against hybrid weapons because you can either use a tracking speed script to gimp a railgun's ability to hit you or an optimal range script to kill blaster range and then you can just sit back into a good orbit and wait on the killmail.

For frigate combat, Thermodynamics V is also pretty much an absolute necessity. Overheating can give you the edge you need to catch a target, disengage from a target, burst through their peak regen, squeeze all you can get out of your own reps, and since the latest round of changes it has now become necessary to get the max effect from EWAR mods. It does a lot.
takedoom
The Scope
Gallente Federation
#14 - 2014-02-11 20:31:43 UTC
You need to learn about what you can and can't fight. Join a PvP corporation and gain some insight on tactics and preferred engagements.

http://spinthatdamnship.ytmnd.com/

Taoist Dragon
Okata Syndicate
#15 - 2014-02-11 21:09:02 UTC
Quote:


Armor Repairer works too slow in PvP fight, better get more res or an plating to increase your EHP.


This is flat out misconceived advice.

A HUGE amount of frigate fights have armour repairers involved. Often plating your ships makes them too slow and a resistance mod + repper can make you pretty damn tough especially if you use a AAR. The key is to know when to activate the repper. Seeing as armour reps work at the end of the cycle you need to activate as soon as you see your shields taking damage when low SP as your shields won't have much in them so you need to start 'repping' early.

That is the Way, the Tao.

Balance is everything.

Hetalia Villen
Aliastra
Gallente Federation
#16 - 2014-02-11 21:24:27 UTC
If I may add as well, that once you change your fitting around or even turn in the ship for a Slasher or something similar you will notice an increase in battle readyness and possibility of survival. I have had a lot of very close calls that simply came down to DPS vs Structure and lost out My KB as an example (Sorry mods if thats not cool to post your own ... just want to show an ok level of suck).
I have mostly decent fits... with a few for trial and error, a few opportunistic kills but for the most part my losses far out number my wins as i am still learning as are you. I'd recommend once you get tot he stage of possibly surviving start using FRAPS to record your fights and review them to see where you did well and what you did wrong.
Another thing to do is hit your killer up for a convo (Surprisingly a lot will talk with you) and ask him how he killed you. you can get some good chats out of it along with advise and even some fits...
Inxentas Ultramar
Ultramar Independent Contracting
#17 - 2014-03-05 10:44:06 UTC
The fact Op is in here asking for advice rules out that he would be bad. Inexperienced maybe. Hang in there buddy! It took me a while too to get halfway decent at PVP too, it will require some time and trial-and-error untill PVP really "clicks".

Also, the Rifter is getting a slight change in ship bonus. It used to be king of the hill in frigate land, untill other frigates got buffed to a little over it's performance. That being said, it's still one of the most versatile frigates in the Minmatar lineup. Try the Slasher too!
Mika Mikone
Disasterpiece LTD
Pandemic Horde
#18 - 2014-03-07 09:25:55 UTC  |  Edited by: Mika Mikone
I can really relate to OP, since our stories are similar

This is mine: Since the start (4 weeks), all i was interested was PvP. And for now, all i can say is that I suck. Just yesterday, i died 3 times ( which is ok and expected, since i flew cheap ships with hope of learning something new). I have been solo roaming low and null for like 5-6hr, maybe even more, trying to find just 1 target i can go head to head. But, it didnt happen, just gate camps after gate camps. Trying again today Twisted

Btw, here is my question:

Am i missing something? I fly rifter ( that damn ship, and its looks, was the reason i first payed attention to EVE ), and everyone says "fly slasher, its better". Why is it better? Using EFT, the rifter puts out better stats in everything (DPS, EHP) but speed

These are my fits:

[Rifter]
3 150mm Light 'Scout' Autocannon I
1 E5 Prototype Energy Vampire

1 Experimental 1MN Afterburner I
1 X5 Prototype Engine Enervator I
1 J5b Phased Prototype Warp Scrambler I

1 F85 Peripheral Damage System I
1 Small 'accommodation' vestment reconstructor i
1 Counterbalanced Weapon Mounts I.

1 Small Projectile Collision Accelerator I
1 Small Projectile Burst Aerator I

DPS: 95
EHF: 2,5k



[Slasher]
3 150mm Light 'Scout' Autocannon I
1 E5 Prototype Energy Vampire

1 Experimental 1MN Afterburner I
1 X5 Prototype Engine Enervator I
1 J5b Phased Prototype Warp Scrambler I
1 DDO Photometry I Targeting Interference + Tracking script


1 F85 Peripheral Damage System I
1 Small 'accommodation' vestment reconstructor i

1 Small Projectile Collision Accelerator I
1 Small Projectile Burst Aerator I

DPS: 75
EHF: 1,9K
George Boothe
Blootered Bastards
#19 - 2014-03-07 09:57:32 UTC
Mika Mikone wrote:
I can really relate to OP, since our stories are similar

These are my fits:

[Rifter]
3 150mm Light 'Scout' Autocannon I
1 E5 Prototype Energy Vampire

1 Experimental 1MN Afterburner I
1 X5 Prototype Engine Enervator I
1 J5b Phased Prototype Warp Scrambler I

1 F85 Peripheral Damage System I
1 Small 'accommodation' vestment reconstructor i
1 Counterbalanced Weapon Mounts I.

DPS: 95
EHF: 2,5k



[Slasher]
3 150mm Light 'Scout' Autocannon I
1 E5 Prototype Energy Vampire

1 Experimental 1MN Afterburner I
1 X5 Prototype Engine Enervator I
1 J5b Phased Prototype Warp Scrambler I
1 DDO Photometry I Targeting Interference + Tracking script


1 F85 Peripheral Damage System I
1 Small 'accommodation' vestment reconstructor i

DPS: 75
EHF: 1,9K


Please do not take this personally, but your post and fits show a fundamental problem in your approach to frig pvp.
I will try to help you a bit by going over the problems individually.

I assume you copied the best rated fits on Battleclinic and downgraded them to suit your skillpoints. This bears a couple of problems.

You can do this if you know what the fit is supposed to do and you are willing to sacrifice a little bit of its effectiveness to accomodate your skillset. However this only works if you do not completely cripple the fit as is the case with the slasher here.

By downgrading the entire fit to T1 and not using rigs you limit the effectiveness of a ship by (i would guess) around 15%-30%. However some fits rely on specific T2 mods like the slasher here.
The idea behind the slasher fit you posted is generally to use an optimal range disruption script in its TD
and use t2 guns with barrage ammo for longer shooting range in addition with two range increasing rigs.
This, coupled with its great speed lets you keep opponents at around 6-7km away from you, which means
that most blaster and autocannon ships will not be able to hit you when they are optimal range disrupted.
You can then whittle them down from that range.
So the Slasher relies heavily on range dictation and superior gunrange whilst within 10km of its target if against blaster or autocannon ships.
In a fight against a laser ship, the slasher can actually outtrack them and orbit at 500 with a tracking disruption script.
Most laser frigs will not be able to hit you.
With good skills the Slashers neut can actually be run capstable which further helps against active tanking ships and blaster/laser ships and offsets the rather low dps of the slasher a little bit.

By downgrading to T1 your slasher is not able to fill its strongest role of kiting within scram range, coupled with your low skills which will probably let you loose against most stuff in a strait up brawl, this means that you will most likely not kill anything with the slasher.

Regarding the RIfter, it is basically a tankier and slower version of the slasher with less range and no TD. If you have good skills you can pull that off and do basically the same things as the slasher with a little difference in target selection as to what you want to kite and what you can brawl.

Do not get me wrong though, you can (even with very low skillpoints) be effective at frig pvp. A fast way to improve your performance with the slasher would obviously be to train T2 guns. And try to go for Overheating next. It is a little longer to skill (1 Week i believe) but it can give you a boost of up to 30% of overall performance and offset years worth of skillpoints that way.

I reccommend you to read the Know your Enemy Blogs by Azual Skoll in regards to all Frigates to get a general view of what each ship is capable of.


Remember: Try to think of what you want your ship to do and then fit accordingly and not fit the ship and try to figure out what it can do.
Mika Mikone
Disasterpiece LTD
Pandemic Horde
#20 - 2014-03-07 10:08:36 UTC  |  Edited by: Mika Mikone
@George Boothe - Ty for the advice

so, does anyone know any T1 fits for minnie frigs that you can actually PvP in? or you just can't w/o T2 guns?
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